capital = 46

if = {
	limit = {
		NOT = {
			has_dlc = "No Step Back"
		}
	}
	set_oob = "ROM_1936"
}
if = {
	limit = {
		has_dlc = "No Step Back"
	}
	set_oob = "ROM_1936_nsb"
}
if = {
	limit = { has_dlc = "Man the Guns" }
		set_naval_oob = "ROM_1936_naval_mtg"
	else = {
		set_naval_oob = "ROM_1936_naval_legacy"
	}
}
if = {
	limit = { has_dlc = "By Blood Alone" }
		set_air_oob = "ROM_1936_air_bba"
		set_technology = {
			iw_small_airframe = 1
			aa_lmg = 1
			engines_1 = 1
		}
	else = {
		set_air_oob = "ROM_1936_air_legacy"
		set_technology = {
			early_fighter = 1

		}
	}
}

set_research_slots = 3
set_stability = 0.6
set_war_support = 0.6

recruit_character = ROM_gheorghe_tatarescu
recruit_character = ROM_constantin_ion_parhon
recruit_character = ROM_armand_calinescu
recruit_character = ROM_corneliu_codreanu
recruit_character = ROM_petre_dumitrescu
recruit_character = ROM_ion_antonescu
recruit_character = ROM_ioan_mihail_racovita
recruit_character = ROM_gheorghe_avramescu
recruit_character = ROM_constantin_sanatescu
recruit_character = ROM_horia_macellariu
recruit_character = ROM_gheorghe_potopeanu
recruit_character = ROM_emanoil_ionescu
recruit_character = ROM_gheorghe_mihail
recruit_character = ROM_ermil_gheorghiu
recruit_character = ROM_nicolae_sova
recruit_character = ROM_gheorghe_jienescu
recruit_character = ROM_paul_teodorescu
recruit_character = ROM_gheorghe_vasiliu
recruit_character = ROM_iuliu_maniu
recruit_character = ROM_petru_groza
recruit_character = ROM_gheorghe_gheorghiu_dej
recruit_character = ROM_nicolae_malaxa
recruit_character = ROM_mihail_sturdza
recruit_character = ROM_gheorghe_argeseanu
recruit_character = ROM_king_michael
recruit_character = ROM_octavian_goga

# Starting tech
set_technology = {
	tech_support = 1		
	tech_engineers = 1
	tech_mountaineers = 1
	motorised_infantry = 1
	infantry_weapons = 1
	infantry_weapons1 = 1
	gw_artillery = 1
	interwar_antiair = 1
	basic_train = 1
}

if = {
	limit = {
		NOT = { has_dlc = "No Step Back" }
	}
	set_technology = {
		gwtank = 1
		basic_light_tank = 1
	}
}
if = {
	limit = {
		has_dlc = "No Step Back"
	}
	set_technology = {
		gwtank_chassis = 1
		basic_light_tank_chassis = 1
	}
}
if = {
	limit = { not = { has_dlc = "Man the Guns" } }
	set_technology = {
		early_submarine = 1
		early_destroyer = 1
	}
}
if = {
	limit = { has_dlc = "Man the Guns" }
	set_technology = {
		basic_naval_mines = 1
		submarine_mine_laying = 1
		early_ship_hull_light = 1
		early_ship_hull_submarine = 1
		basic_ship_hull_submarine = 1
		basic_battery = 1
		basic_torpedo = 1
		basic_depth_charges = 1
	}
}

#Ideas
if = {
	limit = {
		has_dlc = "Death or Dishonor"
	}
	add_ideas = {
		ROM_king_carol_ii_hedonist
	}
	give_guarantee = CZE
	give_guarantee = GRE
	give_guarantee = TUR
	give_guarantee = YUG
}
if = {
	limit = {
		AND = {  
			NOT = { has_dlc = "Death or Dishonor" }
			has_dlc = "Battle for the Bosporus"
		}
	}
	give_guarantee = GRE
	give_guarantee = TUR
	give_guarantee = YUG
}
add_ideas = neutrality_idea

#Kick off kings crazy life
#if = {
#	limit = {
#		has_dlc = "Death or Dishonor"
#	}
#	ROM = {
#		#Pick from list of the sane events first
#		random_list = {
#			100 = { country_event = { id = DOD_romania.81 days = 2 random_days = 20 } }
#		}
#	}
#}

if = {
	limit = {
		#has_dlc = Battle for the Bosporus
	}
	add_opinion_modifier = { 
		target = GRE
		modifier = BFTB_balkan_pact_ally
	}
	add_opinion_modifier = { 
		target = TUR
		modifier = BFTB_balkan_pact_ally
	}
	add_opinion_modifier = { 
		target = YUG
		modifier = BFTB_balkan_pact_ally
	}
	add_opinion_modifier = { 
		target = BUL
		modifier = BFTB_balkan_pact_enemy
	}
	add_opinion_modifier = { 
		target = HUN
		modifier = BFTB_balkan_pact_enemy
	}
}

set_convoys = 10
1939.1.1 = {
	
	remove_ideas = neutrality_idea

	add_political_power = 1198
	add_command_power = 100

	set_technology = {
		interwar_artillery = 1
		interwar_antitank = 1
		tech_recon = 1
		infantry_weapons2 = 1
		support_weapons = 1

		#electronics
		electronic_mechanical_engineering = 1
		radio = 1
		radio_detection = 1
		mechanical_computing = 1
		computing_machine = 1

		#industry
		basic_machine_tools = 1
		improved_machine_tools = 1
		advanced_machine_tools = 1
		synth_oil_experiments = 1
		fuel_silos = 1
		oil_processing = 1
		improved_oil_processing = 1
		construction1 = 1
		construction2 = 1
		dispersed_industry = 1
		dispersed_industry2 = 1
	}

	if = {
		limit = { not = { has_dlc = "Man the Guns" } }
		set_technology = {
			basic_submarine = 1
		}
	}
	if = {
		limit = { has_dlc = "By Blood Alone" }
			set_technology = {
				engines_2 = 1
				basic_small_airframe = 1
				improved_small_airframe = 1
			}
		else = {
			set_technology = {
				fighter1 = 1
				early_bomber = 1
				tactical_bomber1 = 1
			}
		}
	}

	if = {
		limit = {
			has_dlc = "Death or Dishonor"
		}
		complete_national_focus = ROM_preserve_greater_romania
		complete_national_focus = ROM_army_maneuvers
		complete_national_focus = ROM_expand_the_air_force
		complete_national_focus = ROM_civil_works
		complete_national_focus = ROM_agrarian_reform
		complete_national_focus = ROM_local_development
		complete_national_focus = ROM_army_war_college
		complete_national_focus = ROM_danubian_transport_network
		complete_national_focus = ROM_malaxa
		complete_national_focus = ROM_flexible_foreign_policy
		complete_national_focus = ROM_air_superiority
		complete_national_focus = ROM_expand_the_galati_shipyards
		complete_national_focus = ROM_trade_treaty_with_germany
		complete_national_focus = ROM_iar_80
		complete_national_focus = ROM_appoint_allied_friendly_government
		complete_national_focus = ROM_cas
		complete_national_focus = ROM_royal_guards_divisions
		complete_national_focus = ROM_the_zb_53
		complete_national_focus = ROM_vanatori_de_munte
		complete_national_focus = ROM_hunedoara_steel_works
		complete_national_focus = ROM_appoint_german_friendly_government
		unlock_national_focus = ROM_invite_german_advisors
		complete_national_focus = ROM_iron_guard

		#King stuff
		unlock_national_focus = ROM_institute_royal_dictatorship
		unlock_national_focus = ROM_revise_the_constitution
		#ROM = {
		#	#Pick from list of the sane events first
		#	random_list = {
		#		100 = { country_event = { id = DOD_romania.80 days = 2 random_days = 20 } }
		#	}
		#}

		else = {		
			#generic focuses
			complete_national_focus = army_effort
			complete_national_focus = equipment_effort
			complete_national_focus = motorization_effort
			complete_national_focus = aviation_effort
			complete_national_focus = naval_effort
			complete_national_focus = large_navy
			complete_national_focus = industrial_effort
			complete_national_focus = construction_effort
			complete_national_focus = production_effort
		}
	}
	if = {
		limit = { has_dlc = "Man the Guns" }
			set_naval_oob = "ROM_1939_naval_mtg"
		else = {
			set_naval_oob = "ROM_1939_naval_legacy"
		}
	}
	if = {
		limit = { has_dlc = "By Blood Alone" }
			set_air_oob = "ROM_1939_air_bba"
		else = {
			set_air_oob = "ROM_1939_air_legacy"
		}
	}
}

set_politics = {
	ruling_party = democratic
	last_election = "1933.12.20"
	election_frequency = 48
	elections_allowed = yes
}
set_popularities = {
	democratic = 60
	fascism = 18
	communism = 2
	neutrality = 20
}

1939.1.1 = {
	set_politics = {
		ruling_party = neutrality
		last_election = "1939.7.15"
		election_frequency = 48
		elections_allowed = no
	}
	set_popularities = {
		democratic = 20
		fascism = 35
		communism = 2
		neutrality = 43
	}
}
1945.1.1 = {

	add_ideas = SOV_allied_control_commission	
	remove_ideas = ROM_king_carol_ii_hedonist
	remove_ideas = GER_align_romania
	remove_ideas = ROM_preserve_greater_romania
	remove_ideas = ROM_iron_guard

	create_country_leader = {
		name = "King Michael I" 
		desc = ""
		picture = GFX_Portrait_romania_michael_i
		expire = "1947.1.1"
		ideology = despotism
		traits = {
			
		}
	}
	
	set_cosmetic_tag = ROM_scenario

	set_politics = { #VANILLA & DLC
		ruling_party = neutrality
		last_election = "1945.1.1"
		election_frequency = 48
		elections_allowed = no
	}
		set_popularities = { 
		democratic = 20
		fascism = 20
		communism = 17
		neutrality = 43
	}
}

1945.1.1 = {
	set_oob = "ROM_1945_1_12"
}

1945.2.28 = {
	set_oob = "ROM_1945_3_6"
}

1945.4.1 = {
	if = {
		limit = { NOT = { has_dlc = "No Step Back" } }
		set_oob = "ROM_1939"
	}
	if = {
		limit = { has_dlc = "No Step Back" } 
		set_oob = "ROM_1939_nsb"
	}	
}
### VARIANTS ###
# 1936 Start #
if = {
	limit = {
		has_dlc = "By Blood Alone"
	}
	create_equipment_variant = {
		name = "IAR 14" 
		type = small_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = light_mg_2x
			engine_type_slot = engine_1_1x
			special_type_slot_1 = empty
		}
	}
}
if = {
	limit = { not = { has_dlc = "Man the Guns" } }
	### Ship Variants ###
	create_equipment_variant = {
		name = "Regele Ferdinand Class"
		type = destroyer_1
		upgrades = {
			ship_torpedo_upgrade = 1
			destroyer_engine_upgrade = 1
			ship_ASW_upgrade = 1
			ship_anti_air_upgrade = 1
		}
	}
}
if = {
	limit = { has_dlc = "Man the Guns" }
	# Submarines #
	create_equipment_variant = {
		name = "Delfinul Class"				
		type = ship_hull_submarine_2
		name_group = ROM_SS_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_1
			fixed_ship_engine_slot = sub_ship_engine_1
			rear_1_custom_slot = ship_mine_layer_sub
		}
	}
	# Destroyers #
	create_equipment_variant = {
		name = "Marasti Class"				
		type = ship_hull_light_1
		name_group = ROM_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = light_ship_engine_1
			fixed_ship_torpedo_slot = ship_torpedo_1
			mid_1_custom_slot = ship_mine_layer_1
			rear_1_custom_slot = empty
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Regele Ferdinand Class"	
		type = ship_hull_light_1
		name_group = ROM_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = light_ship_engine_1
			fixed_ship_torpedo_slot = ship_torpedo_1
			mid_1_custom_slot = ship_mine_layer_1
			rear_1_custom_slot = ship_depth_charge_1
		}
	}
}

# 1939 Start #
1939.1.1 = {
	if = {
		limit = { not = { has_dlc = "Man the Guns" } }
		# Ship variants #
	}
	if = {
		limit = { has_dlc = "Man the Guns" }
	}
}