characters = {
    C64_dracula = {
		name = C64_dracula
		portraits = {
			civilian = {
				large = gfx/leaders/C64/portrait_C64_dracula.dds
				small=gfx/leaders/C64/small/portrait_C64_dracula_small.dds
			}
			army = {
				large = gfx/leaders/C64/portrait_C64_dracula.dds
				small=gfx/leaders/C64/small/portrait_C64_dracula_small.dds
			}
		}
		country_leader = {
			ideology = blood_race
			expire = "1965.1.1.1"
			id = -1
			traits = {
			    trait_C64_dracula
		    }
		}
	}
# политические советники
	C64_ioan = {
		name = C64_ioan
		portraits = {
            civilian = {
				small = gfx/leaders/C64/idea_C64_ioan.dds
            }
        }
		advisor = {
			slot = political_advisor
			idea_token = ioan
			allowed = {
				original_tag = C64
			}
			available = {
			    has_completed_focus = focus_C64_council
			}
			traits = {
				prince_of_terror
			}
			cost = 100
			ai_will_do = {
				factor = 1.000
			}
		}
	}
	C64_tamash = {
		name = C64_tamash
		portraits = {
            civilian = {
				small = gfx/leaders/C64/idea_C64_tamash.dds
            }
        }
		advisor = {
			slot = political_advisor
			idea_token = tamash
			allowed = {
				original_tag = C64
			}
			available = {
			    has_completed_focus = focus_C64_council
			}
			traits = {
				captain_of_industry
			}
			cost = 100
			ai_will_do = {
				factor = 1.000
			}
		}
	}
	C64_stefan = {
		name = C64_stefan
		portraits = {
            civilian = {
				small = gfx/leaders/C64/idea_C64_stefan.dds
            }
        }
		advisor = {
			slot = political_advisor
			idea_token = stefan
			allowed = {
				original_tag = C64
			}
			available = {
			    has_completed_focus = focus_C64_council
			}
			traits = {
				education_reformer
			}
			cost = 50
			ai_will_do = {
				factor = 1.000
			}
		}
	}
    C64_petru = {
		name = C64_petru
		portraits = {
            civilian = {
				small = gfx/leaders/C64/idea_C64_petru.dds
            }
        }
		advisor = {
			slot = political_advisor
			idea_token = petru
			allowed = {
				original_tag = C64
			}
			available = {
			    has_completed_focus = focus_C64_council
			}
			traits = {
				trait_C64_ind
			}
			cost = 100
			ai_will_do = {
				factor = 1.000
			}
		}
	}
	C64_nikola = {
		name = C64_nikola
		portraits = {
            civilian = {
				small = gfx/leaders/C64/idea_C64_nikola.dds
            }
        }
		advisor = {
			slot = political_advisor
			idea_token = nikola
			allowed = {
				original_tag = C64
			}
			available = {
			    has_completed_focus = focus_C64_spy
			}
			traits = {
				head_of_intelligence
			}
			cost = 100
			ai_will_do = {
				factor = 1.000
			}
		}
	}
	C64_vanda = {
		name = C64_vanda
		gender = female
		portraits = {
            civilian = {
				small = gfx/leaders/C64/idea_C64_vanda.dds
            }
        }
		advisor = {
			slot = political_advisor
			idea_token = vanda
			allowed = {
				original_tag = C64
			}
			available = {
			    has_completed_focus = focus_C64_council
			}
			traits = {
				silent_workhorse
			}
			cost = 100
			ai_will_do = {
				factor = 1.000
			}
		}
	}
# стратеги
	C64_mahaj = {
		name = C64_mahaj
		portraits = {
            civilian = {
				small = gfx/leaders/C64/idea_C64_mahaj.dds
            }
        }
		advisor = {
			slot = theorist
			idea_token = mahaj
			ledger = army
			allowed = {
				original_tag = C64
			}
			available = {
			    
			}
			traits = {
				military_theorist
			}
			cost = 100
			ai_will_do = {
				factor = 1.000
			}
		}
	}
	C64_ilie = {
		name = C64_ilie
		portraits = {
            civilian = {
				small = gfx/leaders/C64/idea_C64_ilie.dds
            }
        }
		advisor = {
			slot = theorist
			idea_token = ilie
			ledger = navy
			allowed = {
				original_tag = C64
			}
			available = {
			    
			}
			traits = {
				naval_theorist
			}
			cost = 100
			ai_will_do = {
				factor = 1.000
			}
		}
	}
# главнокомандующие армии
    C64_milosh = {
		name = C64_milosh
		portraits = {
            army = {
                large = gfx/leaders/C64/portrait_C64_milosh.dds
				small = gfx/leaders/C64/idea_C64_milosh.dds
            }
        }
		advisor = {
			slot = army_chief
			idea_token = milosh
			ledger = army
			allowed = {
				original_tag = C64
			}
			available = {
			    
			}
			traits = {
			    army_chief_offensive_2
			}
			cost = 100
			ai_will_do = {
				factor = 1.000
			}
		}
		field_marshal = {
			traits = { expert_improviser }
			skill = 6
			attack_skill = 7
			defense_skill = 1
			planning_skill = 2
			logistics_skill = 2
			legacy_id = 0
		}
	}
	C64_serdzhiu = {
		name = C64_serdzhiu
		portraits = {
            army = {
                large = gfx/leaders/C64/portrait_C64_serdzhiu.dds
				small = gfx/leaders/C64/idea_C64_serdzhiu.dds
            }
        }
		advisor = {
			slot = army_chief
			idea_token = serdzhiu
			ledger = army
			allowed = {
				original_tag = C64
			}
			available = {
			    
			}
			traits = {
			    army_chief_planning_3
			}
			cost = 100
			ai_will_do = {
				factor = 1.000
			}
		}
		field_marshal = {
			traits = { trait_cautious organizer }
			skill = 6
			attack_skill = 2
			defense_skill = 5
			planning_skill = 5
			logistics_skill = 4
			legacy_id = 0
		}
	}
# главнокомандующие флота
    C64_marku = {
		name = C64_marku
		portraits = {
            army = {
                large = gfx/leaders/C64/portrait_C64_marku.dds
				small = gfx/leaders/C64/idea_C64_marku.dds
            }
        }
		advisor = {
			slot = navy_chief
			idea_token = marku
			ledger = navy
			allowed = {
				original_tag = C64
			}
			available = {
			    
			}
			traits = {
			    navy_chief_decisive_battle_2
			}
			cost = 100
			ai_will_do = {
				factor = 1.000
			}
		}
		navy_leader={
			traits={ spotter fleet_protector superior_tactician}
			skill=5
			attack_skill=2
			defense_skill=6
			maneuvering_skill=4
			coordination_skill=5
			legacy_id=0
		}
	}
	C64_tobar = {
		name = C64_tobar
		portraits = {
            army = {
                large = gfx/leaders/C64/portrait_C64_tobar.dds
				small = gfx/leaders/C64/idea_C64_tobar.dds
            }
        }
		advisor = {
			slot = navy_chief
			idea_token = tobar
			ledger = navy
			allowed = {
				original_tag = C64
			}
			available = {
			    
			}
			traits = {
			    navy_chief_commerce_raiding_2
			}
			cost = 50
			ai_will_do = {
				factor = 1.000
			}
		}
		navy_leader={
			traits={ bold ironside big_guns_expert }
			skill=5
			attack_skill=5
			defense_skill=1
			maneuvering_skill=5
			coordination_skill=2
			legacy_id=0
		}
	}
# главнокомандующие авиации
    C64_dragosh = {
		name = C64_dragosh
		portraits = {
            army = {
                large = gfx/leaders/C64/portrait_C64_dragosh.dds
				small = gfx/leaders/C64/idea_C64_dragosh.dds
            }
        }
		advisor = {
			slot = air_chief
			idea_token = dragosh
			ledger = air
			allowed = {
				original_tag = C64
			}
			available = {
			    
			}
			traits = {
			    air_chief_reform_2
			}
			cost = 100
			ai_will_do = {
				factor = 1.000
			}
		}
	}
# высшее военное командование
    C64_krista = {
		name = C64_krista
		gender = female
		portraits = {
            army = {
			    large = gfx/leaders/C64/portrait_C64_krista.dds
				small = gfx/leaders/C64/idea_C64_krista.dds
            }
        }
		advisor = {
			slot = high_command
			idea_token = krista
			ledger = army
			allowed = {
				original_tag = C64
			}
			available = {
				
			}
			traits = {
				army_logistics_3
			}
			cost = 100
			ai_will_do = {
				factor = 1.000
			}
		}
		corps_commander = {
			traits = { trait_mountaineer ambusher guerilla_fighter }
			skill = 4
			attack_skill = 1
			defense_skill = 3
			planning_skill = 3
			logistics_skill = 7
			legacy_id = 0
		}
	}
	C64_bogdan = {
		name = C64_bogdan
		portraits = {
            army = {
			    large = gfx/leaders/C64/portrait_C64_bogdan.dds
				small = gfx/leaders/C64/idea_C64_bogdan.dds
            }
        }
		advisor = {
			slot = high_command
			idea_token = bogdan
			ledger = army
			allowed = {
				original_tag = C64
			}
			available = {
				
			}
			traits = {
				army_infantry_2
			}
			cost = 100
			ai_will_do = {
				factor = 1.000
			}
		}
		corps_commander = {
			traits = { infantry_officer }
			skill = 5
			attack_skill = 5
			defense_skill = 4
			planning_skill = 2
			logistics_skill = 3
			legacy_id = 0
		}
	}
	C64_gabril = {
		name = C64_gabril
		portraits = {
            army = {
			    large = gfx/leaders/C64/portrait_C64_gabril.dds
				small = gfx/leaders/C64/idea_C64_gabril.dds
            }
        }
		advisor = {
			slot = high_command
			idea_token = gabril
			ledger = army
			allowed = {
				original_tag = C64
			}
			available = {
				
			}
			traits = {
				army_regrouping_3
			}
			cost = 100
			ai_will_do = {
				factor = 1.000
			}
		}
		corps_commander = {
			traits = { urban_assault_specialist }
			skill = 4
			attack_skill = 3
			defense_skill = 3
			planning_skill = 5
			logistics_skill = 3
			legacy_id = 0
		}
	}
	C64_dragomir = {
		name = C64_dragomir
		portraits = {
            army = {
			    large = gfx/leaders/C64/portrait_C64_dragomir.dds
				small = gfx/leaders/C64/idea_C64_dragomir.dds
            }
        }
		advisor = {
			slot = high_command
			idea_token = dragomir
			ledger = air
			allowed = {
				original_tag = C64
			}
			available = {
				
			}
			traits = {
				air_close_air_support_2
			}
			cost = 100
			ai_will_do = {
				factor = 1.000
			}
		}
		corps_commander = {
			traits = { paratrooper camouflage_expert }
			skill = 4
			attack_skill = 4
			defense_skill = 2
			planning_skill = 1
			logistics_skill = 4
			legacy_id = 0
		}
	}
	C64_lusian = {
		name = C64_lusian
		portraits = {
            army = {
			    large = gfx/leaders/C64/portrait_C64_lusian.dds
				small = gfx/leaders/C64/idea_C64_lusian.dds
            }
        }
		advisor = {
			slot = high_command
			idea_token = lusian
			ledger = navy
			allowed = {
				original_tag = C64
			}
			available = {
				
			}
			traits = {
				navy_fleet_logistics_2
			}
			cost = 100
			ai_will_do = {
				factor = 1.000
			}
		}
		navy_leader={
			traits={ blockade_runner seawolf lone_wolf}
			skill=4
			attack_skill=3
			defense_skill=3
			maneuvering_skill=6
			coordination_skill=3
			legacy_id=0
		}
	}
}