### search_filters = {FOCUS_FILTER_POLITICAL}
### search_filters = {FOCUS_FILTER_RESEARCH}
### search_filters = {FOCUS_FILTER_INDUSTRY}
### search_filters = {FOCUS_FILTER_STABILITY}
### search_filters = {FOCUS_FILTER_WAR_SUPPORT}
### search_filters = {FOCUS_FILTER_MANPOWER}
### search_filters = {FOCUS_FILTER_ANNEXATION}

focus_tree = {
	id = rksmoskowien_tree
	
	country = {
		factor = 0
		modifier = {
			add = 10
			tag = RMK
		}
	}

	default = no

	continuous_focus_position = { x = 1600 y = 1000 }  
	initial_show_position = {
		x = 15
		y = 15
	}

	focus = {
		id = RMK_grant_siegfried
		icon = GFX_goal_generic_demand_territory
		#prerequisite = { focus = }

		x = 11
		y = 0
		#relative_position_id = 
		cost = 2
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
		    add_stability = -0.15
			add_political_power = 75
			add_country_leader_trait = dictator
			
		}
	}

	
	focus = {
		id = RMK_gather_guns
		icon = GFX_goal_generic_small_arms
		prerequisite = { focus = RMK_grant_siegfried }

		x = -4
		y = 2
		relative_position_id = RMK_grant_siegfried
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
		    add_equipment_to_stockpile = {
                type = infantry_equipment
                amount = 6500
                producer = SOV
            }
		}
	}
	
		
	focus = {
		id = RMK_determination
		icon = GFX_goal_generic_military_sphere
		prerequisite = { focus = RMK_gather_guns }

		x = 0
		y = 2
		relative_position_id = RMK_gather_guns
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
		    add_war_support = 0.05
			
			add_ideas = RMK_determination_idea
			
		}
	}
	
	focus = {
		id = RMK_army_research_one
		icon = GFX_goal_generic_army_doctrines
		prerequisite = { focus = RMK_gather_guns }

		x = -3
		y = 1
		relative_position_id = RMK_gather_guns
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
		    army_experience = 10
		
		    add_doctrine_cost_reduction = {
				name = RMK_land_doc_bonus
				cost_reduction = 0.5
				uses = 1
				category = land_doctrine
			}
		}
	}
	
	
	focus = {
		id = RMK_army_research_artillery
		icon = GFX_goal_generic_army_artillery2
		prerequisite = { focus = RMK_army_research_one }

		x = 1
		y = 1
		relative_position_id = RMK_army_research_one
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
		    add_tech_bonus = {
				name = RMK_artillery
				bonus = 1.0
				uses = 1
				category = artillery
			}
		}
	}
	
	focus = {
		id = RMK_army_research_motorized_equipment
		icon = GFX_goal_generic_army_motorized
		prerequisite = { focus = RMK_army_research_one }

		x = -1
		y = 1
		relative_position_id = RMK_army_research_one
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
		    add_tech_bonus = {
				name = RMK_motorized_equipment
				bonus = 1.0
				uses = 1
				category = motorized_equipment
			}
		}
	}
	
	focus = {
		id = RMK_army_buff_attack
		icon = GFX_goal_generic_axis_build_infantry
		prerequisite = { focus = RMK_army_research_artillery }
		mutually_exclusive = { focus = RMK_army_buff_defense }

		x = 0
		y = 1
		relative_position_id = RMK_army_research_artillery
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
		    add_ideas = RMK_attack_buff
			
		}
	}
	
	focus = {
		id = RMK_army_buff_defense
		icon = GFX_goal_generic_defence
		prerequisite = { focus = RMK_army_research_motorized_equipment }
		mutually_exclusive = { focus = RMK_army_buff_attack }

		x = 0
		y = 1
		relative_position_id = RMK_army_research_motorized_equipment
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
		    add_ideas = RMK_defense_buff
			
		}
	}
	
	focus = {
		id = RMK_army_research_two
		icon = GFX_goal_generic_army_doctrines
		prerequisite = { focus = RMK_army_buff_attack focus = RMK_army_buff_defense }


		x = -1
		y = 1
		relative_position_id = RMK_army_buff_attack
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			
			add_doctrine_cost_reduction = {
				name = RMK_land_doc_bonus
				cost_reduction = 0.5
				uses = 1
				category = land_doctrine
			}
		}
	}
	
	focus = {
		id = RMK_army_research_slot
		icon = GFX_focus_research
		prerequisite = { focus = RMK_army_research_two }

		x = 0
		y = 1
		relative_position_id = RMK_army_research_two
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
		    add_research_slot = 1
		}
	}
	
	focus = {
		id = RMK_capital_defense
		icon = GFX_goal_generic_fortify_city
		prerequisite = { focus = RMK_determination }


		x = 0
		y = 2
		relative_position_id = RMK_determination
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
		    RMK = {
			    controls_state = 219

			}
		}

		search_filters = {}

		completion_reward = {
		
		    custom_effect_tooltip = 1_RMK_tooltip
			
			hidden_effect = {
			    
				219 = {
				    add_building_construction = {
				    type = bunker
				    province = 6380
				    level = 3
				    }
			    }
				
				219 = {
				    add_building_construction = {
				    type = bunker
				    province = 3259
				    level = 1
				    }
			    }
				
			    219 = {
				    add_building_construction = {
				    type = bunker
				    province = 6283
				    level = 1
				    }
			    }
			    
				219 = {
				    add_building_construction = {
				    type = bunker
				    province = 9378
				    level = 1
				    }
			    }
				
				219 = {
				    add_building_construction = {
				    type = bunker
				    province = 301
				    level = 1
				    }
			    }
				
			    219 = {
				    add_building_construction = {
				    type = bunker
				    province = 6414
				    level = 1
				    }
			    }
				
			    219 = {
				    add_building_construction = {
				    type = bunker
				    province = 3391
				    level = 1
				    }
			    }
			
			    219 = {
				    add_building_construction = {
				    type = bunker
				    province = 11282
				    level = 1
				    }
			    }
			
			}
		}
	}
	
	focus = {
		id = RMK_stabilise_region
		icon = GFX_goal_generic_political_pressure
		prerequisite = { focus = RMK_grant_siegfried }


		x = 4
		y = 1
		relative_position_id = RMK_grant_siegfried
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			
			add_stability = 0.05
		}
	}
	
	focus = {
		id = RMK_segregate_population
		icon = GFX_goal_generic_forceful_treaty
		prerequisite = { focus = RMK_stabilise_region }


		x = 0
		y = 1
		relative_position_id = RMK_stabilise_region
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			
			add_stability = -0.10
			add_political_power = 50
		}
	}
	
	focus = {
		id = RMK_invite_german_settlers
		icon = GFX_goal_generic_intelligence_exchange
		prerequisite = { focus = RMK_segregate_population }


		x = -2
		y = 1
		relative_position_id = RMK_segregate_population
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			
			add_manpower = 30000
			add_ideas = RMK_manpower
		}
	}
	
	focus = {
		id = RMK_buy_equipments
		icon = GFX_goal_generic_military_deal
		prerequisite = { focus = RMK_gather_guns }


		x = 2
		y = 1
		relative_position_id = RMK_gather_guns
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			
			add_equipment_to_stockpile = {
                type = infantry_equipment
                amount = 1000
                producer = GER
            }
			add_equipment_to_stockpile = {
                type = artillery_equipment
                amount = 100
                producer = GER
            }
			add_equipment_to_stockpile = {
                type = support_equipment
                amount = 50
                producer = GER
            }
			
			add_timed_idea = { idea = RMK_buying_stuff days = 180 }
		}
	}
	
	focus = {
		id = RMK_train_professional_army
		icon = GFX_goal_rhineland
		prerequisite = { focus = RMK_buy_equipments }
		prerequisite = { focus = RMK_invite_german_settlers }


		x = 2
		y = 3
		relative_position_id = RMK_buy_equipments
		cost = 8
		ai_will_do = {
			factor = 100
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			
			add_stability = 0.05
			
			division_template = {
				name = "Moskauer Division"
				priority = 1
				division_names_group = GER_INF_01
				regiments = {
					infantry = { x = 0 y = 0 }
					infantry = { x = 0 y = 1 }
					infantry = { x = 0 y = 2 }
		
					infantry = { x = 1 y = 0 }
					infantry = { x = 1 y = 1 }
					infantry = { x = 1 y = 2 }
					
					infantry = { x = 2 y = 0 }
					artillery_brigade = { x = 2 y = 1 }
					artillery_brigade = { x = 2 y = 2 }


		
				}
				support = {
				    engineer = { x = 0 y = 0 }
				}
			}
			
			219 = {
				create_unit = {
					division = "name = \"1. Moskauer Division\" division_template = \"Moskauer Division\" start_experience_factor = 0.5" 
					owner = RMK
				}
				
				create_unit = {
					division = "name = \"2. Moskauer Division\" division_template = \"Moskauer Division\" start_experience_factor = 0.5" 
                    owner = RMK
				}
				
			}
			
			263 = {
			    create_unit = {
					division = "name = \"3. Moskauer Division\" division_template = \"Moskauer Division\" start_experience_factor = 0.5" 
					owner = RMK
				}
	        }
			
			224 = {
			    create_unit = {
					division = "name = \"4. Moskauer Division\" division_template = \"Moskauer Division\" start_experience_factor = 0.5" 
					owner = RMK
				}
	        }
			
			260 = {
			    create_unit = {
					division = "name = \"5. Moskauer Division\" division_template = \"Moskauer Division\" start_experience_factor = 0.5" 
					owner = RMK
				}
				create_unit = {
					division = "name = \"6. Moskauer Division\" division_template = \"Moskauer Division\" start_experience_factor = 0.5" 
					owner = RMK
				}
	        }
			
			248 = {
			    create_unit = {
					division = "name = \"7. Moskauer Division\" division_template = \"Moskauer Division\" start_experience_factor = 0.5" 
					owner = RMK
				}
	        }
		}
	}
	
	
	focus = {
		id = RMK_destroy_the_bolsheviks
		icon = GFX_goal_generic_war_with_comintern
		prerequisite = { focus = RMK_train_professional_army }
		
         

		x = 0
		y = 2
		relative_position_id = RMK_train_professional_army
		cost = 8
		ai_will_do = {
			factor = 100
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			
			remove_ideas = RMK_bolshevik_resistance
		}
	}
	
	focus = {
		id = RMK_expand_business
		icon = GFX_goal_generic_production
		prerequisite = { focus = RMK_invite_german_settlers focus = RMK_expand_industries }


		x = 0
		y = 2
		relative_position_id = RMK_invite_german_settlers
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			
			add_ideas = RMK_production
		}
	}
	
	focus = {
		id = RMK_serfdom
		icon = GFX_goal_generic_construction2
		prerequisite = { focus = RMK_segregate_population }


		x = 0
		y = 1
		relative_position_id = RMK_segregate_population
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			
			add_ideas = RMK_forcedlabor
		}
	}
	
	focus = {
		id = RMK_expand_industries
		icon = GFX_goal_generic_construct_civ_factory
		prerequisite = { focus = RMK_serfdom }


		x = 0
		y = 1
		relative_position_id = RMK_serfdom
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 1
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
			
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 1
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		}
	}
	
	focus = {
		id = RMK_expand_industries_two
		icon = GFX_goal_generic_construct_civ_factory
		prerequisite = { focus = RMK_expand_industries }


		x = 0
		y = 1
		relative_position_id = RMK_expand_industries
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 1
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
			
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 2
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
			}

		}
	}
	
	focus = {
		id = RMK_expand_milfactories
		icon = GFX_goal_generic_construct_mil_factory
		prerequisite = { focus = RMK_serfdom }


		x = 4
		y = 1
		relative_position_id = RMK_serfdom
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 1
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
			
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 1
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}

		}
	}
	
	focus = {
		id = RMK_expand_milfactories_two
		icon = GFX_goal_generic_construct_mil_factory
		prerequisite = { focus = RMK_expand_milfactories }


		x = 0
		y = 1
		relative_position_id = RMK_expand_milfactories
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 1
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
			
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 2
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
			}

		}
	}
	
	focus = {
		id = RMK_infrastructure
		icon = GFX_goal_generic_construct_infrastructure
		prerequisite = { focus = RMK_serfdom }
		

		x = 2
		y = 1
		relative_position_id = RMK_serfdom
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
		
		    246 = {
				add_building_construction = {
				type = infrastructure
				level = 1
				instant_build = yes
				}
			}
			
			219 = {
				add_building_construction = {
				type = infrastructure
				level = 2
				instant_build = yes
				}
			}
			
		    210 = {
				add_building_construction = {
				type = infrastructure
				level = 1
				instant_build = yes
				}
			}
			
			242 = {
				add_building_construction = {
				type = infrastructure
				level = 1
				instant_build = yes
				}
			}
			
			243 = {
				add_building_construction = {
				type = infrastructure
				level = 1
				instant_build = yes
				}
			}
			
			224 = {
				add_building_construction = {
				type = infrastructure
				level = 1
				instant_build = yes
				}
			}
			
			205 = {
				add_building_construction = {
				type = infrastructure
				level = 1
				instant_build = yes
				}
			}
			
			222 = {
				add_building_construction = {
				type = infrastructure
				level = 1
				instant_build = yes
				}
			}
			
			223 = {
				add_building_construction = {
				type = infrastructure
				level = 1
				instant_build = yes
				}
			}
			
		}
	}
	
	focus = {
		id = RMK_yaroslavl_airport
		icon = GFX_goal_generic_air_fighter
		prerequisite = { focus = RMK_infrastructure }
		

		x = 0
		y = 1
		relative_position_id = RMK_infrastructure
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
		    248 = {
				add_building_construction = {
				type = air_base
				level = 5
				instant_build = yes
				}
			}
		}
	}
	
	
	focus = {
		id = RMK_conquered_rusland
		icon = GFX_goal_generic_consumer_goods
		prerequisite = { focus = RMK_expand_industries_two }
		prerequisite = { focus = RMK_expand_business }
		

		x = 1
		y = 4
		relative_position_id = RMK_expand_business
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
		    add_political_power = 100
			add_stability = 0.10
			
			add_ideas = RMK_breadbasket
		}
	}
	
	focus = {
		id = RMK_empower_the_fascists
		icon = GFX_goal_generic_national_unity
		prerequisite = { focus = RMK_stabilise_region }
		

		x = 7
		y = 1
		relative_position_id = RMK_stabilise_region
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
		    add_political_power = 25
			add_popularity = {
                ideology = fascism
                popularity = 0.25
            }
		}
	}
	
	focus = {
		id = RMK_german_victory
		icon = GFX_goal_support_fascism
		prerequisite = { focus = RMK_empower_the_fascists }
		

		x = 0
		y = 1
		relative_position_id = RMK_empower_the_fascists
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
		
		NOT = { has_war_with = SOV }
		}

		search_filters = {}

		completion_reward = {
		    add_political_power = 50
			add_stability = 0.15
		}
	}
	
	focus = {
		id = RMK_peterburg_port
		icon = GFX_goal_generic_construct_naval_dockyard
		prerequisite = { focus = RMK_german_victory }
		

		x = 2
		y = 1
		relative_position_id = RMK_german_victory
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
		controls_state = 195
		}

		search_filters = {}

		completion_reward = {
			195 = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
				type = dockyard
				level = 2
				instant_build = yes
				}	
			}
		}
	}
	
	focus = {
		id = RMK_stabilise_the_east
		icon = GFX_goal_generic_political_pressure
		prerequisite = { focus = RMK_german_victory }
		

		x = 0
		y = 1
		relative_position_id = RMK_german_victory
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
		
		has_country_flag = RMK_expanded
		}

		search_filters = {}

		completion_reward = {
			add_stability = 0.15
		}
	}
	
	focus = {
		id = RMK_more_camps
		icon = GFX_goal_generic_construct_civ_factory
		prerequisite = { focus = RMK_stabilise_the_east }
		

		x = -1
		y = 1
		relative_position_id = RMK_stabilise_the_east
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			400 = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
				type = industrial_complex
				level = 2
				instant_build = yes
				}	
			}
			
			397 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
				type = industrial_complex
				level = 1
				instant_build = yes
				}	
			}
		}
	}
	
	focus = {
		id = RMK_military_factories
		icon = GFX_goal_generic_construct_mil_factory
		prerequisite = { focus = RMK_stabilise_the_east }
		

		x = 1
		y = 1
		relative_position_id = RMK_stabilise_the_east
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
		}

		search_filters = {}

		completion_reward = {
			249 = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
				type = industrial_complex
				level = 2
				instant_build = yes
				}	
			}
			
			251 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
				type = industrial_complex
				level = 1
				instant_build = yes
				}	
			}
		}
	}
	
	focus = {
		id = RMK_archaelengsk_port
		icon = GFX_goal_generic_construct_naval_dockyard
		prerequisite = { focus = RMK_military_factories focus = RMK_more_camps }
		

		x = -1
		y = 1
		relative_position_id = RMK_military_factories
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {
		controls_state = 214
		}

		search_filters = {}

		completion_reward = {
			214 = {
			    add_building_construction = {
			    type = naval_base
			    province = 3338
			    level = 5
				}
			}
		}
	}
	
	focus = {
		id = RMK_german_research
		icon = GFX_focus_research
		prerequisite = { focus = RMK_yaroslavl_airport }
		

		x = 0
		y = 1
		relative_position_id = RMK_yaroslavl_airport
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {

		}

		search_filters = {}

		completion_reward = {
		    add_research_slot = 1
		}
	}
	
	focus = {
		id = RMK_military_state
		icon = GFX_focus_generic_military_mission
		prerequisite = { focus = RMK_army_research_slot }
		prerequisite = { focus = RMK_capital_defense }
		prerequisite = { focus = RMK_destroy_the_bolsheviks }
		

		x = 3
		y = 2
		relative_position_id = RMK_army_research_slot
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {

		}

		search_filters = {}

		completion_reward = {
		    add_stability = 0.1
			add_ideas = RMK_military_buff
			
			if = {
				limit = {
					NOT = { has_idea = war_economy }
					NOT = { has_idea = tot_economic_mobilisation }
				}
				add_ideas = war_economy
			}
		}
	}
	
	focus = {
		id = RMK_finalise_plan
		icon = GFX_goal_rksplus_generalplanost
		prerequisite = { focus = RMK_military_state }
		prerequisite = { focus = RMK_conquered_rusland }

		

		x = 0
		y = 10
		relative_position_id = RMK_grant_siegfried
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {

		}

		search_filters = {}

		completion_reward = {
		    add_political_power = 100
		}
	}
	
	focus = {
		id = RMK_germanization
		icon = GFX_focus_ger_reichskommisariats
		prerequisite = { focus = RMK_finalise_plan }

		

		x = 0
		y = 2
		relative_position_id = RMK_finalise_plan
		cost = 8
		ai_will_do = {
			factor = 10
		}
		available = {

		}

		search_filters = {}

		completion_reward = {
		    
	        add_manpower = 75000
			add_stability = 0.25
		}
	}

}

