ideas = {
    country = {

        CRI_russia2_idea_load = {

			removal_cost = -1
			
			allowed = {
				always = no
			}

			picture = generic_manpower_bonus
		}

        CRI_Master_black_sea = {

			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			picture = kure_naval_arsenal

			modifier = {
				convoy_raiding_efficiency_factor = 0.15
				experience_gain_navy_factor = 0.25
				mines_planting_by_fleets_factor = 0.25
				naval_accidents_chance = -0.25
				naval_attrition = -0.15
				naval_critical_score_chance_factor = 0.2
				naval_hit_chance = 0.25
				ai_focus_naval_factor = 0.5
				custom_modifier_tooltip = CRI_Master_black_sea_tt
			}
		}

		CRI_Neutral_zone = {
			
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			on_add = {
				set_rule = {
					can_join_factions = no
					can_create_factions = no
					can_send_volunteers = no
				}
			}

			on_remove = {
				set_rule = {
					can_join_factions = yes
					can_send_volunteers = yes
				}
			}

			cancel = {
				OR = {
					is_subject = yes
					exists = no
					is_in_faction = yes
				}
			}

			removal_cost = -1

			picture = generic_neutrality_drift_bonus

			modifier = {
				stability_factor = 0.1
				political_power_gain = 0.1
				ai_focus_defense_factor = 0.5
			}

			rule = {
				can_join_factions = no
				can_create_factions = no
				can_send_volunteers = no
			}
		}
    }
}