on_actions = {
	on_startup = {
		effect = {
			every_country = {
				limit = {
					tag = FIN
					is_ai = yes
					is_historical_focus_on = yes
				}
				random_other_country = {
					limit = {
						is_axis_ai = yes
						is_ai = yes
						has_tech = interwar_antitank
					}
					create_production_license = {
						target = FIN
						equipment = {
							type = anti_tank_equipment_1
						}
						cost_factor = 0
					}
				}
			}
		}
		effect = {
			every_country = {
				limit = {
					OR = {
						tag = ROM
						tag = HUN
						tag = ITA
					}
					is_ai = yes
					is_historical_focus_on = yes
					NOT = { has_tech = interwar_antitank }
				}
				random_other_country = {
					limit = {
						is_axis_ai = yes
						is_ai = yes
						has_tech = interwar_antitank
					}
					create_production_license = {
						target = ROM
						equipment = {
							type = anti_tank_equipment_1
						}
						cost_factor = 0
					}
				}
			}
		}
		effect = {
			every_country = {
				limit = {
					tag = BUL
					is_ai = yes
					is_historical_focus_on = yes
				}
				random_other_country = {
					limit = {
						is_axis_ai = yes
						is_ai = yes
						has_tech = interwar_antitank
					}
					create_production_license = {
						target = FIN
						equipment = {
							type = anti_tank_equipment_1
						}
						cost_factor = 0
					}
				}
				random_other_country = {
					limit = {
						is_axis_ai = yes
						is_ai = yes
						has_tech = interwar_antiair
					}
					create_production_license = {
						target = BUL
						equipment = {
							type = anti_air_equipment_1
						}
						cost_factor = 0
					}
				}
			}
		}
		effect = {
			every_country = {
				limit = {
					tag = BEL
					is_ai = yes
					is_historical_focus_on = yes
				}
				random_other_country = {
					limit = {
						is_allied_ai = yes
						has_tech = interwar_antiair
					}
					create_production_license = {
						target = BEL
						equipment = {
							type = anti_air_equipment_1
						}
						cost_factor = 0
					}
				}
			}
		}
		effect = {
			every_country = {
				limit = {
					tag = CHI
					is_ai = yes
					is_historical_focus_on = yes
					NOT = { has_tech = infantry_weapons1 }
				}
				random_other_country = {
					limit = {
						is_allied_ai = yes
						has_tech = infantry_weapons1
					}
					create_production_license = {
						target = CHI
						equipment = {
							type = infantry_equipment_1
						}
						cost_factor = 0
					}
				}
			}
		}
		effect = {
			every_country = {
				limit = {
					tag = SOV
					is_ai = yes
					is_historical_focus_on = yes
					has_global_flag = is_active
				}
				random_other_country = {
					limit = {
						is_ai = yes
						is_allied_ai = yes
						has_tech = basic_heavy_tank_chassis
					}
					create_production_license = {
						target = SOV
						equipment = {
							type = heavy_tank_chassis_1
						}
						cost_factor = 0
					}
				}
			}
		}
		effect = {
			every_country = {
				limit = {
					tag = SOV
					is_ai = yes
					is_historical_focus_on = no
				}
				random_other_country = {
					limit = {
						is_ai = yes
						tag = FRA
						has_tech = basic_heavy_tank_chassis
					}
					create_production_license = {
						target = SOV
						equipment = {
							type = heavy_tank_chassis_1
						}
						cost_factor = 0
					}
				}
			}
		}
		effect = {
			every_country = {
				limit = {
					tag = JAP
					is_ai = yes
					is_historical_focus_on = yes
				}
				random_other_country = {
					limit = {
						is_ai = yes
						is_axis_ai = yes
						has_tech = interwar_antiair
					}
					create_production_license = {
						target = JAP
						equipment = {
							type = anti_air_equipment_1
						}
						cost_factor = 0
					}
				}
				random_other_country = {
					limit = {
						is_ai = yes
						is_axis_ai = yes
						has_tech = interwar_antitank
					}
					create_production_license = {
						target = JAP
						equipment = {
							type = anti_tank_equipment_1
						}
						cost_factor = 0
					}
				}
			}
		}
		effect = {
			every_country = {
				if = { 
					limit = { 
						NOT = { has_tech = basic_train }
						OR = {
							is_allied_ai = yes
							is_axis_ai = yes
						}
					}
					set_technology = { basic_train = 1 popup = no }
					add_equipment_to_stockpile = { 
						type = train_equipment_1
						amount = 5
						producer = PREV
					}
				}
			}
		}
		effect = {
			every_country = {
				if = { 
					limit = { 
						is_in_faction = yes
						NOT = { has_tech = tech_trucks }
					}
					set_technology = { tech_trucks = 1 popup = no }
				}
			}
		}
		effect = {
			every_country = {
				limit = {
					OR = {
						original_tag = FIN
						original_tag = NOR
						original_tag = SWE
						original_tag = DEN
					}
				}
				set_technology = { militia_tech = 1 popup = no }
			}
		}
		effect = {
			if = {
				limit = {
					has_dlc = "Arms Against Tyranny"
				}
				GER = {
					every_military_industrial_organization = {
						limit = {
							OR = {
								is_military_industrial_organization = GER_porsche_organization
							}
						}
						add_mio_size = 1
					}
					every_military_industrial_organization = {
						limit = {
							OR = {
								is_military_industrial_organization = GER_porsche_organization
								is_military_industrial_organization = GER_rheinmetall_organization
							}
						}
						add_mio_size = 1
					}
				}
				FRA = {
					every_military_industrial_organization = {
						limit = {
							OR = {
								is_military_industrial_organization = FRA_renault_organization
							}
						}
						add_mio_size = 1
						add_mio_funds = 250
					}
					every_military_industrial_organization = {
						limit = {
							OR = {
								is_military_industrial_organization = FRA_panhard_organization
							}
						}
						add_mio_size = 4
					}
				}
				ENG = {
					every_military_industrial_organization = {
						limit = {
							OR = {
								is_military_industrial_organization = ENG_yarrow_shipbuilders_organization
							}
						}
						add_mio_size = 2
					}
					every_military_industrial_organization = {
						limit = {
							OR = {
								is_military_industrial_organization = ENG_rsaf_enfield_organization
							}
						}
						add_mio_size = 1
					}
				}
				USA = {
					every_military_industrial_organization = {
						limit = {
							OR = {
								is_military_industrial_organization = USA_norfolk_naval_yard_organization
								is_military_industrial_organization = USA_newport_news_shipbuilding_organization
							}
						}
						add_mio_size = 2
					}
					every_military_industrial_organization = {
						limit = {
							OR = {
								is_military_industrial_organization = USA_boeing_organization
							}
						}
						add_mio_size = 3
					}
				}
				JAP = {
					every_military_industrial_organization = {
						limit = {
							OR = {
								is_military_industrial_organization = JAP_nissan_organization
							}
						}
						add_mio_size = 1
					}
				}
			}
		}
		effect = {
			every_country = {
				if = { 
					limit = { 
						OR = {
							tag = TAN
							tag = MON
							tag = BRA
							tag = ARG
							tag = CHL
							tag = URG
							tag = PAR
						}
					}
					add_research_slot = 1
				}
			}
		}
		effect = {
			every_country = {
				if = { 
					limit = { 
						OR = {
							tag = BEL
							tag = BUL
							tag = ROM
							tag = HUN
							tag = AUS
							tag = CAN
							tag = GRE
							tag = YUG
							tag = TUR
							tag = SWI
						}
						NOT = { has_tech = gw_artillery }
					}
					set_technology = { gw_artillery = 1 popup = no }
				}
			}
		}
		effect = {
			SOV = {
				#if = {
				#	limit = { 
				#		has_dlc = "No Step Back"  
				#		date < 1937.1.1
				#	}
				#	set_technology = { basic_heavy_tank_chassis = 1 popup = no } #T35 is a disappointing piece of shit
				#}
				set_technology = { interwar_antitank = 1 popup = no }
			}
			FRA = {
				if = {
					limit = {   
						date < 1937.1.1
					}
					set_technology = { interwar_antitank = 1 popup = no }
				}
			}
			GER = {
				if = {
					limit = {   
						date < 1937.1.1
					}
					set_technology = { interwar_antitank = 1 popup = no }
				}
			}
			ENG = {
				if = {
					limit = {   
						date < 1937.1.1
					}
					set_technology = { marines = 1 popup = no }
				}
			}
			JAP = {
				if = {
					limit = {   
						date < 1937.1.1
					}
					set_technology = { marines = 1 popup = no }
				}
			}
		}
		effect = {
			SOV = {
				add_tech_bonus = {
					name = SOV_early_dev
					bonus = 3.0
					technology = mtg_transport
				}
			}
		}
		effect = {
			INS = {
				if = {
					limit = {
						NOT = { has_tech = infantry_weapons1 }
					}
					set_technology = { infantry_weapons1 = 1 popup = no }
				}
			}
		}
		effect = {
			NEP = {
				if = {
					limit = {
						NOT = { has_tech = tech_mountaineers }
					}
					set_technology = { tech_mountaineers = 1 popup = no }
				}
			}
		}
		effect = {
			SOV = {
				if = {
					limit = {
						is_ai = yes
						LIB = { is_ai = no }
						has_intelligence_agency = no
					}
					create_intelligence_agency = yes
					add_ideas = spy_test
				}
			}
		}
		effect = {
			every_possible_country = {
				if = { 
					limit = { 
						OR = {
							tag = CHI
							tag = JAP
							tag = PER
							tag = AFG
							tag = IRQ
							tag = TUR
							tag = SAF
							tag = AST
							tag = ITA
						}
					}
					set_technology = { natural_heat_acclimatization = 1 popup = no }
				}
				if = { 
					limit = { 
						OR = {
							tag = VIN
							tag = CAM
							tag = LAO
							tag = PHI
							tag = SIA
							tag = INS
							tag = MAL
							tag = SAU
							tag = YEM
							tag = OMA
							tag = EGY
							tag = ETH
							tag = ALG
							tag = TUN
							tag = RAJ
						}
					}
					set_technology = { natural_heat_acclimatization_2 = 1 popup = no }
				}
				if = { 
					limit = { 
						OR = {
							tag = SOV
							tag = JAP
							tag = LIT
							tag = LAT
							tag = EST
							tag = DEN
							tag = KOR
							tag = MAN
							tag = MON
						}
					}
					set_technology = { natural_winter_acclimatization = 1 popup = no }
				}
				if = { 
					limit = { 
						OR = {
							tag = CAN
							tag = FIN
							tag = SWE
							tag = NOR
							tag = ICE
							tag = TIB
							tag = NEP
							tag = BHU
						}
					}
					set_technology = { natural_winter_acclimatization_2 = 1 popup = no }
				}
			}
		}
	}
}