focus_tree = {
	id = russia2_continents_focus
	continuous_focus_position = { x = 100 y = 1000 }

	country = {
		factor = 0

		modifier = {
			add = 1000
			OR = {
				tag = NAF
                tag = CAF
                tag = SAI
                tag = CAI
                tag = AFF
                tag = MEF
                tag = SFR
                tag = SEA
                tag = EAR
                tag = OCE
                tag = EUR
			}
		}
	}

    #Our future
	focus = {
		id = CON_our_future_ahead
		x = 13
		y = 0
		icon = GFX_focus_generic_diplomatic_treaty
		cost = 4
		ai_will_do = {
			factor = 10
		}
		available = {
			has_capitulated = no
		}
		search_filters = { FOCUS_FILTER_POLITICAL FOCUS_FILTER_STABILITY FOCUS_FILTER_WAR_SUPPORT }
		completion_reward = {
			add_stability = 0.1
            add_war_support = 0.1
		}
	}

    #Industry Boost
	focus = {
		id = CON_the_root_industrial_revolution
		x = 13
		y = 1
		prerequisite = { focus = CON_our_future_ahead }
		icon = GFX_focus_generic_tank_production
		cost = 10
		ai_will_do = {
			factor = 10
		}
		available = {
			any_state = {
                is_owned_and_controlled_by = ROOT
                is_core_of = ROOT
            }
		}
		bypass = {
			NOT = {
				any_state = {
					is_owned_and_controlled_by = ROOT
					is_core_of = ROOT
				}
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
		completion_reward = {
            add_tech_bonus = {
				name = CON_the_root_industrial_revolution
				bonus = 1.0
				uses = 4
				category = industry
			}
			random_owned_state = {
				limit = {
					is_owned_and_controlled_by = ROOT
				}
				add_extra_state_shared_building_slots = 6
				add_building_construction = {
					type = industrial_complex
					level = 3
					instant_build = yes
				}
                add_building_construction = {
					type = arms_factory
					level = 3
					instant_build = yes
				}
			}
            random_owned_state = {
				limit = {
					is_owned_and_controlled_by = ROOT
				}
				add_extra_state_shared_building_slots = 6
				add_building_construction = {
					type = industrial_complex
					level = 3
					instant_build = yes
				}
                add_building_construction = {
					type = arms_factory
					level = 3
					instant_build = yes
				}
			}
		}
	}

    #The root navy
	focus = {
		id = CON_the_root_navy
		x = 13
		y = 2
		prerequisite = { focus = CON_the_root_industrial_revolution }
		icon = GFX_goal_generic_construct_naval_dockyard
		cost = 5
		ai_will_do = {
			factor = 10
		}
		available = {
			any_state = {
                is_owned_and_controlled_by = ROOT
                is_core_of = ROOT
            }
		}
		bypass = {
			NOT = {
				any_state = {
					is_owned_and_controlled_by = ROOT
					is_core_of = ROOT
				}
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
		completion_reward = {
			random_owned_state = {
				limit = {
					is_owned_and_controlled_by = ROOT
                    is_coastal = yes
				}
				add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = dockyard
					level = 3
					instant_build = yes
				}
			}
		}
	}

    #Improve airforce
	focus = {
		id = CON_improve_the_root_airforce
		x = 11
		y = 3
		prerequisite = { focus = CON_the_root_navy }
		icon = GFX_goal_generic_build_airforce
		cost = 5
		ai_will_do = {
			factor = 10
		}
		available = {
			
		}
		search_filters = { FOCUS_FILTER_ARMY_RUSSIA FOCUS_FILTER_RESEARCH }
		completion_reward = {
            add_tech_bonus = {
				name = CON_improve_the_root_airforce
				bonus = 1
				uses = 1
				category = light_fighter
			}
            add_tech_bonus = {
				name = CON_improve_the_root_airforce
				bonus = 1
				uses = 1
				category = tactical_bomber
			}
			add_doctrine_cost_reduction = {
				name = CON_improve_the_root_airforce
				cost_reduction = 0.5
				uses = 1
				category = air_doctrine
			}
			random_owned_state = {
				limit = {
					is_owned_and_controlled_by = ROOT
				}
				add_building_construction = {
					type = air_base
					level = 4
					instant_build = yes
				}
			}
            random_owned_state = {
				limit = {
					is_owned_and_controlled_by = ROOT
				}
				add_building_construction = {
					type = air_base
					level = 4
					instant_build = yes
				}
			}
		}
	}

    #Improve navy
	focus = {
		id = CON_improve_the_root_navy
		x = 15
		y = 3
		prerequisite = { focus = CON_the_root_navy }
		icon = GFX_goal_generic_navy_doctrines_tactics
		cost = 5
		ai_will_do = {
			factor = 10
		}
		available = {
			
		}
		search_filters = { FOCUS_FILTER_NAVY_RUSSIA FOCUS_FILTER_RESEARCH }
		completion_reward = {
            add_tech_bonus = {
				name = CON_improve_the_root_navy
				bonus = 1
				uses = 1
				category = dd_tech
			}
			add_tech_bonus = {
				name = CON_improve_the_root_navy
				bonus = 1
				uses = 1
				category = ca_tech
			}
			add_doctrine_cost_reduction = {
				name = CON_improve_the_root_navy
				cost_reduction = 0.5
				uses = 1
				category = naval_doctrine
			}
			random_owned_state = {
				limit = {
					is_owned_and_controlled_by = ROOT
                    is_coastal = yes
				}
				add_building_construction = {
					type = naval_base
					level = 4
					instant_build = yes
					province = {
						all_provinces = yes
						limit_to_coastal = yes
						level > 0
					}
				}
			}
            random_owned_state = {
				limit = {
					is_owned_and_controlled_by = ROOT
                    is_coastal = yes
				}
				add_building_construction = {
					type = naval_base
					level = 4
					instant_build = yes
					province = {
						all_provinces = yes
						limit_to_coastal = yes
						level > 0
					}
				}
			}
		}
	}

    #Improve army
	focus = {
		id = CON_improve_the_root_army
		x = 13
		y = 3
		prerequisite = { focus = CON_the_root_navy }
		icon = GFX_focus_generic_commonwealth_build_infantry
		cost = 5
		ai_will_do = {
			factor = 10
		}
		available = {
			
		}
		search_filters = { FOCUS_FILTER_ARMY_RUSSIA FOCUS_FILTER_RESEARCH }
		completion_reward = {
            add_tech_bonus = {
				name = CON_improve_the_root_army
				bonus = 1
				uses = 1
				category = infantry_weapons
			}
			add_tech_bonus = {
				name = CON_improve_the_root_army
				bonus = 1
				uses = 1
				category = artillery
			}
			add_doctrine_cost_reduction = {
				name = CON_improve_the_root_army
				cost_reduction = 0.5
				uses = 1
				category = land_doctrine
			}
			every_state = {
				limit = {
					is_owned_and_controlled_by = ROOT
                    any_neighbor_state = {
						CONTROLLER = {
							NOT = {
								is_in_faction_with = ROOT
							}
						}
					}
				}
				add_building_construction = {
					type = bunker
					level = 3
					instant_build = yes
					province = {
						all_provinces = yes
						limit_to_border = yes
					}
				}
			}
		}
	}

    #Efficient Administration
	focus = {
		id = CON_efficient_administration
		x = 13
		y = 4
		prerequisite = { focus = CON_improve_the_root_navy }
		prerequisite = { focus = CON_improve_the_root_airforce }
		prerequisite = { focus = CON_improve_the_root_army }
		icon = GFX_goal_generic_intelligence_exchange
		cost = 4
		ai_will_do = {
			factor = 10
		}
		available = {
			is_subject = yes
		}
		bypass = {
			is_subject = no
		}
		search_filters = { FOCUS_FILTER_POLITICAL }
		completion_reward = {
            add_country_leader_trait = russia2_efficient_administration
		}
	}

    #Our own will
	focus = {
		id = CON_our_own_will
		x = 13
		y = 5
		prerequisite = { focus = CON_efficient_administration }
		icon = GFX_goal_generic_demand_territory
		cost = 4
		ai_will_do = {
			factor = 10
		}
		available = {
			
		}
		search_filters = { FOCUS_FILTER_POLITICAL }
		completion_reward = {
            add_popularity = {
                ideology = ROOT
                popularity = 0.2
            }
		}
	}

    #The first reforms
	focus = {
		id = CON_first_reforms
		x = 5
		y = 0
		icon = GFX_focus_generic_industry_1
		cost = 6
		ai_will_do = {
			factor = 100
		}
		available = {
			has_capitulated = no
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
		completion_reward = {
            add_political_power = 50
            swap_ideas = {
                remove_idea = CON_Unstable_continent
                add_idea = CON_Unstable_continent1
            }
			set_country_flag = CON_root_first_reform_done
		}
	}

    #The second reforms
	focus = {
		id = CON_second_reforms
		x = 5
		y = 1
		prerequisite = { focus = CON_first_reforms }
		icon = GFX_focus_generic_industry_2
		cost = 10
		ai_will_do = {
			factor = 100
		}
		available = {
			has_country_flag = {
				flag = CON_root_first_reform_done
				days > 100
			}
			has_capitulated = no
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
		completion_reward = {
            add_political_power = 100
            swap_ideas = {
                remove_idea = CON_Unstable_continent1
                add_idea = CON_Unstable_continent2
            }
			set_country_flag = CON_root_second_reform_done
		}
	}

    #The final reforms
	focus = {
		id = CON_final_reforms
		x = 5
		y = 2
		prerequisite = { focus = CON_second_reforms }
		icon = GFX_focus_generic_industry_3
		cost = 14
		ai_will_do = {
			factor = 100
		}
		available = {
			has_country_flag = {
				flag = CON_root_second_reform_done
				days > 200
			}
			has_capitulated = no
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
		completion_reward = {
            add_political_power = 200
            swap_ideas = {
                remove_idea = CON_Unstable_continent2
                add_idea = CON_Unstable_continent3
            }
		}
	}

	#Research slot
	focus = {
		id = CON_open_new_universities
		x = 13
		y = 6
		prerequisite = { focus = CON_our_own_will }
		icon = GFX_focus_research
		cost = 10
		ai_will_do = {
			factor = 10
		}
		available = {
			num_of_factories > 15
		}
		search_filters = { FOCUS_FILTER_RESEARCH }
		completion_reward = {
            add_research_slot = 1
		}
	}

    #Improve manpower
	focus = {
		id = CON_improve_recruitment
		x = 13
		y = 7
		prerequisite = { focus = CON_open_new_universities }
		icon = GFX_goal_rhineland
		cost = 6
		ai_will_do = {
			factor = 10
		}
		available = {
			
		}
		search_filters = { FOCUS_FILTER_ARMY_RUSSIA FOCUS_FILTER_MANPOWER }
		completion_reward = {
            add_ideas = CON_Improve_recruitment
		}
	}

    #Future continent
	focus = {
		id = CON_future_of_root_continent
		x = 13
		y = 8
		prerequisite = { focus = CON_improve_recruitment }
		icon = GFX_goal_generic_territory_or_war
		cost = 10
		ai_will_do = {
			factor = 10
		}
		available = {
			is_subject = yes
			has_capitulated = no
		}
		search_filters = { FOCUS_FILTER_POLITICAL }
		completion_reward = {
			set_major = yes
			add_stability = 0.05
            OVERLORD = {
                country_event = russia2_continent.13
            }
		}
	}

    #Infrastructure Improvement
	focus = {
		id = CON_infrastructure_improvement
		x = 22
		y = 0
		icon = GFX_goal_generic_construct_infrastructure
		cost = 4
		ai_will_do = {
			factor = 10
		}
		available = {
			any_state = {
				is_owned_and_controlled_by = ROOT
				is_core_of = ROOT
				infrastructure < 4
			}
		}
		bypass = {
			NOT = {
				any_state = {
					is_owned_and_controlled_by = ROOT
					is_core_of = ROOT
					infrastructure < 4
				}
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
		completion_reward = {
            random_owned_state = {
				limit = {
					is_owned_and_controlled_by = ROOT
					is_core_of = ROOT
					infrastructure < 4
				}
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
			random_owned_state = {
				limit = {
					is_owned_and_controlled_by = ROOT
					is_core_of = ROOT
					infrastructure < 4
				}
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
		}
	}

    #The new infrastructure
	focus = {
		id = CON_new_infrastructure
		x = 20
		y = 1
		prerequisite = { focus = CON_infrastructure_improvement }
		icon = GFX_goal_generic_construct_infrastructure
		cost = 5
		ai_will_do = {
			factor = 10
		}
		available = {
			any_state = {
				is_owned_and_controlled_by = ROOT
				is_core_of = ROOT
				infrastructure < 4
			}
		}
		bypass = {
			NOT = {
				any_state = {
					is_owned_and_controlled_by = ROOT
					is_core_of = ROOT
					infrastructure < 4
				}
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
		completion_reward = {
            random_owned_state = {
				limit = {
					is_owned_and_controlled_by = ROOT
					is_core_of = ROOT
					infrastructure < 4
				}
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
			random_owned_state = {
				limit = {
					is_owned_and_controlled_by = ROOT
					is_core_of = ROOT
					infrastructure < 4
				}
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
			random_owned_state = {
				limit = {
					is_owned_and_controlled_by = ROOT
					is_core_of = ROOT
					infrastructure < 4
				}
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
		}
	}

    #Replace old infrastructure
	focus = {
		id = CON_replace_old_infrastructure
		x = 18
		y = 2
		prerequisite = { focus = CON_new_infrastructure }
		icon = GFX_goal_generic_construct_infrastructure
		cost = 6
		ai_will_do = {
			factor = 10
		}
		available = {
			any_state = {
				is_owned_and_controlled_by = ROOT
				is_core_of = ROOT
				infrastructure < 3
			}
		}
		bypass = {
			NOT = {
				any_state = {
					is_owned_and_controlled_by = ROOT
					is_core_of = ROOT
					infrastructure < 3
				}
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
		completion_reward = {
            random_owned_state = {
				limit = {
					is_owned_and_controlled_by = ROOT
					is_core_of = ROOT
					infrastructure < 3
				}
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}
			}
			random_owned_state = {
				limit = {
					is_owned_and_controlled_by = ROOT
					is_core_of = ROOT
					infrastructure < 3
				}
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}
			}
			random_owned_state = {
				limit = {
					is_owned_and_controlled_by = ROOT
					is_core_of = ROOT
					infrastructure < 3
				}
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}
			}
		}
	}

    #New root infrastructure
	focus = {
		id = CON_new_root_infrastructure
		x = 20
		y = 2
		prerequisite = { focus = CON_new_infrastructure }
		icon = GFX_goal_generic_construct_infrastructure
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
			any_state = {
				is_owned_and_controlled_by = ROOT
				is_core_of = ROOT
				infrastructure < 3
			}
		}
		bypass = {
			NOT = {
				any_state = {
					is_owned_and_controlled_by = ROOT
					is_core_of = ROOT
					infrastructure < 3
				}
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
		completion_reward = {
            random_owned_state = {
				limit = {
					is_owned_and_controlled_by = ROOT
					is_core_of = ROOT
					infrastructure < 3
				}
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}
			}
			random_owned_state = {
				limit = {
					is_owned_and_controlled_by = ROOT
					is_core_of = ROOT
					infrastructure < 3
				}
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}
			}
			random_owned_state = {
				limit = {
					is_owned_and_controlled_by = ROOT
					is_core_of = ROOT
					infrastructure < 3
				}
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}
			}
			random_owned_state = {
				limit = {
					is_owned_and_controlled_by = ROOT
					is_core_of = ROOT
					infrastructure < 3
				}
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}
			}
		}
	}

    #Develop train companies
	focus = {
		id = CON_develop_train_companies
		x = 20
		y = 3
		prerequisite = { focus = CON_replace_old_infrastructure }
		prerequisite = { focus = CON_new_root_infrastructure }
		icon = GFX_goal_generic_construct_infrastructure
		cost = 10
		ai_will_do = {
			factor = 10
		}
		available = {
			any_state = {
				is_owned_and_controlled_by = ROOT
				is_core_of = ROOT
				infrastructure < 2
			}
		}
		bypass = {
			NOT = {
				any_state = {
					is_owned_and_controlled_by = ROOT
					is_core_of = ROOT
					infrastructure < 2
				}
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
		completion_reward = {
            random_owned_state = {
				limit = {
					is_owned_and_controlled_by = ROOT
					is_core_of = ROOT
					infrastructure < 2
				}
				add_building_construction = {
					type = infrastructure
					level = 3
					instant_build = yes
				}
			}
			random_owned_state = {
				limit = {
					is_owned_and_controlled_by = ROOT
					is_core_of = ROOT
					infrastructure < 2
				}
				add_building_construction = {
					type = infrastructure
					level = 3
					instant_build = yes
				}
			}
			random_owned_state = {
				limit = {
					is_owned_and_controlled_by = ROOT
					is_core_of = ROOT
					infrastructure < 2
				}
				add_building_construction = {
					type = infrastructure
					level = 3
					instant_build = yes
				}
			}
			random_owned_state = {
				limit = {
					is_owned_and_controlled_by = ROOT
					is_core_of = ROOT
					infrastructure < 2
				}
				add_building_construction = {
					type = infrastructure
					level = 3
					instant_build = yes
				}
			}
		}
	}

    #Encourage diversity in politics
	focus = {
		id = CON_encourage_diversity_politics
		x = 22
		y = 1
		prerequisite = { focus = CON_infrastructure_improvement }
		icon = GFX_goal_tripartite_pact
		cost = 3
		ai_will_do = {
			factor = 10
		}
		available = {
			
		}
		search_filters = { FOCUS_FILTER_POLITICAL }
		completion_reward = {
            add_political_power = 150
		}
	}

    #Use civilian guns
	focus = {
		id = CON_use_civilian_guns
		x = 22
		y = 2
		prerequisite = { focus = CON_encourage_diversity_politics }
		icon = GFX_goal_generic_small_arms
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
			
		}
		search_filters = { FOCUS_FILTER_ARMY_RUSSIA }
		completion_reward = {
            add_equipment_to_stockpile = {
                type = infantry_equipment
                amount = 10000
            }
		}
	}

    #Accessible workforce
	focus = {
		id = CON_accessible_workforce
		x = 22
		y = 3
		prerequisite = { focus = CON_use_civilian_guns }
		icon = GFX_goal_generic_construction
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
			
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
		completion_reward = {
            add_ideas = CON_Accessible_workforce
		}
	}

    #A profitable continent
	focus = {
		id = CON_profitable_continent
		x = 22
		y = 4
		prerequisite = { focus = CON_develop_train_companies }
		prerequisite = { focus = CON_accessible_workforce }
		prerequisite = { focus = CON_the_root_oil_and_rubber }
		icon = GFX_goal_generic_positive_trade_relations
		cost = 10
		ai_will_do = {
			factor = 10
		}
		available = {
			is_subject = yes
			has_capitulated = no
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
		completion_reward = {
			if = {
				limit = {
					is_subject_of = SOV
				}
				add_ideas = CON_Profitable_continent
			}
			else = {
				add_ideas = CON_Profitable_continent1
			}
		}
	}

    #Develop steel
	focus = {
		id = CON_develop_steel
		x = 24
		y = 1
		prerequisite = { focus = CON_infrastructure_improvement }
		icon = GFX_focus_generic_steel
		cost = 3
		ai_will_do = {
			factor = 10
		}
		available = {
			any_state = {
                is_owned_and_controlled_by = ROOT
                is_core_of = ROOT
            }
		}
		bypass = {
			NOT = {
				any_state = {
					is_owned_and_controlled_by = ROOT
					is_core_of = ROOT
				}
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
		completion_reward = {
            random_owned_state = {
				limit = {
					is_owned_and_controlled_by = ROOT
                    is_core_of = ROOT
				}
                add_resource = {
                    type = steel
                    amount = 20
                }
            }
		}
	}

    #Develop tungsten
	focus = {
		id = CON_develop_tungsten
		x = 24
		y = 2
		prerequisite = { focus = CON_develop_steel }
		icon = GFX_focus_generic_tungsten
		cost = 3
		ai_will_do = {
			factor = 10
		}
		available = {
			any_state = {
                is_owned_and_controlled_by = ROOT
                is_core_of = ROOT
            }
		}
		bypass = {
			NOT = {
				any_state = {
					is_owned_and_controlled_by = ROOT
					is_core_of = ROOT
				}
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
		completion_reward = {
            random_owned_state = {
				limit = {
					is_owned_and_controlled_by = ROOT
                    is_core_of = ROOT
				}
                add_resource = {
                    type = tungsten
                    amount = 20
                }
            }
		}
	}

    #Develop aluminium chromium
	focus = {
		id = CON_develop_aluminium_chromium
		x = 26
		y = 2
		prerequisite = { focus = CON_develop_steel }
		icon = GFX_focus_generic_aluminum
		cost = 6
		ai_will_do = {
			factor = 10
		}
		available = {
			any_state = {
                is_owned_and_controlled_by = ROOT
                is_core_of = ROOT
            }
		}
		bypass = {
			NOT = {
				any_state = {
					is_owned_and_controlled_by = ROOT
					is_core_of = ROOT
				}
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
		completion_reward = {
            random_owned_state = {
				limit = {
					is_owned_and_controlled_by = ROOT
                    is_core_of = ROOT
				}
                add_resource = {
                    type = aluminium
                    amount = 20
                }
            }
			random_owned_state = {
				limit = {
					is_owned_and_controlled_by = ROOT
                    is_core_of = ROOT
				}
                add_resource = {
                    type = chromium
                    amount = 20
                }
            }
		}
	}

    #Oil & rubber
	focus = {
		id = CON_the_root_oil_and_rubber
		x = 24
		y = 3
		prerequisite = { focus = CON_develop_tungsten }
		prerequisite = { focus = CON_develop_aluminium_chromium }
		icon = GFX_goal_generic_oil_refinery
		cost = 6
		ai_will_do = {
			factor = 10
		}
		available = {
			any_state = {
                is_owned_and_controlled_by = ROOT
                is_core_of = ROOT
            }
		}
		bypass = {
			NOT = {
				any_state = {
					is_owned_and_controlled_by = ROOT
					is_core_of = ROOT
				}
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
		completion_reward = {
            random_owned_state = {
				limit = {
					is_owned_and_controlled_by = ROOT
                    is_core_of = ROOT
				}
                add_resource = {
                    type = oil
                    amount = 20
                }
            }
            random_owned_state = {
				limit = {
					is_owned_and_controlled_by = ROOT
                    is_core_of = ROOT
				}
                add_resource = {
                    type = rubber
                    amount = 20
                }
            }
		}
	}
}