on_actions = {
	on_startup = {
		effect = {
			random_state = {
				limit = {
					is_coastal = yes
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 10
				}
			}
			random_state = {
				limit = {
					is_coastal = yes
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 10
				}
			}
			random_state = {
				limit = {
					is_coastal = yes
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 10
				}
			}
			random_state = {
				limit = {
					is_coastal = yes
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 10
				}
			}
			random_state = {
				limit = {
					is_coastal = yes
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 10
				}
			}
			random_state = {
				limit = {
					is_coastal = yes
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 10
				}
			}
			random_state = {
				limit = {
					is_coastal = yes
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 10
				}
			}
			random_state = {
				limit = {
					is_coastal = yes
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 10
				}
			}
			random_state = {
				limit = {
					is_coastal = yes
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 10
				}
			}
			random_state = {
				limit = {
					is_coastal = yes
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 10
				}
			}
			random_state = {
				limit = {
					is_coastal = yes
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 10
				}
			}
			random_state = {
				limit = {
					is_coastal = yes
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 10
				}
			}
			random_state = {
				limit = {
					is_coastal = yes
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 10
				}
			}
			random_state = {
				limit = {
					is_coastal = yes
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 10
				}
			}
			random_state = {
				limit = {
					is_coastal = yes
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 10
				}
			}
			random_state = {
				limit = {
					is_coastal = yes
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 10
				}
			}
			random_state = {
				limit = {
					is_coastal = yes
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 10
				}
			}
			random_state = {
				limit = {
					is_coastal = yes
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 10
				}
			}
			random_state = {
				limit = {
					is_coastal = yes
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 10
				}
			}
			random_state = {
				limit = {
					is_coastal = yes
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 10
				}
			}
			random_state = {
				limit = {
					is_coastal = yes
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 10
				}
			}
			random_state = {
				limit = {
					is_coastal = yes
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 10
				}
			}
			random_state = {
				limit = {
					is_coastal = yes
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 10
				}
			}
			random_state = {
				limit = {
					is_coastal = yes
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 10
				}
			}
			random_state = {
				limit = {
					is_coastal = yes
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 10
				}
			}
			random_state = {
				limit = {
					is_coastal = yes
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 10
				}
			}
			random_state = {
				limit = {
					is_coastal = yes
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 10
				}
			}
			random_state = {
				limit = {
					is_coastal = yes
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 10
				}
			}
			random_state = {
				limit = {
					is_coastal = yes
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 10
				}
			}
			random_state = {
				limit = {
					is_coastal = yes
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 10
				}
			}
			random_state = {
				limit = {
					is_coastal = yes
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 10
				}
			}
			random_state = {
				limit = {
					is_coastal = yes
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 10
				}
			}
			random_state = {
				limit = {
					is_coastal = yes
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 10
				}
			}
			random_state = {
				limit = {
					is_coastal = yes
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 10
				}
			}
			random_state = {
				limit = {
					is_coastal = yes
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 10
				}
			}
			random_state = {
				limit = {
					is_coastal = yes
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 10
				}
			}
			random_state = {
				limit = {
					is_coastal = yes
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 10
				}
			}
			random_state = {
				limit = {
					is_coastal = yes
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 10
				}
			}
			random_state = {
				limit = {
					is_coastal = yes
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 10
				}
			}
			random_state = {
				limit = {
					is_coastal = yes
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 10
				}
			}
			random_state = {
				limit = {
					is_coastal = yes
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 10
				}
			}
			random_state = {
				limit = {
					is_coastal = yes
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 10
				}
			}
			random_state = {
				limit = {
					is_coastal = yes
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 10
				}
			}
			random_state = {
				limit = {
					is_coastal = yes
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 10
				}
			}
			random_state = {
				limit = {
					is_coastal = yes
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 10
				}
			}
			random_state = {
				limit = {
					is_coastal = yes
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 10
				}
			}
			random_state = {
				limit = {
					is_coastal = yes
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 10
				}
			}
			random_state = {
				limit = {
					is_coastal = yes
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 10
				}
			}
			random_state = {
				limit = {
					is_coastal = yes
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 10
				}
			}
			random_state = {
				limit = {
					is_coastal = yes
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 10
				}
			}
			random_state = {
				limit = {
					is_coastal = yes
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 10
				}
			}
			random_state = {
				limit = {
					is_coastal = yes
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 10
				}
			}
			random_state = {
				limit = {
					is_coastal = yes
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 10
				}
			}
			random_state = {
				limit = {
					is_coastal = yes
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 10
				}
			}
			random_state = {
				limit = {
					is_coastal = yes
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 10
				}
			}
			random_state = {
				limit = {
					is_coastal = yes
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 10
				}
			}
			random_state = {
				limit = {
					is_coastal = yes
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 10
				}
			}
			random_state = {
				limit = {
					is_coastal = yes
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 10
				}
			}
			random_state = {
				limit = {
					is_coastal = yes
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 10
				}
			}
			random_state = {
				limit = {
					is_coastal = yes
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 10
				}
			}
			random_state = {
				limit = {
					is_coastal = yes
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 10
				}
			}
			random_state = {
				limit = {
					is_coastal = yes
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 10
				}
			}
			random_state = {
				limit = {
					is_coastal = yes
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 10
				}
			}
			random_state = {
				limit = {
					is_coastal = yes
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 10
				}
			}
			random_state = {
				limit = {
					is_coastal = yes
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 10
				}
			}
			random_state = {
				limit = {
					is_coastal = yes
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 10
				}
			}
			random_state = {
				limit = {
					is_coastal = yes
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 10
				}
			}
			random_state = {
				limit = {
					is_coastal = yes
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 10
				}
			}
			random_state = {
				limit = {
					is_coastal = yes
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 10
				}
			}
			random_state = {
				limit = {
					is_coastal = yes
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 10
				}
			}
			random_state = {
				limit = {
					is_coastal = yes
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 10
				}
			}
			random_state = {
				limit = {
					is_coastal = yes
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 10
				}
			}
			random_state = {
				limit = {
					is_coastal = yes
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 10
				}
			}
			random_state = {
				limit = {
					is_coastal = yes
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 10
				}
			}
			random_state = {
				limit = {
					is_coastal = yes
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 10
				}
			}
			random_state = {
				limit = {
					is_coastal = yes
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 10
				}
			}
			random_state = {
				limit = {
					is_coastal = yes
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 10
				}
			}
			random_state = {
				limit = {
					is_coastal = yes
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 10
				}
			}
			random_state = {
				limit = {
					is_coastal = yes
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 10
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					is_controlled_by = USA
					infrastructure > 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 44
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 1
					is_controlled_by = USA 
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 44
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 25
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
					is_controlled_by = PRC
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 55
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
					is_controlled_by = RAJ
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 66
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
					is_controlled_by = SOV
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 50
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
					is_controlled_by = CHI
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 66
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
					is_controlled_by = CHI
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 78
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
					is_controlled_by = CHI
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 75
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 22
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 1
					is_controlled_by = RAJ
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 66
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 1
					is_controlled_by = RAJ
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 66
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 1
					is_controlled_by = CHI
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 66
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 1
					is_controlled_by = RAJ
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 66
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					is_controlled_by = CHI
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 66
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					is_controlled_by = CHI
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 66
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					is_controlled_by = RAJ
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 66
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					is_controlled_by = RAJ
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 66
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					is_controlled_by = USA
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 66
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					is_controlled_by = CHI
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 66
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					is_controlled_by = RAJ
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 45
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					is_controlled_by = RAJ
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 64
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					is_controlled_by = RAJ
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 54
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					is_controlled_by = RAJ
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 43
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					is_controlled_by = CHI
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 34
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					is_controlled_by = ENG
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 75
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					is_controlled_by = SOV
					infrastructure > 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 75
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					is_controlled_by = USA
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 45
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					state = 225
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 100
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 43
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					is_controlled_by = FRA
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 55
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					is_controlled_by = BEL
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 25
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 25
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 25
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 25
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 25
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 25
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 25
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 25
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 25
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 25
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 22
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 22
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 22
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 22
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 25
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 55
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 22
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure < 1
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 12
				}
			}
			
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 23
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 8
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 3
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 40
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 3
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 40
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 3
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 40
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 3
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 40
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 3
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 40
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 3
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 40
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 3
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 40
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 3
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 40
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 3
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 40
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 3
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 40
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 3
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 40
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 3
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 40
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 3
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 40
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 3
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 40
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 3
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 40
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 3
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 40
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 3
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 40
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					is_controlled_by = CAN
					infrastructure > 2
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 45
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 3
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 40
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 3
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 40
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 3
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 40
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 3
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 40
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 3
				}
				set_state_flag = FM_food_placed
				add_resource = {
					type = food
					amount = 50
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 4
				}
				add_resource = {
				set_state_flag = FM_food_placed
					type = food
					amount = 50
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 4
				}
				add_resource = {
				set_state_flag = FM_food_placed
					type = food
					amount = 50
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 4
				}
				add_resource = {
				set_state_flag = FM_food_placed
					type = food
					amount = 50
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 4
				}
				add_resource = {
				set_state_flag = FM_food_placed
					type = food
					amount = 50
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 4
				}
				add_resource = {
				set_state_flag = FM_food_placed
					type = food
					amount = 50
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 4
				}
				add_resource = {
				set_state_flag = FM_food_placed
					type = food
					amount = 50
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 4
				}
				add_resource = {
				set_state_flag = FM_food_placed
					type = food
					amount = 40
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 4
				}
				add_resource = {
				set_state_flag = FM_food_placed
					type = food
					amount = 50
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 4
				}
				add_resource = {
				set_state_flag = FM_food_placed
					type = food
					amount = 50
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 4
				}
				add_resource = {
				set_state_flag = FM_food_placed
					type = food
					amount = 50
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 4
				}
				add_resource = {
				set_state_flag = FM_food_placed
					type = food
					amount = 55
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 4
				}
				add_resource = {
				set_state_flag = FM_food_placed
					type = food
					amount = 35
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 4
				}
				add_resource = {
				set_state_flag = FM_food_placed
					type = food
					amount = 54
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 4
				}
				add_resource = {
				set_state_flag = FM_food_placed
					type = food
					amount = 55
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 4
				}
				add_resource = {
				set_state_flag = FM_food_placed
					type = food
					amount = 45
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 4
				}
				add_resource = {
				set_state_flag = FM_food_placed
					type = food
					amount = 50
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 4
				}
				add_resource = {
				set_state_flag = FM_food_placed
					type = food
					amount = 55
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 4
				}
				add_resource = {
				set_state_flag = FM_food_placed
					type = food
					amount = 55
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 4
				}
				add_resource = {
				set_state_flag = FM_food_placed
					type = food
					amount = 55
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 4
				}
				add_resource = {
				set_state_flag = FM_food_placed
					type = food
					amount = 55
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 4
				}
				add_resource = {
				set_state_flag = FM_food_placed
					type = food
					amount = 55
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 4
				}
				add_resource = {
				set_state_flag = FM_food_placed
					type = food
					amount = 55
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 4
				}
				add_resource = {
				set_state_flag = FM_food_placed
					type = food
					amount = 45
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 4
				}
				add_resource = {
				set_state_flag = FM_food_placed
					type = food
					amount = 65
				}
			}
			random_state = {
				limit = {
					NOT = {
						has_state_flag = FM_food_placed
					}
					infrastructure > 4
				}
				add_resource = {
				set_state_flag = FM_food_placed
					type = food
					amount = 56
				}
			}


			every_state = {
				limit = {
					has_state_flag = FM_food_placed
				}
				clr_state_flag = FM_food_placed
			}
			
		}
	}
}