focus_tree = {
	id = C52
	country = {
		factor = 0
		modifier = {
			add = 10
			tag = C52
		}
	}
	default = no
	continuous_focus_position = { x = 150 y = 950 }
	focus = {
		id = focus_C52_kagan
		icon = GFX_focus_C52_kagan
		cost = 5
		search_filters = {FOCUS_FILTER_POLITICAL}
		search_filters = {FOCUS_FILTER_STABILITY}
		x = 6
		y = 0
		completion_reward = {
			add_political_power = 100
			add_stability = 0.1
		}

	}
	focus = {
		id = focus_C52_chi_invasion
		icon = GFX_focus_C52_chi_invasion
		cost = 5
		bypass = {
		    owns_state = 608
		    owns_state = 743
		    owns_state = 613
		    owns_state = 605
		    owns_state = 592
			NOT = {	
                country_exists = C55
            }
		}
		available = {
			has_completed_focus = focus_C52_triber_supression
		}
		x = 20
		y = 0
		search_filters = {FOCUS_FILTER_ANNEXATION}
		completion_reward = {
			create_wargoal = {
 				type = annex_everything
 				target = C55
 			}
		}

	}
	focus = {
		id = focus_C52_fleet
		icon = GFX_focus_C52_fleet
		cost = 10
		x = 30
		y = 0
		completion_reward = {
			navy_experience = 30
			every_core_state = {
				limit = {
					is_fully_controlled_by = ROOT
					is_coastal = yes
					free_building_slots = {
						building = dockyard
						size > 0
						include_locked = yes
					}
				}
				random_select_amount = 2
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = dockyard
					level = 2
					instant_build = yes
				}
			}
		}

	}
	focus = {
		id = focus_C52_jets
		icon = GFX_focus_C52_jets
		cost = 10
		x = 33
		y = 0
		complete_tooltip = {
			air_experience = 30
			if = { limit = { has_country_flag = aviation_effort_AB }
				add_building_construction = {
					type = air_base
					level = 2
					instant_build = yes
				}
			}					
		}
		completion_reward = {
			air_experience = 30

			if = {
				limit = {
					capital_scope = {
						NOT = {
							free_building_slots = {
								building = air_base
								size > 0
							}
						}
					}
				}
				random_owned_controlled_state = {
					limit = {
						free_building_slots = {
							building = air_base
							size > 0
						}
					}
					add_building_construction = {
						type = air_base
						level = 2
						instant_build = yes
					}
					ROOT = { set_country_flag = aviation_effort_AB }
				}
			}
			if = {
				limit = {
					capital_scope = {
						free_building_slots = {
							building = air_base
							size > 0
						}
					}
				}
				capital_scope = {
					add_building_construction = {
						type = air_base
						level = 2
						instant_build = yes
					}
					ROOT = { set_country_flag = aviation_effort_AB }
				}
			}
		}

	}
	focus = {
		id = focus_C52_plain_development
		icon = GFX_focus_C52_plain_development
		cost = 10
		search_filters = {FOCUS_FILTER_INDUSTRY}
		prerequisite = {
			focus = focus_C52_kagan
		}
		x = 2
		y = 1
		completion_reward = {
			add_tech_bonus = {
				name = industrial_bonus
				bonus = 1.0
				uses = 2
				category = industry
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 2
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = industrial_complex
										size > 2
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
			}
		}

	}
	focus = {
		id = focus_C52_workshop
		icon = GFX_focus_C52_workshop
		cost = 5
		search_filters = {FOCUS_FILTER_INDUSTRY}
		prerequisite = {
			focus = focus_C52_plain_development
		}
		x = 1
		y = 2
		completion_reward = {
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 3
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = industrial_complex
										size > 3
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = industrial_complex
					level = 3
					instant_build = yes
				}
			}
		}

	}
	focus = {
		id = focus_C52_workshop_2
		icon = GFX_focus_C52_workshop_2
		cost = 5
		search_filters = {FOCUS_FILTER_INDUSTRY}
		prerequisite = {
			focus = focus_C52_workshop
		}
		x = 1
		y = 3
		completion_reward = {
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 3
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = industrial_complex
										size > 3
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = industrial_complex
					level = 3
					instant_build = yes
				}
			}
		}

	}
	focus = {
		id = focus_C52_roads
		icon = GFX_focus_C52_roads
		cost = 5
		prerequisite = {
			focus = focus_C52_plain_development
		}
		x = 3
		y = 2
		completion_reward = {
			330 = {
			    add_building_construction = {
					type = infrastructure
					level = 4
					instant_build = yes
				}
			}
			817 = {
			    add_building_construction = {
					type = infrastructure
					level = 4
					instant_build = yes
				}
			}
			819 = {
			    add_building_construction = {
					type = infrastructure
					level = 4
					instant_build = yes
				}
			}
		}

	}
	focus = {
		id = focus_C52_roads_2
		icon = GFX_focus_C52_roads_2
		cost = 5
		prerequisite = {
			focus = focus_C52_roads
		}
		x = 3
		y = 3
		completion_reward = {
			759 = {
			    add_building_construction = {
					type = infrastructure
					level = 3
					instant_build = yes
				}
			}
			756 = {
			    add_building_construction = {
					type = infrastructure
					level = 3
					instant_build = yes
				}
			}
			755 = {
			    add_building_construction = {
					type = infrastructure
					level = 3
					instant_build = yes
				}
			}
			621 = {
			    add_building_construction = {
					type = infrastructure
					level = 3
					instant_build = yes
				}
			}
		}

	}
	focus = {
		id = focus_C52_land_reform
		icon = GFX_focus_C52_land_reform
		cost = 5
		search_filters = {FOCUS_FILTER_STABILITY}
		prerequisite = {
			focus = focus_C52_workshop_2
			focus = focus_C52_roads_2
		}
		x = 2
		y = 4
		completion_reward = {
			country_event = {
				id = C52.002
			}
		}

	}
	focus = {
		id = focus_C52_triber_supression
		icon = GFX_focus_C52_triber_supression
		cost = 20
		search_filters = {FOCUS_FILTER_POLITICAL}
		prerequisite = {
			focus = focus_C52_kagan
		}
		x = 6
		y = 1
		completion_reward = {
			country_event = {
				id = C52.001
			}
		}

	}
	focus = {
		id = focus_C52_advisors
		icon = GFX_focus_C52_advisors
		cost = 10
		search_filters = {FOCUS_FILTER_POLITICAL}
		prerequisite = {
			focus = focus_C52_triber_supression
		}
		x = 5
		y = 2
		completion_reward = {
		    custom_effect_tooltip = effect_C52_advisors_hire
			add_political_power = 100
		}

	}
	focus = {
		id = focus_C52_taxes
		icon = GFX_focus_C52_taxes
		cost = 5
		prerequisite = {
			focus = focus_C52_land_reform
		}
		prerequisite = {
			focus = focus_C52_advisors
		}
		x = 5
		y = 5
		completion_reward = {
			add_ideas = idea_C52_taxes
		}

	}
	focus = {
		id = focus_C52_secret_guard
		icon = GFX_focus_C52_secret_guard
		cost = 5
		prerequisite = {
			focus = focus_C52_triber_supression
		}
		x = 7
		y = 2
		completion_reward = {
		    custom_effect_tooltip = effect_C52_nugai_hire
			add_ideas = idea_C52_secret_guard
		}

	}
	focus = {
		id = focus_C52_burn
		icon = GFX_focus_C52_burn
		cost = 5
		search_filters = {FOCUS_FILTER_WAR_SUPPORT}
		available = {
		    owns_state = 608
		    owns_state = 743
		    owns_state = 613
		    owns_state = 605
		    owns_state = 592
			NOT = {	
                country_exists = C55
            }
		}
		prerequisite = {
			focus = focus_C52_chi_invasion
		}
		mutually_exclusive = {
			focus = focus_C52_new_cap
		}
		x = 16
		y = 1
		completion_reward = {
			add_ideas = idea_C52_pogroms
		}

	}
	focus = {
		id = focus_C52_punish
		icon = GFX_focus_C52_punish
		cost = 5
		available = {
			has_idea = idea_C52_pogroms
		}
		prerequisite = {
			focus = focus_C52_burn
		}
		x = 17
		y = 2
		completion_reward = {
			add_ideas = idea_C52_punishers
		}

	}
	focus = {
		id = focus_C52_punish_2
		icon = GFX_focus_C52_punish_2
		cost = 5
		available = {
			has_idea = idea_C52_pogroms
		}
		prerequisite = {
			focus = focus_C52_punish
		}
		x = 17
		y = 3
		completion_reward = {
			swap_ideas = { 
		        remove_idea = idea_C52_punishers
			    add_idea = idea_C52_punishers2
			}
		}

	}
	focus = {
		id = focus_C52_plants
		icon = GFX_focus_C52_plants
		cost = 5
		search_filters = {FOCUS_FILTER_INDUSTRY}
		prerequisite = {
			focus = focus_C52_slaves
		}
		x = 9
		y = 3
		completion_reward = {
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = industrial_complex
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
			}
		}

	}
	focus = {
		id = focus_C52_slaves
		icon = GFX_focus_C52_slaves
		cost = 10
		prerequisite = {
			focus = focus_C52_burn
		}
		x = 10
		y = 2
		completion_reward = {
			add_ideas = idea_C52_slaves
		}

	}
	focus = {
		id = focus_C52_ash
		icon = GFX_focus_C52_ash
		cost = 10
		available = {has_completed_focus = focus_C52_slaves}
		prerequisite = {
			focus = focus_C52_rob_2
			focus = focus_C52_punish_2
		}
		x = 16
		y = 4
		completion_reward = {
			country_event = {
				id = C52.004
			}
		}

	}
	focus = {
		id = focus_C52_new_cap
		icon = GFX_focus_C52_new_cap
		cost = 10
		available = {
		    owns_state = 608
		    owns_state = 743
		    owns_state = 613
		    owns_state = 605
		    owns_state = 592
			NOT = {	
                country_exists = C55
            }
		}
		prerequisite = {
			focus = focus_C52_chi_invasion
		}
		mutually_exclusive = {
			focus = focus_C52_burn
		}
		x = 24
		y = 1
		completion_reward = {
			set_capital = {state = 608}
			add_state_core = 608
		}

	}
	focus = {
		id = focus_C52_mandate
		icon = GFX_focus_C52_mandate
		cost = 10
		search_filters = {FOCUS_FILTER_STABILITY}
		prerequisite = {
			focus = focus_C52_new_cap
		}
		x = 24
		y = 2
		completion_reward = {
		    country_event = {
				id = C52.003
			}
		}

	}
	focus = {
		id = focus_C52_governors
		icon = GFX_focus_C52_governors
		cost = 20
		prerequisite = {
			focus = focus_C52_mandate
		}
		x = 24
		y = 3
		completion_reward = {
		    custom_effect_tooltip = effect_C52_nationalizing
		    hidden_effect = {
	    	    add_state_core = 754
	    	    add_state_core = 616
	    	    add_state_core = 746
	    	    add_state_core = 283
	    	    add_state_core = 622
	    	    add_state_core = 614
	    	    add_state_core = 615
	    	    add_state_core = 597
	    	    add_state_core = 743
	    	    add_state_core = 607
	    	    add_state_core = 744
	    	    add_state_core = 753
	    	    add_state_core = 598
	    	    add_state_core = 606
	    	    add_state_core = 749
	    	    add_state_core = 596
	    	    add_state_core = 613
	    	    add_state_core = 620
	    	    add_state_core = 600
	    	    add_state_core = 595
	    	    add_state_core = 524
	    	    add_state_core = 593
	    	    add_state_core = 602
	    	    add_state_core = 750
	    	    add_state_core = 605
	    	    add_state_core = 752
	    	    add_state_core = 751
	    	    add_state_core = 747
	    	    add_state_core = 325
	    	    add_state_core = 748
	    	    add_state_core = 603
	    	    add_state_core = 599
	    	    add_state_core = 594
	    	    add_state_core = 592
	    	    add_state_core = 728
	    	    add_state_core = 591
	    	    add_state_core = 326
	    	    add_state_core = 729
            }
		}

	}
	focus = {
		id = focus_C52_protection
		icon = GFX_focus_C52_protection
		cost = 10
		prerequisite = {
			focus = focus_C52_governors
		}
		x = 23
		y = 4
		completion_reward = {
		    create_faction = Yuan_protection
		}

	}
	focus = {
		id = focus_C52_reforms
		icon = GFX_focus_C52_reforms
		cost = 5
		search_filters = {FOCUS_FILTER_POLITICAL}
		prerequisite = {
			focus = focus_C52_governors
		}
		x = 25
		y = 4
		completion_reward = {
		    add_political_power = 100
		}

	}
	focus = {
		id = focus_C52_administration
		icon = GFX_focus_C52_administration
		cost = 10
		prerequisite = {
			focus = focus_C52_reforms
		}
		x = 25
		y = 5
		completion_reward = {
		    add_ideas = idea_C52_administration
		}

	}
	focus = {
		id = focus_C52_yuan_army
		icon = GFX_focus_C52_yuan_army
		cost = 10
		prerequisite = {
			focus = focus_C52_reforms
		}
		x = 27
		y = 5
		completion_reward = {
		    custom_effect_tooltip = effect_C52_militia
			remove_ideas = idea_C52_nomad
			add_ideas = idea_C52_yuan_army
		}

	}
	focus = {
		id = focus_C52_nomad_supression
		icon = GFX_focus_C52_nomad_supression
		cost = 5
		bypass = {
		    586 = {
				state_is_fully_controlled_by_ROOT_or_subject = yes
			}
			732 = {
				state_is_fully_controlled_by_ROOT_or_subject = yes
			}
		}
		prerequisite = {
			focus = focus_C52_ash
		}
		x = 17
		y = 5
		search_filters = {FOCUS_FILTER_ANNEXATION}
		completion_reward = {
			create_wargoal = {
 				type = puppet_wargoal_focus
 				target = C51
 			}
		}

	}
	focus = {
		id = focus_C52_nomad_volunteurs
		icon = GFX_focus_C52_nomad_volunteurs
		cost = 5
		prerequisite = {
			focus = focus_C52_nomad_supression
		}
		available = {
		    586 = {
				state_is_fully_controlled_by_ROOT_or_subject = yes
			}
			732 = {
				state_is_fully_controlled_by_ROOT_or_subject = yes
			}
		}
		x = 17
		y = 6
		completion_reward = {
			division_template = { 
			    name = "kazaks"
			    division_names_group = LIZ_CAV_01
			    is_locked = no
			    regiments = { 
				    cavalary = { x = 0 y = 0 }
		            cavalary = { x = 0 y = 1 }
		            cavalary = { x = 0 y = 2 }
		            cavalary = { x = 1 y = 0 }
		            cavalary = { x = 1 y = 1 }
		            cavalary = { x = 1 y = 2 }
			    }
		    }
		    586 = {
				create_unit = { 
					division = "name = \"kazaks\" division_template = \"kazaks\" start_experience_factor = 0.3" 
					owner = ROOT
				}
				create_unit = { 
					division = "name = \"kazaks\" division_template = \"kazaks\" start_experience_factor = 0.3" 
					owner = ROOT
				}
				create_unit = { 
					division = "name = \"kazaks\" division_template = \"kazaks\" start_experience_factor = 0.3" 
					owner = ROOT
				}
				create_unit = { 
					division = "name = \"kazaks\" division_template = \"kazaks\" start_experience_factor = 0.3" 
					owner = ROOT
				}
				create_unit = { 
					division = "name = \"kazaks\" division_template = \"kazaks\" start_experience_factor = 0.3" 
					owner = ROOT
				}
				create_unit = { 
					division = "name = \"kazaks\" division_template = \"kazaks\" start_experience_factor = 0.3" 
					owner = ROOT
				}
			}
		}

	}
	focus = {
		id = focus_C52_great_invasion
		icon = GFX_focus_C52_great_invasion
		cost = 10
		bypass = {
		    owns_state = 329
		    owns_state = 564
		    owns_state = 572
		    owns_state = 573
		    owns_state = 581
		    owns_state = 824
			NOT = {	
                country_exists = C46
                country_exists = C50
            }
		}
		prerequisite = {
			focus = focus_C52_ash
		}
		x = 15
		y = 5
		search_filters = {FOCUS_FILTER_ANNEXATION}
		completion_reward = {
			create_wargoal = {
 				type = annex_everything
 				target = C46
 			}
			create_wargoal = {
 				type = annex_everything
 				target = C50
 			}
		}

	}
	focus = {
		id = focus_C52_great_win
		icon = GFX_focus_C52_great_win
		cost = 5
		search_filters = {FOCUS_FILTER_STABILITY}
		available = {
		    owns_state = 329
		    owns_state = 564
		    owns_state = 572
		    owns_state = 573
		    owns_state = 581
		    owns_state = 824
			NOT = {	
                country_exists = C46
                country_exists = C50
            }
		}
		prerequisite = {
			focus = focus_C52_great_invasion
		}
		x = 15
		y = 6
		completion_reward = {
			country_event = {
				id = C52.005
			}
		}

	}
	focus = {
		id = focus_C52_chi_militia
		icon = GFX_focus_C52_chi_militia
		cost = 5
		prerequisite = {
			focus = focus_C52_mandate
		}
		x = 21
		y = 3
		completion_reward = {
		    division_template = { 
			    name = "opolcheniye"
			    division_names_group = LIZ_INF_01
			    is_locked = no
			    regiments = { 
				    infantry = { x = 0 y = 0 }
		            infantry = { x = 0 y = 1 }
		            infantry = { x = 1 y = 0 }
		            infantry = { x = 1 y = 1 }
			    }
		    }
		    608 = {
				create_unit = { 
					division = "name = \"opolcheniye\" division_template = \"opolcheniye\" start_experience_factor = 0.1" 
					owner = ROOT
				}
				create_unit = { 
					division = "name = \"opolcheniye\" division_template = \"opolcheniye\" start_experience_factor = 0.1" 
					owner = ROOT
				}
				create_unit = { 
					division = "name = \"opolcheniye\" division_template = \"opolcheniye\" start_experience_factor = 0.1" 
					owner = ROOT
				}
				create_unit = { 
					division = "name = \"opolcheniye\" division_template = \"opolcheniye\" start_experience_factor = 0.1" 
					owner = ROOT
				}
				create_unit = { 
					division = "name = \"opolcheniye\" division_template = \"opolcheniye\" start_experience_factor = 0.1" 
					owner = ROOT
				}
				create_unit = { 
					division = "name = \"opolcheniye\" division_template = \"opolcheniye\" start_experience_factor = 0.1" 
					owner = ROOT
				}
				create_unit = { 
					division = "name = \"opolcheniye\" division_template = \"opolcheniye\" start_experience_factor = 0.1" 
					owner = ROOT
				}
				create_unit = { 
					division = "name = \"opolcheniye\" division_template = \"opolcheniye\" start_experience_factor = 0.1" 
					owner = ROOT
				}
			}
		}

	}
	focus = {
		id = focus_C52_tib_invasion
		icon = GFX_focus_C52_tib_invasion
		cost = 10
		bypass = {
		    OR = {
		        AND = {
		            owns_state = 757
		            owns_state = 758
		            owns_state = 322
		            owns_state = 604
		            owns_state = 601
		            owns_state = 434
		            owns_state = 323
		            owns_state = 324
			        NOT = {	
                        country_exists = C56
                    }
				}
				AND = {
				    country_exists = C56
					is_subject_of = ROOT
				}
			}
		}
		prerequisite = {
			focus = focus_C52_mandate
		}
		x = 19
		y = 3
		search_filters = {FOCUS_FILTER_ANNEXATION}
		completion_reward = {
		    create_wargoal = {
 			    type = annex_everything
 			    target = C56
 		    }
		}
		
	}
	focus = {
		id = focus_C52_tib_national
		icon = GFX_focus_C52_tib_national
		cost = 10
		bypass = {
            country_exists = C56
			is_subject_of = ROOT
		}
		available = {
		    owns_state = 757
		    owns_state = 758
		    owns_state = 322
		    owns_state = 604
		    owns_state = 601
		    owns_state = 434
		    owns_state = 323
		    owns_state = 324
			NOT = {	
                country_exists = C56
            }
		}
		prerequisite = {
			focus = focus_C52_tib_invasion
		}
		x = 19
		y = 4
		completion_reward = {
		    custom_effect_tooltip = effect_C52_tib_nationalizing
			hidden_effect = {
		        add_state_core = 322
		        add_state_core = 323
		        add_state_core = 324
		        add_state_core = 434
		        add_state_core = 601
		        add_state_core = 604
		        add_state_core = 757
		        add_state_core = 758
		    }
		}
		
	}
	focus = {
		id = focus_C52_chi_brains
		icon = GFX_focus_C52_chi_brains
		cost = 5
		search_filters = {FOCUS_FILTER_RESEARCH}
		prerequisite = {
			focus = focus_C52_reforms
		}
		x = 29
		y = 5
		completion_reward = {
			custom_effect_tooltip = effect_C52_chi_sci_hire
			add_ideas = idea_C52_scientist
		}

	}
	focus = {
		id = focus_C52_fleet_2
		icon = GFX_focus_C52_fleet_2
		cost = 10
		prerequisite = {
			focus = focus_C52_fleet
		}
		x = 30
		y = 1
		completion_reward  = {
		    custom_effect_tooltip = effect_C52_erden_hire
		    navy_experience = 50
		    add_tech_bonus = { 
                bonus = 0.5 
                uses = 1
                category = naval_equipment  
				category = naval_doctrine
            }
		}
	}
	focus = {
		id = focus_C52_research
		icon = GFX_focus_C52_research
		cost = 10
		search_filters = {FOCUS_FILTER_RESEARCH}
		prerequisite = {
			focus = focus_C52_chi_brains
		}
		x = 28
		y = 6
		completion_reward = {
			add_research_slot = 1
		}

	}
	focus = {
		id = focus_C52_chi_ships
		icon = GFX_focus_C52_chi_ships
		cost = 5
		prerequisite = {
			focus = focus_C52_chi_brains
		}
		prerequisite = {
			focus = focus_C52_fleet_2
		}
		x = 30
		y = 6
		completion_reward = {
			add_ideas = idea_C52_fleet
		}

	}
	focus = {
		id = focus_C52_shipyards
		icon = GFX_focus_C52_shipyards
		cost = 10
		prerequisite = {
			focus = focus_C52_fleet_2
		}
		x = 29
		y = 2
		completion_reward = {
			every_core_state = {
				limit = {
					is_fully_controlled_by = ROOT
					is_coastal = yes
					free_building_slots = {
						building = dockyard
						size > 0
						include_locked = yes
					}
				}
				random_select_amount = 1
				add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = dockyard
					level = 3
					instant_build = yes
				}
			}
		}

	}
	focus = {
		id = focus_C52_shipyards_2
		icon = GFX_focus_C52_shipyards_2
		cost = 10
		prerequisite = {
			focus = focus_C52_shipyards
		}
		x = 29
		y = 3
		completion_reward = {
			every_core_state = {
				limit = {
					is_fully_controlled_by = ROOT
					is_coastal = yes
					free_building_slots = {
						building = dockyard
						size > 0
						include_locked = yes
					}
				}
				random_select_amount = 1
				add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = dockyard
					level = 3
					instant_build = yes
				}
			}
		}

	}
	focus = {
		id = focus_C52_jap_invasion
		icon = GFX_focus_C52_jap_invasion
		cost = 5
		prerequisite = {
			focus = focus_C52_protection
		}
		x = 23
		y = 5
		search_filters = {FOCUS_FILTER_ANNEXATION}
		completion_reward = {
		    create_wargoal = {
 			    type = puppet_wargoal_focus
 			    target = C54
 		    }
		}

	}
	focus = {
		id = focus_C52_protect_1
		icon = GFX_focus_C52_protect_1
		cost = 5
		prerequisite = {
			focus = focus_C52_protection
		}
		x = 21
		y = 5
		search_filters = {FOCUS_FILTER_ANNEXATION}
		completion_reward = {
		    create_wargoal = {
 			    type = puppet_wargoal_focus
 			    target = C58
 		    }
			create_wargoal = {
 			    type = puppet_wargoal_focus
 			    target = C78
 		    }
		}

	}
	focus = {
		id = focus_C52_protect_2
		icon = GFX_focus_C52_protect_2
		cost = 5
		prerequisite = {
			focus = focus_C52_protect_1
		}
		x = 20
		y = 6
		search_filters = {FOCUS_FILTER_ANNEXATION}
		completion_reward = {
		    create_wargoal = {
 			    type = puppet_wargoal_focus
 			    target = C59
 		    }
		}

	}
	focus = {
		id = focus_C52_protect_3
		icon = GFX_focus_C52_protect_3
		cost = 5
		prerequisite = {
			focus = focus_C52_protect_1
		}
		x = 22
		y = 6
		search_filters = {FOCUS_FILTER_ANNEXATION}
		completion_reward = {
		    create_wargoal = {
 			    type = puppet_wargoal_focus
 			    target = C57
 		    }
		}

	}
	focus = {
		id = focus_C52_fighter_jet
		icon = GFX_focus_C52_fighter_jet
		cost = 10
		prerequisite = {
			focus = focus_C52_jets
		}
		mutually_exclusive = {
			focus = focus_C52_support_jet
		}
		x = 32
		y = 1
		completion_reward = {
			add_tech_bonus = {
				name = fighter_bonus
				bonus = 1.0
				uses = 2
				category = light_fighter
				category = cat_heavy_fighter
			}
		}

	}
	focus = {
		id = focus_C52_support_jet
		icon = GFX_focus_C52_support_jet
		cost = 10
		prerequisite = {
			focus = focus_C52_jets
		}
		mutually_exclusive = {
			focus = focus_C52_fighter_jet
		}
		x = 34
		y = 1
		completion_reward = {
		    add_tech_bonus = {
				name = CAS_bonus
				bonus = 1.0
				uses = 2
				category = cas_bomber
			}
		}

	}
	focus = {
		id = focus_C52_jets_2
		icon = GFX_focus_C52_jets_2
		cost = 10
		prerequisite = {
			focus = focus_C52_fighter_jet
			focus = focus_C52_support_jet
		}
		x = 33
		y = 2
		complete_tooltip = {
			air_experience = 30
			if = { limit = { has_country_flag = aviation_effort_AB }
				add_building_construction = {
					type = air_base
					level = 2
					instant_build = yes
				}
			}			
			add_doctrine_cost_reduction = {
				name = air_doc_bonus
				cost_reduction = 0.5
				uses = 1
				category = air_doctrine
			}			
		}
		completion_reward = {
			air_experience = 30

			if = {
				limit = {
					capital_scope = {
						NOT = {
							free_building_slots = {
								building = air_base
								size > 0
							}
						}
					}
				}
				random_owned_controlled_state = {
					limit = {
						free_building_slots = {
							building = air_base
							size > 0
						}
					}
					add_building_construction = {
						type = air_base
						level = 2
						instant_build = yes
					}
					ROOT = { set_country_flag = aviation_effort_AB }
				}
			}
			if = {
				limit = {
					capital_scope = {
						free_building_slots = {
							building = air_base
							size > 0
						}
					}
				}
				capital_scope = {
					add_building_construction = {
						type = air_base
						level = 2
						instant_build = yes
					}
					ROOT = { set_country_flag = aviation_effort_AB }
				}
			}
			add_doctrine_cost_reduction = {
				name = air_doc_bonus
				cost_reduction = 0.5
				uses = 1
				category = air_doctrine
			}
		}

	}
	focus = {
		id = focus_C52_plants_2
		icon = GFX_focus_C52_plants_2
		cost = 5
		search_filters = {FOCUS_FILTER_INDUSTRY}
		prerequisite = {
			focus = focus_C52_plants
		}
		x = 9
		y = 4
		completion_reward = {
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = industrial_complex
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
			}
		}

	}
	focus = {
		id = focus_C52_factory
		icon = GFX_focus_C52_factory
		cost = 5
		search_filters = {FOCUS_FILTER_INDUSTRY}
		prerequisite = {
			focus = focus_C52_slaves
		}
		x = 11
		y = 3
		completion_reward = {
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = arms_factory
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
			}
		}

	}
	focus = {
		id = focus_C52_factory_2
		icon = GFX_focus_C52_factory_2
		cost = 5
		search_filters = {FOCUS_FILTER_INDUSTRY}
		prerequisite = {
			focus = focus_C52_factory
		}
		x = 11
		y = 4
		completion_reward = {
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 0
						include_locked = yes
					}
					OR = {
						is_in_home_area = yes
						NOT = {
							owner = {
								any_owned_state = {
									free_building_slots = {
										building = arms_factory
										size > 0
										include_locked = yes
									}
									is_in_home_area = yes
								}
							}
						}
					}
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
			}
		}

	}
	focus = {
		id = focus_C52_coal
		icon = GFX_focus_C52_coal
		cost = 5
		prerequisite = {
			focus = focus_C52_slaves
		}
		x = 13
		y = 3
		completion_reward = {
		    random_core_state = { 
		        add_resource = {
		            type = STEEL
		            amount = 20
		        }
		    }
			random_core_state = { 
		        add_resource = {
		            type = RUBBER
		            amount = 10
		        }
		    }
		}
	}
	focus = {
		id = focus_C52_labour
		icon = GFX_focus_C52_labour
		cost = 10
		prerequisite = {
			focus = focus_C52_plants_2
			focus = focus_C52_factory_2
		}
		x = 10
		y = 5
		completion_reward = {
		    swap_ideas = { 
		        remove_idea = idea_C52_slaves
			    add_idea = idea_C52_lab
			}
		}

	}
	focus = {
		id = focus_C52_rob
		icon = GFX_focus_C52_rob
		cost = 5
		available = {
			has_idea = idea_C52_pogroms
		}
		prerequisite = {
			focus = focus_C52_burn
		}
		x = 15
		y = 2
		completion_reward = {
			add_equipment_to_stockpile = {
                type = infantry_equipment
                amount = 4000
                producer = C55
            }
		}

	}
	focus = {
		id = focus_C52_rob_2
		icon = GFX_focus_C52_rob_2
		cost = 5
		available = {
			has_idea = idea_C52_pogroms
		}
		prerequisite = {
			focus = focus_C52_rob
		}
		x = 15
		y = 3
		completion_reward = {
			add_equipment_to_stockpile = {
                type = infantry_equipment
                amount = 4000
                producer = C55
            }
			add_equipment_to_stockpile = {
                type = support_equipment
                amount = 1000
                producer = C55
            }
		}

	}
	focus = {
		id = focus_C52_carnage
		icon = GFX_focus_C52_carnage
		cost = 10
		prerequisite = {
			focus = focus_C52_great_win
		}
		x = 15
		y = 7
		completion_reward = {
			add_ideas = idea_C52_total_carnage
		}

	}
	focus = {
		id = focus_C52_army_reform
		icon = GFX_focus_C52_army_reform
		cost = 10
		available = {
			has_completed_focus = focus_C52_triber_supression
		}
		x = 37
		y = 0
		completion_reward = {
			custom_effect_tooltip = effect_C52_altan_hire
			army_experience = 30
		}

	}
	focus = {
		id = focus_C52_fast_horde
		icon = GFX_focus_C52_fast_horde
		cost = 10
		available = {
			has_country_flag = flag_C52_guchud
		}
		prerequisite = {
			focus = focus_C52_army_reform
		}
		mutually_exclusive = {
			focus = focus_C52_big_horde
		}
		x = 36
		y = 1
		completion_reward = {
			add_doctrine_cost_reduction = {
                name = land_doc_bonus
                cost_reduction = 0.5
                uses = 2
                category = cat_mobile_warfare
            }
		}

	}
	focus = {
		id = focus_C52_big_horde
		icon = GFX_focus_C52_big_horde
		cost = 10
		prerequisite = {
			focus = focus_C52_army_reform
		}
		mutually_exclusive = {
			focus = focus_C52_fast_horde
		}
		x = 38
		y = 1
		completion_reward = {
			add_doctrine_cost_reduction = {
                name = land_doc_bonus
                cost_reduction = 0.5
                uses = 2
                category = cat_mass_assault
            }
		}

	}
	focus = {
		id = focus_C52_chariots
		icon = GFX_focus_C52_chariots
		cost = 10
		prerequisite = {
			focus = focus_C52_fast_horde
		}
		x = 36
		y = 2
		completion_reward = {
			add_tech_bonus = {
				name = motorized_bonus
				bonus = 1.0
				uses = 2
				technology = motorised_infantry
			}
		}

	}
	focus = {
		id = focus_C52_sabers
		icon = GFX_focus_C52_sabers
		cost = 10
		prerequisite = {
			focus = focus_C52_big_horde
		}
		x = 38
		y = 2
		completion_reward = {
			add_tech_bonus = {
				name = infantry_artillery_bonus
				bonus = 1.0
				uses = 2
				category = infantry_weapons
				category = artillery
			}
		}

	}
	focus = {
		id = focus_C52_raid
		icon = GFX_focus_C52_raid
		cost = 10
		prerequisite = {
			focus = focus_C52_fast_horde
			focus = focus_C52_big_horde
		}
		x = 37
		y = 3
		completion_reward = {
			army_experience = 25
			add_doctrine_cost_reduction = {
				name = land_doc_bonus
				cost_reduction = 0.5
				uses = 1
				category = land_doctrine
			}
		}

	}
	focus = {
		id = focus_C52_raid_2
		icon = GFX_focus_C52_raid_2
		cost = 10
		prerequisite = {
			focus = focus_C52_raid
		}
		x = 37
		y = 4
		completion_reward = {
			army_experience = 25
			add_doctrine_cost_reduction = {
				name = land_doc_bonus
				cost_reduction = 0.5
				uses = 1
				category = land_doctrine
			}
		}

	}
}