ideas = {
	country = {

		RSC_russia2_idea_load = {

			removal_cost = -1

			allowed = {
				always = no
			}

			picture = generic_manpower_bonus
		}

        RSC_New_roads = {

            allowed = {
				always = no
			}

			removal_cost = -1

			picture = FRA_motorized_focus

			allowed_civil_war = {
				always = yes
			}

			modifier = {
				production_speed_buildings_factor = 0.05
                production_speed_infrastructure_factor = 0.15
			}
        }

		RSC_More_trains = {

			allowed = {
				always = no
			}

			removal_cost = -1

			picture = generic_build_infrastructure

			allowed_civil_war = {
				always = yes
			}

			equipment_bonus = {
				train_equipment = {
					build_cost_ic = -0.15
					instant = yes
				}
			}
		}

        RSC_Hire_new_workers = {

            allowed = {
				always = no
			}

			removal_cost = -1

			picture = generic_disjointed_gov

			allowed_civil_war = {
				always = yes
			}

			modifier = {
				weekly_manpower = 1000
                production_factory_max_efficiency_factor = 0.1
			}
        }

        RSC_Improved_mining_tools = {

            allowed = {
				always = no
			}

			removal_cost = -1

			picture = generic_exploit_mines

			allowed_civil_war = {
				always = yes
			}

			modifier = {
				country_resource_steel = 16
                local_resources_factor = 0.15
			}
        }

        RSC_Fulfill_basic_needs = {

            allowed = {
				always = no
			}

			removal_cost = -1

			picture = SOV_third_five_year_plan_military

			allowed_civil_war = {
				always = yes
			}

			equipment_bonus = {
                infantry_equipment = {
					build_cost_ic = -0.15
					instant = yes
				}
                support_equipment = {
					build_cost_ic = -0.1
					instant = yes
				}
                artillery_equipment = {
					build_cost_ic = -0.1
					instant = yes
				}
            }
        }

        RSC_Attract_foreign_investors = {

            allowed = {
				always = no
			}

			removal_cost = -1

			picture = ROM_king_carol_ii_hedonist

			allowed_civil_war = {
				always = yes
			}

			modifier = {
				consumer_goods_factor = -0.05
			}
        }

		RSC_Defend_our_land = {

            allowed = {
				always = no
			}

			removal_cost = -1

			picture = generic_fortify_the_borders

			allowed_civil_war = {
				always = yes
			}

			cancel = {
				OR = {
					has_war = no
					NOT = {
						has_global_flag = second_russian_civil_war_in_progress
					}
				}
			}

			modifier = {
				army_core_defence_factor = 0.15
			}
        }

		RSC_Victory_any_means = {

			allowed = {
				always = no
			}

			removal_cost = -1

			picture = chi_war_of_resistance3

			allowed_civil_war = {
				always = yes
			}

			cancel = {
				OR = {
					has_war = no
					NOT = {
						has_global_flag = second_russian_civil_war_in_progress
					}
				}
			}

			modifier = {
				stability_factor = -0.05
				army_attack_factor = 0.1
				terrain_penalty_reduction = 0.15
				org_loss_when_moving = -0.15
				no_supply_grace = 120
			}
		}

		RSC_Control_over_country = {

			allowed = {
				always = no
			}

			removal_cost = -1

			picture = FRA_scw_intervention_nationalists_focus

			allowed_civil_war = {
				always = yes
			}

			modifier = {
				war_support_factor = 0.05
				root_out_resistance_effectiveness_factor = 0.15
				resistance_growth = -0.15
			}
		}

		RSC_Intervene_global_conflicts = {

			allowed = {
				always = no
			}

			removal_cost = -1

			picture = generic_volunteer_expedition_bonus

			allowed_civil_war = {
				always = yes
			}

			modifier = {
				send_volunteer_factor = 0.25
				send_volunteers_tension = -0.25
			}
		}

		RSC_Stay_neutral = {

			allowed = {
				always = no
			}

			removal_cost = -1

			picture = generic_neutrality_drift_bonus

			allowed_civil_war = {
				always = yes
			}

			modifier = {
				production_speed_buildings_factor = 0.1
				send_volunteers_tension = 0.15
			}
		}

		RSC_Proud_people = {

			allowed = {
				always = no
			}

			removal_cost = -1

			picture = generic_reserve_divisions

			allowed_civil_war = {
				always = yes
			}

			modifier = {
				stability_factor = 0.15
				army_core_attack_factor = 0.05
				army_core_defence_factor = 0.05
			}
		}

		RSC_Masters_own_fate = {

			allowed = {
				always = no
			}

			removal_cost = -1

			picture = generic_intel_bonus

			allowed_civil_war = {
				always = yes
			}

			cancel = {
				is_subject = yes
			}

			modifier = {
				surrender_limit = 0.05
				puppet_cost_factor = -0.15
				justify_war_goal_time = -0.25
				generate_wargoal_tension = -1
			}

			rule = {
				can_declare_war_on_same_ideology = yes
				can_only_justify_war_on_threat_country = no
			}
		}

		RSC_Our_new_way = {

			allowed = {
				always = no
			}

			removal_cost = -1

			picture = FRA_scw_intervention_republicans_focus

			allowed_civil_war = {
				always = yes
			}

			cancel = {
				NOT = {
					has_government = anarchy
				}
			}

			modifier = {
				political_power_factor = 0.15
				anarchy_drift = 0.05
			}
		}

		RSC_Everyone_needs_home = {

			allowed = {
				always = no
			}

			removal_cost = -1

			picture = generic_local_self_management

			allowed_civil_war = {
				always = yes
			}

			cancel = {
				NOT = {
					has_government = anarchy
				}
			}

			modifier = {
				production_factory_max_efficiency_factor = 0.05
				conscription_factor = 0.05
				weekly_manpower = 500
			}
		}

		RSC_Training_for_everyone = {

			allowed = {
				always = no
			}

			removal_cost = -1

			picture = chi_wargaming_division

			allowed_civil_war = {
				always = yes
			}

			cancel = {
				NOT = {
					has_government = anarchy
				}
			}

			modifier = {
				minimum_training_level = -0.1
				training_time_factor = -0.15
			}
		}

		RSC_Master_league = {

			allowed = {
				always = no
			}

			removal_cost = -1

			picture = FRA_matignon_agreements

			allowed_civil_war = {
				always = yes
			}

			cancel = {
				OR = {
					NOT = {
						has_government = anarchy
					}
					is_subject = yes
				}
			}

			modifier = {
				drift_defence_factor = 0.5
				political_power_gain = 0.2
				subjects_autonomy_gain = -0.1
				land_equipment_upgrade_xp_cost = -0.25
				base_fuel_gain_factor = 0.15
				consumer_goods_factor = -0.05
				industry_repair_factor = 0.25
				production_factory_max_efficiency_factor = 0.1
				production_factory_start_efficiency_factor = 0.1
				agency_upgrade_time = -0.2
				encryption_factor = 0.25
			}
		}

		RSC_Member_league = {

			allowed = {
				always = no
			}

			removal_cost = -1

			picture = SPR_masters_of_our_own_fate

			allowed_civil_war = {
				always = yes
			}

			cancel = {
				OR = {
					NOT = {
						has_government = anarchy
					}
					is_subject = no
				}
			}

			modifier = {
				drift_defence_factor = 0.5
				political_power_gain = 0.05
				land_equipment_upgrade_xp_cost = -0.15
				base_fuel_gain_factor = 0.15
				industry_repair_factor = 0.15
				production_factory_max_efficiency_factor = 0.05
				production_factory_start_efficiency_factor = 0.05
				production_lack_of_resource_penalty_factor = -0.05
				autonomy_manpower_share = 0.15
				exile_manpower_factor = 0.5
				cic_to_overlord_factor = 0.1
				mic_to_overlord_factor = 0.1
			}
		}

		RSC_Improve_gun_production = {

			allowed = {
				always = no
			}

			removal_cost = -1

			picture = ast_volunteer_defence_corps

			allowed_civil_war = {
				always = yes
			}

			modifier = {
				production_factory_efficiency_gain_factor = 0.05
			}

			equipment_bonus = {
                infantry_equipment = {
					build_cost_ic = -0.1
					instant = yes
				}
            }
		}

		RSC_Mobile_army = {

			allowed = {
				always = no
			}

			removal_cost = -1

			picture = FRA_national_mobilization_focus

			allowed_civil_war = {
				always = yes
			}

			modifier = {
				army_speed_factor = 0.05
			}
		}

		RSC_Recruit_new_soldiers = {

			allowed = {
				always = no
			}

			removal_cost = -1

			picture = generic_infantry_bonus

			allowed_civil_war = {
				always = yes
			}

			modifier = {
				conscription = 0.01
			}
		}

		RSC_Special_forces = {

			allowed = {
				always = no
			}

			removal_cost = -1

			picture = eng_special_air_service

			allowed_civil_war = {
				always = yes
			}

			modifier = {
				special_forces_cap = 0.1
				special_forces_training_time_factor = -0.15
				special_forces_attack_factor = 0.05
				special_forces_defence_factor = 0.05
			}
		}
    }
}