ideas = {
    country = {

        UKR_russia2_idea_load = {

			removal_cost = -1
			
			allowed = {
				always = no
			}

			picture = generic_manpower_bonus
		}

		UKR_Military_pension_1 = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			picture = chi_hyper_inflation5

			modifier = {
				war_stability_factor = 0.1
				war_support_factor = 0.05
				political_power_cost = 0.15
			}
		}

		UKR_Military_pension_2 = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			picture = chi_hyper_inflation2

			modifier = {
				stability_factor = 0.1
				war_support_factor = 0.1
				consumer_goods_factor = 0.05
			}
		}

		UKR_Military_pension_3 = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			picture = generic_economic_increase

			modifier = {
				stability_factor = -0.05
				war_stability_factor = -0.1
				consumer_goods_factor = -0.05
			}
		}

		UKR_Tank_production_effort = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			picture = man_five_year_plan_tank

			equipment_bonus = {
				light_tank_chassis = {
					build_cost_ic = -0.1
					instant = yes
				}
			}

			equipment_bonus = {
				medium_tank_chassis = {
					build_cost_ic = -0.05
					instant = yes
				}
			}

			equipment_bonus = {
				heavy_tank_chassis = {
					build_cost_ic = -0.05
					instant = yes
				}
			}
		}

		UKR_Tank_production_effort_nsb = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			picture = man_five_year_plan_tank

			equipment_bonus = {
				light_tank_chassis = {
					build_cost_ic = -0.1
					instant = yes
				}
			}

			equipment_bonus = {
				medium_tank_chassis = {
					build_cost_ic = -0.05
					instant = yes
				}
			}

			equipment_bonus = {
				heavy_tank_chassis = {
					build_cost_ic = -0.05
					instant = yes
				}
			}
		}

		UKR_Better_engines = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			picture = FRA_motorized_focus

			modifier = {
				army_armor_speed_factor = 0.05
			}

			equipment_bonus = {
				armor = {
					breakthrough = 0.05
					reliability = 0.1
					instant = yes
				}
			}
		}

		UKR_Artillery_rain = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			picture = generic_artillery_regiments

			equipment_bonus = {
				artillery_equipment = {
					soft_attack = 0.15
					build_cost_ic = 0.05
					instant = yes
				}
			}
		}

		UKR_Artillery_trainings = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			picture = generic_artillery_manufacturer_2

			modifier = {
				army_artillery_defence_factor = 0.1
				army_artillery_attack_factor = 0.05
			}
		}

		UKR_Logistic_priorities = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			picture = office_of_strategic_services

			modifier = {
				acclimatization_cold_climate_gain_factor = 0.15
				acclimatization_hot_climate_gain_factor = 0.15
				out_of_supply_factor = -0.1
				supply_consumption_factor = -0.05
			}
		}

		UKR_Improved_logistic = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			picture = chi_wargaming_division

			modifier = {
				army_leader_start_logistics_level = 1
			}
		}

		UKR_Mass_gun_production = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			picture = ast_volunteer_defence_corps

			equipment_bonus = {
				infantry_equipment = {
					build_cost_ic = -0.15
					instant = yes
				}
			}
		}

		UKR_Never_stop_fighting = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			picture = chi_army_corruption3

			equipment_bonus = {
				infantry_equipment = {
					hard_attack = 0.05
					instant = yes
				}
				infantry_equipment = {
					soft_attack = 0.05
					instant = yes
				}
			}

			modifier = {
				conscription_factor = 0.1
				surrender_limit = 0.1
			}
		}

		UKR_Elite_troops = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			picture = generic_war_preparation

			modifier = {
				special_forces_cap = 0.05
			}
		}

		UKR_Modern_navy = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			picture = generic_the_london_naval_treaty

			modifier = {
				experience_gain_navy = 0.15
				critical_receive_chance = -0.15
				naval_accidents_chance = -0.15
			}

			equipment_bonus = {
				screen_ship = {
					build_cost_ic = -0.25
					naval_speed = 0.1
					instant = yes
				}

				convoy = {
					build_cost_ic = -0.25
					naval_speed = 0.1
					instant = yes
				}
			}
		}

		UKR_Bombing_strategy = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			picture = strategic_bombing_focus

			equipment_bonus = {
				tactical_bomber = {
					air_range = 0.1
					air_defence = 0.1
					instant = yes
				}
				strategic_bomber = {
					air_range = 0.1
					air_defence = 0.1
					instant = yes
				}
				naval_bomber = {
					air_range = 0.1
					air_defence = 0.1
					instant = yes
				}
			}
		}

		UKR_Air_counter_offensive = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			picture = generic_fortify_the_borders

			equipment_bonus = {
				anti_air_equipment = {
					air_attack = 0.1
					instant = yes
				}
				fighter = {
					air_agility = 0.05
					instant = yes
				}
				CAS = {
					air_ground_attack = 0.05
					instant = yes
				}
			}
		}

		UKR_New_air_tactics = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			picture = generic_air_research

			modifier = {
				experience_gain_air = 0.15
				air_night_penalty = -0.1
				air_bombing_targetting = 0.05
				air_cas_present_factor = 0.05
				air_agility_factor = 0.05
			}

			equipment_bonus = {
				fighter = {
					build_cost_ic = -0.05
					instant = yes
				}
				CAS = {
					build_cost_ic = -0.05
					instant = yes
				}
				tactical_bomber = {
					build_cost_ic = -0.05
					instant = yes
				}
				strategic_bomber = {
					build_cost_ic = -0.05
					instant = yes
				}
				naval_bomber = {
					build_cost_ic = -0.05
					instant = yes
				}
			}
		}

		UKR_Sole_proprietorships = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			cancel = {
				has_government = anarchy
			}

			removal_cost = -1

			picture = FRA_factory_strikes

			modifier = {
				consumer_goods_factor = 0.05
				production_speed_industrial_complex_factor = -0.25
				production_speed_dockyard_factor = -0.25
				production_speed_arms_factory_factor = -0.25
				industrial_capacity_dockyard = -0.10
				industrial_capacity_factory = -0.10
			}
		}

		UKR_Industrial_revival = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			on_add = {
				set_variable = { ukr_days_remove_phase_one = 120 }
			}

			cancel = {
				has_government = anarchy
			}

			removal_cost = -1

			picture = reconstruct_market_russia_dem

			modifier = {
				political_power_cost = 0.5
				war_support_factor = -0.75
				stability_factor = -0.15
				consumer_goods_factor = -0.1
				industrial_capacity_dockyard = -0.25
				industrial_capacity_factory = -0.25
				production_speed_industrial_complex_factor = 0.5
				production_speed_dockyard_factor = 0.5
				production_speed_arms_factory_factor = 0.5
			}
		}

		UKR_Industrial_revival_2 = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			on_add = {
				set_variable = { ukr_days_remove_phase_two = 150 }
			}

			cancel = {
				has_government = anarchy
			}

			removal_cost = -1

			picture = reconstruct_market_russia_dem

			modifier = {
				political_power_cost = 0.4
				war_support_factor = -0.5
				stability_factor = -0.10
				consumer_goods_factor = -0.1
				industrial_capacity_dockyard = -0.20
				industrial_capacity_factory = -0.20
				production_speed_industrial_complex_factor = 0.5
				production_speed_dockyard_factor = 0.5
				production_speed_arms_factory_factor = 0.5
			}
		}

		UKR_Industrial_revival_3 = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			on_add = {
				set_variable = { ukr_days_remove_phase_three = 180 }
			}

			cancel = {
				has_government = anarchy
			}

			removal_cost = -1

			picture = reconstruct_market_russia_dem

			modifier = {
				political_power_cost = 0.3
				war_support_factor = -0.25
				stability_factor = -0.05
				consumer_goods_factor = -0.1
				industrial_capacity_dockyard = -0.15
				industrial_capacity_factory = -0.15
				production_speed_industrial_complex_factor = 0.5
				production_speed_dockyard_factor = 0.5
				production_speed_arms_factory_factor = 0.5
			}
		}

		UKR_Industrial_revival_4 = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			cancel = {
				has_government = anarchy
			}

			removal_cost = -1

			picture = reconstruct_market_russia_dem

			modifier = {
				political_power_cost = 0.1
				consumer_goods_factor = -0.05
				production_speed_industrial_complex_factor = 0.15
				production_speed_dockyard_factor = 0.15
				production_speed_arms_factory_factor = 0.15
			}
		}

		UKR_Early_payments = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			picture = focus_industry

			modifier = {
				consumer_goods_factor = 0.05
			}
		}

		UKR_Rewarded_workers = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			picture = workers_culture

			modifier = {
				production_factory_efficiency_gain_factor = 0.05
				production_factory_start_efficiency_factor = 0.1
				production_factory_max_efficiency_factor = 0.1
			}
		}

		UKR_Dockyard_investment = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			picture = generic_coastal_navy

			modifier = {
				industrial_capacity_dockyard = 0.15
				production_speed_dockyard_factor = 0.15
			}
		}

		UKR_Nuclear_secrets = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			picture = FRA_matignon_agreements

			modifier = {
				nuclear_production_factor = 0.15
			}
		}

		UKR_Kiev_military_schools = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			cancel = {
				NOT = {
					controls_state = 202
				}
			}

			picture = generic_manpower_bonus

			modifier = {
				conscription = 0.01
			}
		}

		UKR_Kiev_universities = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			cancel = {
				NOT = {
					controls_state = 202
				}
			}

			picture = jap_supremacy_of_technology

			modifier = {
				research_speed_factor = 0.05
			}
		}

		UKR_Stateless_society = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			cancel = {
				OR = {
					NOT = {
						has_government = anarchy
					}
					NOT = {
						has_global_flag = second_russian_civil_war_in_progress
					}
					is_subject = yes
					exists = no
				}
			}

			picture = anarchist_compromise_dipl

			equipment_bonus = {
				infantry_equipment = {
					build_cost_ic = -0.25
					reliability = -0.1
					instant = yes
				}
			}

			modifier = {
				production_factory_efficiency_gain_factor = 0.05
				industrial_capacity_factory = -0.05
			}
		}

		UKR_Emergency_conscription = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			cancel = {
				NOT = {
					has_global_flag = second_russian_civil_war_in_progress
				}
			}

			picture = generic_manpower_bonus

			modifier = {
				conscription = 0.01
			}
		}

		UKR_Motivated_troops = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			cancel = {
				NOT = {
					has_global_flag = second_russian_civil_war_in_progress
				}
			}

			picture = FRA_army_of_aggression_focus

			modifier = {
				army_defence_factor = 0.05
				army_org_regain = 0.15
				cas_damage_reduction = 0.2
			}
		}

		UKR_Final_push = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			cancel = {
				NOT = {
					has_global_flag = second_russian_civil_war_in_progress
				}
			}

			picture = FRA_national_mobilization_focus

			modifier = {
				army_attack_factor = 0.1
				breakthrough_factor = 0.1
				terrain_penalty_reduction = 0.1
				org_loss_when_moving = -0.1
			}
		}

		UKR_Harsh_administration = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			cancel = {
				NOT = {
					has_global_flag = second_russian_civil_war_in_progress
				}
			}

			picture = FRA_scw_intervention_republicans_focus

			modifier = {
				stability_factor = -0.05
				local_manpower = 0.1
				resistance_growth = -0.1
			}
		}

		UKR_Soft_administration = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			cancel = {
				NOT = {
					has_global_flag = second_russian_civil_war_in_progress
				}
			}

			picture = FRA_scw_intervention_nationalists_focus

			modifier = {
				stability_factor = 0.05
				local_non_core_manpower = 0.1
				political_power_factor = 0.1
			}
		}

		UKR_Provisional_government = {

			removal_cost = -1

			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = no
			}

			picture = ruling_with_the_law

			cancel = {
				has_government = anarchy #can't join factions anyway
			}

			on_add = {
				set_rule = {
					can_join_factions = no
				}
			}

			on_remove = {
				set_rule = {
					can_join_factions = yes
				}
			}

			rule = {
				can_join_factions = no
			}
		}

		UKR_Free_state = {

			removal_cost = -1

			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = no
			}

			picture = individual_freedom_anarchist_egoism

			cancel = {
				NOT = {
					has_government = anarchy
				}
			}

			modifier = {
				stability_factor = -0.50
				war_support_factor = 0.1
				annex_cost_factor = -0.5
				political_power_gain = 10
				research_speed_factor = -0.15
				monthly_population = -0.15
				command_power_gain_mult = -0.25
				conscription = 0.01
				experience_loss_factor = -0.5
				land_reinforce_rate = 0.15
				consumer_goods_factor = -0.1
				industrial_capacity_factory = 0.25
				industrial_capacity_dockyard = 0.25
				encryption = 1
				decryption = -1
				offence = 0.05
				defence = 0.05
				army_core_attack_factor = 0.15
				army_core_defence_factor = 0.15
				army_org_factor = -0.05
				army_org_regain = 0.1
				attrition = -0.2
				land_night_attack = 0.25
				max_planning_factor = -0.2
				no_supply_grace = 120
				supply_consumption_factor = -0.15
				training_time_factor = -0.15
				breakthrough_factor = -0.05
				air_accidents_factor = 0.25
				non_core_manpower = 0.05
				enemy_army_bonus_air_superiority_factor = -0.5
			}
		}

		UKR_Free_state_2 = {

			removal_cost = -1

			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = no
			}

			picture = individual_freedom_anarchist_egoism

			cancel = {
				NOT = {
					has_government = anarchy
				}
			}

			modifier = {
				stability_factor = -0.50
				war_support_factor = 0.1
				annex_cost_factor = -0.5
				political_power_gain = 5
				research_speed_factor = -0.1
				monthly_population = -0.1
				command_power_gain_mult = -0.15
				conscription = 0.01
				experience_loss_factor = -0.5
				land_reinforce_rate = 0.15
				consumer_goods_factor = -0.1
				industrial_capacity_factory = 0.5
				industrial_capacity_dockyard = 0.5
				encryption = 1
				decryption = -1
				offence = 0.05
				defence = 0.05
				army_core_attack_factor = 0.1
				army_core_defence_factor = 0.1
				army_org_regain = 0.1
				attrition = -0.2
				land_night_attack = 0.25
				max_planning_factor = -0.2
				no_supply_grace = 120
				supply_consumption_factor = -0.15
				training_time_factor = -0.15
				air_accidents_factor = 0.25
				enemy_army_bonus_air_superiority_factor = -0.25
			}
		}

		UKR_Anarchist_legitimacy = {

			removal_cost = -1

			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = no
			}

			picture = anarchist_compromise_dipl

			cancel = {
				NOT = {
					has_government = anarchy
				}
			}

			on_add = {
				add_dynamic_modifier = {
					modifier = ukr_daily_anarchy_drift
				}
			}

			on_remove = {
				remove_dynamic_modifier = {
					modifier = ukr_daily_anarchy_drift
				}
			}

			modifier = {
				custom_modifier_tooltip = UKR_Anarchist_legitimacy_tt
			}
		}

		UKR_Defeatist_government = {

			removal_cost = -1

			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = no
			}

			picture = assert_dominance

			cancel = {
				has_government = anarchy
			}

			modifier = {
				stability_factor = -0.25
				resistance_decay = -0.25
				production_speed_buildings_factor = -0.1
				weekly_manpower = -500
				drift_defence_factor = -0.5
			}
		}

		UKR_Anarchist_ideal = {

			removal_cost = -1

			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = no
			}

			picture = head_of_the_league_free_nations_2

			cancel = {
				NOT = {
					has_government = anarchy
				}
			}

			modifier = {
				weekly_manpower = 500
				drift_defence_factor = 0.75
				research_speed_factor = 0.05
				special_forces_cap = 0.1
			}
		}

		UKR_Nabat_congress = {

			removal_cost = -1

			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = no
			}

			picture = generic_political_support

			cancel = {
				NOT = {
					has_government = anarchy
				}
			}

			modifier = {
				political_power_factor = 0.15
			}
		}

		UKR_Social_reorganization = {

			removal_cost = -1

			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = no
			}

			picture = SPR_political_violence

			cancel = {
				NOT = {
					has_government = anarchy
				}
			}

			modifier = {
				line_change_production_efficiency_factor = 0.25
				production_factory_efficiency_gain_factor = 0.15
				production_speed_buildings_factor = 0.05
			}
		}

		UKR_Independent_army_corps = {

			removal_cost = -1

			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = no
			}

			picture = chi_incompetent_officers

			cancel = {
				NOT = {
					has_government = anarchy
				}
			}

			modifier = {
				army_leader_start_level = 1
				army_leader_start_attack_level = 1
				army_leader_start_defense_level = 1
				army_leader_start_logistics_level = 1
				army_leader_start_planning_level = 1
			}
		}

		UKR_Spread_revolution = {

			removal_cost = -1

			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = no
			}

			picture = communist_destroy_partisan

			cancel = {
				NOT = {
					has_government = anarchy
				}
			}

			modifier = {
				justify_war_goal_time = -0.5
			}
		}

		UKR_Our_will_our_weapon = {

			removal_cost = -1

			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = no
			}

			picture = army_not_ready_china

			cancel = {
				NOT = {
					has_government = anarchy
				}
			}

			modifier = {
				custom_modifier_tooltip = UKR_Our_will_our_weapon_tt
			}
		}

        UKR_Take_over_baltics = {

            removal_cost = -1

			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = no
			}

			picture = army_disorganisation

			cancel = {
				NOT = {
					has_government = anarchy
				}
			}

			modifier = {
				recon_factor = 0.1
			}
        }

        UKR_Push_balkans = {

            removal_cost = -1

			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = no
			}

			picture = communist_resistance_second_war

			cancel = {
				NOT = {
					has_government = anarchy
				}
			}

			modifier = {
				land_night_attack = 0.1
			}
        }

        UKR_Invade_old_asian_territories = {

            removal_cost = -1

			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = no
			}

			picture = communist_rebel_fascist_4

			cancel = {
				NOT = {
					has_government = anarchy
				}
			}

			modifier = {
				army_org_factor = 0.1
			}
        }

        UKR_End_warlord_era = {

            removal_cost = -1

			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = no
			}

			picture = counter_revolution_anarchist

			cancel = {
				NOT = {
					has_government = anarchy
				}
			}

			modifier = {
				attrition = -0.1
			}
        }

        UKR_Last_bastion = {

            removal_cost = -1

			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = no
			}

			picture = FRA_fortification_focus

			cancel = {
				NOT = {
					has_government = anarchy
				}
			}

			modifier = {
				terrain_penalty_reduction = 0.05
                amphibious_invasion = 0.25
                amphibious_invasion_defence = 0.25
			}
        }

        UKR_Anarchist_rebels_from = {

            removal_cost = -1

			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = no
			}

			picture = counter_revolution_anarchist

			cancel = {
				NOT = {
					has_government = anarchy
				}
			}

			targeted_modifier = {
				tag = UKR
				attack_bonus_against = -0.05
				defense_bonus_against = -0.05
			}
        }

		UKR_Weakened_government = {

            removal_cost = -1

			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = no
			}

			picture = assert_dominance

			cancel = {
				OR = {
					has_government = anarchy
					surrender_progress > 0.5
				}
			}

			modifier = {
				political_power_factor = -0.15
				drift_defence_factor = -0.5
			}
        }

		UKR_Not_yet_lost = {

            removal_cost = -1

			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = no
			}

			picture = fighting_against_russian

			cancel = {
				has_government = anarchy
			}

			modifier = {
				army_attack_factor = 0.05
				army_defence_factor = 0.05
				surrender_limit = 0.1
				war_support_weekly = 0.01
			}
        }

		UKR_New_laws = {

            removal_cost = -1

			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = no
			}

			picture = establish_new_laws

			cancel = {
				has_government = anarchy
			}

			modifier = {
				political_advisor_cost_factor = -0.25
				party_popularity_stability_factor = 0.05
				political_power_factor = 0.1
			}
        }

		UKR_Ukrainian_resilience = {

            removal_cost = -1

			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = no
			}

			picture = generic_intel_bonus

			cancel = {
				has_government = anarchy
			}

			modifier = {
				surrender_limit = 0.1
				resistance_growth_on_our_occupied_states = 0.25
			}
        }

		UKR_Past_glory = {

            removal_cost = -1

			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = no
			}

			picture = FRA_national_mobilization_focus

			cancel = {
				has_government = anarchy
			}

			modifier = {
				conscription = 0.01
				land_reinforce_rate = 0.1
			}
        }

		UKR_Golden_age = {

            removal_cost = -1

			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = no
			}

			picture = tur_golden_age_of_the_wolf

			cancel = {
				has_government = anarchy
			}

			modifier = {
				consumer_goods_factor = -0.05
				production_speed_buildings_factor = 0.15
			}
        }

		UKR_Ukrainian_sphere = {

            removal_cost = -1

			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = no
			}

			picture = CZE_planning_bonus

			cancel = {
				has_government = anarchy
			}

			rule = {
				can_create_factions = yes
			}

			modifier = {
				faction_trade_opinion_factor = 0.25
			}
        }

		UKR_Prepare_army = {

            removal_cost = -1

			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = no
			}

			picture = ast_volunteer_defence_corps

			cancel = {
				has_government = anarchy
			}

			modifier = {
				minimum_training_level = -0.1
				training_time_factor = -0.1
				special_forces_training_time_factor = -0.15
			}
        }

		UKR_United_ukraine = {

            removal_cost = -1

			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = no
			}

			picture = air_support_focus

			cancel = {
				has_government = anarchy
			}

			modifier = {
				stability_factor = 0.1
				resistance_growth = -0.25
				global_building_slots = 0.15
			}
        }

		UKR_Ukrainian_dominance = {

            removal_cost = -1

			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = no
			}

			picture = FRA_matignon_agreements

			cancel = {
				has_government = anarchy
			}

			modifier = {
				war_support_factor = 0.1
				resistance_growth = -0.25
				subjects_autonomy_gain = -1
			}
        }

		UKR_Share_goods = {

            removal_cost = -1

			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = no
			}

			picture = generic_local_self_management

			cancel = {
				has_government = anarchy
			}

			modifier = {
				consumer_goods_factor = 0.05
				production_speed_buildings_factor = 0.25
				stability_factor = 0.05
			}
        }

		UKR_Empower_upper_class = {

            removal_cost = -1

			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = no
			}

			picture = generic_oppression

			cancel = {
				has_government = anarchy
			}

			modifier = {
				consumer_goods_factor = -0.05
				production_speed_buildings_factor = 0.05
				stability_factor = -0.05
			}
        }

		UKR_Proud_state = {

            removal_cost = -1

			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = no
			}

			picture = MEX_politicised_army_2

			cancel = {
				has_government = anarchy
			}

			modifier = {
				offensive_war_stability_factor = 0.1
				max_surrender_limit_offset = 0.10
				war_support_factor = 0.05
				political_power_factor = 0.15
			}
        }

		UKR_Stable_state = {

            removal_cost = -1

			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = no
			}

			picture = generic_pp_unity_bonus

			cancel = {
				has_government = anarchy
			}

			modifier = {
				stability_factor = 0.05
				war_stability_factor = 0.15
				political_power_factor = 0.15
				production_lack_of_resource_penalty_factor = -0.25
			}
        }

		UKR_Makhno_wish = {

			removal_cost = -1

			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = no
			}

			picture = generic_pp_unity_bonus

			cancel = {
				has_government = anarchy
			}

			modifier = {
				offence = 0.05
				defence = 0.05
			}
		}
    }

	economy = { #Economy Law
		law = yes
		UKR_anarchist_economic = {
			allowed = {
				always = no
			}

			picture = useless_money_law
			
			removal_cost = -1
			
			modifier = {
				consumer_goods_factor = 0.2
				production_speed_industrial_complex_factor = 0.1
				production_speed_arms_factory_factor = 0.2
				conversion_cost_civ_to_mil_factor= -0.3
				conversion_cost_mil_to_civ_factor = -0.3
				industry_free_repair_factor = 0.5
				research_speed_factor = -0.05
				production_factory_efficiency_gain_factor = 0.05
				production_factory_max_efficiency_factor = 0.05
				line_change_production_efficiency_factor = 0.1
				production_lack_of_resource_penalty_factor = -0.25
			}

			allowed_to_remove = {
				always = no
			}
			
			cancel_if_invalid = no
		}
	}
}