characters = {
	         BAL_Kane = {
		                              name = BAL_Kane
		                              portraits = {
			                                      civilian = {
			                                                 large = GFX_Portrait_Ballas_1
			                                                 small = GFX_Portrait_Ballas_1_small
			                                                 }
			                                      army = {
			                                             large = GFX_Portrait_Ballas_1
			                                             small = GFX_Portrait_Ballas_1_small
			                                             }
		                              }
		                              country_leader = {
		                                               traits = { }
			                                           expire = "2010.1.1"
	                                                   ideology = gng_ballas
		                              }
		                              field_marshal = {
	                                                  traits = { }
	                                                  skill = 2
	                                                  attack_skill = 2
	                                                  defense_skill = 2
	                                                  planning_skill = 1
	                                                  logistics_skill = 1
                                      }
	         }