ideas = {
country = {
    UKR_faction_centr_of_tech_cooperation = {
		allowed = {
			always = no
		}
		
		available = {
			is_in_faction = yes
		}

		picture = HABSBURG_economy

		removal_cost = -1

		modifier = {
			consumer_goods_factor = -0.15
			research_speed_factor = 0.05
		}
	}
		
	UKR_faction_member_of_tech_cooperation = {
		allowed = {
			always = no
		}
		
		available = {
			is_in_faction = yes
		}

		picture = ARG_civilian_economy_boost

		removal_cost = -1

		modifier = {
			consumer_goods_factor = -0.10
			research_speed_factor = 0.02
		}
	}
	
	UKR_unfluence_of_ideology_DEM = {
		allowed = {
			always = no
		}
		
		available = {
			is_in_faction_with = UKR
		}

		picture = generic_democratic_drift_bonus

		removal_cost = -1

		modifier = {
			democratic_acceptance = 35
			democratic_drift = 0.02
		}
	}
	
	UKR_unfluence_of_ideology_COM = {
		allowed = {
			always = no
		}
        
		available = {
			is_in_faction_with = UKR
		}
		
		picture = generic_communism_drift_bonus

		removal_cost = -1

		modifier = {
			communism_acceptance = 35
			communism_drift = 0.02
		}
	}
	
	UKR_unfluence_of_ideology_FAS = {
		allowed = {
			always = no
		}
        
		available = {
			is_in_faction_with = UKR
		}
		
		picture = generic_fascism_drift_bonus

		removal_cost = -1

		modifier = {
			fascism_acceptance = 35
			fascism_drift = 0.02
		}
	}
	
	UKR_unfluence_of_ideology_NEU = {
		allowed = {
			always = no
		}
        
		available = {
			is_in_faction_with = UKR
		}
		
		picture = generic_neutrality_drift_bonus

		removal_cost = -1

		modifier = {
			neutrality_acceptance = 35
			neutrality_drift = 0.02
		}
	}
	
	UKR_centr_of_strategical_coordination = {
		allowed = {
			always = no
		}
		
		available = {
			is_in_faction = yes
		}

		picture = generic_political_support

		removal_cost = -1

		modifier = {
			political_power_factor = 0.1
		}
	}
	
	UKR_infrastructure_iniciative_leader = {
		allowed = {
			always = no
		}
		
		available = {
			is_in_faction = yes
		}

		picture = generic_build_infrastructure

		removal_cost = -1

		modifier = {
			production_speed_infrastructure_factor = 0.15
			production_speed_rail_way_factor = 0.15
			production_speed_supply_node_factor = 0.10
		}
	}
	
	UKR_civil_projects_1 = {
		
		removal_cost = -1
		
		allowed = {
			always = no # Added via focus
		}
		
		available = {
			is_in_faction = yes
		}

		picture = man_five_year_plan_industry
		
		modifier = {
		    production_speed_industrial_complex_factor = 0.10
		}
	}
	
	UKR_millitary_centr_1 = {
		
		removal_cost = -1
		
		allowed = {
			always = no # Added via focus
		}
		
		available = {
			is_in_faction = yes
		}

		picture = generic_acquire_tanks
		
		modifier = {
		    production_factory_max_efficiency_factor = 0.1
			production_factory_efficiency_gain_factor = -0.05
			line_change_production_efficiency_factor = -0.05
		}
	}
	
	UKR_millitary_centr_2 = {
		
		removal_cost = -1
		
		allowed = {
			always = no # Added via focus
		}
		
		available = {
			is_in_faction = yes
		}

		picture = generic_acquire_tanks
		
		modifier = {
		    production_factory_max_efficiency_factor = 0.1
			production_factory_efficiency_gain_factor = -0.02
			line_change_production_efficiency_factor = -0.02
			production_speed_arms_factory_factor = 0.05
		}
	}
	
	UKR_standartization = {
		
		removal_cost = -1
		
		allowed = {
			always = no # Added via focus
		}
		
		available = {
			is_in_faction = yes
		}

		picture = ARG_invest_in_railways
		
		modifier = {
			production_factory_efficiency_gain_factor = 0.1
		}
	}
	
	UKR_FACTION_cooperation = {
			allowed = {
				always = no
			}

			available = {
				OR = {
					tag = UKR
					is_in_faction_with = UKR
				}
			}

			removal_cost = -1

			picture = SWE_let_fly_all_guns
			
			modifier = {
			    production_speed_industrial_complex_factor = -0.15
				production_speed_arms_factory_factor = 0.1
		    }

			equipment_bonus = {
				infantry_equipment = {
					build_cost_ic = -0.1 instant = yes
				}
				support_equipment = {
					build_cost_ic = -0.1 instant = yes
				}
				artillery_equipment = {
					build_cost_ic = -0.1 instant = yes
				}
				motorized_equipment = {
					build_cost_ic = -0.05 instant = yes
				}
				armor = {
					build_cost_ic = -0.05 instant = yes
				}
			}
	}
	
	UKR_civil_projects_2 = {
		
		removal_cost = -1
		
		allowed = {
			always = no # Added via focus
		}
		
		available = {
			is_in_faction = yes
		}

		picture = generic_goods_red_bonus
		
		modifier = {
		    production_speed_buildings_factor = 0.05
			industrial_capacity_factory = 0.05
		}
	}
	
	UKR_joint_planning = {
		
		removal_cost = -1
		
		allowed = {
			always = no # Added via focus
		}
		
		available = {
			is_in_faction = yes
		}

		picture = CZE_planning_bonus
		
		modifier = {
		    command_power_gain_mult = 0.05
			max_command_power = 10
			max_planning = 0.1
		}
	}
	
	UKR_joint_army_command = {
		
		removal_cost = -1
		
		allowed = {
			always = no # Added via focus
		}
		
		available = {
			is_in_faction = yes
		}

		picture = CZE_planning_bonus
		
		modifier = {
		    experience_gain_army_factor = 0.20
			max_command_power = 25
			army_org_factor = 0.05
		}
	}
	
	UKR_joint_air_command = {
		
		removal_cost = -1
		
		allowed = {
			always = no # Added via focus
		}
		
		available = {
			is_in_faction = yes
		}

		picture = generic_air_bonus
		
		modifier = {
		    experience_gain_air_factor = 0.20
			max_command_power = 25
			air_ace_generation_chance_factor = 0.05
		}
	}
	
	UKR_joint_navy_command = {
		
		removal_cost = -1
		
		allowed = {
			always = no # Added via focus
		}
		
		available = {
			is_in_faction = yes
		}

		picture = generic_navy_cruiser_warfare
		
		modifier = {
		    experience_gain_navy_factor = 0.20
			max_command_power = 25
			naval_coordination = 0.1
		}
	}
	
	UKR_infantry_focus = {
		
		removal_cost = -1
		
		allowed = {
			always = no # Added via focus
		}
		
		available = {
			is_in_faction = yes
		}

		picture = generic_infantry_bonus
		
		research_bonus = {
			infantry_weapons = 0.15
		}
		
		modifier = {
		    unit_infantry_design_cost_factor = -0.5
		}
	}
	
	UKR_infantry_focus2 = {
		
		removal_cost = -1
		
		allowed = {
			always = no # Added via focus
		}
		
		available = {
			is_in_faction = yes
		}

		picture = generic_artillery_regiments
		
		research_bonus = {
			infantry_weapons = 0.15
			artillery = 0.15
		}
		
		modifier = {
		    unit_infantry_design_cost_factor = -0.5
			unit_artillery_brigade_design_cost_factor = -0.5
			army_artillery_attack_factor = 0.05
			army_artillery_defence_factor = 0.05
		}
	}
	
	UKR_carrier_bonus = {
		
		removal_cost = -1
		
		allowed = {
			always = no # Added via focus
		}
		
		available = {
			
		}

		picture = generic_navy_carrier_bonus
		
		equipment_bonus = {
			capital_ship = {
				build_cost_ic = -0.1
			}
			carrier = {
				build_cost_ic = -0.25	
			}
		}
		
		modifier = {
		    consumer_goods_factor = 0.05
		}
	}
	
	UKR_destroyer_bonus = {
		
		removal_cost = -1
		
		allowed = {
			always = no # Added via focus
		}
		
		available = {
			is_in_faction = yes
		}

		picture = generic_coastal_navy
		
		equipment_bonus = {
			screen_ship = {
				naval_speed = 0.1 naval_range = 0.05
			}
			submarine = {
				naval_speed = 0.1 naval_range = 0.05
			}
		}
		
		modifier = {
		    positioning = 0.1
			naval_coordination = 0.1
			war_support_factor = 0.05
		}
	}
	
	UKR_trade_union_originator = {
		
		removal_cost = -1
		
		allowed = {
			always = no # Added via focus
		}
		
		available = {
			is_in_faction = yes
		}

		picture = can_wartime_prices_and_trade_board
		
		modifier = {
		    consumer_goods_factor = -0.1
			resource_trade_cost_bonus_per_factory = 2
			min_export = 0.05
		}
	}
	
	UKR_trade_union_member = {
		
		removal_cost = -1
		
		allowed = {
			always = no # Added via focus
		}
		
		available = {
			is_in_faction = yes
		}

		picture = can_wartime_prices_and_trade_board
		
		modifier = {
		    consumer_goods_factor = -0.1
			stability_factor = 0.1
			min_export = 0.1
		}
		targeted_modifier = {
			tag = UKR

			trade_cost_for_target_factor = -0.15
		}
	}
	
	UKR_CAS_bonus = {
		
		removal_cost = -1
		
		allowed = {
			always = no # Added via focus
		}
		
		available = {
			is_in_faction = yes
		}

		picture = SWE_land_air_warfare
		
		modifier = {
		    air_cas_efficiency = 0.1
		    air_superiority_bonus_in_combat = 0.05
			coordination_bonus = 0.05
			army_armor_attack_factor = 0.05
			army_armor_speed_factor = 0.05
		}
	}
	
}

}