CAE_army_modifier = { #Army NS
	enable = { always = yes }
	icon = GFX_idea_RAJ_private_military_complex
	mobilization_laws_cost_factor = CAE_mobilization_laws_cost_factor
	
	org_loss_when_moving = CAE_military_org_loss_when_moving
	
	army_org_factor = CAE_military_army_org_factor
	planning_speed = CAE_military_planning_speed
	supply_factor = CAE_military_supply_factor
	
	initiative_factor = CAE_military_initiative_factor
	army_fuel_consumption_factor = CAE_military_army_fuel_consumption_factor
	coordination_bonus = CAE_military_coordination_bonus
	air_superiority_bonus_in_combat = CAE_military_air_superiority_bonus_in_combat
	max_dig_in_factor = CAE_military_max_dig_in_factor
	
	special_forces_cap = CAE_military_special_forces_cap
	acclimatization_hot_climate_gain_factor = CAE_military_acclimatization_hot_climate_gain_factor
	acclimatization_cold_climate_gain_factor = CAE_military_acclimatization_cold_climate_gain_factor
	land_doctrine_cost_factor = CAE_military_land_doctrine_cost_factor
	#From Inner Circle
	modifier_army_sub_unit_militia_attack_factor = CAE_military_modifier_army_sub_unit_militia_attack_factor
	modifier_army_sub_unit_militia_defence_factor = CAE_military_modifier_army_sub_unit_militia_defence_factor
	modifier_army_sub_unit_militia_max_org_factor = CAE_military_modifier_army_sub_unit_militia_max_org_factor
	
	experience_gain_army_factor = CAE_military_experience_gain_army_factor
	army_morale_factor = CAE_military_army_morale_factor
	mobilization_speed = CAE_military_mobilization_speed
	minimum_training_level = CAE_military_minimum_training_level
	unit_leader_as_advisor_cp_cost_factor = CAE_military_unit_leader_as_advisor_cp_cost_factor
	command_power_gain_mult = CAE_military_command_power_gain_mult
	
	air_accidents_factor = CAE_military_air_accidents_factor
	air_manpower_requirement_factor = CAE_military_air_manpower_requirement_factor
	air_agility_factor = CAE_military_air_agility_factor
	air_ace_generation_chance_factor = CAE_military_air_ace_generation_chance_factor
	air_nav_efficiency = CAE_military_air_nav_efficiency
	air_cas_efficiency = CAE_military_air_cas_efficiency
	air_strategic_bomber_bombing_factor = CAE_military_air_strategic_bomber_bombing_factor
	air_range_factor = CAE_military_air_range_factor
	air_fuel_consumption_factor = CAE_military_air_fuel_consumption_factor
	
	naval_heavy_gun_hit_chance_factor = CAE_military_naval_heavy_gun_hit_chance_factor
	screening_efficiency = CAE_military_screening_efficiency
	screening_without_screens = CAE_military_screening_without_screens
	navy_max_range_factor = CAE_military_navy_max_range_factor
	convoy_raiding_efficiency_factor = CAE_military_convoy_raiding_efficiency_factor
	naval_light_gun_hit_chance_factor = CAE_military_naval_light_gun_hit_chance_factor
	naval_hit_chance = CAE_military_naval_hit_chance
}

CAE_wunder_modifier = { #Wirtschaftswunder NS #Aufrüstung and Recovering Economy/Wirtschaftswunder uses the same modifiers so that you can switch from Aufrüstung to Recovering Economy and keep the modifiers
	enable = { always = yes }
	icon = GFX_idea_ETH_joint_african_development_program
	#left
	industrial_capacity_factory = CAE_industrial_industrial_capacity_factory
	industrial_capacity_dockyard = CAE_industrial_industrial_capacity_dockyard
	
		
	production_factory_max_efficiency_factor = CAE_industrial_production_factory_max_efficiency_factor
	production_factory_start_efficiency_factor = CAE_industrial_production_factory_start_efficiency_factor
	
	production_factory_efficiency_gain_factor = CAE_industrial_production_factory_efficiency_gain_factor
	line_change_production_efficiency_factor = CAE_industrial_line_change_production_efficiency_factor
	
	#right
	consumer_goods_factor = CAE_industrial_consumer_goods_factor
	consumer_goods_expected_value = CAE_consumer_goods_expected_value 
	fuel_gain_factor_from_states = CAE_fyp_fuel_gain_factor_from_states #0.05 -> Oil Production
	production_oil_factor = CAE_fyp_production_oil_factor #0.05
	
	research_speed_factor = CAE_industrial_research_speed_factor

	#left
	production_speed_industrial_complex_factor = CAE_production_speed_industrial_complex_factor
	
	production_speed_arms_factory_factor = CAE_industrial_production_speed_arms_factory_factor
	production_speed_dockyard_factor = CAE_industrial_production_speed_dockyard_factor
	
	conversion_cost_civ_to_mil_factor = CAE_mod_conversion_cost_civ_to_mil_factor 
	conversion_cost_mil_to_civ_factor = CAE_mod_conversion_cost_mil_to_civ_factor
	
	#centr
	production_speed_infrastructure_factor = CAE_production_speed_infrastructure_factor
	
	production_speed_rail_way_factor = CAE_production_speed_rail_way_factor
	production_speed_supply_node_factor = CAE_production_speed_supply_node_factor
	
	#right
	local_resources_factor = CAE_recovering_economy_modifier_local_resources_factor
	
	production_lack_of_resource_penalty_factor = CAE_industrial_production_lack_of_resource_penalty_factor
	
	resource_trade_cost_bonus_per_factory = CAE_industrial_resource_trade_cost_bonus_per_factory
	
	economy_cost_factor = CAE_economy_cost_factor
	trade_laws_cost_factor = CAE_trade_laws_cost_factor

}

CAE_landwehr_modifier = {
	enable = { always = yes }
	
	icon = GFX_idea_generic_manpower_bonus
	modifier_army_sub_unit_militia_attack_factor = CAE_military_modifier_army_sub_unit_militia_attack_factor
	modifier_army_sub_unit_militia_defence_factor = CAE_military_modifier_army_sub_unit_militia_defence_factor
	modifier_army_sub_unit_militia_max_org_factor = CAE_military_modifier_army_sub_unit_militia_max_org_factor
	modifier_army_sub_unit_militia_speed_factor = CAE_military_modifier_army_sub_unit_militia_speed_factor
	modifier_army_sub_unit_militia_org_recovery_cap_factor = CAE_military_modifier_army_sub_unit_militia_org_recovery_cap_factor

}

CAE_festung_modifier = {
	enable = { always = yes }
 
	icon = GFX_generic_wall_line
	production_speed_anti_air_building_factor = CAE_festung_anti_air
	production_speed_bunker_factor = CAE_festung_bunker
	production_speed_coastal_bunker_factor = CAE_festung_coastal_bunker
}