bm_pressurized_cabin_project = {
	specialization = specialization_air
	icon = GFX_sp_pressurized_cabin
	project_tags = sp_tag_aircraft

	breakthrough_cost = {
		specialization_air = {
			base = 2
			modifier = {
				add = -1
				OR = {
					has_tech = modern_large_airframe
					has_tech = modern_medium_airframe
				}
			}
		}
	}

	resource_cost = {
		resources = {
			rubber = 4
		}
	}



	prototype_time = sp_time.prototype.medium
	complexity = sp_complexity.small

	allowed = {
		has_dlc = "By Blood Alone"
	}
	available = {
		if = {
			limit = {
				FROM = {
					is_ai = yes
				}
			}
			FROM = {
				always = no
			}
		}
		else = {
			FROM = {
				OR = {
					has_tech = advanced_large_airframe
					has_tech = advanced_medium_airframe	
				}
			}
		}
	}

	generic_prototype_rewards = {
		bm_progress_reward_low
		bm_progress_reward_medium
		bm_progress_loss_low
		bm_progress_loss_medium
		bm_air_breakthrough_reward_low
		bm_air_breakthrough_reward_medium
		bm_air_breakthrough_reward_high
		bm_air_scientist_xp_reward_low
		bm_air_scientist_xp_reward_medium
		bm_air_scientist_xp_reward_high
		bm_air_scientist_xp_reward_very_high
	}

	project_output = {
		country_effects = {
			custom_effect_tooltip = {
				localization_key = bm_pressurized_cabin_project_tt
				NAME = bm_pressurized_cabins
				DESC = bm_pressurized_cabins_desc
				ICON = GFX_pressurized_cabins_module_icon
			}
			custom_effect_tooltip = bm_divider_2
			custom_effect_tooltip = {
				localization_key = bm_pressurized_cabin_project_tip_tt
				TECH_1 = modern_large_airframe
				TECH_2 = modern_medium_airframe
			}
		}
		enable_equipment_modules = {
			bm_pressurized_cabin_1
			bm_pressurized_cabin_2
		}
	}
}