characters = {

#######################
### COUNTRY LEADERS ###
#######################

	Baron_von_Schwalzkopf_XII = {
		name = Baron_von_Schwalzkopf_XII
		portraits = {
			army = {
				large = "gfx/leaders/CAE/baronvon.dds"
				small = "gfx/interface/advisors/baron_advisor.dds"
			}
			civilian={
				large = "gfx/leaders/CAE/baronvon.dds"
				small = "gfx/interface/advisors/baron_advisor.dds"
			}
		}
		field_marshal = {
			traits = { defensive_doctrine urban_assault_specialist old_guard media_personality desert_fox }
			skill = 3
			attack_skill = 4
			defense_skill = 3
			planning_skill = 3
			logistics_skill = 4
			legacy_id = 2000
		}

		country_leader={
		  
			expire = "1970.4.26"
			ideology = despotism
			traits = {
				herr_major
			}
		}
	}

######################
#### UNIT LEADERS ####
######################

	Hans_Schmulke = {
		name = Hans_Schmulke
		portraits = {
			army = {
				large = "gfx/leaders/CAE/hans.dds"
				small = "gfx/interface/advisors/hans_schmulke_advisor.dds"
			}
			civilian = {
				large = "gfx/leaders/CAE/hans.dds"
				small = "gfx/interface/advisors/hans_schmulke_advisor.dds"
			}
    }

		corps_commander = {
			traits= { trickster war_hero ascari_officer desert_fox }
			skill = 4
			attack_skill = 4
			defense_skill = 4
			planning_skill = 2
			logistics_skill = 3
			legacy_id = 2001
		}
		advisor = {
			slot = army_chief
			idea_token = hans_schmulke
			ledger = army
			allowed = {
				original_tag = CAE
			}
			available = {
			}
			traits = {
				spaher_schmulke
			}
			cost = 100
			ai_will_do = {
				factor = 8.000
			}
		}
	}

	Zhrankel = {
		name = Zhrankel
		portraits = {
			army = {
				large = "gfx/leaders/CAE/zhrankel.dds"
				small = "gfx/interface/advisors/zhrankel_advisor.dds"
			}
			civilian = {
				large = "gfx/leaders/CAE/zhrankel.dds"
        small = "gfx/interface/advisors/zhrankel_advisor.dds"
		}
		}
		corps_commander = {
			traits = { ascari_officer  }
			skill = 2
			attack_skill = 2
			defense_skill = 2
			planning_skill = 2
			logistics_skill = 2
			legacy_id = 2002
		}
		advisor = {
			slot = high_command
			idea_token = zhankel
			ledger = army
			allowed = {
				original_tag = CAE
			}
			traits = {
				idioten
			}
			cost = 100
			ai_will_do = {
				factor = 1.000
			}
		}
	}

    	Drankel = {
		name = Drankel
		portraits = {
			army = {
				large = "gfx/leaders/CAE/drankel.dds"
				small = "gfx/interface/advisors/drankel_advisor.dds"
			}
			civilian = {
				large = "gfx/leaders/CAE/drankel.dds"
        small = "gfx/interface/advisors/drankel_advisor.dds"
		 }
		 }
		corps_commander = {
			traits = { ascari_officer  }
			skill = 2
			attack_skill = 2
			defense_skill = 2
			planning_skill = 2
			logistics_skill = 2
			legacy_id = 2003
			}
			advisor = {
			slot = high_command
			idea_token = drankel
			ledger = army
			allowed = {
				original_tag = CAE
			}
			traits = {
				bolvanen
			}
			cost = 100
			ai_will_do = {
				factor = 1.000
			}
		}
		}

	Yusuf = {
		name = Yusuf
		portraits = {
			army = {
				large = "gfx/leaders/CAE/yusuf.dds"
				small = "gfx/interface/advisors/yusuf_advisor.dds"
			}
			civilian = {
				large = "gfx/leaders/CAE/yusuf.dds"
        small = "gfx/interface/advisors/yusuf_advisor.dds"
		}
		}
		corps_commander = {
			traits = { cavalry_officer desert_fox }
			skill = 3
			attack_skill = 3
			defense_skill = 3
			planning_skill = 3
			logistics_skill = 4
		  legacy_id = 669
           }
		   advisor = {
			slot = high_command
			idea_token = yusuf
			ledger = army
			allowed = {
				original_tag = CAE
			}
			traits = {
				iron_arap
			}
			cost = 100
			ai_will_do = {
				factor = 1.000
			}
		}
	     }

		Komandor = {
		name = Komandor
		portraits = {
			army = {
				small = "GFX/interface/advisors/komandor_advisor.dds"
			}
		}
		advisor = {
			slot = air_chief
			idea_token = CAE_Komandor
			allowed  = {
				original_tag  = CAE
			}
			traits = {
				air_chief_safety_3 
			}
		}
	}


		Gilles_Potolot = {
		name = Gilles_Potolot
		portraits = {
			army = {
				small = "GFX/interface/advisors/gilles_potolot_advisor.dds"
			}
		}
		advisor = {
			slot = political_advisor
			idea_token = Gilles_potolot
			allowed  = {
				original_tag  = CAE
			}
			traits  = {
				mer_bangi
			}
		}
	}
	CAE_Andreus_Krebs = {
		name = CAE_Andreus_Krebs
		portraits = {
			army = {
				small = "GFX/interface/advisors/krebs_advisor.dds"
			}
		}
		advisor = {
			slot = political_advisor
			idea_token = Korneev
			allowed  = {
				original_tag  = CAE
			}
			traits  = {
				krebs
			}
		}
	}
			Drinkins = {
		name = Drinkins
		portraits = {
			army = {
				large = "gfx/leaders/FPR/teoretik_big.dds"
			small = "GFX/interface/advisors/drinkins_advisor.dds"
			}
			civilian = {
				large = "gfx/leaders/FPR/teoretik_big.dds"
			small = "GFX/interface/advisors/drinkins_advisor.dds"
		}
		}
		advisor = {
			cost = 100
			slot = theorist
			idea_token = drinkins
			ledger = army
			allowed = {
				original_tag = CAE
			}
			traits = {
				close_air_support_proponent
			}
			available = {
		}
		}
		 }
		 CAE_Ojidanije = {
		name = Ojidanije
		portraits = {
			army = {
				large = "gfx/leaders/CAE/OjiDunga.dds"
			small = "gfx/leaders/CAE/OjiDunga_advisor.dds"
			}
			civilian = {
				large = "gfx/leaders/CAE/OjiDunga.dds"
			small = "gfx/leaders/CAE/OjiDunga_advisor.dds"
		}
		}
	advisor={
    slot = navy_chief
			idea_token = ojidunga
			allowed = {
				original_tag = CAE
			}
			traits = {
				navy_chief_commerce_raiding_2
			}
			cost = 100
			ai_will_do = {
				base = 1.000
			}
		
		}
		
		navy_leader = {
			traits = { navy_career_officer gunnery_expert arctic_water_expert }
			skill = 2
			attack_skill = 1
			defense_skill = 3
			maneuvering_skill = 1
			coordination_skill = 2
			legacy_id = 30000
		
			
		}
	}
	CAE_Solomon_Geniusshtein = {
		name = CAE_Solomon_Geniusshtein
		portraits = {
			army = {
				large = GFX_portrait_GER_manfred_von_ardenne
			}
		}
		scientist = {
			traits = { scientist_trait_armored_specialist }
			skills = {
				specialization_land = 2
			}
		}
	}
	CAE_Karl_von_Herrlange = {
		name = CAE_Karl_von_Herrlange
		portraits = {
			army = {
				large = GFX_portrait_GER_max_kramer
			}
		}

		scientist = {
			traits = { scientist_trait_aircraft_specialist scientist_trait_fast_learner }
			skills = {
				specialization_air = 2
			}
		}
	}
	CAE_Albert_Poshle = {
		name = CAE_Albert_Poshle
		portraits = {
			army = {
				large = GFX_portrait_GER_helmuth_walter
			}
		}

		scientist = {
			traits = { scientist_trait_submarine_specialist scientist_trait_bright }
			skills = {
				specialization_naval = 2
			}
		}
	}
	}