bm_canines_project = {
	specialization = specialization_land
	icon = GFX_sp_canines

	breakthrough_cost = {
		specialization_land = 0
	}

	ai_will_do = {
		base = 1
	}

	prototype_time = sp_time.prototype.short
	complexity = sp_complexity.small

	allowed = {
		has_dlc = "La Resistance"
	}
	available = {
		FROM = {
			has_tech = tech_military_police
			has_tech = tech_recon
		}
	}

	generic_prototype_rewards = {
		bm_progress_reward_low
		bm_progress_loss_low
		bm_land_breakthrough_reward_low
		bm_land_breakthrough_reward_medium
		bm_land_scientist_xp_reward_low
	}

	project_output = {
		country_effects = {
			custom_effect_tooltip = {
				localization_key = bm_canines_project_tt
				NAME = bm_sp_canine_technology
				DESC = bm_sp_canine_technology_desc
				ICON = GFX_bm_canine_icon
				STATS = tech_effect|bm_sp_canine_technology
			}
			hidden_effect = {
				set_technology = {
					bm_sp_canine_technology = 1
					popup = no
				}
			}
		}

		sub_unit_bonus = {
			category_recon = {
				recon = 0.20
				supply_consumption = 0.08
			}

			military_police = {
				suppression_factor = 0.15
				supply_consumption = 0.08
			}	
		}
	}
}