STATE_1_Businesses = {
    enable = { always = yes }
	remove_trigger = {}
	
	icon = GFX_modifiers_businesses
	
	political_power_gain = 0.01
	monthly_population = 0.001
}

STATE_2_Businesses = {
	enable = { always = yes }
	remove_trigger = {}
	
	icon = GFX_modifiers_businesses
	
	political_power_gain = 0.02
	monthly_population = 0.002
}

STATE_3_Businesses = {
	enable = { always = yes }
	remove_trigger = {}
	
	icon = GFX_modifiers_businesses
	
	political_power_gain = 0.03
	monthly_population = 0.003
}

STATE_4_Businesses = {
	enable = { always = yes }
	remove_trigger = {}
	
	icon = GFX_modifiers_businesses
	
	political_power_gain = 0.04
	monthly_population = 0.004
}

STATE_5_Businesses = {
	enable = { always = yes }
	remove_trigger = {}
	
	icon = GFX_modifiers_businesses
	
	political_power_gain = 0.05
	monthly_population = 0.005
}

STATE_6_Businesses = {
	enable = { always = yes }
	remove_trigger = {}
	
	icon = GFX_modifiers_businesses
	
	political_power_gain = 0.06
	monthly_population = 0.006
}

STATE_7_Businesses = {
	enable = { always = yes }
	remove_trigger = {}
	
	icon = GFX_modifiers_businesses
	
	political_power_gain = 0.07
	monthly_population = 0.007
}

STATE_8_Businesses = {
	enable = { always = yes }
	remove_trigger = {}
	
	icon = GFX_modifiers_businesses
	
	political_power_gain = 0.08
	monthly_population = 0.008
}

STATE_9_Businesses = {
	enable = { always = yes }
	remove_trigger = {}
	
	icon = GFX_modifiers_businesses
	
	political_power_gain = 0.09
	monthly_population = 0.009
}

STATE_10_Businesses = {
	enable = { always = yes }
	remove_trigger = {}
	
	icon = GFX_modifiers_businesses
	
	political_power_gain = 0.1
	monthly_population = 0.01
}

STATE_15_Businesses = {
	enable = { always = yes }
	remove_trigger = {}
	
	icon = GFX_modifiers_businesses
	
	political_power_gain = 0.15
	monthly_population = 0.015
}

STATE_Ammunation = {
	enable = { always = yes }
	remove_trigger = {}
	
	icon = GFX_modifiers_ammunation
	
	war_support_factor = 0.05
	supply_factor = 0.05
}

STATE_Emmets = {
	enable = { always = yes }
	remove_trigger = {}
	
	icon = GFX_modifiers_supplier
	
	war_support_factor = 0.025
	supply_factor = 0.05
}