characters = {
	         GRV_Sean_Sweet_Johnson = {
		                              name = GRV_Sean_Sweet_Johnson
		                              portraits = {
			                                      civilian = {
			                                                 large = GFX_Portrait_Sean_Sweet_Johnson
			                                                 small = GFX_Portrait_Sean_Sweet_Johnson_small
			                                                 }
			                                      army = {
			                                             large = GFX_Portrait_Sean_Sweet_Johnson
			                                             small = GFX_Portrait_Sean_Sweet_Johnson_small
			                                             }
		                              }
		                              country_leader = {
		                                               traits = { the_man_of_the_house }
			                                           expire = "2010.1.1"
	                                                   ideology = gng_grove
		                              }
		                              field_marshal = {
	                                                  traits = { }
	                                                  skill = 3
	                                                  attack_skill = 2
	                                                  defense_skill = 4
	                                                  planning_skill = 2
	                                                  logistics_skill = 2
                                      }
	         }

	         GRV_Carl_Johnson = {
		                        name = GRV_Carl_Johnson
		                        portraits = {
			                                civilian = {
			                                           large = GFX_Portrait_Carl_Johnson
			                                           small = GFX_Portrait_Carl_Johnson_small
			                                           }
			                                army = {
			                                       large = GFX_Portrait_Carl_Johnson
			                                       small = GFX_Portrait_Carl_Johnson_small
			                                       }
		                        }
		                        corps_commander = {
	                                              traits = { }
	                                              skill = 3
	                                              attack_skill = 3
	                                              defense_skill = 3
	                                              planning_skill = 2
	                                              logistics_skill = 2
                                }
	         }

	         GRV_Ryder = {
		                 name = GRV_Ryder
		                 portraits = {
			                         civilian = {
			                                    large = GFX_Portrait_Ryder
			                                    small = GFX_Portrait_Ryder_small
			                                    }
			                         army = {
			                                large = GFX_Portrait_Ryder
			                                small = GFX_Portrait_Ryder_small
			                                }
		                 }
		                 corps_commander = {
	                                       traits = { }
	                                       skill = 2
	                                       attack_skill = 3
	                                       defense_skill = 1
	                                       planning_skill = 1
	                                       logistics_skill = 1
                         }
	         }

	         GRV_Big_Smoke = {
		                     name = GRV_Big_Smoke
		                     portraits = {
			                             civilian = {
			                                        large = GFX_Portrait_Big_Smoke
			                                        small = GFX_Portrait_Big_Smoke_small
			                                        }
			                             army = {
			                                    large = GFX_Portrait_Big_Smoke
			                                    small = GFX_Portrait_Big_Smoke_small
			                                    }
		                     }
		                     corps_commander = {
	                                           traits = { }
	                                           skill = 2
	                                           attack_skill = 2
	                                           defense_skill = 2
	                                           planning_skill = 1
	                                           logistics_skill = 1
                             }
	         }
}