characters = {

#######################
### Fools ###
#######################

	Mujik = {
		name = Mujik
		portraits = {
			army = {
				large = "gfx/leaders/FPR/mujik.dds"
			}
			civilian={
				large = "gfx/leaders/FPR/mujik.dds"
			}
		}
		field_marshal = {
			traits = { defensive_doctrine urban_assault_specialist old_guard media_personality }
			skill = 3
			attack_skill = 4
			defense_skill = 3
			planning_skill = 3
			logistics_skill = 4
			legacy_id = 2000
			available = {
						
						has_government = democratic					
				
		}
		}

		country_leader={
		  
			expire = "1970.4.26"
			ideology = liberalism
			traits = {
				first_fool_of_republic
			}
		}
	}
	
	Moracok = {
		name = Moracok
		portraits = {
			army = {
				large = "gfx/leaders/FPR/moracok.dds"
				small = "GFX/interface/advisors/moracok_advisor.dds"
			}
			civilian={
				large = "gfx/leaders/FPR/moracok.dds"
				small = "GFX/interface/advisors/moracok_advisor.dds"
			}
		}
	advisor={
    slot = navy_chief
			idea_token = Moracok
			allowed = {
				original_tag = FPR
			}
			traits = {
				navy_chief_commerce_raiding_2
			}
			cost = 100
			ai_will_do = {
				base = 1.000
			}
			available = {
				if = {		
						has_government = democratic
											
				}
		}
		}
		
		navy_leader = {
			traits = { navy_career_officer gunnery_expert arctic_water_expert }
			skill = 2
			attack_skill = 1
			defense_skill = 3
			maneuvering_skill = 1
			coordination_skill = 2
			legacy_id = 0
			available = {
				
						has_government = democratic
											
				
		}
			
		
			traits = {
				morak_of_freedom
			}
		}
	}

	Baba = {
		name = Baba
		portraits = {
			army = {
				large = "gfx/leaders/FPR/baba.dds"
				small = "GFX/interface/advisors/baba_advisor.dds"
			}
			civilian={
				large = "gfx/leaders/FPR/baba.dds"
				small = "GFX/interface/advisors/baba_advisor.dds"
			}
		}
	advisor={
    slot = political_advisor
			idea_token = Baba
			allowed = {
				original_tag = FPR
			}
			
			cost = 100
			ai_will_do = {
				base = 1.000
			}
			available = {
					
						has_government = democratic
		}
		
				
			traits = {
				baba_hero
			}
		}
	}
	Intelegent = {
		name = Intelegent
		portraits = {
			army = {
				large = "gfx/leaders/FPR/intelegent_big.dds"
				small = "GFX/interface/advisors/intelegent_advisor.dds"
			}
			civilian={
				large = "gfx/leaders/FPR/intelegent_big.dds"
				small = "GFX/interface/advisors/intelegent_advisor.dds"
			}
		}
	advisor={
    slot = political_advisor
		
			allowed = {
				original_tag = FPR
			}
			
			cost = 100
			ai_will_do = {
				base = 1.000
			}
			available = {
				if = {		
						has_government = democratic
											
				}
		}
		
				
			traits = {
				intel
			}
		}
	}
	Barmen = {
		name = Barmen
		portraits = {
			army = {
				large = "gfx/leaders/FPR/barman_big.dds"
				small = "GFX/interface/advisors/barman_advisor.dds"
			}
			civilian={
				large = "gfx/leaders/FPR/barman_big.dds"
				small = "GFX/interface/advisors/barman_advisor.dds"
			}
		}
	advisor={
    slot = political_advisor
			idea_token = barmen
			allowed = {
				original_tag = FPR
			}
			
			cost = 100
			ai_will_do = {
				base = 1.000
			}
			available = {
				if = {		
						has_government = democratic
											
				}
		}
		
				
			traits = {
				man_of_bar
			}
		}
	}
	Medved = {
		name = Medved
		portraits = {
			army = {
				large = "gfx/leaders/FPR/medved.dds"
				small = "GFX/interface/advisors/medved_advisor.dds"
			}
			civilian={
				large = "gfx/leaders/FPR/medved.dds"
				small = "GFX/interface/advisors/medved_advisor.dds"
			}
		}
        corps_commander = {
			traits = { infantry_officer }
			skill = 2
			attack_skill = 2
			defense_skill = 2
			planning_skill = 2
			logistics_skill = 2
			legacy_id = 2002
			available = {
				if = {		
						has_government = democratic
											
				}
		}
		}
		
	
	advisor = {
			slot = high_command
			idea_token = Medved
			ledger = army
			allowed = {
				original_tag = FPR
			}
			
			traits = {
				alfa_medved
			}
			cost = 150
			ai_will_do = {
				base = 1.000
			}
			available = {
				if = {		
						has_government = democratic
											
				}
		}
		}
	
	}
######################
#### Modern ####
######################

	Zadov = {
		name = Vasiliy_Zadov
		portraits = {
			army = {
				large = "gfx/leaders/FPR/zadov_big.dds"
				small = "GFX/interface/advisors/zadov_small.dds"
			}
			civilian={
				large = "gfx/leaders/FPR/zadov_big.dds"
				small = "GFX/interface/advisors/zadov_small.dds"
			}
		}
		field_marshal = {
			traits = { defensive_doctrine urban_assault_specialist old_guard media_personality }
			skill = 3
			attack_skill = 4
			defense_skill = 3
			planning_skill = 3
			logistics_skill = 4
			legacy_id = 2000
			available = {
				if = {		
						has_government = fascism					
				}
		}
		}

		country_leader={
		  
			expire = "1970.4.26"
			ideology = fascism_ideology
			traits = {
				komandante
			}
		}
	}
	Nina = {
		name = Nina_Zadova
		portraits = {
			army = {
				large = "gfx/leaders/FPR/nina_big.dds"
				small = "GFX/interface/advisors/nina_advisor.dds"
			}
			civilian={
				large = "gfx/leaders/FPR/nina_big.dds"
				small = "GFX/interface/advisors/nina_advisor.dds"
			}
		}
	advisor={
    slot = political_advisor
			idea_token = Nina
			allowed = {
				original_tag = FPR
			}
			
			cost = 100
			ai_will_do = {
				base = 1.000
			}
			available = {
				if = {		
						has_government = fascism					
				}
		}
		
			
			traits = {
				nina
			}
		}
	}
	Zina = {
		name = Zina_Traktorenko
		portraits = {
			army = {
				large = "gfx/leaders/FPR/zina_big.dds"
				small = "GFX/interface/advisors/zina_advisor.dds"
			}
			civilian={
				large = "gfx/leaders/FPR/zina_big.dds"
				small = "GFX/interface/advisors/zina_advisor.dds"
			}
		}
	advisor={
    slot = political_advisor
			idea_token = Zina
			allowed = {
				original_tag = FPR
			}
			
			cost = 100
			ai_will_do = {
				base = 1.000
			}
			available = {
				if = {		
						has_government = fascism					
				}
		}
		
		
			traits = {
				master_of_klizma
			}
		}
	}
	Petr = {
		name = Petr_Traktorenko
		portraits = {
			army = {
				large = "gfx/leaders/FPR/petr_big.dds"
				small = "GFX/interface/advisors/petr_advisor.dds"
			}
			civilian={
				large = "gfx/leaders/FPR/petr_big.dds"
				small = "GFX/interface/advisors/petr_advisor.dds"
			}
		}
	advisor={
    slot = political_advisor
			idea_token = Botanik
			allowed = {
				original_tag = FPR
			}
			
			cost = 100
			ai_will_do = {
				base = 1.000
			}
			available = {
				if = {		
						has_government = fascism					
				}
		}
			
			traits = {
				botanik
			}
		}
	}
	Kombat = {
		name = Tov_Kombat
		portraits = {
			army = {
				large = "gfx/leaders/FPR/kombat_big.dds"
				small = "GFX/interface/advisors/kombat_advisor.dds"
			}
			civilian={
				large = "gfx/leaders/FPR/kombat_big.dds"
				small = "GFX/interface/advisors/kombat_advisor.dds"
			}
		}
        corps_commander = {
			traits = { infantry_officer }
			skill = 2
			attack_skill = 2
			defense_skill = 2
			planning_skill = 2
			logistics_skill = 2
			legacy_id = 2002
		available = {
				if = {		
						has_government = fascism					
				}
		}
		}		
	
	advisor = {
			slot = army_chief
			idea_token = Kombat
			ledger = army
			allowed = {
				original_tag = FPR
			}
			
			traits = {
				kombat
			}
			cost = 150
			ai_will_do = {
				base = 1.000
			}
			available = {
				if = {		
						has_government = fascism					
				}
		}
		}
	
		}
		Taras = {
		name = Taras_Pastushenko
		portraits = {
			army = {
				large = "gfx/leaders/FPR/taras_big.dds"
				small = "GFX/interface/advisors/taras_advisor.dds"
			}
			civilian={
				large = "gfx/leaders/FPR/taras_big.dds"
				small = "GFX/interface/advisors/taras_advisor.dds"
			}
		}
        corps_commander = {
			traits = { infantry_officer }
			skill = 2
			attack_skill = 2
			defense_skill = 2
			planning_skill = 2
			logistics_skill = 2
			legacy_id = 2002
		available = {
				if = {		
						has_government = fascism					
				}
		}
		}
		
	
	advisor = {
			slot = high_command
			idea_token = pastushenko
			ledger = army
			allowed = {
				original_tag = FPR
			}
			
			traits = {
				prapor
			}
			cost = 150
			ai_will_do = {
				base = 1.000
			}
			available = {
				if = {		
						has_government = fascism					
				}
		}
		}

		}
		
######################
#### Maski ####
######################		
		
	Maski_Leader = {
		name = GenSek
		portraits = {
			army = {
				large = "gfx/leaders/FPR/gensek_big.dds"
			}
			civilian={
				large = "gfx/leaders/FPR/gensek_big.dds"
			}
		}

		country_leader={
		  
			expire = "1970.4.26"
			ideology = stalinism
			traits = {
				mineralnyi
			}
		}
	}
	Maski_Advisor1 = {
		name = NarKom1
		portraits = {
			army = {
				large = "gfx/leaders/FPR/narkom1_big.dds"
				small = "GFX/interface/advisors/narkom1_advisor.dds"
			}
			civilian={
				large = "gfx/leaders/FPR/narkom1_big.dds"
				small = "GFX/interface/advisors/narkom1_advisor.dds"
			}
		}
	advisor={
    slot = political_advisor
			idea_token = 
			allowed = {
				original_tag = FPR
			}
			
			cost = 100
			ai_will_do = {
				base = 1.000
			}
			available = {
				if = {		
						has_government = communism
											
				}
		}
				
			traits = {
				red_angel
			}
		}
	}
	Maski_Advisor2 = {
		name = NarKom2
		portraits = {
			army = {
				large = "gfx/leaders/FPR/narkom2_big.dds"
				small = "GFX/interface/advisors/narkom2_advisor.dds"
			}
			civilian={
				large = "gfx/leaders/FPR/narkom2_big.dds"
				small = "GFX/interface/advisors/narkom2_advisor.dds"
			}
		}
	advisor={
    slot = political_advisor
			idea_token = 
			allowed = {
				original_tag = FPR
			}
			
			cost = 100
			ai_will_do = {
				base = 1.000
			}
			available = {
				if = {		
						has_government = communism
											
				}
		}
		
			traits = {
				shtudent
			}
		}
	}
	Maski_Advisor3 = {
		name = NarKom3
		portraits = {
			army = {
				large = "gfx/leaders/FPR/narkom3_big.dds"
				small = "GFX/interface/advisors/narkom3_advisor.dds"
			}
			civilian={
				large = "gfx/leaders/FPR/narkom3_big.dds"
				small = "GFX/interface/advisors/narkom3_advisor.dds"
			}
		}
	advisor={
    slot = political_advisor
			idea_token = 
			allowed = {
				original_tag = FPR
			}
			
			cost = 100
			ai_will_do = {
				base = 1.000
			}
			available = {
				if = {		
						has_government = communism
											
				}
		}
		
		
			traits = {
				craft_master
			}
		}
	}
	Maski_Fieldmarshal = {
		name = Marshal
		portraits = {
			army = {
				large = "gfx/leaders/FPR/marshal_big.dds"
			small = "GFX/interface/advisors/marshal_advisor.dds"
			}
			civilian = {
				large = "gfx/leaders/FPR/marshal_big.dds"
			small = "GFX/interface/advisors/marshal_advisor.dds"
			}
		}
        field_marshal = {
			traits = { defensive_doctrine urban_assault_specialist old_guard media_personality }
			skill = 3
			attack_skill = 2
			defense_skill = 2
			planning_skill = 2
			logistics_skill = 2
			legacy_id = 2002
		available = {
				if = {		
						has_government = communism
											
				}
		}
		}
		
	
	advisor = {
			slot = army_chief
			idea_token = 
			ledger = army
			allowed = {
				original_tag = FPR
			}
			
			traits = {
				shmarshal
			}
			cost = 150
			ai_will_do = {
				base = 1.000
			}
			available = {
				if = {		
						has_government = communism
											
				}
		}
		}
	
		}
		Maski_InfKomand = {
		name = KomKor1
		portraits = {
			army = {
				large = "gfx/leaders/FPR/komkor1_big.dds"
				small = "GFX/interface/advisors/komkor1_advisor.dds"
			}
			civilian={
				large = "gfx/leaders/FPR/komkor1_big.dds"
				small = "GFX/interface/advisors/komkor1_advisor.dds"
			}
		}
        corps_commander = {
			traits = { infantry_officer }
			skill = 2
			attack_skill = 2
			defense_skill = 2
			planning_skill = 2
			logistics_skill = 2
			legacy_id = 2002
		available = {
				if = {		
						has_government = communism
											
				}
		}
		}
		
	
	advisor = {
			slot = high_command
			idea_token = 
			ledger = army
			allowed = {
				original_tag = FPR
			}
			
			traits = {
				hard_infantry_man
			}
			cost = 150
			ai_will_do = {
				base = 1.000
			}
			available = {
				if = {		
						has_government = communism
											
				}
		}
		}
		}
		
		Maski_Komandos= {
		name = KomKor2
		portraits = {
			army = {
				large = "gfx/leaders/FPR/komkor2_big.dds"
				small = "GFX/interface/advisors/komkor2_advisor.dds"
			}
			civilian={
				large = "gfx/leaders/FPR/komkor2_big.dds"
				small = "GFX/interface/advisors/komkor2_advisor.dds"
			}
		}
        corps_commander = {
			traits = { infantry_officer }
			skill = 2
			attack_skill = 2
			defense_skill = 2
			planning_skill = 2
			logistics_skill = 2
			legacy_id = 2002
		available = {
				if = {		
						has_government = communism
											
				}
		}
		}
		
	
	advisor = {
			slot = high_command
			idea_token = 
			ledger = army
			allowed = {
				original_tag = FPR
			}
			
			traits = {
				saboteur
			}
			cost = 150
			ai_will_do = {
				base = 1.000
			}
			available = {
				if = {		
						has_government = communism
											
				}
		}
		}
	
		}
		Maski_LogiKomand= {
		name = KomKor3
		portraits = {
			army = {
				large = "gfx/leaders/FPR/komkor3_big.dds"
				small = "GFX/interface/advisors/komkor3_advisor.dds"
			}
			civilian={
				large = "gfx/leaders/FPR/komkor3_big.dds"
				small = "GFX/interface/advisors/komkor3_advisor.dds"
			}
		}
        corps_commander = {
			traits = { infantry_officer }
			skill = 2
			attack_skill = 2
			defense_skill = 2
			planning_skill = 2
			logistics_skill = 2
			legacy_id = 2002
		available = {
				if = {		
						has_government = communism
											
				}
		}
		}
		
	
	advisor = {
			slot = high_command
			idea_token = 
			ledger = army
			allowed = {
				original_tag = FPR
			}
			
			traits = {
				suplay_mul
			}
			cost = 150
			ai_will_do = {
				base = 1.000
			}
			available = {
				if = {		
						has_government = communism
											
				}
		}
		}
	
		}
		Maski_Stroteg = {
		name = Maski_Teoretik
		portraits = {
			army = {
				large = "gfx/leaders/FPR/teoretik_big.dds"
			small = "GFX/interface/advisors/teoretik_advisor.dds"
			}
			civilian = {
				large = "gfx/leaders/FPR/teoretik_big.dds"
			small = "GFX/interface/advisors/teoretik_advisor.dds"
		}
		}
		advisor = {
			cost = 100
			slot = theorist
			idea_token = stroteg
			ledger = army
			allowed = {
				original_tag = FPR
			}
			traits = {
				close_air_support_proponent
			}
			available = {
				if = {		
						has_government = communism
											
				}
		}
		}
	
		
		} 
		Gorodok = {
		name = Senat
		portraits = {
			army = {
				large = "gfx/leaders/FPR/gorodok_big.dds"
				small = "GFX/interface/advisors/gorodok_small.dds"
			}
			civilian={
				large = "gfx/leaders/FPR/gorodok_big.dds"
				small = "GFX/interface/advisors/gorodok_small.dds"
			}
		}

		country_leader={
		  
			expire = "1970.4.26"
			ideology = despotism
			traits = {
				
			}
		}
	}
	}
