objectTypes = {
	
	#############
	#  Ukraine  #
	#############
	
	# RIFLE INFANTRY
	pdxmesh = {
		name = "UKR_infantry_rifle_mesh"
		file = "gfx/models/units/UKR_infantry.mesh"

		animation = { id = "idle"			type = "GER_infantry_rifle_idle_animation" }
		animation = { id = "attack"			type = "GER_infantry_rifle_attack_animation" }
		animation = { id = "support_attack"	type = "GER_infantry_rifle_support_attack_animation" }
		animation = { id = "charge_rifle"	type = "GER_infantry_rifle_charge_animation" }
		animation = { id = "charge_rifle_shoot"	type = "GER_infantry_rifle_charge_shoot_animation" }
		animation = { id = "move"			type = "GER_infantry_rifle_moving_animation" }
		animation = { id = "march_move"		type = "GER_infantry_rifle_march_animation" }
		animation = { id = "retreat"		type = "GER_infantry_rifle_retreat_animation" }
		animation = { id = "death"			type = "GER_infantry_rifle_death_animation" }
		animation = { id = "long_idle01"	type = "GER_infantry_rifle_long_idle_01_animation" }
		animation = { id = "long_idle02"	type = "GER_infantry_rifle_long_idle_02_animation" }
		animation = { id = "long_idle03"	type = "GER_infantry_rifle_long_idle_03_animation" }
		animation = { id = "long_idle04"	type = "GER_infantry_rifle_long_idle_04_animation" }
		animation = { id = "long_idle05"	type = "GER_infantry_rifle_long_idle_05_animation" }
		animation = { id = "cavalry_idle"	type = "GER_infantry_cavalry_rider_rifle_idle_animation" }
		animation = { id = "cavalry_move"	type = "GER_infantry_cavalry_rider_rifle_moving_animation" }
		animation = { id = "training"		type = "GER_infantry_idle_training_animation" }
		animation = { id = "jumping_jacks"	type = "GER_infantry_jumping_jacks_animation" }
		animation = { id = "pushup"			type = "GER_infantry_pushup_animation" }
		animation = { id = "guard_rifle"	type = "GER_infantry_guard_rifle_animation" }
		animation = { id = "aim_exercise"	type = "GER_infantry_aim_exercise_animation" }
		animation = { id = "bicycle_idle"		type = "infantry_bicycle_idle_animation" }
		animation = { id = "bicycle_idle_2"		type = "infantry_bicycle_idle_2_animation" }
		animation = { id = "bicycle_move"		type = "infantry_bicycle_move_animation" }
		animation = { id = "bicycle_move_2"		type = "infantry_bicycle_move_2_animation" }
		animation = { id = "bicycle_retreat"	type = "infantry_bicycle_retreat_animation" }
		animation = { id = "bicycle_retreat_2"	type = "infantry_bicycle_retreat_2_animation" }
	}
	
	# MG INFANTRY
	pdxmesh = {
		name = "UKR_infantry_mg_mesh"
		file = "gfx/models/units/UKR_infantry.mesh"

		animation = { id = "idle"			type = "GER_infantry_mg_idle_animation" }
		animation = { id = "attack"			type = "GER_infantry_mg_attack_animation" }
		animation = { id = "support_attack"	type = "GER_infantry_mg_support_attack_animation" }
		animation = { id = "charge_mg"		type = "GER_infantry_mg_charge_animation" }
		animation = { id = "charge_mg_shoot"	type = "GER_infantry_mg_charge_shoot_animation" }
		animation = { id = "move"			type = "GER_infantry_mg_moving_animation" }
		animation = { id = "march_move"		type = "GER_infantry_mg_march_animation" }
		animation = { id = "retreat"		type = "GER_infantry_mg_retreat_animation" }
		animation = { id = "death"			type = "GER_infantry_mg_death_animation" }
		animation = { id = "long_idle01"	type = "GER_infantry_mg_long_idle_01_animation" }
		animation = { id = "long_idle02"	type = "GER_infantry_mg_long_idle_02_animation" }
		animation = { id = "long_idle03"	type = "GER_infantry_mg_long_idle_03_animation" }
		animation = { id = "long_idle04"	type = "GER_infantry_mg_long_idle_04_animation" }
		animation = { id = "long_idle05"	type = "GER_infantry_mg_long_idle_05_animation" }
		animation = { id = "cavalry_idle"	type = "GER_infantry_cavalry_rider_mg_idle_animation" }
		animation = { id = "cavalry_move"	type = "GER_infantry_cavalry_rider_mg_moving_animation" }
		animation = { id = "training"		type = "GER_infantry_idle_training_animation" }
		animation = { id = "jumping_jacks"	type = "GER_infantry_jumping_jacks_animation" }
		animation = { id = "pushup"			type = "GER_infantry_pushup_animation" }
		animation = { id = "guard_rifle"	type = "GER_infantry_guard_rifle_animation" }
		animation = { id = "aim_exercise"	type = "GER_infantry_aim_exercise_mg_animation" }
		animation = { id = "bicycle_idle"		type = "infantry_bicycle_idle_animation" }
		animation = { id = "bicycle_idle_2"		type = "infantry_bicycle_idle_2_animation" }
		animation = { id = "bicycle_move"		type = "infantry_bicycle_move_animation" }
		animation = { id = "bicycle_move_2"		type = "infantry_bicycle_move_2_animation" }
		animation = { id = "bicycle_retreat"	type = "infantry_bicycle_retreat_animation" }
		animation = { id = "bicycle_retreat_2"	type = "infantry_bicycle_retreat_2_animation" }
	}
	
	#################################################
	########		 UKRAINIAN MARINE 		#########
	#################################################

	# RIFLE INFANTRY #
	pdxmesh = {
		name = "UKR_marine_rifle_mesh"
		file = "gfx/models/units/UKR_marine.mesh"

		animation = { id = "idle"				type = "GER_infantry_rifle_idle_animation" }
		animation = { id = "attack"				type = "USA_infantry_rifle_attack_animation" }
		animation = { id = "support_attack"		type = "USA_infantry_rifle_support_attack_animation" }
		animation = { id = "charge_rifle"		type = "GER_infantry_rifle_charge_animation" }
		animation = { id = "charge_rifle_shoot"	type = "USA_infantry_rifle_charge_shoot_animation" }
		animation = { id = "move"				type = "GER_infantry_rifle_moving_animation" }
		animation = { id = "march_move"			type = "GER_infantry_rifle_march_animation" }
		animation = { id = "retreat"			type = "GER_infantry_rifle_retreat_animation" }
		animation = { id = "death"				type = "GER_infantry_rifle_death_animation" }
		animation = { id = "long_idle01"		type = "GER_infantry_rifle_long_idle_01_animation" }
		animation = { id = "long_idle02"		type = "GER_infantry_rifle_long_idle_02_animation" }
		animation = { id = "long_idle03"		type = "GER_infantry_rifle_long_idle_03_animation" }
		animation = { id = "long_idle04"		type = "GER_infantry_rifle_long_idle_04_animation" }
		animation = { id = "long_idle05"		type = "GER_infantry_rifle_long_idle_05_animation" }
		animation = { id = "cavalry_idle"		type = "GER_infantry_cavalry_rider_rifle_idle_animation" }
		animation = { id = "cavalry_move"		type = "GER_infantry_cavalry_rider_rifle_moving_animation" }
		animation = { id = "training"			type = "GER_infantry_idle_training_animation" }
		animation = { id = "jumping_jacks"		type = "GER_infantry_jumping_jacks_animation" }
		animation = { id = "pushup"				type = "GER_infantry_pushup_animation" }
		animation = { id = "guard_rifle"		type = "GER_infantry_guard_rifle_animation" }
		animation = { id = "aim_exercise"		type = "GER_infantry_aim_exercise_animation" }
		animation = { id = "bicycle_idle"		type = "infantry_bicycle_idle_animation" }
		animation = { id = "bicycle_idle_2"		type = "infantry_bicycle_idle_2_animation" }
		animation = { id = "bicycle_move"		type = "infantry_bicycle_move_animation" }
		animation = { id = "bicycle_move_2"		type = "infantry_bicycle_move_2_animation" }
		animation = { id = "bicycle_retreat"	type = "infantry_bicycle_retreat_animation" }
		animation = { id = "bicycle_retreat_2"	type = "infantry_bicycle_retreat_2_animation" }
	
		meshsettings = {
			name = "UKR_marineShape"
			index = 0
			texture_diffuse = "UKR_marine_diffuse.dds"
			texture_normal = "UKR_marine_normal.dds"
			texture_specular = "UKR_marine_specular.dds"
			shader = "PdxMeshAdvanced"
		}
	}

	# MG INFANTRY #
		pdxmesh = {
		name = "UKR_marine_mg_mesh"
		file = "gfx/models/units/UKR_marine.mesh"

		animation = { id = "idle"				type = "GER_infantry_mg_idle_animation" }
		animation = { id = "attack"				type = "GER_infantry_mg_attack_animation" }
		animation = { id = "support_attack"		type = "GER_infantry_mg_support_attack_animation" }
		animation = { id = "charge_mg"			type = "GER_infantry_mg_charge_animation" }
		animation = { id = "charge_mg_shoot"	type = "GER_infantry_mg_charge_shoot_animation" }
		animation = { id = "move"				type = "GER_infantry_mg_moving_animation" }
		animation = { id = "march_move"			type = "GER_infantry_mg_march_animation" }
		animation = { id = "retreat"			type = "GER_infantry_mg_retreat_animation" }
		animation = { id = "death"				type = "GER_infantry_mg_death_animation" }
		animation = { id = "long_idle01"		type = "GER_infantry_mg_long_idle_01_animation" }
		animation = { id = "long_idle02"		type = "GER_infantry_mg_long_idle_02_animation" }
		animation = { id = "long_idle03"		type = "GER_infantry_mg_long_idle_03_animation" }
		animation = { id = "long_idle04"		type = "GER_infantry_mg_long_idle_04_animation" }
		animation = { id = "long_idle05"		type = "GER_infantry_mg_long_idle_05_animation" }
		animation = { id = "cavalry_idle"		type = "GER_infantry_cavalry_rider_mg_idle_animation" }
		animation = { id = "cavalry_move"		type = "GER_infantry_cavalry_rider_mg_moving_animation" }
		animation = { id = "training"			type = "GER_infantry_idle_training_animation" }
		animation = { id = "jumping_jacks"		type = "GER_infantry_jumping_jacks_animation" }
		animation = { id = "pushup"				type = "GER_infantry_pushup_animation" }
		animation = { id = "guard_rifle"		type = "GER_infantry_guard_rifle_animation" }
		animation = { id = "aim_exercise"		type = "GER_infantry_aim_exercise_mg_animation" }
		animation = { id = "bicycle_idle"		type = "infantry_bicycle_idle_animation" }
		animation = { id = "bicycle_idle_2"		type = "infantry_bicycle_idle_2_animation" }
		animation = { id = "bicycle_move"		type = "infantry_bicycle_move_animation" }
		animation = { id = "bicycle_move_2"		type = "infantry_bicycle_move_2_animation" }
		animation = { id = "bicycle_retreat"	type = "infantry_bicycle_retreat_animation" }
		animation = { id = "bicycle_retreat_2"	type = "infantry_bicycle_retreat_2_animation" }
	
		meshsettings = {
			name = "UKR_marineShape"
			index = 0
			texture_diffuse = "UKR_marine_diffuse.dds"
			texture_normal = "UKR_marine_normal.dds"
			texture_specular = "UKR_marine_specular.dds"
			shader = "PdxMeshAdvanced"
		}
		
	}
	
	#################################################
	###          UKRAINIAN PARATROOPER            ###
	#################################################

	pdxmesh = {
		name = "UKR_paratrooper_rifle_mesh"
		file = "gfx/models/units/UKR_paratrooper.mesh"

		animation = { id = "idle"				type = "GER_infantry_rifle_idle_animation" }
		animation = { id = "attack"				type = "GER_infantry_rifle_attack_animation" }
		animation = { id = "support_attack"		type = "GER_infantry_rifle_support_attack_animation" }
		animation = { id = "charge_rifle"		type = "GER_infantry_rifle_charge_animation" }
		animation = { id = "charge_rifle_shoot"	type = "GER_infantry_rifle_charge_shoot_animation" }
		animation = { id = "move"				type = "GER_infantry_rifle_moving_animation" }
		animation = { id = "march_move"			type = "GER_infantry_rifle_march_animation" }
		animation = { id = "retreat"			type = "GER_infantry_rifle_retreat_animation" }
		animation = { id = "death"				type = "GER_infantry_rifle_death_animation" }
		animation = { id = "long_idle01"		type = "GER_infantry_rifle_long_idle_01_animation" }
		animation = { id = "long_idle02"		type = "GER_infantry_rifle_long_idle_02_animation" }
		animation = { id = "long_idle03"		type = "GER_infantry_rifle_long_idle_03_animation" }
		animation = { id = "long_idle04"		type = "GER_infantry_rifle_long_idle_04_animation" }
		animation = { id = "long_idle05"		type = "GER_infantry_rifle_long_idle_05_animation" }
		animation = { id = "cavalry_idle"		type = "GER_infantry_cavalry_rider_rifle_idle_animation" }
		animation = { id = "cavalry_move"		type = "GER_infantry_cavalry_rider_rifle_moving_animation" }
		animation = { id = "training"			type = "GER_infantry_idle_training_animation" }
		animation = { id = "jumping_jacks"		type = "GER_infantry_jumping_jacks_animation" }
		animation = { id = "pushup"				type = "GER_infantry_pushup_animation" }
		animation = { id = "guard_rifle"		type = "GER_infantry_guard_rifle_animation" }
		animation = { id = "aim_exercise"		type = "GER_infantry_aim_exercise_animation" }
		animation = { id = "bicycle_idle"		type = "infantry_bicycle_idle_animation" }
		animation = { id = "bicycle_idle_2"		type = "infantry_bicycle_idle_2_animation" }
		animation = { id = "bicycle_move"		type = "infantry_bicycle_move_animation" }
		animation = { id = "bicycle_move_2"		type = "infantry_bicycle_move_2_animation" }
		animation = { id = "bicycle_retreat"	type = "infantry_bicycle_retreat_animation" }
		animation = { id = "bicycle_retreat_2"	type = "infantry_bicycle_retreat_2_animation" }

		meshsettings = {
			name = "UKR_paratrooper_Shape"
			index = 0
			texture_diffuse = "UKR_paratrooper_diffuse.dds"
			texture_normal = "UKR_paratrooper_normal.dds"
			texture_specular = "UKR_paratrooper_specular.dds"
			shader = "PdxMeshAdvanced"
		}
	}
	pdxmesh = {
		name = "UKR_paratrooper_mg_mesh"
		file = "gfx/models/units/UKR_paratrooper.mesh"
		
		animation = { id = "idle"				type = "GER_infantry_mg_idle_animation" }
		animation = { id = "attack"				type = "GER_infantry_mg_attack_animation" }
		animation = { id = "support_attack"		type = "GER_infantry_mg_support_attack_animation" }
		animation = { id = "charge_mg"			type = "GER_infantry_mg_charge_animation" }
		animation = { id = "charge_mg_shoot"	type = "GER_infantry_mg_charge_shoot_animation" }
		animation = { id = "move"				type = "GER_infantry_mg_moving_animation" }
		animation = { id = "march_move"			type = "GER_infantry_mg_march_animation" }
		animation = { id = "retreat"			type = "GER_infantry_mg_retreat_animation" }
		animation = { id = "death"				type = "GER_infantry_mg_death_animation" }
		animation = { id = "long_idle01"		type = "GER_infantry_mg_long_idle_01_animation" }
		animation = { id = "long_idle02"		type = "GER_infantry_mg_long_idle_02_animation" }
		animation = { id = "long_idle03"		type = "GER_infantry_mg_long_idle_03_animation" }
		animation = { id = "long_idle04"		type = "GER_infantry_mg_long_idle_04_animation" }
		animation = { id = "long_idle05"		type = "GER_infantry_mg_long_idle_05_animation" }
		animation = { id = "cavalry_idle"		type = "GER_infantry_cavalry_rider_mg_idle_animation" }
		animation = { id = "cavalry_move"		type = "GER_infantry_cavalry_rider_mg_moving_animation" }
		animation = { id = "training"			type = "GER_infantry_idle_training_animation" }
		animation = { id = "jumping_jacks"		type = "GER_infantry_jumping_jacks_animation" }
		animation = { id = "pushup"				type = "GER_infantry_pushup_animation" }
		animation = { id = "guard_rifle"		type = "GER_infantry_guard_rifle_animation" }
		animation = { id = "aim_exercise"		type = "GER_infantry_aim_exercise_mg_animation" }
		animation = { id = "bicycle_idle"		type = "infantry_bicycle_idle_animation" }
		animation = { id = "bicycle_idle_2"		type = "infantry_bicycle_idle_2_animation" }
		animation = { id = "bicycle_move"		type = "infantry_bicycle_move_animation" }
		animation = { id = "bicycle_move_2"		type = "infantry_bicycle_move_2_animation" }
		animation = { id = "bicycle_retreat"	type = "infantry_bicycle_retreat_animation" }
		animation = { id = "bicycle_retreat_2"	type = "infantry_bicycle_retreat_2_animation" }

		meshsettings = {
			name = "UKR_paratrooper_Shape"
			index = 0
			texture_diffuse = "UKR_paratrooper_diffuse.dds"
			texture_normal = "UKR_paratrooper_normal.dds"
			texture_specular = "UKR_paratrooper_specular.dds"
			shader = "PdxMeshAdvanced"
		}
	}
	
	pdxmesh = {
		name = "UKR_paratrooper_snow_rifle_mesh"
		file = "gfx/models/units/UKR_paratrooper_snow.mesh"

		animation = { id = "idle"				type = "GER_infantry_rifle_idle_animation" }
		animation = { id = "attack"				type = "GER_infantry_rifle_attack_animation" }
		animation = { id = "support_attack"		type = "GER_infantry_rifle_support_attack_animation" }
		animation = { id = "charge_rifle"		type = "GER_infantry_rifle_charge_animation" }
		animation = { id = "charge_rifle_shoot"	type = "GER_infantry_rifle_charge_shoot_animation" }
		animation = { id = "move"				type = "GER_infantry_rifle_moving_animation" }
		animation = { id = "march_move"			type = "GER_infantry_rifle_march_animation" }
		animation = { id = "retreat"			type = "GER_infantry_rifle_retreat_animation" }
		animation = { id = "death"				type = "GER_infantry_rifle_death_animation" }
		animation = { id = "long_idle01"		type = "GER_infantry_rifle_long_idle_01_animation" }
		animation = { id = "long_idle02"		type = "GER_infantry_rifle_long_idle_02_animation" }
		animation = { id = "long_idle03"		type = "GER_infantry_rifle_long_idle_03_animation" }
		animation = { id = "long_idle04"		type = "GER_infantry_rifle_long_idle_04_animation" }
		animation = { id = "long_idle05"		type = "GER_infantry_rifle_long_idle_05_animation" }
		animation = { id = "cavalry_idle"		type = "GER_infantry_cavalry_rider_rifle_idle_animation" }
		animation = { id = "cavalry_move"		type = "GER_infantry_cavalry_rider_rifle_moving_animation" }
		animation = { id = "training"			type = "GER_infantry_idle_training_animation" }
		animation = { id = "jumping_jacks"		type = "GER_infantry_jumping_jacks_animation" }
		animation = { id = "pushup"				type = "GER_infantry_pushup_animation" }
		animation = { id = "guard_rifle"		type = "GER_infantry_guard_rifle_animation" }
		animation = { id = "aim_exercise"		type = "GER_infantry_aim_exercise_animation" }
		animation = { id = "bicycle_idle"		type = "infantry_bicycle_idle_animation" }
		animation = { id = "bicycle_idle_2"		type = "infantry_bicycle_idle_2_animation" }
		animation = { id = "bicycle_move"		type = "infantry_bicycle_move_animation" }
		animation = { id = "bicycle_move_2"		type = "infantry_bicycle_move_2_animation" }
		animation = { id = "bicycle_retreat"	type = "infantry_bicycle_retreat_animation" }
		animation = { id = "bicycle_retreat_2"	type = "infantry_bicycle_retreat_2_animation" }

		meshsettings = {
			name = "UKR_paratrooper_snowShape"
			index = 0
			texture_diffuse = "UKR_paratrooper_snow_diffuse.dds"
			texture_normal = "UKR_paratrooper_snow_normal.dds"
			texture_specular = "UKR_paratrooper_snow_specular.dds"
			shader = "PdxMeshAdvanced"
		}
	}
	pdxmesh = {
		name = "UKR_paratrooper_snow_mg_mesh"
		file = "gfx/models/units/UKR_paratrooper_snow.mesh"
		
		animation = { id = "idle"				type = "GER_infantry_mg_idle_animation" }
		animation = { id = "attack"				type = "GER_infantry_mg_attack_animation" }
		animation = { id = "support_attack"		type = "GER_infantry_mg_support_attack_animation" }
		animation = { id = "charge_mg"			type = "GER_infantry_mg_charge_animation" }
		animation = { id = "charge_mg_shoot"	type = "GER_infantry_mg_charge_shoot_animation" }
		animation = { id = "move"				type = "GER_infantry_mg_moving_animation" }
		animation = { id = "march_move"			type = "GER_infantry_mg_march_animation" }
		animation = { id = "retreat"			type = "GER_infantry_mg_retreat_animation" }
		animation = { id = "death"				type = "GER_infantry_mg_death_animation" }
		animation = { id = "long_idle01"		type = "GER_infantry_mg_long_idle_01_animation" }
		animation = { id = "long_idle02"		type = "GER_infantry_mg_long_idle_02_animation" }
		animation = { id = "long_idle03"		type = "GER_infantry_mg_long_idle_03_animation" }
		animation = { id = "long_idle04"		type = "GER_infantry_mg_long_idle_04_animation" }
		animation = { id = "long_idle05"		type = "GER_infantry_mg_long_idle_05_animation" }
		animation = { id = "cavalry_idle"		type = "GER_infantry_cavalry_rider_mg_idle_animation" }
		animation = { id = "cavalry_move"		type = "GER_infantry_cavalry_rider_mg_moving_animation" }
		animation = { id = "training"			type = "GER_infantry_idle_training_animation" }
		animation = { id = "jumping_jacks"		type = "GER_infantry_jumping_jacks_animation" }
		animation = { id = "pushup"				type = "GER_infantry_pushup_animation" }
		animation = { id = "guard_rifle"		type = "GER_infantry_guard_rifle_animation" }
		animation = { id = "aim_exercise"		type = "GER_infantry_aim_exercise_mg_animation" }
		animation = { id = "bicycle_idle"		type = "infantry_bicycle_idle_animation" }
		animation = { id = "bicycle_idle_2"		type = "infantry_bicycle_idle_2_animation" }
		animation = { id = "bicycle_move"		type = "infantry_bicycle_move_animation" }
		animation = { id = "bicycle_move_2"		type = "infantry_bicycle_move_2_animation" }
		animation = { id = "bicycle_retreat"	type = "infantry_bicycle_retreat_animation" }
		animation = { id = "bicycle_retreat_2"	type = "infantry_bicycle_retreat_2_animation" }

		meshsettings = {
			name = "UKR_paratrooper_snowShape"
			index = 0
			texture_diffuse = "UKR_paratrooper_snow_diffuse.dds"
			texture_normal = "UKR_paratrooper_snow_normal.dds"
			texture_specular = "UKR_paratrooper_snow_specular.dds"
			shader = "PdxMeshAdvanced"
		}
	}
	#################################################
	###    	    UKRAINIAN MOUNTAINEERS   	      ###
	#################################################

	# RIFLE
	pdxmesh = {
		name = "UKR_mountaineers_rifle_mesh"
		file = "gfx/models/units/UKR_mountaineers.mesh"

		animation = { id = "idle"				type = "GER_infantry_rifle_idle_animation" }
		animation = { id = "attack"				type = "GER_infantry_rifle_attack_animation" }
		animation = { id = "support_attack"		type = "GER_infantry_rifle_support_attack_animation" }
		animation = { id = "charge_rifle"		type = "GER_infantry_rifle_charge_animation" }
		animation = { id = "charge_rifle_shoot"	type = "GER_infantry_rifle_charge_shoot_animation" }
		animation = { id = "move"				type = "GER_infantry_rifle_moving_animation" }
		animation = { id = "march_move"			type = "GER_infantry_rifle_march_animation" }
		animation = { id = "retreat"			type = "GER_infantry_rifle_retreat_animation" }
		animation = { id = "death"				type = "GER_infantry_rifle_death_animation" }
		animation = { id = "long_idle01"		type = "GER_infantry_rifle_long_idle_01_animation" }
		animation = { id = "long_idle02"		type = "GER_infantry_rifle_long_idle_02_animation" }
		animation = { id = "long_idle03"		type = "GER_infantry_rifle_long_idle_03_animation" }
		animation = { id = "long_idle04"		type = "GER_infantry_rifle_long_idle_04_animation" }
		animation = { id = "long_idle05"		type = "GER_infantry_rifle_long_idle_05_animation" }
		animation = { id = "cavalry_idle"		type = "GER_infantry_cavalry_rider_rifle_idle_animation" }
		animation = { id = "cavalry_move"		type = "GER_infantry_cavalry_rider_rifle_moving_animation" }
		animation = { id = "training"			type = "GER_infantry_idle_training_animation" }
		animation = { id = "jumping_jacks"		type = "GER_infantry_jumping_jacks_animation" }
		animation = { id = "pushup"				type = "GER_infantry_pushup_animation" }
		animation = { id = "guard_rifle"		type = "GER_infantry_guard_rifle_animation" }
		animation = { id = "aim_exercise"		type = "GER_infantry_aim_exercise_animation" }
		animation = { id = "bicycle_idle"		type = "infantry_bicycle_idle_animation" }
		animation = { id = "bicycle_idle_2"		type = "infantry_bicycle_idle_2_animation" }
		animation = { id = "bicycle_move"		type = "infantry_bicycle_move_animation" }
		animation = { id = "bicycle_move_2"		type = "infantry_bicycle_move_2_animation" }
		animation = { id = "bicycle_retreat"	type = "infantry_bicycle_retreat_animation" }
		animation = { id = "bicycle_retreat_2"	type = "infantry_bicycle_retreat_2_animation" }

		meshsettings = {
			name = "UKR_mountaineersShape"
			index = 0
			texture_diffuse = "UKR_mountaineers_diffuse.dds"
			texture_normal = "UKR_mountaineers_normal.dds"
			texture_specular = "UKR_mountaineers_specular.dds"
			shader = "PdxMeshAdvanced"
		}
	}

	# MG
	pdxmesh = {
		name = "UKR_mountaineers_mg_mesh"
		file = "gfx/models/units/UKR_mountaineers.mesh"
		
		animation = { id = "idle"				type = "GER_infantry_mg_idle_animation" }
		animation = { id = "attack"				type = "GER_infantry_mg_attack_animation" }
		animation = { id = "support_attack"		type = "GER_infantry_mg_support_attack_animation" }
		animation = { id = "charge_mg"			type = "GER_infantry_mg_charge_animation" }
		animation = { id = "charge_mg_shoot"	type = "GER_infantry_mg_charge_shoot_animation" }
		animation = { id = "move"				type = "GER_infantry_mg_moving_animation" }
		animation = { id = "march_move"			type = "GER_infantry_mg_march_animation" }
		animation = { id = "retreat"			type = "GER_infantry_mg_retreat_animation" }
		animation = { id = "death"				type = "GER_infantry_mg_death_animation" }
		animation = { id = "long_idle01"		type = "GER_infantry_mg_long_idle_01_animation" }
		animation = { id = "long_idle02"		type = "GER_infantry_mg_long_idle_02_animation" }
		animation = { id = "long_idle03"		type = "GER_infantry_mg_long_idle_03_animation" }
		animation = { id = "long_idle04"		type = "GER_infantry_mg_long_idle_04_animation" }
		animation = { id = "long_idle05"		type = "GER_infantry_mg_long_idle_05_animation" }
		animation = { id = "cavalry_idle"		type = "GER_infantry_cavalry_rider_mg_idle_animation" }
		animation = { id = "cavalry_move"		type = "GER_infantry_cavalry_rider_mg_moving_animation" }
		animation = { id = "training"			type = "GER_infantry_idle_training_animation" }
		animation = { id = "jumping_jacks"		type = "GER_infantry_jumping_jacks_animation" }
		animation = { id = "pushup"				type = "GER_infantry_pushup_animation" }
		animation = { id = "guard_rifle"		type = "GER_infantry_guard_rifle_animation" }
		animation = { id = "aim_exercise"		type = "GER_infantry_aim_exercise_mg_animation" }
		animation = { id = "bicycle_idle"		type = "infantry_bicycle_idle_animation" }
		animation = { id = "bicycle_idle_2"		type = "infantry_bicycle_idle_2_animation" }
		animation = { id = "bicycle_move"		type = "infantry_bicycle_move_animation" }
		animation = { id = "bicycle_move_2"		type = "infantry_bicycle_move_2_animation" }
		animation = { id = "bicycle_retreat"	type = "infantry_bicycle_retreat_animation" }
		animation = { id = "bicycle_retreat_2"	type = "infantry_bicycle_retreat_2_animation" }

		meshsettings = {
			name = "UKR_mountaineersShape"
			index = 0
			texture_diffuse = "UKR_mountaineers_diffuse.dds"
			texture_normal = "UKR_mountaineers_normal.dds"
			texture_specular = "UKR_mountaineers_specular.dds"
			shader = "PdxMeshAdvanced"
		}
	}
	
	##################
	# Crimean Tatars #
	##################
	
	# RIFLE INFANTRY
	pdxmesh = {
		name = "CRI_infantry_rifle_mesh"
		file = "gfx/models/units/CRI_infantry.mesh"

		animation = { id = "idle"			type = "GER_infantry_rifle_idle_animation" }
		animation = { id = "attack"			type = "GER_infantry_rifle_attack_animation" }
		animation = { id = "support_attack"	type = "GER_infantry_rifle_support_attack_animation" }
		animation = { id = "charge_rifle"	type = "GER_infantry_rifle_charge_animation" }
		animation = { id = "charge_rifle_shoot"	type = "GER_infantry_rifle_charge_shoot_animation" }
		animation = { id = "move"			type = "GER_infantry_rifle_moving_animation" }
		animation = { id = "march_move"		type = "GER_infantry_rifle_march_animation" }
		animation = { id = "retreat"		type = "GER_infantry_rifle_retreat_animation" }
		animation = { id = "death"			type = "GER_infantry_rifle_death_animation" }
		animation = { id = "long_idle01"	type = "GER_infantry_rifle_long_idle_01_animation" }
		animation = { id = "long_idle02"	type = "GER_infantry_rifle_long_idle_02_animation" }
		animation = { id = "long_idle03"	type = "GER_infantry_rifle_long_idle_03_animation" }
		animation = { id = "long_idle04"	type = "GER_infantry_rifle_long_idle_04_animation" }
		animation = { id = "long_idle05"	type = "GER_infantry_rifle_long_idle_05_animation" }
		animation = { id = "cavalry_idle"	type = "GER_infantry_cavalry_rider_rifle_idle_animation" }
		animation = { id = "cavalry_move"	type = "GER_infantry_cavalry_rider_rifle_moving_animation" }
		animation = { id = "training"		type = "GER_infantry_idle_training_animation" }
		animation = { id = "jumping_jacks"	type = "GER_infantry_jumping_jacks_animation" }
		animation = { id = "pushup"			type = "GER_infantry_pushup_animation" }
		animation = { id = "guard_rifle"	type = "GER_infantry_guard_rifle_animation" }
		animation = { id = "aim_exercise"	type = "GER_infantry_aim_exercise_animation" }
	}
	
	# MG INFANTRY
	pdxmesh = {
		name = "CRI_infantry_mg_mesh"
		file = "gfx/models/units/CRI_infantry.mesh"

		animation = { id = "idle"			type = "GER_infantry_mg_idle_animation" }
		animation = { id = "attack"			type = "GER_infantry_mg_attack_animation" }
		animation = { id = "support_attack"	type = "GER_infantry_mg_support_attack_animation" }
		animation = { id = "charge_mg"		type = "GER_infantry_mg_charge_animation" }
		animation = { id = "charge_mg_shoot"	type = "GER_infantry_mg_charge_shoot_animation" }
		animation = { id = "move"			type = "GER_infantry_mg_moving_animation" }
		animation = { id = "march_move"		type = "GER_infantry_mg_march_animation" }
		animation = { id = "retreat"		type = "GER_infantry_mg_retreat_animation" }
		animation = { id = "death"			type = "GER_infantry_mg_death_animation" }
		animation = { id = "long_idle01"	type = "GER_infantry_mg_long_idle_01_animation" }
		animation = { id = "long_idle02"	type = "GER_infantry_mg_long_idle_02_animation" }
		animation = { id = "long_idle03"	type = "GER_infantry_mg_long_idle_03_animation" }
		animation = { id = "long_idle04"	type = "GER_infantry_mg_long_idle_04_animation" }
		animation = { id = "long_idle05"	type = "GER_infantry_mg_long_idle_05_animation" }
		animation = { id = "cavalry_idle"	type = "GER_infantry_cavalry_rider_mg_idle_animation" }
		animation = { id = "cavalry_move"	type = "GER_infantry_cavalry_rider_mg_moving_animation" }
		animation = { id = "training"		type = "GER_infantry_idle_training_animation" }
		animation = { id = "jumping_jacks"	type = "GER_infantry_jumping_jacks_animation" }
		animation = { id = "pushup"			type = "GER_infantry_pushup_animation" }
		animation = { id = "guard_rifle"	type = "GER_infantry_guard_rifle_animation" }
		animation = { id = "aim_exercise"	type = "GER_infantry_aim_exercise_mg_animation" }
	}

}
