equipment_modules = {
	limit = {
		has_dlc = "Man the Guns" 
	}

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	ship_airplane_launcher_3 = {
		category = ship_airplane_launcher
		gfx = ship_airplane_launcher_3
		
		add_stats = {
			surface_detection = 14
			sub_detection = 5.5
			build_cost_ic = 190
		}
		multiply_stats = {
			naval_speed = -0.01
		}
		can_convert_from = {
			module_category = ship_airplane_launcher
			convert_cost_ic = 100
		}
	}

###  ###  ##  # #      ## ###   ##   ##  ### 
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	ship_deck_space_1 = {
		abbreviation = "sdr"
		category = ship_deck_space
		gfx = ship_deck_space

		add_equipment_type = capital_ship
		add_stats = {
			carrier_size = 1
			build_cost_ic = 750
		}
		manpower = 250 #outside the add_stats section for code reasons
		multiply_stats = {
			naval_speed = -0.025
		}
		build_cost_resources = {
			steel = 1
		}
		dismantle_cost_ic = 350
	}
#	ship_deck_space = {
#		abbreviation = "sda"
#		category = ship_deck_space
#		gfx = ship_deck_space

#		add_equipment_type = capital_ship
#		add_stats = {
#			carrier_size = 2
#			build_cost_ic = 1500
#		}
#		manpower = 500 #outside the add_stats section for code reasons
#		multiply_stats = {
#			naval_speed = -0.05
#		}
#		build_cost_resources = {
#			steel = 2
#		}
#		dismantle_cost_ic = 700
#	}
	ship_deck_space_3 = {
		abbreviation = "sds"
		category = ship_deck_space
		gfx = ship_deck_space

		add_equipment_type = capital_ship
		add_stats = {
			carrier_size = 3
			build_cost_ic = 2250
		}
		manpower = 750 #outside the add_stats section for code reasons
		multiply_stats = {
			naval_speed = -0.075
		}
		build_cost_resources = {
			steel = 3
		}
		dismantle_cost_ic = 1100
	}


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	ship_armor_carrier_deck_1 = {
		abbreviation = "sdp"
		category = ship_carrier_armor
		gfx = ship_cruiser_armor
		
		multiply_stats = {
			build_cost_ic = 0.1
		}
		build_cost_resources = {
			steel = 1
		}
		multiply_stats = {
			naval_speed = -0.05
		}
		add_stats = {
			armor_value = 5
			max_strength = 25
		}
		dismantle_cost_ic = 2500
	}
	ship_armor_carrier_deck_2 = {
		abbreviation = "sdr"
		category = ship_carrier_armor
		gfx = ship_cruiser_armor
		
		multiply_stats = {
			build_cost_ic = 0.15
		}
		build_cost_resources = {
			steel = 2
		}
		multiply_stats = {
			naval_speed = -0.075
		}
		add_stats = {
			armor_value = 7.5
			max_strength = 37.5
		}
		dismantle_cost_ic = 2500
	}
	ship_armor_carrier_deck_3 = {
		abbreviation = "sds"
		category = ship_carrier_armor
		gfx = ship_cruiser_armor
		
		multiply_stats = {
			build_cost_ic = 0.20
		}
		build_cost_resources = {
			steel = 1
			chromium = 1
		}
		multiply_stats = {
			naval_speed = -0.10
		}
		add_stats = {
			armor_value = 10
			max_strength = 56.25
		}
		dismantle_cost_ic = 3000
	}

}
