equipment_modules = {
	limit = {
		has_dlc = "Man the Guns" 
	}
	ship_light_battery_1 = {
		category = ship_light_battery
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			build_cost_ic = 90
			lg_attack = 1
		}
		multiply_stats = {
			naval_speed = -0.01
		}
		add_average_stats = {
			lg_armor_piercing = 1
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_light_battery
			convert_cost_ic = 72
		}
		can_convert_from = {
		}
		critical_parts = {damaged_light_guns}
	}
	ship_light_battery_2 = {
		category = ship_light_battery
		parent = ship_light_battery_1
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			build_cost_ic = 120
			lg_attack = 1.5
		}
		multiply_stats = {
			naval_speed = -0.02
		}
		add_average_stats = {
			lg_armor_piercing = 2
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_light_battery
			convert_cost_ic = 96
		}
		can_convert_from = {
			module = ship_light_battery_1
			convert_cost_ic = 30
		}
		critical_parts = {damaged_light_guns}
	}
	ship_light_battery_3 = {
		category = ship_light_battery
		parent = ship_light_battery_2
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			build_cost_ic = 150
			lg_attack = 2
		}
		multiply_stats = {
			naval_speed = -0.03
		}
		add_average_stats = {
			lg_armor_piercing = 2.5
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_light_battery
			convert_cost_ic = 120
		}
		can_convert_from = {
			module = ship_light_battery_2
			convert_cost_ic = 30
		}
		critical_parts = {damaged_light_guns}
	}
	ship_light_battery_4 = {
		category = ship_light_battery
		parent = ship_light_battery_3
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			build_cost_ic = 175
			lg_attack = 2.5
		}
		multiply_stats = {
			naval_speed = -0.04
		}
		add_average_stats = {
			lg_armor_piercing = 2.5
		}
		build_cost_resources = {
			steel = 1
		}
		can_convert_from = {
			module_category = ship_light_battery
			convert_cost_ic = 140
		}
		can_convert_from = {
			module = ship_light_battery_3
			convert_cost_ic = 25
		}
		critical_parts = {damaged_light_guns}
	}
	ship_light_battery_5 = {
		category = ship_light_battery
		parent = ship_light_battery_4
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			build_cost_ic = 200
			lg_attack = 3
		}
		multiply_stats = {
			naval_speed = -0.045
		}
		add_average_stats = {
			lg_armor_piercing = 3
		}
		build_cost_resources = {
			steel = 1
		}
		can_convert_from = {
			module_category = ship_light_battery
			convert_cost_ic = 160
		}
		can_convert_from = {
			module = ship_light_battery_4
			convert_cost_ic = 25
		}
		critical_parts = {damaged_light_guns}
	}
	ship_light_battery_6 = {
		category = ship_light_battery
		parent = ship_light_battery_5
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			build_cost_ic = 220
			lg_attack = 3.25
		}
		multiply_stats = {
			naval_speed = -0.05
		}
		add_average_stats = {
			lg_armor_piercing = 3.5
		}
		build_cost_resources = {
			steel = 1
		}
		can_convert_from = {
			module_category = ship_light_battery
			convert_cost_ic = 176
		}
		can_convert_from = {
			module = ship_light_battery_5
			convert_cost_ic = 20
		}
		critical_parts = {damaged_light_guns}
	}
	ship_light_battery_7 = {
		category = ship_light_battery
		parent = ship_light_battery_6
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			build_cost_ic = 240
			lg_attack = 3.5
		}
		multiply_stats = {
			naval_speed = -0.0525
		}
		add_average_stats = {
			lg_armor_piercing = 4
		}
		build_cost_resources = {
			steel = 2
		}
		can_convert_from = {
			module_category = ship_light_battery
			convert_cost_ic = 192
		}
		can_convert_from = {
			module = ship_light_battery_6
			convert_cost_ic = 20
		}
		critical_parts = {damaged_light_guns}
	}
	ship_light_battery_8 = {
		category = ship_light_battery
		parent = ship_light_battery_7
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			build_cost_ic = 260
			lg_attack = 3.75
		}
		multiply_stats = {
			naval_speed = -0.055
		}
		add_average_stats = {
			lg_armor_piercing = 5
		}
		build_cost_resources = {
			steel = 2
		}
		can_convert_from = {
			module_category = ship_light_battery
			convert_cost_ic = 208
		}
		can_convert_from = {
			module = ship_light_battery_7
			convert_cost_ic = 20
		}
		critical_parts = {damaged_light_guns}
	}
	dp_light_battery_1 = {
		category = dp_light_battery
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			build_cost_ic = 100
			lg_attack = 1
			anti_air_attack = 1
		}
		multiply_stats = {
			naval_speed = -0.01
		}
		add_average_stats = {
			lg_armor_piercing = 0.5
		}
		build_cost_resources = {
			steel = 1
		}
		can_convert_from = {
			module_category = ship_light_battery
			convert_cost_ic = 80
		}
		can_convert_from = {
		}
		critical_parts = {damaged_light_guns}
	}
	dp_light_battery_2 = {
		category = dp_light_battery
		parent = dp_light_battery_1
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			build_cost_ic = 130
			lg_attack = 1.5
			anti_air_attack = 2
		}
		multiply_stats = {
			naval_speed = -0.02
		}
		add_average_stats = {
			lg_armor_piercing = 1
		}
		build_cost_resources = {
			steel = 1
		}
		can_convert_from = {
			module_category = ship_light_battery
			convert_cost_ic = 104
		}
		can_convert_from = {
			module = dp_light_battery_1
			convert_cost_ic = 30
		}
		critical_parts = {damaged_light_guns}
	}
	dp_light_battery_3 = {
		category = dp_light_battery
		parent = dp_light_battery_2
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			build_cost_ic = 160
			lg_attack = 2
			anti_air_attack = 3
		}
		multiply_stats = {
			naval_speed = -0.03
		}
		add_average_stats = {
			lg_armor_piercing = 1.75
		}
		build_cost_resources = {
			steel = 1
		}
		can_convert_from = {
			module_category = ship_light_battery
			convert_cost_ic = 128
		}
		can_convert_from = {
			module = dp_light_battery_2
			convert_cost_ic = 30
		}
		critical_parts = {damaged_light_guns}
	}
	dp_light_battery_4 = {
		category = dp_light_battery
		parent = dp_light_battery_3
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			build_cost_ic = 185
			lg_attack = 2.5
			anti_air_attack = 4
		}
		multiply_stats = {
			naval_speed = -0.04
		}
		add_average_stats = {
			lg_armor_piercing = 1.75
		}
		build_cost_resources = {
			steel = 1
		}
		can_convert_from = {
			module_category = ship_light_battery
			convert_cost_ic = 148
		}
		can_convert_from = {
			module = dp_light_battery_3
			convert_cost_ic = 25
		}
		critical_parts = {damaged_light_guns}
	}
	dp_light_battery_5 = {
		category = dp_light_battery
		parent = dp_light_battery_4
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			build_cost_ic = 210
			lg_attack = 3
			anti_air_attack = 5
		}
		multiply_stats = {
			naval_speed = -0.045
		}
		add_average_stats = {
			lg_armor_piercing = 2
		}
		build_cost_resources = {
			steel = 2
		}
		can_convert_from = {
			module_category = ship_light_battery
			convert_cost_ic = 168
		}
		can_convert_from = {
			module = dp_light_battery_4
			convert_cost_ic = 25
		}
		critical_parts = {damaged_light_guns}
	}
	dp_light_battery_6 = {
		category = dp_light_battery
		parent = dp_light_battery_5
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			build_cost_ic = 230
			lg_attack = 3.25
			anti_air_attack = 6
		}
		multiply_stats = {
			naval_speed = -0.05
		}
		add_average_stats = {
			lg_armor_piercing = 2.25
		}
		build_cost_resources = {
			steel = 2
		}
		can_convert_from = {
			module_category = ship_light_battery
			convert_cost_ic = 184
		}
		can_convert_from = {
			module = dp_light_battery_5
			convert_cost_ic = 20
		}
		critical_parts = {damaged_light_guns}
	}
	dp_light_battery_7 = {
		category = dp_light_battery
		parent = dp_light_battery_6
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			build_cost_ic = 250
			lg_attack = 3.5
			anti_air_attack = 7
		}
		multiply_stats = {
			naval_speed = -0.0525
		}
		add_average_stats = {
			lg_armor_piercing = 2.5
		}
		build_cost_resources = {
			steel = 2
		}
		can_convert_from = {
			module_category = ship_light_battery
			convert_cost_ic = 200
		}
		can_convert_from = {
			module = dp_light_battery_6
			convert_cost_ic = 20
		}
		critical_parts = {damaged_light_guns}
	}
	dp_light_battery_8 = {
		category = dp_light_battery
		parent = dp_light_battery_7
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			build_cost_ic = 270
			lg_attack = 3.75
			anti_air_attack = 8
		}
		multiply_stats = {
			naval_speed = -0.055
		}
		add_average_stats = {
			lg_armor_piercing = 2.75
		}
		build_cost_resources = {
			steel = 2
		}
		can_convert_from = {
			module_category = ship_light_battery
			convert_cost_ic = 216
		}
		can_convert_from = {
			module = dp_light_battery_7
			convert_cost_ic = 20
		}
		critical_parts = {damaged_light_guns}
	}
	ship_heavy_battery_1 = {
		category = ship_heavy_battery
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = capital_ship
		add_stats = {
			build_cost_ic = 1550
			hg_attack = 14
		}
		multiply_stats = {
			naval_speed = -0.05
		}
		add_average_stats = {
			hg_armor_piercing = 31
		}
		build_cost_resources = {
			steel = 1
		}
		can_convert_from = {
			module_category = ship_heavy_battery
			convert_cost_ic = 1000
			convert_cost_resources = {
				steel = 1
			}
		}
		can_convert_from = {
			convert_cost_resources = {
				steel = 1
			}
		}
		critical_parts = {damaged_heavy_guns}
	}
	ship_heavy_battery_2 = {
		category = ship_heavy_battery
		parent = ship_heavy_battery_1
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = capital_ship
		add_stats = {
			build_cost_ic = 1650
			hg_attack = 18
		}
		multiply_stats = {
			naval_speed = -0.06
		}
		add_average_stats = {
			hg_armor_piercing = 36
		}
		build_cost_resources = {
			steel = 1
		}
		can_convert_from = {
			module_category = ship_heavy_battery
			convert_cost_ic = 1080
			convert_cost_resources = {
				steel = 1
			}
		}
		can_convert_from = {
			module = ship_heavy_battery_1
			convert_cost_ic = 400
			convert_cost_resources = {
				steel = 1
			}
		}
		critical_parts = {damaged_heavy_guns}
	}
	ship_heavy_battery_3 = {
		category = ship_heavy_battery
		parent = ship_heavy_battery_2
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = capital_ship
		add_stats = {
			build_cost_ic = 1750
			hg_attack = 22
		}
		multiply_stats = {
			naval_speed = -0.07
		}
		add_average_stats = {
			hg_armor_piercing = 40
		}
		build_cost_resources = {
			steel = 1
		}
		can_convert_from = {
			module_category = ship_heavy_battery
			convert_cost_ic = 1160
			convert_cost_resources = {
				steel = 1
			}
		}
		can_convert_from = {
			module = ship_heavy_battery_2
			convert_cost_ic = 400
			convert_cost_resources = {
				steel = 1
			}
		}
		critical_parts = {damaged_heavy_guns}
	}
	ship_heavy_battery_4 = {
		category = ship_heavy_battery
		parent = ship_heavy_battery_3
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = capital_ship
		add_stats = {
			build_cost_ic = 1850
			hg_attack = 26
		}
		multiply_stats = {
			naval_speed = -0.08
		}
		add_average_stats = {
			hg_armor_piercing = 43
		}
		build_cost_resources = {
			steel = 1
			chromium = 1
		}
		can_convert_from = {
			module_category = ship_heavy_battery
			convert_cost_ic = 1240
			convert_cost_resources = {
				steel = 1
			}
		}
		can_convert_from = {
			module = ship_heavy_battery_3
			convert_cost_ic = 400
			convert_cost_resources = {
				steel = 1
			}
		}
		critical_parts = {damaged_heavy_guns}
	}
	ship_heavy_battery_5 = {
		category = ship_heavy_battery
		parent = ship_heavy_battery_4
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = capital_ship
		add_stats = {
			build_cost_ic = 1950
			hg_attack = 29
		}
		multiply_stats = {
			naval_speed = -0.085
		}
		add_average_stats = {
			hg_armor_piercing = 45
		}
		build_cost_resources = {
			steel = 1
			chromium = 1
		}
		can_convert_from = {
			module_category = ship_heavy_battery
			convert_cost_ic = 1320
			convert_cost_resources = {
				steel = 1
			}
		}
		can_convert_from = {
			module = ship_heavy_battery_4
			convert_cost_ic = 400
			convert_cost_resources = {
				steel = 1
			}
		}
		critical_parts = {damaged_heavy_guns}
	}
	ship_heavy_battery_6 = {
		category = ship_heavy_battery
		parent = ship_heavy_battery_5
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = capital_ship
		add_stats = {
			build_cost_ic = 2050
			hg_attack = 32
		}
		multiply_stats = {
			naval_speed = -0.09
		}
		add_average_stats = {
			hg_armor_piercing = 47
		}
		build_cost_resources = {
			steel = 1
			chromium = 1
		}
		can_convert_from = {
			module_category = ship_heavy_battery
			convert_cost_ic = 1400
			convert_cost_resources = {
				steel = 1
			}
		}
		can_convert_from = {
			module = ship_heavy_battery_5
			convert_cost_ic = 400
			convert_cost_resources = {
				steel = 1
			}
		}
		critical_parts = {damaged_heavy_guns}
	}
	ship_heavy_battery_7 = {
		category = ship_heavy_battery
		parent = ship_heavy_battery_6
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = capital_ship
		add_stats = {
			build_cost_ic = 2150
			hg_attack = 35
		}
		multiply_stats = {
			naval_speed = -0.0925
		}
		add_average_stats = {
			hg_armor_piercing = 48
		}
		build_cost_resources = {
			steel = 1
			chromium = 2
		}
		can_convert_from = {
			module_category = ship_heavy_battery
			convert_cost_ic = 1480
			convert_cost_resources = {
				steel = 1
			}
		}
		can_convert_from = {
			module = ship_heavy_battery_6
			convert_cost_ic = 400
			convert_cost_resources = {
				steel = 1
			}
		}
		critical_parts = {damaged_heavy_guns}
	}
	ship_heavy_battery_8 = {
		category = ship_heavy_battery
		parent = ship_heavy_battery_7
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = capital_ship
		add_stats = {
			build_cost_ic = 2250
			hg_attack = 38
		}
		multiply_stats = {
			naval_speed = -0.095
		}
		add_average_stats = {
			hg_armor_piercing = 49
		}
		build_cost_resources = {
			steel = 1
			chromium = 2
		}
		can_convert_from = {
			module_category = ship_heavy_battery
			convert_cost_ic = 1560
			convert_cost_resources = {
				steel = 1
			}
		}
		can_convert_from = {
			module = ship_heavy_battery_7
			convert_cost_ic = 400
			convert_cost_resources = {
				steel = 1
			}
		}
		critical_parts = {damaged_heavy_guns}
	}
	ship_super_heavy_battery_1 = {
		category = ship_super_heavy_battery
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = capital_ship
		add_stats = {
			build_cost_ic = 2000
			hg_attack = 27
		}
		multiply_stats = {
			naval_speed = -0.08
		}
		add_average_stats = {
			hg_armor_piercing = 45
		}
		build_cost_resources = {
			steel = 1
			chromium = 1
		}
		can_convert_from = {
			module_category = ship_heavy_battery
			convert_cost_ic = 1360
			convert_cost_resources = {
				steel = 1
			}
		}
		can_convert_from = {
			convert_cost_resources = {
				steel = 1
			}
		}
		critical_parts = {damaged_heavy_guns}
	}
	ship_super_heavy_battery_2 = {
		category = ship_super_heavy_battery
		parent = ship_super_heavy_battery_1
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = capital_ship
		add_stats = {
			build_cost_ic = 2200
			hg_attack = 33
		}
		multiply_stats = {
			naval_speed = -0.09
		}
		add_average_stats = {
			hg_armor_piercing = 49
		}
		build_cost_resources = {
			steel = 1
			chromium = 2
		}
		can_convert_from = {
			module_category = ship_heavy_battery
			convert_cost_ic = 1480
			convert_cost_resources = {
				steel = 1
			}
		}
		can_convert_from = {
			module = ship_super_heavy_battery_1
			convert_cost_ic = 600
			convert_cost_resources = {
				steel = 1
			}
		}
		critical_parts = {damaged_heavy_guns}
	}
	ship_super_heavy_battery_3 = {
		category = ship_super_heavy_battery
		parent = ship_super_heavy_battery_2
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = capital_ship
		add_stats = {
			build_cost_ic = 2400
			hg_attack = 39
		}
		multiply_stats = {
			naval_speed = -0.1
		}
		add_average_stats = {
			hg_armor_piercing = 53
		}
		build_cost_resources = {
			steel = 2
			chromium = 2
		}
		can_convert_from = {
			module_category = ship_heavy_battery
			convert_cost_ic = 1600
			convert_cost_resources = {
				steel = 1
			}
		}
		can_convert_from = {
			module = ship_super_heavy_battery_2
			convert_cost_ic = 600
			convert_cost_resources = {
				steel = 1
			}
		}
		critical_parts = {damaged_heavy_guns}
	}
	ship_super_heavy_battery_4 = {
		category = ship_super_heavy_battery
		parent = ship_super_heavy_battery_3
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = capital_ship
		add_stats = {
			build_cost_ic = 2600
			hg_attack = 45
		}
		multiply_stats = {
			naval_speed = -0.11
		}
		add_average_stats = {
			hg_armor_piercing = 57
		}
		build_cost_resources = {
			steel = 2
			chromium = 3
		}
		can_convert_from = {
			module_category = ship_heavy_battery
			convert_cost_ic = 1720
			convert_cost_resources = {
				steel = 1
			}
		}
		can_convert_from = {
			module = ship_super_heavy_battery_3
			convert_cost_ic = 600
			convert_cost_resources = {
				steel = 1
			}
		}
		critical_parts = {damaged_heavy_guns}
	}
	ship_heavy_battery_CA_1 = {
		category = ship_heavy_battery
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = capital_ship
		add_stats = {
			build_cost_ic = 1550
			hg_attack = 14
		}
		multiply_stats = {
			naval_speed = -0.08
		}
		add_average_stats = {
			hg_armor_piercing = 31
			max_strength = 20
		}
		build_cost_resources = {
			steel = 1
		}
		can_convert_from = {
			module_category = ship_heavy_battery
			convert_cost_ic = 1000
			convert_cost_resources = {
				steel = 1
			}
		}
		can_convert_from = {
			convert_cost_resources = {
				steel = 1
			}
		}
		critical_parts = {damaged_heavy_guns}
	}
	ship_heavy_battery_CA_2 = {
		category = ship_heavy_battery
		parent = ship_heavy_battery_CA_1
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = capital_ship
		add_stats = {
			build_cost_ic = 1650
			hg_attack = 18
		}
		multiply_stats = {
			naval_speed = -0.12
		}
		add_average_stats = {
			hg_armor_piercing = 36
			max_strength = 20
		}
		build_cost_resources = {
			steel = 1
		}
		can_convert_from = {
			module_category = ship_heavy_battery
			convert_cost_ic = 1080
			convert_cost_resources = {
				steel = 1
			}
		}
		can_convert_from = {
			module = ship_heavy_battery_1
			convert_cost_ic = 400
			convert_cost_resources = {
				steel = 1
			}
		}
		critical_parts = {damaged_heavy_guns}
	}
	ship_heavy_battery_CA_3 = {
		category = ship_heavy_battery
		parent = ship_heavy_battery_CA_2
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = capital_ship
		add_stats = {
			build_cost_ic = 1750
			hg_attack = 22
		}
		multiply_stats = {
			naval_speed = -0.14
		}
		add_average_stats = {
			hg_armor_piercing = 40
			max_strength = 20
		}
		build_cost_resources = {
			steel = 1
		}
		can_convert_from = {
			module_category = ship_heavy_battery
			convert_cost_ic = 1160
			convert_cost_resources = {
				steel = 1
			}
		}
		can_convert_from = {
			module = ship_heavy_battery_2
			convert_cost_ic = 400
			convert_cost_resources = {
				steel = 1
			}
		}
		critical_parts = {damaged_heavy_guns}
	}
	ship_heavy_battery_CA_4 = {
		category = ship_heavy_battery
		parent = ship_heavy_battery_CA_3
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = capital_ship
		add_stats = {
			build_cost_ic = 1850
			hg_attack = 26
		}
		multiply_stats = {
			naval_speed = -0.16
		}
		add_average_stats = {
			hg_armor_piercing = 43
			max_strength = 20
		}
		build_cost_resources = {
			steel = 1
			chromium = 1
		}
		can_convert_from = {
			module_category = ship_heavy_battery
			convert_cost_ic = 1240
			convert_cost_resources = {
				steel = 1
			}
		}
		can_convert_from = {
			module = ship_heavy_battery_3
			convert_cost_ic = 400
			convert_cost_resources = {
				steel = 1
			}
		}
		critical_parts = {damaged_heavy_guns}
	}
	ship_heavy_battery_CA_5 = {
		category = ship_heavy_battery
		parent = ship_heavy_battery_CA_4
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = capital_ship
		add_stats = {
			build_cost_ic = 1950
			hg_attack = 29
		}
		multiply_stats = {
			naval_speed = -0.17
		}
		add_average_stats = {
			hg_armor_piercing = 45
			max_strength = 20
		}
		build_cost_resources = {
			steel = 1
			chromium = 1
		}
		can_convert_from = {
			module_category = ship_heavy_battery
			convert_cost_ic = 1320
			convert_cost_resources = {
				steel = 1
			}
		}
		can_convert_from = {
			module = ship_heavy_battery_4
			convert_cost_ic = 400
			convert_cost_resources = {
				steel = 1
			}
		}
		critical_parts = {damaged_heavy_guns}
	}
	ship_heavy_battery_CA_6 = {
		category = ship_heavy_battery
		parent = ship_heavy_battery_CA_5
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = capital_ship
		add_stats = {
			build_cost_ic = 2050
			hg_attack = 32
		}
		multiply_stats = {
			naval_speed = -0.18
		}
		add_average_stats = {
			hg_armor_piercing = 47
			max_strength = 20
		}
		build_cost_resources = {
			steel = 1
			chromium = 1
		}
		can_convert_from = {
			module_category = ship_heavy_battery
			convert_cost_ic = 1400
			convert_cost_resources = {
				steel = 1
			}
		}
		can_convert_from = {
			module = ship_heavy_battery_5
			convert_cost_ic = 400
			convert_cost_resources = {
				steel = 1
			}
		}
		critical_parts = {damaged_heavy_guns}
	}
	ship_heavy_battery_CA_7 = {
		category = ship_heavy_battery
		parent = ship_heavy_battery_CA_6
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = capital_ship
		add_stats = {
			build_cost_ic = 2150
			hg_attack = 35
		}
		multiply_stats = {
			naval_speed = -0.19
		}
		add_average_stats = {
			hg_armor_piercing = 48
			max_strength = 20
		}
		build_cost_resources = {
			steel = 1
			chromium = 2
		}
		can_convert_from = {
			module_category = ship_heavy_battery
			convert_cost_ic = 1480
			convert_cost_resources = {
				steel = 1
			}
		}
		can_convert_from = {
			module = ship_heavy_battery_6
			convert_cost_ic = 400
			convert_cost_resources = {
				steel = 1
			}
		}
		critical_parts = {damaged_heavy_guns}
	}
	ship_heavy_battery_CA_8 = {
		category = ship_heavy_battery
		parent = ship_heavy_battery_CA_7
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = capital_ship
		add_stats = {
			build_cost_ic = 2250
			hg_attack = 38
		}
		multiply_stats = {
			naval_speed = -0.2
		}
		add_average_stats = {
			hg_armor_piercing = 49
			max_strength = 20
		}
		build_cost_resources = {
			steel = 1
			chromium = 2
		}
		can_convert_from = {
			module_category = ship_heavy_battery
			convert_cost_ic = 1560
			convert_cost_resources = {
				steel = 1
			}
		}
		can_convert_from = {
			module = ship_heavy_battery_7
			convert_cost_ic = 400
			convert_cost_resources = {
				steel = 1
			}
		}
		critical_parts = {damaged_heavy_guns}
	}
	ship_medium_battery_1 = {
		category = ship_medium_battery
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = capital_ship
		add_stats = {
			build_cost_ic = 650
			hg_attack = 6
		}
		multiply_stats = {
			naval_speed = -0.04
		}
		add_average_stats = {
			hg_armor_piercing = 22
			max_strength = 20
		}
		build_cost_resources = {
			steel = 1
		}
		can_convert_from = {
			module_category = ship_medium_battery
			convert_cost_ic = 600
		}
		can_convert_from = {
			module = ship_medium_battery
		}
		critical_parts = {damaged_heavy_guns}
	}
	ship_medium_battery_2 = {
		category = ship_medium_battery
		parent = ship_medium_battery_1
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = capital_ship
		add_stats = {
			build_cost_ic = 700
			hg_attack = 8
		}
		multiply_stats = {
			naval_speed = -0.06
		}
		add_average_stats = {
			hg_armor_piercing = 25
			max_strength = 20
		}
		build_cost_resources = {
			steel = 1
		}
		can_convert_from = {
			module_category = ship_medium_battery
			convert_cost_ic = 640
		}
		can_convert_from = {
			module = ship_medium_battery_1
			convert_cost_ic = 200
		}
		critical_parts = {damaged_heavy_guns}
	}
	ship_medium_battery_3 = {
		category = ship_medium_battery
		parent = ship_medium_battery_2
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = capital_ship
		add_stats = {
			build_cost_ic = 750
			hg_attack = 10
		}
		multiply_stats = {
			naval_speed = -0.07
		}
		add_average_stats = {
			hg_armor_piercing = 29
			max_strength = 20
		}
		build_cost_resources = {
			steel = 2
		}
		can_convert_from = {
			module_category = ship_medium_battery
			convert_cost_ic = 680
		}
		can_convert_from = {
			module = ship_medium_battery_2
			convert_cost_ic = 200
		}
		critical_parts = {damaged_heavy_guns}
	}
	ship_medium_battery_4 = {
		category = ship_medium_battery
		parent = ship_medium_battery_3
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = capital_ship
		add_stats = {
			build_cost_ic = 800
			hg_attack = 12
		}
		multiply_stats = {
			naval_speed = -0.08
		}
		add_average_stats = {
			hg_armor_piercing = 34
			max_strength = 20
		}
		build_cost_resources = {
			steel = 2
		}
		can_convert_from = {
			module_category = ship_medium_battery
			convert_cost_ic = 720
		}
		can_convert_from = {
			module = ship_medium_battery_3
			convert_cost_ic = 200
		}
		critical_parts = {damaged_heavy_guns}
	}
	ship_medium_battery_5 = {
		category = ship_medium_battery
		parent = ship_medium_battery_4
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = capital_ship
		add_stats = {
			build_cost_ic = 850
			hg_attack = 13.5
		}
		multiply_stats = {
			naval_speed = -0.085
		}
		add_average_stats = {
			hg_armor_piercing = 36
			max_strength = 20
		}
		build_cost_resources = {
			steel = 2
			chromium = 1
		}
		can_convert_from = {
			module_category = ship_medium_battery
			convert_cost_ic = 740
		}
		can_convert_from = {
			module = ship_medium_battery_4
			convert_cost_ic = 100
		}
		critical_parts = {damaged_heavy_guns}
	}
	ship_medium_battery_6 = {
		category = ship_medium_battery
		parent = ship_medium_battery_5
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = capital_ship
		add_stats = {
			build_cost_ic = 900
			hg_attack = 15
		}
		multiply_stats = {
			naval_speed = -0.09
		}
		add_average_stats = {
			hg_armor_piercing = 38
			max_strength = 20
		}
		build_cost_resources = {
			steel = 2
			chromium = 1
		}
		can_convert_from = {
			module_category = ship_medium_battery
			convert_cost_ic = 760
		}
		can_convert_from = {
			module = ship_medium_battery_5
			convert_cost_ic = 100
		}
		critical_parts = {damaged_heavy_guns}
	}
	ship_medium_battery_7 = {
		category = ship_medium_battery
		parent = ship_medium_battery_6
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = capital_ship
		add_stats = {
			build_cost_ic = 950
			hg_attack = 16.5
		}
		multiply_stats = {
			naval_speed = -0.095
		}
		add_average_stats = {
			hg_armor_piercing = 40
			max_strength = 20
		}
		build_cost_resources = {
			steel = 2
			chromium = 1
		}
		can_convert_from = {
			module_category = ship_medium_battery
			convert_cost_ic = 780
		}
		can_convert_from = {
			module = ship_medium_battery_6
			convert_cost_ic = 100
		}
		critical_parts = {damaged_heavy_guns}
	}
	ship_medium_battery_8 = {
		category = ship_medium_battery
		parent = ship_medium_battery_7
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = capital_ship
		add_stats = {
			build_cost_ic = 1000
			hg_attack = 18
		}
		multiply_stats = {
			naval_speed = -0.1
		}
		add_average_stats = {
			hg_armor_piercing = 42
			max_strength = 20
		}
		build_cost_resources = {
			steel = 2
			chromium = 1
		}
		can_convert_from = {
			module_category = ship_medium_battery
			convert_cost_ic = 800
		}
		can_convert_from = {
			module = ship_medium_battery_7
			convert_cost_ic = 100
		}
		critical_parts = {damaged_heavy_guns}
	}
	ship_light_medium_battery_1 = {
		category = ship_light_medium_battery
		gui_category = ship_medium_battery
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			build_cost_ic = 300
			lg_attack = 4
		}
		multiply_stats = {
			naval_speed = -0.03
		}
		add_average_stats = {
			lg_armor_piercing = 5.5
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_medium_battery
			convert_cost_ic = 240
		}
		can_convert_from = {
		}
		critical_parts = {damaged_light_guns}
	}
	ship_light_medium_battery_2 = {
		category = ship_light_medium_battery
		parent = ship_light_medium_battery_1
		gui_category = ship_medium_battery
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			build_cost_ic = 340
			lg_attack = 5
		}
		multiply_stats = {
			naval_speed = -0.04
		}
		add_average_stats = {
			lg_armor_piercing = 7
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_medium_battery
			convert_cost_ic = 272
		}
		can_convert_from = {
			module = ship_light_medium_battery_1
			convert_cost_ic = 160
		}
		critical_parts = {damaged_light_guns}
	}
	ship_light_medium_battery_3 = {
		category = ship_light_medium_battery
		parent = ship_light_medium_battery_2
		gui_category = ship_medium_battery
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			build_cost_ic = 380
			lg_attack = 6
		}
		multiply_stats = {
			naval_speed = -0.05
		}
		add_average_stats = {
			lg_armor_piercing = 8
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_medium_battery
			convert_cost_ic = 304
		}
		can_convert_from = {
			module = ship_light_medium_battery_2
			convert_cost_ic = 160
		}
		critical_parts = {damaged_light_guns}
	}
	ship_light_medium_battery_4 = {
		category = ship_light_medium_battery
		parent = ship_light_medium_battery_3
		gui_category = ship_medium_battery
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			build_cost_ic = 420
			lg_attack = 7.5
		}
		multiply_stats = {
			naval_speed = -0.06
		}
		add_average_stats = {
			lg_armor_piercing = 9
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_medium_battery
			convert_cost_ic = 336
		}
		can_convert_from = {
			module = ship_light_medium_battery_3
			convert_cost_ic = 160
		}
		critical_parts = {damaged_light_guns}
	}
	ship_light_medium_battery_5 = {
		category = ship_light_medium_battery
		parent = ship_light_medium_battery_4
		gui_category = ship_medium_battery
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			build_cost_ic = 460
			lg_attack = 8.5
		}
		multiply_stats = {
			naval_speed = -0.065
		}
		add_average_stats = {
			lg_armor_piercing = 10
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_medium_battery
			convert_cost_ic = 368
		}
		can_convert_from = {
			module = ship_light_medium_battery_4
			convert_cost_ic = 160
		}
		critical_parts = {damaged_light_guns}
	}
	ship_light_medium_battery_6 = {
		category = ship_light_medium_battery
		parent = ship_light_medium_battery_5
		gui_category = ship_medium_battery
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			build_cost_ic = 500
			lg_attack = 9.5
		}
		multiply_stats = {
			naval_speed = -0.07
		}
		add_average_stats = {
			lg_armor_piercing = 11
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_medium_battery
			convert_cost_ic = 400
		}
		can_convert_from = {
			module = ship_light_medium_battery_5
			convert_cost_ic = 160
		}
		critical_parts = {damaged_light_guns}
	}
	ship_light_medium_battery_7 = {
		category = ship_light_medium_battery
		parent = ship_light_medium_battery_6
		gui_category = ship_medium_battery
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			build_cost_ic = 540
			lg_attack = 10
		}
		multiply_stats = {
			naval_speed = -0.075
		}
		add_average_stats = {
			lg_armor_piercing = 12
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_medium_battery
			convert_cost_ic = 432
		}
		can_convert_from = {
			module = ship_light_medium_battery_6
			convert_cost_ic = 160
		}
		critical_parts = {damaged_light_guns}
	}
	ship_light_medium_battery_8 = {
		category = ship_light_medium_battery
		parent = ship_light_medium_battery_7
		gui_category = ship_medium_battery
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			build_cost_ic = 580
			lg_attack = 10.5
		}
		multiply_stats = {
			naval_speed = -0.08
		}
		add_average_stats = {
			lg_armor_piercing = 13
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_medium_battery
			convert_cost_ic = 464
		}
		can_convert_from = {
			module = ship_light_medium_battery_7
			convert_cost_ic = 160
		}
		critical_parts = {damaged_light_guns}
	}
	dp_ship_medium_1 = {
		abbreviation = "sdq"
		category = ship_light_medium_battery
		gui_category = ship_medium_battery
		sfx = sfx_ui_sd_module_turret
		parent = ship_light_medium_battery_3
		add_stats = {
			lg_attack = 7.5
			anti_air_attack = 4.5
			build_cost_ic = 450
		}

		multiply_stats = {
			naval_speed = -0.06
		}
		
		add_average_stats = {
			lg_armor_piercing = 8
			max_strength = 20
		}

		forbid_module_categories = {
		     ship_medium_battery
		}
		
		can_convert_from = {
			module_category = ship_medium_battery
			convert_cost_ic = 360
			convert_cost_resources = {
				steel = 1
			}
		}
		critical_parts = { damaged_secondaries }
	}
	dp_ship_medium_2 = {
		category = ship_light_medium_battery
		gui_category = ship_medium_battery
		sfx = sfx_ui_sd_module_turret
		parent = dp_ship_medium_1
		add_stats = {
			lg_attack = 8.5
			anti_air_attack = 6
			build_cost_ic = 550
		}

		multiply_stats = {
			naval_speed = -0.07
		}
		
		add_average_stats = {
			lg_armor_piercing = 8.8
			max_strength = 20
		}

		forbid_module_categories = {
		     ship_medium_battery
		}
		
		can_convert_from = {
			module_category = ship_medium_battery
			convert_cost_ic = 440
			convert_cost_resources = {
				steel = 1
			}
		}
		can_convert_from = {
			module = dp_ship_medium_1
			convert_cost_ic = 160
		}
		critical_parts = { damaged_secondaries }
	}
	dp_ship_medium_3 = {
		category = ship_light_medium_battery
		gui_category = ship_medium_battery
		sfx = sfx_ui_sd_module_turret
		parent = dp_ship_medium_2
		add_stats = {
			lg_attack = 9.5
			anti_air_attack = 7.4
			build_cost_ic = 650
		}

		multiply_stats = {
			naval_speed = -0.07
		}
		
		add_average_stats = {
			lg_armor_piercing = 9.6
			max_strength = 20
		}

		forbid_module_categories = {
		     ship_medium_battery
		}
		
		can_convert_from = {
			module_category = ship_medium_battery
			convert_cost_ic = 520
			convert_cost_resources = {
				steel = 1
			}
		}
		can_convert_from = {
			module = dp_ship_medium_2
			convert_cost_ic = 160
		}
		critical_parts = { damaged_secondaries }
	}
	dp_ship_medium_4 = {
		category = ship_light_medium_battery
		gui_category = ship_medium_battery
		sfx = sfx_ui_sd_module_turret
		parent = dp_ship_medium_3
		add_stats = {
			lg_attack = 10
			anti_air_attack = 8.6
			build_cost_ic = 750
		}

		multiply_stats = {
			naval_speed = -0.08
		}
		
		add_average_stats = {
			lg_armor_piercing = 10.4
			max_strength = 20
		}

		forbid_module_categories = {
		     ship_medium_battery
		}
		
		can_convert_from = {
			module_category = ship_medium_battery
			convert_cost_ic = 600
			convert_cost_resources = {
				steel = 1
			}
		}
		can_convert_from = {
			module = dp_ship_medium_3
			convert_cost_ic = 160
		}
		critical_parts = { damaged_secondaries }
	}
	ship_secondaries_1 = {
		category = ship_secondaries
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			build_cost_ic = 240
			lg_attack = 3
		}
		multiply_stats = {
			naval_speed = -0.024
		}
		add_average_stats = {
			lg_armor_piercing = 5.5
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_secondaries
			convert_cost_ic = 192
		}
		can_convert_from = {
		}
		critical_parts = {damaged_secondaries}
	}
	ship_secondaries_2 = {
		category = ship_secondaries
		parent = ship_secondaries_1
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			build_cost_ic = 272
			lg_attack = 4
		}
		multiply_stats = {
			naval_speed = -0.032
		}
		add_average_stats = {
			lg_armor_piercing = 7
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_secondaries
			convert_cost_ic = 217.6
		}
		can_convert_from = {
			module = ship_secondaries_1
			convert_cost_ic = 32
		}
		critical_parts = {damaged_secondaries}
	}
	ship_secondaries_3 = {
		category = ship_secondaries
		parent = ship_secondaries_2
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			build_cost_ic = 304
			lg_attack = 5
		}
		multiply_stats = {
			naval_speed = -0.04
		}
		add_average_stats = {
			lg_armor_piercing = 8
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_secondaries
			convert_cost_ic = 243.2
		}
		can_convert_from = {
			module = ship_secondaries_2
			convert_cost_ic = 32
		}
		critical_parts = {damaged_secondaries}
	}
	ship_secondaries_4 = {
		category = ship_secondaries
		parent = ship_secondaries_3
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			build_cost_ic = 336
			lg_attack = 6
		}
		multiply_stats = {
			naval_speed = -0.048
		}
		add_average_stats = {
			lg_armor_piercing = 9
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_secondaries
			convert_cost_ic = 268.8
		}
		can_convert_from = {
			module = ship_secondaries_3
			convert_cost_ic = 32
		}
		critical_parts = {damaged_secondaries}
	}
	ship_secondaries_5 = {
		category = ship_secondaries
		parent = ship_secondaries_4
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			build_cost_ic = 368
			lg_attack = 7
		}
		multiply_stats = {
			naval_speed = -0.052
		}
		add_average_stats = {
			lg_armor_piercing = 10
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_secondaries
			convert_cost_ic = 294.4
		}
		can_convert_from = {
			module = ship_secondaries_4
			convert_cost_ic = 32
		}
		critical_parts = {damaged_secondaries}
	}
	ship_secondaries_6 = {
		category = ship_secondaries
		parent = ship_secondaries_5
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			build_cost_ic = 400
			lg_attack = 7.5
		}
		multiply_stats = {
			naval_speed = -0.056
		}
		add_average_stats = {
			lg_armor_piercing = 11
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_secondaries
			convert_cost_ic = 320
		}
		can_convert_from = {
			module = ship_secondaries_5
			convert_cost_ic = 32
		}
		critical_parts = {damaged_secondaries}
	}
	ship_secondaries_7 = {
		category = ship_secondaries
		parent = ship_secondaries_6
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			build_cost_ic = 432
			lg_attack = 8
		}
		multiply_stats = {
			naval_speed = -0.06
		}
		add_average_stats = {
			lg_armor_piercing = 12
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_secondaries
			convert_cost_ic = 345.6
		}
		can_convert_from = {
			module = ship_secondaries_6
			convert_cost_ic = 32
		}
		critical_parts = {damaged_secondaries}
	}
	ship_secondaries_8 = {
		category = ship_secondaries
		parent = ship_secondaries_7
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			build_cost_ic = 464
			lg_attack = 8.5
		}
		multiply_stats = {
			naval_speed = -0.064
		}
		add_average_stats = {
			lg_armor_piercing = 13
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_secondaries
			convert_cost_ic = 371.2
		}
		can_convert_from = {
			module = ship_secondaries_7
			convert_cost_ic = 32
		}
		critical_parts = {damaged_secondaries}
	}
	dp_ship_secondaries_1 = {
		category = ship_dp_secondaries
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			build_cost_ic = 250
			lg_attack = 2
			anti_air_attack = 1.2
		}
		multiply_stats = {
			naval_speed = -0.024
		}
		add_average_stats = {
			lg_armor_piercing = 4.4
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_secondaries
			convert_cost_ic = 200
		}
		can_convert_from = {
		}
		critical_parts = {damaged_secondaries}
	}
	dp_ship_secondaries_2 = {
		category = ship_dp_secondaries
		parent = dp_ship_secondaries_1
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			build_cost_ic = 282
			lg_attack = 3
			anti_air_attack = 2.4
		}
		multiply_stats = {
			naval_speed = -0.032
		}
		add_average_stats = {
			lg_armor_piercing = 5.6
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_secondaries
			convert_cost_ic = 225.6
		}
		can_convert_from = {
			module = dp_ship_secondaries_1
			convert_cost_ic = 32
		}
		critical_parts = {damaged_secondaries}
	}
	dp_ship_secondaries_3 = {
		category = ship_dp_secondaries
		parent = dp_ship_secondaries_2
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			build_cost_ic = 314
			lg_attack = 4
			anti_air_attack = 3.6
		}
		multiply_stats = {
			naval_speed = -0.04
		}
		add_average_stats = {
			lg_armor_piercing = 6.4
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_secondaries
			convert_cost_ic = 251.2
		}
		can_convert_from = {
			module = dp_ship_secondaries_2
			convert_cost_ic = 32
		}
		critical_parts = {damaged_secondaries}
	}
	dp_ship_secondaries_4 = {
		category = ship_dp_secondaries
		parent = dp_ship_secondaries_3
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			build_cost_ic = 346
			lg_attack = 4.5
			anti_air_attack = 4.8
		}
		multiply_stats = {
			naval_speed = -0.048
		}
		add_average_stats = {
			lg_armor_piercing = 7.2
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_secondaries
			convert_cost_ic = 276.8
		}
		can_convert_from = {
			module = dp_ship_secondaries_3
			convert_cost_ic = 32
		}
		critical_parts = {damaged_secondaries}
	}
	dp_ship_secondaries_5 = {
		category = ship_dp_secondaries
		parent = dp_ship_secondaries_4
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			build_cost_ic = 378
			lg_attack = 5.6
			anti_air_attack = 6
		}
		multiply_stats = {
			naval_speed = -0.052
		}
		add_average_stats = {
			lg_armor_piercing = 8
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_secondaries
			convert_cost_ic = 302.4
		}
		can_convert_from = {
			module = dp_ship_secondaries_4
			convert_cost_ic = 32
		}
		critical_parts = {damaged_secondaries}
	}
	dp_ship_secondaries_6 = {
		category = ship_dp_secondaries
		parent = dp_ship_secondaries_5
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			build_cost_ic = 410
			lg_attack = 6
			anti_air_attack = 7.2
		}
		multiply_stats = {
			naval_speed = -0.056
		}
		add_average_stats = {
			lg_armor_piercing = 8.8
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_secondaries
			convert_cost_ic = 328
		}
		can_convert_from = {
			module = dp_ship_secondaries_5
			convert_cost_ic = 32
		}
		critical_parts = {damaged_secondaries}
	}
	dp_ship_secondaries_7 = {
		category = ship_dp_secondaries
		parent = dp_ship_secondaries_6
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			build_cost_ic = 442
			lg_attack = 6.4
			anti_air_attack = 8.4
		}
		multiply_stats = {
			naval_speed = -0.06
		}
		add_average_stats = {
			lg_armor_piercing = 9.6
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_secondaries
			convert_cost_ic = 353.6
		}
		can_convert_from = {
			module = dp_ship_secondaries_6
			convert_cost_ic = 32
		}
		critical_parts = {damaged_secondaries}
	}
	dp_ship_secondaries_8 = {
		category = ship_dp_secondaries
		parent = dp_ship_secondaries_7
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			build_cost_ic = 474
			lg_attack = 6.8
			anti_air_attack = 9.6
		}
		multiply_stats = {
			naval_speed = -0.064
		}
		add_average_stats = {
			lg_armor_piercing = 10.4
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_secondaries
			convert_cost_ic = 379.2
		}
		can_convert_from = {
			module = dp_ship_secondaries_7
			convert_cost_ic = 32
		}
		critical_parts = {damaged_secondaries}
	}
	ship_anti_air_1 = {
		category = ship_anti_air
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			build_cost_ic = 80
			anti_air_attack = 2.5
		}
		multiply_stats = {
			build_cost_ic = 0.025
			naval_speed = -0.005
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_anti_air
			convert_cost_ic = 50
		}
		can_convert_from = {
		}
	}
	ship_anti_air_2 = {
		category = ship_anti_air
		parent = ship_anti_air_1
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			build_cost_ic = 110
			anti_air_attack = 3.5
		}
		multiply_stats = {
			build_cost_ic = 0.03
			naval_speed = -0.005
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_anti_air
			convert_cost_ic = 50
		}
		can_convert_from = {
			module = ship_anti_air_1
			convert_cost_ic = 50
		}
	}
	ship_anti_air_3 = {
		category = ship_anti_air
		parent = ship_anti_air_2
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			build_cost_ic = 140
			anti_air_attack = 4.5
		}
		multiply_stats = {
			build_cost_ic = 0.035
			naval_speed = -0.005
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_anti_air
			convert_cost_ic = 50
		}
		can_convert_from = {
			module = ship_anti_air_2
			convert_cost_ic = 50
		}
	}
	ship_anti_air_4 = {
		category = ship_anti_air
		parent = ship_anti_air_3
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			build_cost_ic = 170
			anti_air_attack = 5.5
		}
		multiply_stats = {
			build_cost_ic = 0.04
			naval_speed = -0.005
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_anti_air
			convert_cost_ic = 50
		}
		can_convert_from = {
			module = ship_anti_air_3
			convert_cost_ic = 50
		}
	}
	ship_anti_air_5 = {
		category = ship_anti_air
		parent = ship_anti_air_4
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			build_cost_ic = 190
			anti_air_attack = 6.5
		}
		multiply_stats = {
			build_cost_ic = 0.045
			naval_speed = -0.005
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_anti_air
			convert_cost_ic = 50
		}
		can_convert_from = {
			module = ship_anti_air_4
			convert_cost_ic = 50
		}
	}
	ship_anti_air_6 = {
		category = ship_anti_air
		parent = ship_anti_air_5
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			build_cost_ic = 210
			anti_air_attack = 7.5
		}
		multiply_stats = {
			build_cost_ic = 0.05
			naval_speed = -0.005
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_anti_air
			convert_cost_ic = 50
		}
		can_convert_from = {
			module = ship_anti_air_5
			convert_cost_ic = 50
		}
	}
	ship_anti_air_7 = {
		category = ship_anti_air
		parent = ship_anti_air_6
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			build_cost_ic = 230
			anti_air_attack = 8
		}
		multiply_stats = {
			build_cost_ic = 0.055
			naval_speed = -0.005
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_anti_air
			convert_cost_ic = 50
		}
		can_convert_from = {
			module = ship_anti_air_6
			convert_cost_ic = 50
		}
	}
	ship_anti_air_8 = {
		category = ship_anti_air
		parent = ship_anti_air_7
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			build_cost_ic = 250
			anti_air_attack = 8.5
		}
		multiply_stats = {
			build_cost_ic = 0.06
			naval_speed = -0.005
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_anti_air
			convert_cost_ic = 50
		}
		can_convert_from = {
			module = ship_anti_air_7
			convert_cost_ic = 50
		}
	}
	ship_fire_control_system_0 = {
		category = ship_fire_control_system
		gfx = ship_fire_control_system
		sfx = sfx_ui_sd_module_sonar
		add_stats = {
			build_cost_ic = 60
			naval_light_gun_hit_chance_factor = 0.025
			naval_heavy_gun_hit_chance_factor = 0.025
		}
		multiply_stats = {
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_fire_control_system
			convert_cost_ic = 50
		}
		can_convert_from = {
		}
	}
	ship_fire_control_system_1 = {
		category = ship_fire_control_system
		parent = ship_fire_control_system_0
		sfx = sfx_ui_sd_module_sonar
		add_stats = {
			build_cost_ic = 135
			naval_light_gun_hit_chance_factor = 0.05
			naval_heavy_gun_hit_chance_factor = 0.05
		}
		multiply_stats = {
			anti_air_attack = 0.1
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_fire_control_system
			convert_cost_ic = 50
		}
		can_convert_from = {
			module = ship_fire_control_system_0
			convert_cost_ic = 40
		}
	}
	ship_fire_control_system_2 = {
		category = ship_fire_control_system
		parent = ship_fire_control_system_1
		sfx = sfx_ui_sd_module_sonar
		add_stats = {
			build_cost_ic = 165
			naval_light_gun_hit_chance_factor = 0.075
			naval_heavy_gun_hit_chance_factor = 0.075
		}
		multiply_stats = {
			anti_air_attack = 0.15
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_fire_control_system
			convert_cost_ic = 50
		}
		can_convert_from = {
			module = ship_fire_control_system_1
			convert_cost_ic = 40
		}
	}
	ship_fire_control_system_3 = {
		category = ship_fire_control_system
		parent = ship_fire_control_system_2
		sfx = sfx_ui_sd_module_sonar
		add_stats = {
			build_cost_ic = 200
			naval_light_gun_hit_chance_factor = 0.1
			naval_heavy_gun_hit_chance_factor = 0.1
		}
		multiply_stats = {
			anti_air_attack = 0.2
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_fire_control_system
			convert_cost_ic = 50
		}
		can_convert_from = {
			module = ship_fire_control_system_2
			convert_cost_ic = 40
		}
	}
	ship_fire_control_system_4 = {
		category = ship_fire_control_system
		parent = ship_fire_control_system_3
		sfx = sfx_ui_sd_module_sonar
		add_stats = {
			build_cost_ic = 235
			naval_light_gun_hit_chance_factor = 0.125
			naval_heavy_gun_hit_chance_factor = 0.125
		}
		multiply_stats = {
			anti_air_attack = 0.25
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_fire_control_system
			convert_cost_ic = 50
		}
		can_convert_from = {
			module = ship_fire_control_system_3
			convert_cost_ic = 40
		}
	}
	ship_fire_control_system_5 = {
		category = ship_fire_control_system
		parent = ship_fire_control_system_4
		sfx = sfx_ui_sd_module_sonar
		add_stats = {
			build_cost_ic = 275
			naval_light_gun_hit_chance_factor = 0.15
			naval_heavy_gun_hit_chance_factor = 0.15
		}
		multiply_stats = {
			anti_air_attack = 0.3
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_fire_control_system
			convert_cost_ic = 50
		}
		can_convert_from = {
			module = ship_fire_control_system_4
			convert_cost_ic = 40
		}
	}
	ship_fire_control_system_6 = {
		category = ship_fire_control_system
		parent = ship_fire_control_system_5
		sfx = sfx_ui_sd_module_sonar
		add_stats = {
			build_cost_ic = 315
			naval_light_gun_hit_chance_factor = 0.175
			naval_heavy_gun_hit_chance_factor = 0.175
		}
		multiply_stats = {
			anti_air_attack = 0.35
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_fire_control_system
			convert_cost_ic = 50
		}
		can_convert_from = {
			module = ship_fire_control_system_5
			convert_cost_ic = 40
		}
	}
	ship_fire_control_system_7 = {
		category = ship_fire_control_system
		parent = ship_fire_control_system_6
		sfx = sfx_ui_sd_module_sonar
		add_stats = {
			build_cost_ic = 355
			naval_light_gun_hit_chance_factor = 0.2
			naval_heavy_gun_hit_chance_factor = 0.2
		}
		multiply_stats = {
			anti_air_attack = 0.4
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_fire_control_system
			convert_cost_ic = 50
		}
		can_convert_from = {
			module = ship_fire_control_system_6
			convert_cost_ic = 40
		}
	}
	ship_radar_1 = {
		category = ship_radar
		sfx = sfx_ui_sd_module_sonar
		add_stats = {
			build_cost_ic = 100
			surface_detection = 6
		}
		multiply_stats = {
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_radar
			convert_cost_ic = 80
		}
		can_convert_from = {
		}
	}
	ship_radar_2 = {
		category = ship_radar
		parent = ship_radar_1
		sfx = sfx_ui_sd_module_sonar
		add_stats = {
			naval_light_gun_hit_chance_factor = 0.025
			naval_heavy_gun_hit_chance_factor = 0.025
			build_cost_ic = 130
			surface_detection = 8
			sub_detection = 2
		}
		multiply_stats = {
			anti_air_attack = 0.05
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_radar
			convert_cost_ic = 104
		}
		can_convert_from = {
			module = ship_radar_1
			convert_cost_ic = 40
		}
	}
	ship_radar_3 = {
		category = ship_radar
		parent = ship_radar_2
		sfx = sfx_ui_sd_module_sonar
		add_stats = {
			naval_light_gun_hit_chance_factor = 0.05
			naval_heavy_gun_hit_chance_factor = 0.05
			build_cost_ic = 160
			surface_detection = 14
			sub_detection = 3
		}
		multiply_stats = {
#			lg_attack = 0.05
#			hg_attack = 0.05
			anti_air_attack = 0.075
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_radar
			convert_cost_ic = 128
		}
		can_convert_from = {
			module = ship_radar_2
			convert_cost_ic = 30
		}
	}
	ship_radar_4 = {
		category = ship_radar
		parent = ship_radar_3
		sfx = sfx_ui_sd_module_sonar
		add_stats = {
			naval_light_gun_hit_chance_factor = 0.075
			naval_heavy_gun_hit_chance_factor = 0.075
			build_cost_ic = 190
			surface_detection = 20
			sub_detection = 3
		}
		multiply_stats = {
#			lg_attack = 0.1
#			hg_attack = 0.1
			anti_air_attack = 0.1
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_radar
			convert_cost_ic = 152
		}
		can_convert_from = {
			module = ship_radar_3
			convert_cost_ic = 30
		}
	}
	ship_radar_5 = {
		category = ship_radar
		parent = ship_radar_4
		sfx = sfx_ui_sd_module_sonar
		add_stats = {
			naval_light_gun_hit_chance_factor = 0.1
			naval_heavy_gun_hit_chance_factor = 0.1
			build_cost_ic = 220
			surface_detection = 25
			sub_detection = 3
		}
		multiply_stats = {
#			lg_attack = 0.125
#			hg_attack = 0.125
			anti_air_attack = 0.125
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_radar
			convert_cost_ic = 176
		}
		can_convert_from = {
			module = ship_radar_4
			convert_cost_ic = 30
		}
	}
	ship_radar_6 = {
		category = ship_radar
		parent = ship_radar_5
		sfx = sfx_ui_sd_module_sonar
		add_stats = {
			naval_light_gun_hit_chance_factor = 0.125
			naval_heavy_gun_hit_chance_factor = 0.125
			build_cost_ic = 250
			surface_detection = 30
			sub_detection = 3
		}
		multiply_stats = {
#			lg_attack = 0.15
#			hg_attack = 0.15
			anti_air_attack = 0.15
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_radar
			convert_cost_ic = 200
		}
		can_convert_from = {
			module = ship_radar_5
			convert_cost_ic = 30
		}
	}
	ship_radar_7 = {
		category = ship_radar
		parent = ship_radar_6
		sfx = sfx_ui_sd_module_sonar
		add_stats = {
			naval_light_gun_hit_chance_factor = 0.15
			naval_heavy_gun_hit_chance_factor = 0.15
			build_cost_ic = 280
			surface_detection = 32
			sub_detection = 3
		}
		multiply_stats = {
#			lg_attack = 0.1625
#			hg_attack = 0.1625
			anti_air_attack = 0.2
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_radar
			convert_cost_ic = 224
		}
		can_convert_from = {
			module = ship_radar_6
			convert_cost_ic = 30
		}
	}
	ship_radar_8 = {
		category = ship_radar
		parent = ship_radar_7
		sfx = sfx_ui_sd_module_sonar
		add_stats = {
			naval_light_gun_hit_chance_factor = 0.175
			naval_heavy_gun_hit_chance_factor = 0.175
			build_cost_ic = 310
			surface_detection = 35
			sub_detection = 3
		}
		multiply_stats = {
#			lg_attack = 0.175
#			hg_attack = 0.175
			anti_air_attack = 0.25
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_radar
			convert_cost_ic = 248
		}
		can_convert_from = {
			module = ship_radar_7
			convert_cost_ic = 30
		}
	}
	ship_sonar_1 = {
		category = ship_sonar
		sfx = sfx_ui_sd_module_sonar
		gfx = ship_sonar_1
		add_stats = {
			build_cost_ic = 40
			sub_detection = 6
		}
		multiply_stats = {
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_sonar
			convert_cost_ic = 32
		}
		can_convert_from = {
		}
	}
	ship_sonar_2 = {
		category = ship_sonar
		parent = ship_sonar_1
		sfx = sfx_ui_sd_module_sonar
		gfx = ship_sonar_2
		add_stats = {
			build_cost_ic = 60
			sub_detection = 10
		}
		multiply_stats = {
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_sonar
			convert_cost_ic = 48
		}
		can_convert_from = {
			module = ship_sonar_1
			convert_cost_ic = 20
		}
	}
	ship_sonar_3 = {
		category = ship_sonar
		parent = ship_sonar_2
		sfx = sfx_ui_sd_module_sonar
		gfx = ship_sonar_3
		add_stats = {
			build_cost_ic = 80
			sub_detection = 14
		}
		multiply_stats = {
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_sonar
			convert_cost_ic = 64
		}
		can_convert_from = {
			module = ship_sonar_2
			convert_cost_ic = 20
		}
	}
	ship_sonar_4 = {
		category = ship_sonar
		parent = ship_sonar_3
		sfx = sfx_ui_sd_module_sonar
		gfx = ship_sonar_4
		add_stats = {
			build_cost_ic = 100
			sub_detection = 18
		}
		multiply_stats = {
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_sonar
			convert_cost_ic = 80
		}
		can_convert_from = {
			module = ship_sonar_3
			convert_cost_ic = 20
		}
	}
	ship_sonar_5 = {
		category = ship_sonar
		parent = ship_sonar_4
		sfx = sfx_ui_sd_module_sonar
		gfx = ship_sonar_5
		add_stats = {
			build_cost_ic = 110
			sub_detection = 21
		}
		multiply_stats = {
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_sonar
			convert_cost_ic = 88
		}
		can_convert_from = {
			module = ship_sonar_4
			convert_cost_ic = 10
		}
	}
	ship_sonar_6 = {
		category = ship_sonar
		parent = ship_sonar_5
		sfx = sfx_ui_sd_module_sonar
		gfx = ship_sonar_6
		add_stats = {
			build_cost_ic = 120
			sub_detection = 24
		}
		multiply_stats = {
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_sonar
			convert_cost_ic = 96
		}
		can_convert_from = {
			module = ship_sonar_5
			convert_cost_ic = 10
		}
	}
	ship_sonar_7 = {
		category = ship_sonar
		parent = ship_sonar_6
		sfx = sfx_ui_sd_module_sonar
		gfx = ship_sonar_7
		add_stats = {
			build_cost_ic = 130
			sub_detection = 27
		}
		multiply_stats = {
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_sonar
			convert_cost_ic = 104
		}
		can_convert_from = {
			module = ship_sonar_6
			convert_cost_ic = 10
		}
	}
	ship_sonar_8 = {
		category = ship_sonar
		parent = ship_sonar_7
		sfx = sfx_ui_sd_module_sonar
		gfx = ship_sonar_8
		add_stats = {
			build_cost_ic = 140
			sub_detection = 30
		}
		multiply_stats = {
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_sonar
			convert_cost_ic = 112
		}
		can_convert_from = {
			module = ship_sonar_7
			convert_cost_ic = 10
		}
	}
	light_ship_engine_1 = {
		category = light_ship_engine
		sfx = sfx_ui_sd_module_engine
		add_stats = {
			fuel_consumption = 7
		}
		multiply_stats = {
			naval_speed = 0.11
			build_cost_ic = 0.125
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = light_ship_engine
			convert_cost_ic = 72
		}
		can_convert_from = {
		}
	}
	light_ship_engine_2 = {
		category = light_ship_engine
		parent = light_ship_engine_1
		sfx = sfx_ui_sd_module_engine
		add_stats = {
			fuel_consumption = 8
		}
		multiply_stats = {
			naval_speed = 0.16
			build_cost_ic = 0.15
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = light_ship_engine
			convert_cost_ic = 96
		}
		can_convert_from = {
			module = light_ship_engine_1
			convert_cost_ic = 76.8
		}
	}
	light_ship_engine_3 = {
		category = light_ship_engine
		parent = light_ship_engine_2
		sfx = sfx_ui_sd_module_engine
		add_stats = {
			fuel_consumption = 10
		}
		multiply_stats = {
			naval_speed = 0.21
			build_cost_ic = 0.175
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = light_ship_engine
			convert_cost_ic = 120
		}
		can_convert_from = {
			module = light_ship_engine_2
			convert_cost_ic = 96
		}
	}
	light_ship_engine_4 = {
		category = light_ship_engine
		parent = light_ship_engine_3
		sfx = sfx_ui_sd_module_engine
		add_stats = {
			fuel_consumption = 10
		}
		multiply_stats = {
			naval_speed = 0.26
			build_cost_ic = 0.2
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = light_ship_engine
			convert_cost_ic = 136
		}
		can_convert_from = {
			module = light_ship_engine_3
			convert_cost_ic = 108.8
		}
	}
	light_ship_engine_5 = {
		category = light_ship_engine
		parent = light_ship_engine_4
		sfx = sfx_ui_sd_module_engine
		add_stats = {
			fuel_consumption = 11
		}
		multiply_stats = {
			naval_speed = 0.28
			build_cost_ic = 0.225
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = light_ship_engine
			convert_cost_ic = 152
		}
		can_convert_from = {
			module = light_ship_engine_4
			convert_cost_ic = 121.6
		}
	}
	light_ship_engine_6 = {
		category = light_ship_engine
		parent = light_ship_engine_5
		sfx = sfx_ui_sd_module_engine
		add_stats = {
			fuel_consumption = 11
		}
		multiply_stats = {
			naval_speed = 0.31
			build_cost_ic = 0.25
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = light_ship_engine
			convert_cost_ic = 160
		}
		can_convert_from = {
			module = light_ship_engine_5
			convert_cost_ic = 128
		}
	}
	light_ship_engine_7 = {
		category = light_ship_engine
		parent = light_ship_engine_6
		sfx = sfx_ui_sd_module_engine
		add_stats = {
			fuel_consumption = 11
		}
		multiply_stats = {
			naval_speed = 0.33
			build_cost_ic = 0.275
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = light_ship_engine
			convert_cost_ic = 164
		}
		can_convert_from = {
			module = light_ship_engine_6
			convert_cost_ic = 131.2
		}
	}
	light_ship_engine_8 = {
		category = light_ship_engine
		parent = light_ship_engine_7
		sfx = sfx_ui_sd_module_engine
		add_stats = {
			fuel_consumption = 11
		}
		multiply_stats = {
			naval_speed = 0.36
			build_cost_ic = 0.3
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = light_ship_engine
			convert_cost_ic = 168
		}
		can_convert_from = {
			module = light_ship_engine_7
			convert_cost_ic = 134.4
		}
	}
	cruiser_ship_engine_1 = {
		category = cruiser_ship_engine
		sfx = sfx_ui_sd_module_engine
		add_stats = {
			fuel_consumption = 12
		}
		multiply_stats = {
			build_cost_ic = 0.15
			naval_speed = 0.21
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = cruiser_ship_engine
			convert_cost_ic = 320
		}
		can_convert_from = {
		}
	}
	cruiser_ship_engine_2 = {
		category = cruiser_ship_engine
		parent = cruiser_ship_engine_1
		sfx = sfx_ui_sd_module_engine
		add_stats = {
			fuel_consumption = 16
		}
		multiply_stats = {
			build_cost_ic = 0.175
			naval_speed = 0.31
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = cruiser_ship_engine
			convert_cost_ic = 384
		}
		can_convert_from = {
			module = cruiser_ship_engine_1
			convert_cost_ic = 307.2
		}
	}
	cruiser_ship_engine_3 = {
		category = cruiser_ship_engine
		parent = cruiser_ship_engine_2
		sfx = sfx_ui_sd_module_engine
		add_stats = {
			fuel_consumption = 20
		}
		multiply_stats = {
			build_cost_ic = 0.2
			naval_speed = 0.36
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = cruiser_ship_engine
			convert_cost_ic = 440
		}
		can_convert_from = {
			module = cruiser_ship_engine_2
			convert_cost_ic = 352
		}
	}
	cruiser_ship_engine_4 = {
		category = cruiser_ship_engine
		parent = cruiser_ship_engine_3
		sfx = sfx_ui_sd_module_engine
		add_stats = {
			fuel_consumption = 24
		}
		multiply_stats = {
			build_cost_ic = 0.225
			naval_speed = 0.4
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = cruiser_ship_engine
			convert_cost_ic = 536
		}
		can_convert_from = {
			module = cruiser_ship_engine_3
			convert_cost_ic = 428.8
		}
	}
	cruiser_ship_engine_5 = {
		category = cruiser_ship_engine
		parent = cruiser_ship_engine_4
		sfx = sfx_ui_sd_module_engine
		add_stats = {
			fuel_consumption = 26
		}
		multiply_stats = {
			build_cost_ic = 0.25
			naval_speed = 0.45
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = cruiser_ship_engine
			convert_cost_ic = 552
		}
		can_convert_from = {
			module = cruiser_ship_engine_4
			convert_cost_ic = 441.6
		}
	}
	cruiser_ship_engine_6 = {
		category = cruiser_ship_engine
		parent = cruiser_ship_engine_5
		sfx = sfx_ui_sd_module_engine
		add_stats = {
			fuel_consumption = 28
		}
		multiply_stats = {
			build_cost_ic = 0.275
			naval_speed = 0.5
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = cruiser_ship_engine
			convert_cost_ic = 600
		}
		can_convert_from = {
			module = cruiser_ship_engine_5
			convert_cost_ic = 480
		}
	}
	cruiser_ship_engine_7 = {
		category = cruiser_ship_engine
		parent = cruiser_ship_engine_6
		sfx = sfx_ui_sd_module_engine
		add_stats = {
			fuel_consumption = 30
		}
		multiply_stats = {
			build_cost_ic = 0.3
			naval_speed = 0.525
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = cruiser_ship_engine
			convert_cost_ic = 648
		}
		can_convert_from = {
			module = cruiser_ship_engine_6
			convert_cost_ic = 518.4
		}
	}
	cruiser_ship_engine_8 = {
		category = cruiser_ship_engine
		parent = cruiser_ship_engine_7
		sfx = sfx_ui_sd_module_engine
		add_stats = {
			fuel_consumption = 32
		}
		multiply_stats = {
			build_cost_ic = 0.325
			naval_speed = 0.55
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = cruiser_ship_engine
			convert_cost_ic = 696
		}
		can_convert_from = {
			module = cruiser_ship_engine_7
			convert_cost_ic = 556.8
		}
	}
	heavy_ship_engine_1 = {
		category = heavy_ship_engine
		sfx = sfx_ui_sd_module_engine
		add_stats = {
			fuel_consumption = 20
		}
		multiply_stats = {
			naval_speed = 0.21
			build_cost_ic = 0.175
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = heavy_ship_engine
			convert_cost_ic = 1440
		}
		can_convert_from = {
		}
	}
	heavy_ship_engine_2 = {
		category = heavy_ship_engine
		parent = heavy_ship_engine_1
		sfx = sfx_ui_sd_module_engine
		add_stats = {
			fuel_consumption = 25
		}
		multiply_stats = {
			naval_speed = 0.36
			build_cost_ic = 0.20
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = heavy_ship_engine
			convert_cost_ic = 1760
		}
		can_convert_from = {
			module = heavy_ship_engine_1
			convert_cost_ic = 1408
		}
	}
	heavy_ship_engine_3 = {
		category = heavy_ship_engine
		parent = heavy_ship_engine_2
		sfx = sfx_ui_sd_module_engine
		add_stats = {
			fuel_consumption = 30
		}
		multiply_stats = {
			naval_speed = 0.46
			build_cost_ic = 0.225
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = heavy_ship_engine
			convert_cost_ic = 2240
		}
		can_convert_from = {
			module = heavy_ship_engine_2
			convert_cost_ic = 1792
		}
	}
	heavy_ship_engine_4 = {
		category = heavy_ship_engine
		parent = heavy_ship_engine_3
		sfx = sfx_ui_sd_module_engine
		add_stats = {
			fuel_consumption = 35
		}
		multiply_stats = {
			naval_speed = 0.55
			build_cost_ic = 0.25
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = heavy_ship_engine
			convert_cost_ic = 2560
		}
		can_convert_from = {
			module = heavy_ship_engine_3
			convert_cost_ic = 2048
		}
	}
	heavy_ship_engine_5 = {
		category = heavy_ship_engine
		parent = heavy_ship_engine_4
		sfx = sfx_ui_sd_module_engine
		add_stats = {
			fuel_consumption = 40
		}
		multiply_stats = {
			naval_speed = 0.65
			build_cost_ic = 0.275
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = heavy_ship_engine
			convert_cost_ic = 2880
		}
		can_convert_from = {
			module = heavy_ship_engine_4
			convert_cost_ic = 2304
		}
	}
	heavy_ship_engine_6 = {
		category = heavy_ship_engine
		parent = heavy_ship_engine_5
		sfx = sfx_ui_sd_module_engine
		add_stats = {
			fuel_consumption = 45
		}
		multiply_stats = {
			naval_speed = 0.675
			build_cost_ic = 0.3
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = heavy_ship_engine
			convert_cost_ic = 3200
		}
		can_convert_from = {
			module = heavy_ship_engine_5
			convert_cost_ic = 2560
		}
	}
	heavy_ship_engine_7 = {
		category = heavy_ship_engine
		parent = heavy_ship_engine_6
		sfx = sfx_ui_sd_module_engine
		add_stats = {
			fuel_consumption = 50
		}
		multiply_stats = {
			naval_speed = 0.7
			build_cost_ic = 0.325
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = heavy_ship_engine
			convert_cost_ic = 3520
		}
		can_convert_from = {
			module = heavy_ship_engine_6
			convert_cost_ic = 2816
		}
	}
	heavy_ship_engine_8 = {
		category = heavy_ship_engine
		parent = heavy_ship_engine_7
		sfx = sfx_ui_sd_module_engine
		add_stats = {
			fuel_consumption = 55
		}
		multiply_stats = {
			naval_speed = 0.7
			build_cost_ic = 0.35
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = heavy_ship_engine
			convert_cost_ic = 3840
		}
		can_convert_from = {
			module = heavy_ship_engine_7
			convert_cost_ic = 3072
		}
	}
	super_heavy_ship_engine_1 = {
		category = super_heavy_ship_engine
		sfx = sfx_ui_sd_module_engine
		add_stats = {
			fuel_consumption = 78
		}
		multiply_stats = {
			naval_speed = 0.45
			build_cost_ic = 0.3
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = heavy_ship_engine
			convert_cost_ic = 1760
		}
		can_convert_from = {
			module = heavy_ship_engine_1
			convert_cost_ic = 1408
		}
	}
	super_heavy_ship_engine_2 = {
		category = super_heavy_ship_engine
		parent = super_heavy_ship_engine_1
		sfx = sfx_ui_sd_module_engine
		add_stats = {
			fuel_consumption = 84
		}
		multiply_stats = {
			naval_speed = 0.55
			build_cost_ic = 0.35
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = heavy_ship_engine
			convert_cost_ic = 2400
		}
		can_convert_from = {
			module = heavy_ship_engine_3
			convert_cost_ic = 1920
		}
	}
	super_heavy_ship_engine_3 = {
		category = super_heavy_ship_engine
		parent = super_heavy_ship_engine_2
		sfx = sfx_ui_sd_module_engine
		add_stats = {
			fuel_consumption = 91
		}
		multiply_stats = {
			naval_speed = 0.65
			build_cost_ic = 0.4
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = heavy_ship_engine
			convert_cost_ic = 2720
		}
		can_convert_from = {
			module = heavy_ship_engine_5
			convert_cost_ic = 2176
		}
	}
	super_heavy_ship_engine_4 = {
		category = super_heavy_ship_engine
		parent = super_heavy_ship_engine_3
		sfx = sfx_ui_sd_module_engine
		add_stats = {
			fuel_consumption = 97
		}
		multiply_stats = {
			naval_speed = 0.75
			build_cost_ic = 0.45
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = heavy_ship_engine
			convert_cost_ic = 3040
		}
		can_convert_from = {
			module = heavy_ship_engine_7
			convert_cost_ic = 2432
		}
	}
	sub_ship_engine_1 = {
		category = sub_ship_engine
		sfx = sfx_ui_sd_module_engine
		add_stats = {
			fuel_consumption = 7
		}
		multiply_stats = {
			build_cost_ic = 0.1
			naval_speed = 0.1
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = sub_ship_engine
			convert_cost_ic = 72
		}
		can_convert_from = {
		}
	}
	sub_ship_engine_2 = {
		category = sub_ship_engine
		parent = sub_ship_engine_1
		sfx = sfx_ui_sd_module_engine
		add_stats = {
			fuel_consumption = 8
		}
		multiply_stats = {
			build_cost_ic = 0.125
			sub_visibility = -0.05
			naval_speed = 0.1
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = sub_ship_engine
			convert_cost_ic = 96
		}
		can_convert_from = {
			module = sub_ship_engine_1
			convert_cost_ic = 76.8
		}
	}
	sub_ship_engine_3 = {
		category = sub_ship_engine
		parent = sub_ship_engine_2
		sfx = sfx_ui_sd_module_engine
		add_stats = {
			fuel_consumption = 10
		}
		multiply_stats = {
			build_cost_ic = 0.15
			sub_visibility = -0.1
			naval_speed = 0.15
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = sub_ship_engine
			convert_cost_ic = 120
		}
		can_convert_from = {
			module = sub_ship_engine_2
			convert_cost_ic = 96
		}
	}
	sub_ship_engine_4 = {
		category = sub_ship_engine
		parent = sub_ship_engine_3
		sfx = sfx_ui_sd_module_engine
		add_stats = {
			fuel_consumption = 10
		}
		multiply_stats = {
			build_cost_ic = 0.175
			sub_visibility = -0.15
			naval_speed = 0.2
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = sub_ship_engine
			convert_cost_ic = 136
		}
		can_convert_from = {
			module = sub_ship_engine_3
			convert_cost_ic = 108.8
		}
	}
	sub_ship_engine_5 = {
		category = sub_ship_engine
		parent = sub_ship_engine_4
		sfx = sfx_ui_sd_module_engine
		add_stats = {
			fuel_consumption = 11
		}
		multiply_stats = {
			build_cost_ic = 0.2
			sub_visibility = -0.2
			naval_speed = 0.225
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = sub_ship_engine
			convert_cost_ic = 152
		}
		can_convert_from = {
			module = sub_ship_engine_4
			convert_cost_ic = 121.6
		}
	}
	sub_ship_engine_6 = {
		category = sub_ship_engine
		parent = sub_ship_engine_5
		sfx = sfx_ui_sd_module_engine
		add_stats = {
			fuel_consumption = 11
		}
		multiply_stats = {
			build_cost_ic = 0.225
			sub_visibility = -0.25
			naval_speed = 0.25
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = sub_ship_engine
			convert_cost_ic = 168
		}
		can_convert_from = {
			module = sub_ship_engine_5
			convert_cost_ic = 134.4
		}
	}
	sub_ship_engine_7 = {
		category = sub_ship_engine
		parent = sub_ship_engine_6
		sfx = sfx_ui_sd_module_engine
		add_stats = {
			fuel_consumption = 11
		}
		multiply_stats = {
			build_cost_ic = 0.25
			sub_visibility = -0.3
			naval_speed = 0.275
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = sub_ship_engine
			convert_cost_ic = 184
		}
		can_convert_from = {
			module = sub_ship_engine_6
			convert_cost_ic = 147.2
		}
	}
	sub_ship_engine_8 = {
		category = sub_ship_engine
		parent = sub_ship_engine_7
		sfx = sfx_ui_sd_module_engine
		add_stats = {
			fuel_consumption = 11
		}
		multiply_stats = {
			build_cost_ic = 0.275
			sub_visibility = -0.35
			naval_speed = 0.3
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = sub_ship_engine
			convert_cost_ic = 200
		}
		can_convert_from = {
			module = sub_ship_engine_7
			convert_cost_ic = 160
		}
	}
	carrier_ship_engine_1 = {
		category = carrier_ship_engine
		sfx = sfx_ui_sd_module_engine
		add_stats = {
			fuel_consumption = 12
		}
		multiply_stats = {
			naval_speed = 0.32
			build_cost_ic = 0.10
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = carrier_ship_engine
			convert_cost_ic = 320
		}
		can_convert_from = {
		}
	}
	carrier_ship_engine_2 = {
		category = carrier_ship_engine
		parent = carrier_ship_engine_1
		sfx = sfx_ui_sd_module_engine
		add_stats = {
			fuel_consumption = 16
		}
		multiply_stats = {
			naval_speed = 0.42
			build_cost_ic = 0.125
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = carrier_ship_engine
			convert_cost_ic = 384
		}
		can_convert_from = {
			module = carrier_ship_engine_1
			convert_cost_ic = 307.2
		}
	}
	carrier_ship_engine_3 = {
		category = carrier_ship_engine
		parent = carrier_ship_engine_2
		sfx = sfx_ui_sd_module_engine
		add_stats = {
			fuel_consumption = 20
		}
		multiply_stats = {
			naval_speed = 0.52
			build_cost_ic = 0.15
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = carrier_ship_engine
			convert_cost_ic = 440
		}
		can_convert_from = {
			module = carrier_ship_engine_2
			convert_cost_ic = 352
		}
	}
	carrier_ship_engine_4 = {
		category = carrier_ship_engine
		parent = carrier_ship_engine_3
		sfx = sfx_ui_sd_module_engine
		add_stats = {
			fuel_consumption = 24
		}
		multiply_stats = {
			naval_speed = 0.62
			build_cost_ic = 0.175
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = carrier_ship_engine
			convert_cost_ic = 536
		}
		can_convert_from = {
			module = carrier_ship_engine_3
			convert_cost_ic = 428.8
		}
	}
	carrier_ship_engine_5 = {
		category = carrier_ship_engine
		parent = carrier_ship_engine_4
		sfx = sfx_ui_sd_module_engine
		add_stats = {
			fuel_consumption = 28
		}
		multiply_stats = {
			naval_speed = 0.64
			build_cost_ic = 0.2
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = carrier_ship_engine
			convert_cost_ic = 600
		}
		can_convert_from = {
			module = carrier_ship_engine_4
			convert_cost_ic = 480
		}
	}
	carrier_ship_engine_6 = {
		category = carrier_ship_engine
		parent = carrier_ship_engine_5
		sfx = sfx_ui_sd_module_engine
		add_stats = {
			fuel_consumption = 30
		}
		multiply_stats = {
			naval_speed = 0.66
			build_cost_ic = 0.225
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = carrier_ship_engine
			convert_cost_ic = 640
		}
		can_convert_from = {
			module = carrier_ship_engine_5
			convert_cost_ic = 512
		}
	}
	carrier_ship_engine_7 = {
		category = carrier_ship_engine
		parent = carrier_ship_engine_6
		sfx = sfx_ui_sd_module_engine
		add_stats = {
			fuel_consumption = 32
		}
		multiply_stats = {
			naval_speed = 0.675
			build_cost_ic = 0.25
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = carrier_ship_engine
			convert_cost_ic = 680
		}
		can_convert_from = {
			module = carrier_ship_engine_6
			convert_cost_ic = 544
		}
	}
	carrier_ship_engine_8 = {
		category = carrier_ship_engine
		parent = carrier_ship_engine_7
		sfx = sfx_ui_sd_module_engine
		add_stats = {
			fuel_consumption = 34
		}
		multiply_stats = {
			naval_speed = 0.7
			build_cost_ic = 0.275
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = carrier_ship_engine
			convert_cost_ic = 720
		}
		can_convert_from = {
			module = carrier_ship_engine_7
			convert_cost_ic = 576
		}
	}
	cruiser_ship_nuclear_engine_1 = {
		category = cruiser_ship_nuclear_engine
		sfx = sfx_ui_sd_module_engine
		add_stats = {
			naval_range = 25000
		}
		multiply_stats = {
			naval_speed = 0.525
			build_cost_ic = 0.4
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = cruiser_ship_engine
			convert_cost_ic = 1280
		}
		can_convert_from = {
		}
	}
	cruiser_ship_nuclear_engine_2 = {
		category = cruiser_ship_nuclear_engine
		parent = cruiser_ship_nuclear_engine_1
		sfx = sfx_ui_sd_module_engine
		add_stats = {
			naval_range = 25000
		}
		multiply_stats = {
			naval_speed = 0.55
			build_cost_ic = 0.45
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = cruiser_ship_engine
			convert_cost_ic = 1600
		}
		can_convert_from = {
			module = cruiser_ship_nuclear_engine_1
			convert_cost_ic = 1536
		}
	}
	heavy_ship_nuclear_engine_1 = {
		category = heavy_ship_nuclear_engine
		sfx = sfx_ui_sd_module_engine
		add_stats = {
			naval_range = 25000
		}
		multiply_stats = {
			naval_speed = 0.7
			build_cost_ic = 0.425
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = heavy_ship_engine
			convert_cost_ic = 4800
		}
		can_convert_from = {
		}
	}
	heavy_ship_nuclear_engine_2 = {
		category = heavy_ship_nuclear_engine
		parent = heavy_ship_nuclear_engine_1
		sfx = sfx_ui_sd_module_engine
		add_stats = {
			naval_range = 25000
		}
		multiply_stats = {
			naval_speed = 0.75
			build_cost_ic = 0.45
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = heavy_ship_engine
			convert_cost_ic = 5600
		}
		can_convert_from = {
			module = heavy_ship_nuclear_engine_1
			convert_cost_ic = 4480
		}
	}
	sub_ship_nuclear_engine_1 = {
		category = sub_ship_nuclear_engine
		sfx = sfx_ui_sd_module_engine
		add_stats = {
			naval_range = 25000
		}
		multiply_stats = {
			surface_visibility = -0.8
			sub_visibility = -0.5
			naval_speed = 0.25
			build_cost_ic = 0.3
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = sub_ship_engine
			convert_cost_ic = 800
		}
		can_convert_from = {
		}
	}
	sub_ship_nuclear_engine_2 = {
		category = sub_ship_nuclear_engine
		parent = sub_ship_nuclear_engine_1
		sfx = sfx_ui_sd_module_engine
		add_stats = {
			naval_range = 25000
		}
		multiply_stats = {
			surface_visibility = -0.8
			sub_visibility = -0.6
			naval_speed = 0.275
			build_cost_ic = 0.325
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = sub_ship_engine
			convert_cost_ic = 960
		}
		can_convert_from = {
			module = sub_ship_nuclear_engine_1
			convert_cost_ic = 768
		}
	}
	sub_ship_nuclear_engine_3 = {
		category = sub_ship_nuclear_engine
		parent = sub_ship_nuclear_engine_2
		sfx = sfx_ui_sd_module_engine
		add_stats = {
			naval_range = 25000
		}
		multiply_stats = {
			surface_visibility = -0.8
			sub_visibility = -0.7
			naval_speed = 0.3
			build_cost_ic = 0.35
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = sub_ship_engine
			convert_cost_ic = 1120
		}
		can_convert_from = {
			module = sub_ship_nuclear_engine_2
			convert_cost_ic = 896
		}
	}
	carrier_ship_nuclear_engine_1 = {
		category = carrier_ship_nuclear_engine
		sfx = sfx_ui_sd_module_engine
		add_stats = {
			naval_range = 25000
		}
		multiply_stats = {
			naval_speed = 0.675
			build_cost_ic = 0.35
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = carrier_ship_engine
			convert_cost_ic = 1280
		}
		can_convert_from = {
		}
	}
	carrier_ship_nuclear_engine_2 = {
		category = carrier_ship_nuclear_engine
		parent = carrier_ship_nuclear_engine_1
		sfx = sfx_ui_sd_module_engine
		add_stats = {
			naval_range = 25000
		}
		multiply_stats = {
			naval_speed = 0.7
			build_cost_ic = 0.375
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = carrier_ship_engine
			convert_cost_ic = 1600
		}
		can_convert_from = {
			module = carrier_ship_nuclear_engine_1
			convert_cost_ic = 1280
		}
	}
	ship_torpedo_1 = {
		category = ship_torpedo
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			build_cost_ic = 90
			torpedo_attack = 18
		}
		multiply_stats = {
			naval_speed = -0.01
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_torpedo
			convert_cost_ic = 72
		}
		can_convert_from = {
		}
		critical_parts = {damaged_torpedoes}
	}
	ship_torpedo_2 = {
		category = ship_torpedo
		parent = ship_torpedo_1
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			build_cost_ic = 120
			torpedo_attack = 24
		}
		multiply_stats = {
			naval_speed = -0.02
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_torpedo
			convert_cost_ic = 96
		}
		can_convert_from = {
			module = ship_torpedo_1
			convert_cost_ic = 30
		}
		critical_parts = {damaged_torpedoes}
	}
	ship_torpedo_3 = {
		category = ship_torpedo
		parent = ship_torpedo_2
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			build_cost_ic = 150
			torpedo_attack = 30
		}
		multiply_stats = {
			naval_speed = -0.03
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_torpedo
			convert_cost_ic = 120
		}
		can_convert_from = {
			module = ship_torpedo_2
			convert_cost_ic = 30
		}
		critical_parts = {damaged_torpedoes}
	}
	ship_torpedo_4 = {
		category = ship_torpedo
		parent = ship_torpedo_3
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			build_cost_ic = 180
			torpedo_attack = 36
		}
		multiply_stats = {
			naval_speed = -0.04
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_torpedo
			convert_cost_ic = 144
		}
		can_convert_from = {
			module = ship_torpedo_3
			convert_cost_ic = 30
		}
		critical_parts = {damaged_torpedoes}
	}
	ship_torpedo_5 = {
		category = ship_torpedo
		parent = ship_torpedo_4
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			build_cost_ic = 200
			torpedo_attack = 41
		}
		multiply_stats = {
			naval_speed = -0.045
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_torpedo
			convert_cost_ic = 160
		}
		can_convert_from = {
			module = ship_torpedo_4
			convert_cost_ic = 20
		}
		critical_parts = {damaged_torpedoes}
	}
	ship_torpedo_6 = {
		category = ship_torpedo
		parent = ship_torpedo_5
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			build_cost_ic = 220
			torpedo_attack = 45
		}
		multiply_stats = {
			naval_speed = -0.05
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_torpedo
			convert_cost_ic = 176
		}
		can_convert_from = {
			module = ship_torpedo_5
			convert_cost_ic = 20
		}
		critical_parts = {damaged_torpedoes}
	}
	ship_torpedo_7 = {
		category = ship_torpedo
		parent = ship_torpedo_6
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			build_cost_ic = 240
			torpedo_attack = 48
		}
		multiply_stats = {
			naval_speed = -0.055
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_torpedo
			convert_cost_ic = 192
		}
		can_convert_from = {
			module = ship_torpedo_6
			convert_cost_ic = 20
		}
		critical_parts = {damaged_torpedoes}
	}
	ship_torpedo_8 = {
		category = ship_torpedo
		parent = ship_torpedo_7
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			build_cost_ic = 260
			torpedo_attack = 50
		}
		multiply_stats = {
			naval_speed = -0.06
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_torpedo
			convert_cost_ic = 208
		}
		can_convert_from = {
			module = ship_torpedo_7
			convert_cost_ic = 20
		}
		critical_parts = {damaged_torpedoes}
	}
	ship_torpedo_sub_1 = {
		category = ship_torpedo_sub
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			build_cost_ic = 80
			torpedo_attack = 14
		}
		multiply_stats = {
			naval_speed = -0.01
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_torpedo_sub
			convert_cost_ic = 64
		}
		can_convert_from = {
		}
		critical_parts = {damaged_torpedoes}
	}
	ship_torpedo_sub_2 = {
		category = ship_torpedo_sub
		parent = ship_torpedo_sub_1
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			build_cost_ic = 100
			torpedo_attack = 18
		}
		multiply_stats = {
			naval_speed = -0.02
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_torpedo_sub
			convert_cost_ic = 80
		}
		can_convert_from = {
			module = ship_torpedo_sub_1
			convert_cost_ic = 20
		}
		critical_parts = {damaged_torpedoes}
	}
	ship_torpedo_sub_3 = {
		category = ship_torpedo_sub
		parent = ship_torpedo_sub_2
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			build_cost_ic = 120
			torpedo_attack = 22
		}
		multiply_stats = {
			naval_speed = -0.03
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_torpedo_sub
			convert_cost_ic = 96
		}
		can_convert_from = {
			module = ship_torpedo_sub_2
			convert_cost_ic = 20
		}
		critical_parts = {damaged_torpedoes}
	}
	ship_torpedo_sub_4 = {
		category = ship_torpedo_sub
		parent = ship_torpedo_sub_3
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			build_cost_ic = 140
			torpedo_attack = 28
		}
		multiply_stats = {
			naval_speed = -0.04
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_torpedo_sub
			convert_cost_ic = 112
		}
		can_convert_from = {
			module = ship_torpedo_sub_3
			convert_cost_ic = 20
		}
		critical_parts = {damaged_torpedoes}
	}
	ship_torpedo_sub_5 = {
		category = ship_torpedo_sub
		parent = ship_torpedo_sub_4
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			build_cost_ic = 160
			torpedo_attack = 34
		}
		multiply_stats = {
			naval_speed = -0.05
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_torpedo_sub
			convert_cost_ic = 128
		}
		can_convert_from = {
			module = ship_torpedo_sub_4
			convert_cost_ic = 20
		}
		critical_parts = {damaged_torpedoes}
	}
	ship_torpedo_sub_6 = {
		category = ship_torpedo_sub
		parent = ship_torpedo_sub_5
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			build_cost_ic = 175
			torpedo_attack = 39
		}
		multiply_stats = {
			naval_speed = -0.055
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_torpedo_sub
			convert_cost_ic = 140
		}
		can_convert_from = {
			module = ship_torpedo_sub_5
			convert_cost_ic = 15
		}
		critical_parts = {damaged_torpedoes}
	}
	ship_torpedo_sub_7 = {
		category = ship_torpedo_sub
		parent = ship_torpedo_sub_6
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			build_cost_ic = 190
			torpedo_attack = 43
		}
		multiply_stats = {
			naval_speed = -0.06
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_torpedo_sub
			convert_cost_ic = 152
		}
		can_convert_from = {
			module = ship_torpedo_sub_6
			convert_cost_ic = 15
		}
		critical_parts = {damaged_torpedoes}
	}
	ship_torpedo_sub_8 = {
		category = ship_torpedo_sub
		parent = ship_torpedo_sub_7
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			build_cost_ic = 205
			torpedo_attack = 47
		}
		multiply_stats = {
			naval_speed = -0.065
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_torpedo_sub
			convert_cost_ic = 164
		}
		can_convert_from = {
			module = ship_torpedo_sub_7
			convert_cost_ic = 15
		}
		critical_parts = {damaged_torpedoes}
	}
	ship_mine_layer_1 = {
		category = ship_mine_layer
		gui_category = ship_mine_warfare
		gfx = ship_mine_layer
		add_stats = {
			build_cost_ic = 90
			mines_planting = 1
		}
		multiply_stats = {
			naval_speed = -0.02
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
		}
		can_convert_from = {
		}
	}
	ship_mine_layer_sub = {
		category = ship_mine_layer_sub
		gfx = ship_mine_layer_sub
		add_stats = {
			build_cost_ic = 90
			mines_planting = 1
		}
		multiply_stats = {
			naval_speed = -0.02
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
		}
		can_convert_from = {
		}
	}
	ship_mine_sweeper_1 = {
		category = ship_mine_warfare
		gfx = ship_mine_sweeper
		add_stats = {
			build_cost_ic = 30
			mines_sweeping = 1
		}
		multiply_stats = {
			naval_speed = -0.02
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
		}
		can_convert_from = {
		}
	}
	ship_depth_charge_1 = {
		category = ship_depth_charge
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			build_cost_ic = 90
			sub_attack = 8
		}
		multiply_stats = {
			naval_speed = -0.01
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_depth_charge
			convert_cost_ic = 72
		}
		can_convert_from = {
		}
	}
	ship_depth_charge_2 = {
		category = ship_depth_charge
		parent = ship_depth_charge_1
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			build_cost_ic = 120
			sub_attack = 12
		}
		multiply_stats = {
			naval_speed = -0.01
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_depth_charge
			convert_cost_ic = 96
		}
		can_convert_from = {
			module = ship_depth_charge_1
			convert_cost_ic = 30
		}
	}
	ship_depth_charge_3 = {
		category = ship_depth_charge
		parent = ship_depth_charge_2
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			build_cost_ic = 150
			sub_attack = 16
		}
		multiply_stats = {
			naval_speed = -0.02
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_depth_charge
			convert_cost_ic = 120
		}
		can_convert_from = {
			module = ship_depth_charge_2
			convert_cost_ic = 30
		}
	}
	ship_depth_charge_4 = {
		category = ship_depth_charge
		parent = ship_depth_charge_3
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			build_cost_ic = 180
			sub_attack = 20
		}
		multiply_stats = {
			naval_speed = -0.02
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_depth_charge
			convert_cost_ic = 144
		}
		can_convert_from = {
			module = ship_depth_charge_3
			convert_cost_ic = 30
		}
	}
	ship_depth_charge_5 = {
		category = ship_depth_charge
		parent = ship_depth_charge_4
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			build_cost_ic = 200
			sub_attack = 24
		}
		multiply_stats = {
			naval_speed = -0.03
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_depth_charge
			convert_cost_ic = 160
		}
		can_convert_from = {
			module = ship_depth_charge_4
			convert_cost_ic = 20
		}
	}
	ship_depth_charge_6 = {
		category = ship_depth_charge
		parent = ship_depth_charge_5
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			build_cost_ic = 220
			sub_attack = 28
		}
		multiply_stats = {
			naval_speed = -0.03
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_depth_charge
			convert_cost_ic = 176
		}
		can_convert_from = {
			module = ship_depth_charge_5
			convert_cost_ic = 20
		}
	}
	ship_depth_charge_7 = {
		category = ship_depth_charge
		parent = ship_depth_charge_6
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			build_cost_ic = 240
			sub_attack = 32
		}
		multiply_stats = {
			naval_speed = -0.04
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_depth_charge
			convert_cost_ic = 192
		}
		can_convert_from = {
			module = ship_depth_charge_6
			convert_cost_ic = 20
		}
	}
	ship_depth_charge_8 = {
		category = ship_depth_charge
		parent = ship_depth_charge_7
		sfx = sfx_ui_sd_module_turret
		add_stats = {
			build_cost_ic = 260
			sub_attack = 36
		}
		multiply_stats = {
			naval_speed = -0.04
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_depth_charge
			convert_cost_ic = 208
		}
		can_convert_from = {
			module = ship_depth_charge_7
			convert_cost_ic = 20
		}
	}
	ship_sub_snorkel_1 = {
		category = ship_sub_snorkel
		gfx = ship_sub_snorkel_1
		add_stats = {
			build_cost_ic = 50
		}
		multiply_stats = {
			sub_visibility = -0.1
			naval_speed = -0.01
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_sub_snorkel
			convert_cost_ic = 40
		}
		can_convert_from = {
		}
	}
	ship_sub_snorkel_2 = {
		category = ship_sub_snorkel
		parent = ship_sub_snorkel_1
		gfx = ship_sub_snorkel_2
		add_stats = {
			build_cost_ic = 70
		}
		multiply_stats = {
			sub_visibility = -0.2
			naval_speed = -0.01
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_sub_snorkel
			convert_cost_ic = 56
		}
		can_convert_from = {
			module = ship_sub_snorkel_1
			convert_cost_ic = 20
		}
	}
	ship_airplane_launcher_1 = {
		category = ship_airplane_launcher
		gfx = ship_airplane_launcher_1
		add_stats = {
			build_cost_ic = 150
			surface_detection = 7
			sub_detection = 2.5
		}
		multiply_stats = {
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_airplane_launcher
			convert_cost_ic = 120
		}
		can_convert_from = {
		}
	}
	ship_airplane_launcher_2 = {
		category = ship_airplane_launcher
		parent = ship_airplane_launcher_1
		gfx = ship_airplane_launcher_2
		add_stats = {
			build_cost_ic = 170
			surface_detection = 10
			sub_detection = 3.5
		}
		multiply_stats = {
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_airplane_launcher
			convert_cost_ic = 136
		}
		can_convert_from = {
			module = ship_airplane_launcher_1
			convert_cost_ic = 20
		}
	}
	ship_airplane_launcher_3 = {
		category = ship_airplane_launcher
		parent = ship_airplane_launcher_2
		add_stats = {
			build_cost_ic = 180
			surface_detection = 12
			sub_detection = 4.5
		}
		multiply_stats = {
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_airplane_launcher
			convert_cost_ic = 144
		}
		can_convert_from = {
			module = ship_airplane_launcher_2
			convert_cost_ic = 10
		}
	}
	ship_airplane_launcher_4 = {
		category = ship_airplane_launcher
		parent = ship_airplane_launcher_3
		add_stats = {
			build_cost_ic = 190
			surface_detection = 13
			sub_detection = 5
		}
		multiply_stats = {
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ship_airplane_launcher
			convert_cost_ic = 152
		}
		can_convert_from = {
			module = ship_airplane_launcher_3
			convert_cost_ic = 10
		}
	}
	ship_deck_space = {
		category = ship_deck_space
		sfx = ship_deck_space
		add_equipment_type = capital_ship
		add_stats = {
			build_cost_ic = 1500
			carrier_size = 2
		}
		multiply_stats = {
			naval_speed = -0.05
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
		}
		can_convert_from = {
		}
		dismantle_cost_ic = 700
		manpower = 500
	}
	ship_extra_fuel_tank = {
		category = ship_extra_fuel_tank
		add_stats = {
			naval_range = 1000
		}
		multiply_stats = {
			build_cost_ic = 0.05
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
		}
		can_convert_from = {
		}
		dismantle_cost_ic = 700
	}
	ship_armor_shbb = {
		category = ship_super_heavy_armor
		add_stats = {
			armor_value = 55
			naval_torpedo_enemy_critical_chance_factor = -0.25
			naval_torpedo_damage_reduction_factor = 0.25
		}
		multiply_stats = {
			build_cost_ic = 0.25
			max_strength = 0.1
			naval_speed = -0.35
		}
		add_average_stats = {
		}
		build_cost_resources = {
			steel = 2
			chromium = 1
		}
		can_convert_from = {
		}
		can_convert_from = {
		}
		dismantle_cost_ic = 8200
		can_convert_from = {
			module_category = ship_heavy_armor
			convert_cost_ic = 8200
		}
	}
	ship_armor_shbb_2 = {
		category = ship_super_heavy_armor
		add_stats = {
			armor_value = 60
			naval_torpedo_enemy_critical_chance_factor = -0.4
			naval_torpedo_damage_reduction_factor = 0.4
		}
		multiply_stats = {
			build_cost_ic = 0.275
			max_strength = 0.175
			naval_speed = -0.375
		}
		add_average_stats = {
		}
		build_cost_resources = {
			steel = 3
			chromium = 1
		}
		can_convert_from = {
		}
		can_convert_from = {
		}
		dismantle_cost_ic = 8700
		can_convert_from = {
			module_category = ship_heavy_armor
			convert_cost_ic = 8700
		}
	}
	ship_armor_shbb_3 = {
		category = ship_super_heavy_armor
		add_stats = {
			armor_value = 65
			naval_torpedo_enemy_critical_chance_factor = -0.55
			naval_torpedo_damage_reduction_factor = 0.55
		}
		multiply_stats = {
			build_cost_ic = 0.3
			max_strength = 0.225
			naval_speed = -0.4
		}
		add_average_stats = {
		}
		build_cost_resources = {
			steel = 3
			chromium = 2
		}
		can_convert_from = {
		}
		can_convert_from = {
		}
		dismantle_cost_ic = 9200
		can_convert_from = {
			module_category = ship_heavy_armor
			convert_cost_ic = 9200
		}
	}
	ship_armor_shbb_4 = {
		category = ship_super_heavy_armor
		add_stats = {
			armor_value = 70
			naval_torpedo_enemy_critical_chance_factor = -0.65
			naval_torpedo_damage_reduction_factor = 0.65
		}
		multiply_stats = {
			build_cost_ic = 0.325
			max_strength = 0.275
			naval_speed = -0.425
		}
		add_average_stats = {
		}
		build_cost_resources = {
			steel = 4
			chromium = 2
		}
		can_convert_from = {
		}
		can_convert_from = {
		}
		dismantle_cost_ic = 9700
		can_convert_from = {
			module_category = ship_heavy_armor
			convert_cost_ic = 9700
		}
	}
	ship_armor_bb_1 = {
		category = ship_heavy_armor
		add_stats = {
			armor_value = 30
			naval_torpedo_enemy_critical_chance_factor = -0.1
			naval_torpedo_damage_reduction_factor = 0.1
		}
		multiply_stats = {
			build_cost_ic = 0.125
			max_strength = 0.05
			naval_speed = -0.3
		}
		add_average_stats = {
		}
		build_cost_resources = {
			steel = 1
		}
		can_convert_from = {
		}
		can_convert_from = {
		}
		dismantle_cost_ic = 5500
		can_convert_from = {
			module_category = ship_heavy_armor
			convert_cost_ic = 5500
		}
	}
	ship_armor_bb_2 = {
		category = ship_heavy_armor
		add_stats = {
			armor_value = 36
			naval_torpedo_enemy_critical_chance_factor = -0.15
			naval_torpedo_damage_reduction_factor = 0.15
		}
		multiply_stats = {
			build_cost_ic = 0.15
			max_strength = 0.1
			naval_speed = -0.3
		}
		add_average_stats = {
		}
		build_cost_resources = {
			steel = 1
		}
		can_convert_from = {
		}
		can_convert_from = {
		}
		dismantle_cost_ic = 6000
		can_convert_from = {
			module_category = ship_heavy_armor
			convert_cost_ic = 6000
		}
	}
	ship_armor_bb_3 = {
		category = ship_heavy_armor
		add_stats = {
			armor_value = 40
			naval_torpedo_enemy_critical_chance_factor = -0.2
			naval_torpedo_damage_reduction_factor = 0.2
		}
		multiply_stats = {
			build_cost_ic = 0.175
			max_strength = 0.15
			naval_speed = -0.3125
		}
		add_average_stats = {
		}
		build_cost_resources = {
			steel = 2
			chromium = 1
		}
		can_convert_from = {
		}
		can_convert_from = {
		}
		dismantle_cost_ic = 7500
		can_convert_from = {
			module_category = ship_heavy_armor
			convert_cost_ic = 7500
		}
	}
	ship_armor_bb_4 = {
		category = ship_heavy_armor
		add_stats = {
			armor_value = 44
			naval_torpedo_enemy_critical_chance_factor = -0.25
			naval_torpedo_damage_reduction_factor = 0.25
		}
		multiply_stats = {
			build_cost_ic = 0.2
			max_strength = 0.175
			naval_speed = -0.325
		}
		add_average_stats = {
		}
		build_cost_resources = {
			steel = 2
			chromium = 1
		}
		can_convert_from = {
		}
		can_convert_from = {
		}
		dismantle_cost_ic = 7750
		can_convert_from = {
			module_category = ship_heavy_armor
			convert_cost_ic = 7750
		}
	}
	ship_armor_bb_5 = {
		category = ship_heavy_armor
		add_stats = {
			armor_value = 48
			naval_torpedo_enemy_critical_chance_factor = -0.3
			naval_torpedo_damage_reduction_factor = 0.3
		}
		multiply_stats = {
			build_cost_ic = 0.2125
			max_strength = 0.2
			naval_speed = -0.3375
		}
		add_average_stats = {
		}
		build_cost_resources = {
			steel = 3
			chromium = 1
		}
		can_convert_from = {
		}
		can_convert_from = {
		}
		dismantle_cost_ic = 8000
		can_convert_from = {
			module_category = ship_heavy_armor
			convert_cost_ic = 8000
		}
	}
	ship_armor_bb_6 = {
		category = ship_heavy_armor
		add_stats = {
			armor_value = 51
			naval_torpedo_enemy_critical_chance_factor = -0.35
			naval_torpedo_damage_reduction_factor = 0.35
		}
		multiply_stats = {
			build_cost_ic = 0.225
			max_strength = 0.225
			naval_speed = -0.35
		}
		add_average_stats = {
		}
		build_cost_resources = {
			steel = 3
			chromium = 1
		}
		can_convert_from = {
		}
		can_convert_from = {
		}
		dismantle_cost_ic = 8250
		can_convert_from = {
			module_category = ship_heavy_armor
			convert_cost_ic = 8250
		}
	}
	ship_armor_bb_7 = {
		category = ship_heavy_armor
		add_stats = {
			armor_value = 54
			naval_torpedo_enemy_critical_chance_factor = -0.4
			naval_torpedo_damage_reduction_factor = 0.4
		}
		multiply_stats = {
			build_cost_ic = 0.2375
			max_strength = 0.25
			naval_speed = -0.3625
		}
		add_average_stats = {
		}
		build_cost_resources = {
			steel = 3
			chromium = 2
		}
		can_convert_from = {
		}
		can_convert_from = {
		}
		dismantle_cost_ic = 8500
		can_convert_from = {
			module_category = ship_heavy_armor
			convert_cost_ic = 8500
		}
	}
	ship_armor_bb_8 = {
		category = ship_heavy_armor
		add_stats = {
			armor_value = 57
			naval_torpedo_enemy_critical_chance_factor = -0.45
			naval_torpedo_damage_reduction_factor = 0.45
		}
		multiply_stats = {
			build_cost_ic = 0.25
			max_strength = 0.275
			naval_speed = -0.375
		}
		add_average_stats = {
		}
		build_cost_resources = {
			steel = 3
			chromium = 2
		}
		can_convert_from = {
		}
		can_convert_from = {
		}
		dismantle_cost_ic = 8750
		can_convert_from = {
			module_category = ship_heavy_armor
			convert_cost_ic = 8750
		}
	}
	ship_armor_bc_1 = {
		category = ship_heavy_armor
		gui_category = ship_battlecruiser_armor
		add_stats = {
			armor_value = 22
			naval_torpedo_damage_reduction_factor = 0.1
		}
		multiply_stats = {
			build_cost_ic = 0.1
			max_strength = 0.05
			naval_speed = -0.15
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
		}
		can_convert_from = {
		}
		dismantle_cost_ic = 4500
		can_convert_from = {
			module_category = ship_heavy_armor
			convert_cost_ic = 4500
		}
	}
	ship_armor_bc_2 = {
		category = ship_heavy_armor
		gui_category = ship_battlecruiser_armor
		add_stats = {
			armor_value = 28
			naval_torpedo_enemy_critical_chance_factor = -0.1
			naval_torpedo_damage_reduction_factor = 0.15
		}
		multiply_stats = {
			build_cost_ic = 0.125
			max_strength = 0.1
			naval_speed = -0.2
		}
		add_average_stats = {
		}
		build_cost_resources = {
			steel = 1
		}
		can_convert_from = {
		}
		can_convert_from = {
		}
		dismantle_cost_ic = 5500
		can_convert_from = {
			module_category = ship_heavy_armor
			convert_cost_ic = 5500
		}
	}
	ship_armor_bc_3 = {
		category = ship_heavy_armor
		gui_category = ship_battlecruiser_armor
		add_stats = {
			armor_value = 32
			naval_torpedo_enemy_critical_chance_factor = -0.15
			naval_torpedo_damage_reduction_factor = 0.2
		}
		multiply_stats = {
			build_cost_ic = 0.125
			max_strength = 0.15
			naval_speed = -0.25
		}
		add_average_stats = {
		}
		build_cost_resources = {
			steel = 1
			chromium = 1
		}
		can_convert_from = {
		}
		can_convert_from = {
		}
		dismantle_cost_ic = 6200
		can_convert_from = {
			module_category = ship_heavy_armor
			convert_cost_ic = 6200
		}
	}
	ship_armor_bc_4 = {
		category = ship_heavy_armor
		gui_category = ship_battlecruiser_armor
		add_stats = {
			armor_value = 35.2
			naval_torpedo_enemy_critical_chance_factor = -0.2
			naval_torpedo_damage_reduction_factor = 0.25
		}
		multiply_stats = {
			build_cost_ic = 0.14
			max_strength = 0.175
			naval_speed = -0.25
		}
		add_average_stats = {
		}
		build_cost_resources = {
			steel = 1
			chromium = 1
		}
		can_convert_from = {
		}
		can_convert_from = {
		}
		dismantle_cost_ic = 6500
		can_convert_from = {
			module_category = ship_heavy_armor
			convert_cost_ic = 6500
		}
	}
	ship_armor_bc_5 = {
		category = ship_heavy_armor
		gui_category = ship_battlecruiser_armor
		add_stats = {
			armor_value = 38.4
			naval_torpedo_enemy_critical_chance_factor = -0.25
			naval_torpedo_damage_reduction_factor = 0.3
		}
		multiply_stats = {
			build_cost_ic = 0.14875
			max_strength = 0.2
			naval_speed = -0.275
		}
		add_average_stats = {
		}
		build_cost_resources = {
			steel = 2
			chromium = 1
		}
		can_convert_from = {
		}
		can_convert_from = {
		}
		dismantle_cost_ic = 6800
		can_convert_from = {
			module_category = ship_heavy_armor
			convert_cost_ic = 6800
		}
	}
	ship_armor_bc_6 = {
		category = ship_heavy_armor
		gui_category = ship_battlecruiser_armor
		add_stats = {
			armor_value = 40.8
			naval_torpedo_enemy_critical_chance_factor = -0.3
			naval_torpedo_damage_reduction_factor = 0.35
		}
		multiply_stats = {
			build_cost_ic = 0.1575
			max_strength = 0.225
			naval_speed = -0.275
		}
		add_average_stats = {
		}
		build_cost_resources = {
			steel = 2
			chromium = 1
		}
		can_convert_from = {
		}
		can_convert_from = {
		}
		dismantle_cost_ic = 7100
		can_convert_from = {
			module_category = ship_heavy_armor
			convert_cost_ic = 7100
		}
	}
	ship_armor_bc_7 = {
		category = ship_heavy_armor
		gui_category = ship_battlecruiser_armor
		add_stats = {
			armor_value = 43.2
			naval_torpedo_enemy_critical_chance_factor = -0.35
			naval_torpedo_damage_reduction_factor = 0.4
		}
		multiply_stats = {
			build_cost_ic = 0.16625
			max_strength = 0.25
			naval_speed = -0.275
		}
		add_average_stats = {
		}
		build_cost_resources = {
			steel = 2
			chromium = 2
		}
		can_convert_from = {
		}
		can_convert_from = {
		}
		dismantle_cost_ic = 7400
		can_convert_from = {
			module_category = ship_heavy_armor
			convert_cost_ic = 7400
		}
	}
	ship_armor_bc_8 = {
		category = ship_heavy_armor
		gui_category = ship_battlecruiser_armor
		add_stats = {
			armor_value = 45.6
			naval_torpedo_enemy_critical_chance_factor = -0.4
			naval_torpedo_damage_reduction_factor = 0.45
		}
		multiply_stats = {
			build_cost_ic = 0.175
			max_strength = 0.275
			naval_speed = -0.275
		}
		add_average_stats = {
		}
		build_cost_resources = {
			steel = 2
			chromium = 2
		}
		can_convert_from = {
		}
		can_convert_from = {
		}
		dismantle_cost_ic = 7700
		can_convert_from = {
			module_category = ship_heavy_armor
			convert_cost_ic = 7700
		}
	}
	ship_armor_cruiser_1 = {
		category = ship_cruiser_armor
		add_stats = {
			armor_value = 6
		}
		multiply_stats = {
			build_cost_ic = 0.1
			naval_speed = -0.05
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
		}
		can_convert_from = {
		}
		dismantle_cost_ic = 2500
	}
	ship_armor_cruiser_2 = {
		category = ship_cruiser_armor
		add_stats = {
			armor_value = 8
		}
		multiply_stats = {
			build_cost_ic = 0.15
			max_strength = 0.05
			naval_speed = -0.075
		}
		add_average_stats = {
		}
		build_cost_resources = {
			steel = 1
		}
		can_convert_from = {
		}
		can_convert_from = {
		}
		dismantle_cost_ic = 3000
	}
	ship_armor_cruiser_3 = {
		category = ship_cruiser_armor
		add_stats = {
			armor_value = 10
		}
		multiply_stats = {
			build_cost_ic = 0.2
			max_strength = 0.1
			naval_speed = -0.1
		}
		add_average_stats = {
		}
		build_cost_resources = {
			steel = 1
			chromium = 1
		}
		can_convert_from = {
		}
		can_convert_from = {
		}
		dismantle_cost_ic = 3500
	}
	ship_armor_cruiser_4 = {
		category = ship_cruiser_armor
		add_stats = {
			armor_value = 12
		}
		multiply_stats = {
			build_cost_ic = 0.25
			max_strength = 0.15
			naval_speed = -0.125
		}
		add_average_stats = {
		}
		build_cost_resources = {
			steel = 2
			chromium = 1
		}
		can_convert_from = {
		}
		can_convert_from = {
		}
		dismantle_cost_ic = 4000
	}
	ship_armor_cruiser_5 = {
		category = ship_cruiser_armor
		add_stats = {
			armor_value = 14
		}
		multiply_stats = {
			build_cost_ic = 0.275
			max_strength = 0.175
			naval_speed = -0.15
		}
		add_average_stats = {
		}
		build_cost_resources = {
			steel = 2
			chromium = 1
		}
		can_convert_from = {
		}
		can_convert_from = {
		}
		dismantle_cost_ic = 4500
	}
	ship_armor_cruiser_6 = {
		category = ship_cruiser_armor
		add_stats = {
			armor_value = 16
		}
		multiply_stats = {
			build_cost_ic = 0.3
			max_strength = 0.2
			naval_speed = -0.175
		}
		add_average_stats = {
		}
		build_cost_resources = {
			steel = 2
			chromium = 1
		}
		can_convert_from = {
		}
		can_convert_from = {
		}
		dismantle_cost_ic = 5000
	}
	ship_armor_cruiser_7 = {
		category = ship_cruiser_armor
		add_stats = {
			armor_value = 18
		}
		multiply_stats = {
			build_cost_ic = 0.325
			max_strength = 0.225
			naval_speed = -0.2
		}
		add_average_stats = {
		}
		build_cost_resources = {
			steel = 2
			chromium = 1
		}
		can_convert_from = {
		}
		can_convert_from = {
		}
		dismantle_cost_ic = 5500
	}
	ship_armor_cruiser_8 = {
		category = ship_cruiser_armor
		add_stats = {
			armor_value = 20
		}
		multiply_stats = {
			build_cost_ic = 0.35
			max_strength = 0.25
			naval_speed = -0.225
		}
		add_average_stats = {
		}
		build_cost_resources = {
			steel = 2
			chromium = 1
		}
		can_convert_from = {
		}
		can_convert_from = {
		}
		dismantle_cost_ic = 6000
	}
	ship_armor_carrier_deck = {
		category = ship_carrier_armor
		add_stats = {
			armor_value = 5
			max_strength = 25
		}
		multiply_stats = {
			build_cost_ic = 0.1
			naval_speed = -0.05
		}
		add_average_stats = {
		}
		build_cost_resources = {
			steel = 1
		}
		can_convert_from = {
		}
		can_convert_from = {
		}
		dismantle_cost_ic = 2500
		manpower = 250
	}
	ssm_1 = {
		category = ssm
		add_stats = {
			build_cost_ic = 1500
			lg_attack = 15
			hg_attack = 20
		}
		multiply_stats = {
			naval_speed = -0.01
		}
		add_average_stats = {
			lg_armor_piercing = 25
			hg_armor_piercing = 25
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ssm
			convert_cost_ic = 1200
		}
		can_convert_from = {
		}
	}
	ssm_2 = {
		category = ssm
		parent = ssm_1
		add_stats = {
			build_cost_ic = 2000
			lg_attack = 20
			hg_attack = 30
		}
		multiply_stats = {
			naval_speed = -0.01
		}
		add_average_stats = {
			lg_armor_piercing = 30
			hg_armor_piercing = 30
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = ssm
			convert_cost_ic = 1600
		}
		can_convert_from = {
			module = ssm_1
			convert_cost_ic = 500
		}
	}
	sam_1 = {
		category = sam
		add_stats = {
			build_cost_ic = 1500
			anti_air_attack = 10
		}
		multiply_stats = {
			naval_speed = -0.01
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = sam
			convert_cost_ic = 1200
		}
		can_convert_from = {
		}
	}
	sam_2 = {
		category = sam
		parent = sam_1
		add_stats = {
			build_cost_ic = 2000
			anti_air_attack = 15
		}
		multiply_stats = {
			naval_speed = -0.01
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = sam
			convert_cost_ic = 1600
		}
		can_convert_from = {
			module = sam_1
			convert_cost_ic = 500
		}
	}
	sam_3 = {
		category = sam
		parent = sam_2
		add_stats = {
			build_cost_ic = 2200
			anti_air_attack = 20
		}
		multiply_stats = {
			naval_speed = -0.01
		}
		add_average_stats = {
		}
		build_cost_resources = {
		}
		can_convert_from = {
			module_category = sam
			convert_cost_ic = 1760
		}
		can_convert_from = {
			module = sam_2
			convert_cost_ic = 200
		}
	}
}
