objectTypes = {
	pdxmesh = {
		name = "iron_kaputt_mesh"
		file = "gfx/models/units/newmodels/iron_kaputt.mesh"
		
		animation = {
			id = "idle"
			type = "iron_kaputt_idle_anim"
		}
		meshsettings = {
			name = "ironKaputt_pdxmaterial"
			index = 0
			texture_diffuse = "kaputt_BaseColor.dds"
			#texture_normal = ""
			#texture_specular = ""
			shader = PdxMeshAdvanced
		}
	}
}