spriteTypes = {
	#Organize by TAG or group like generic, milita, etc
	###MOD UKR
	SpriteType = {
		name = "GFX_UKR_Actor_President"
		texturefile = "gfx/interface/goals/UKR/UKR_Actor_President.png"
			effectFile = gfx/FX/buttonstate.lua
			animation = {
				animationmaskfile = gfx/interface/goals/UKR/UKR_Actor_President.png # Change to the focus icon
				animationtexturefile = gfx/interface/goals/shine_overlay.dds
				animationrotation = -90.0
				animationlooping = no
				animationtime = 0.75
				animationdelay = 0
				animationblendmode = "add"
				animationtype = "scrolling"
				animationrotationoffset = { x = 0.0 y = 0.0 }
				animationtexturescale = { x = 1.0 y = 1.0 }
			}
			animation = {
				animationmaskfile = gfx/interface/goals/UKR/UKR_Actor_President.png # Change to the focus icon
				animationtexturefile = gfx/interface/goals/shine_overlay.dds
				animationrotation = 90.0
				animationlooping = no
				animationtime = 0.75
				animationdelay = 0
				animationblendmode = "add"
				animationtype = "scrolling"
				animationrotationoffset = { x = 0.0 y = 0.0 }
				animationtexturescale = { x = 1.0 y = 1.0 }
			}
			legacy_lazy_load = no		
	}
	SpriteType = {
		name = "GFX_UKR_reform_general_staff_nato_standards"
		texturefile = "gfx/interface/goals/UKR/UKR_reform_general_staff_nato_standards.png"
			effectFile = gfx/FX/buttonstate.lua
			animation = {
				animationmaskfile = gfx/interface/goals/UKR/UKR_reform_general_staff_nato_standards.png # Change to the focus icon
				animationtexturefile = gfx/interface/goals/shine_overlay.dds
				animationrotation = -90.0
				animationlooping = no
				animationtime = 0.75
				animationdelay = 0
				animationblendmode = "add"
				animationtype = "scrolling"
				animationrotationoffset = { x = 0.0 y = 0.0 }
				animationtexturescale = { x = 1.0 y = 1.0 }
			}
			animation = {
				animationmaskfile = gfx/interface/goals/UKR/UKR_reform_general_staff_nato_standards.png # Change to the focus icon
				animationtexturefile = gfx/interface/goals/shine_overlay.dds
				animationrotation = 90.0
				animationlooping = no
				animationtime = 0.75
				animationdelay = 0
				animationblendmode = "add"
				animationtype = "scrolling"
				animationrotationoffset = { x = 0.0 y = 0.0 }
				animationtexturescale = { x = 1.0 y = 1.0 }
			}
			legacy_lazy_load = no		
	}
	SpriteType = {
		name = "GFX_UKR_intelligence_operation"
		texturefile = "gfx/interface/goals/UKR/UKR_intelligence_operation.png"
			effectFile = gfx/FX/buttonstate.lua
			animation = {
				animationmaskfile = gfx/interface/goals/UKR/UKR_intelligence_operation.png # Change to the focus icon
				animationtexturefile = gfx/interface/goals/shine_overlay.dds
				animationrotation = -90.0
				animationlooping = no
				animationtime = 0.75
				animationdelay = 0
				animationblendmode = "add"
				animationtype = "scrolling"
				animationrotationoffset = { x = 0.0 y = 0.0 }
				animationtexturescale = { x = 1.0 y = 1.0 }
			}
			animation = {
				animationmaskfile = gfx/interface/goals/UKR/UKR_intelligence_operation.png # Change to the focus icon
				animationtexturefile = gfx/interface/goals/shine_overlay.dds
				animationrotation = 90.0
				animationlooping = no
				animationtime = 0.75
				animationdelay = 0
				animationblendmode = "add"
				animationtype = "scrolling"
				animationrotationoffset = { x = 0.0 y = 0.0 }
				animationtexturescale = { x = 1.0 y = 1.0 }
			}
			legacy_lazy_load = no		
	}
	SpriteType = {
			name = GFX_UKR_intelligence_operation_shine # Change the name, note to keep _shine in the end
			texturefile = gfx/interface/goals/UKR/UKR_intelligence_operation.png # Change to the focus icon
			effectFile = gfx/FX/buttonstate.lua
			animation = {
				animationmaskfile = gfx/interface/goals/UKR/UKR_intelligence_operation.png # Change to the focus icon
				animationtexturefile = gfx/interface/goals/shine_overlay.dds
				animationrotation = -90.0
				animationlooping = no
				animationtime = 0.75
				animationdelay = 0
				animationblendmode = "add"
				animationtype = "scrolling"
				animationrotationoffset = { x = 0.0 y = 0.0 }
				animationtexturescale = { x = 1.0 y = 1.0 }
			}
			animation = {
				animationmaskfile = gfx/interface/goals/UKR/UKR_intelligence_operation.png # Change to the focus icon
				animationtexturefile = gfx/interface/goals/shine_overlay.dds
				animationrotation = 90.0
				animationlooping = no
				animationtime = 0.75
				animationdelay = 0
				animationblendmode = "add"
				animationtype = "scrolling"
				animationrotationoffset = { x = 0.0 y = 0.0 }
				animationtexturescale = { x = 1.0 y = 1.0 }
			}
			legacy_lazy_load = no
		}

	SpriteType = {
		name = "GFX_UKR_forge_professional_officer_corps"
		texturefile = "gfx/interface/goals/UKR/UKR_forge_professional_officer_corps.png"
			effectFile = gfx/FX/buttonstate.lua
			animation = {
				animationmaskfile = gfx/interface/goals/UKR/UKR_forge_professional_officer_corps.png # Change to the focus icon
				animationtexturefile = gfx/interface/goals/shine_overlay.dds
				animationrotation = -90.0
				animationlooping = no
				animationtime = 0.75
				animationdelay = 0
				animationblendmode = "add"
				animationtype = "scrolling"
				animationrotationoffset = { x = 0.0 y = 0.0 }
				animationtexturescale = { x = 1.0 y = 1.0 }
			}
			animation = {
				animationmaskfile = gfx/interface/goals/UKR/UKR_forge_professional_officer_corps.png # Change to the focus icon
				animationtexturefile = gfx/interface/goals/shine_overlay.dds
				animationrotation = 90.0
				animationlooping = no
				animationtime = 0.75
				animationdelay = 0
				animationblendmode = "add"
				animationtype = "scrolling"
				animationrotationoffset = { x = 0.0 y = 0.0 }
				animationtexturescale = { x = 1.0 y = 1.0 }
			}
			legacy_lazy_load = no		
	}

	SpriteType = {
		name = "GFX_UKR_UAV_warfare_revolution"
		texturefile = "gfx/interface/goals/UKR/UKR_UAV_warfare_revolution.png"
			effectFile = gfx/FX/buttonstate.lua
			animation = {
				animationmaskfile = gfx/interface/goals/UKR/UKR_UAV_warfare_revolution.png # Change to the focus icon
				animationtexturefile = gfx/interface/goals/shine_overlay.dds
				animationrotation = -90.0
				animationlooping = no
				animationtime = 0.75
				animationdelay = 0
				animationblendmode = "add"
				animationtype = "scrolling"
				animationrotationoffset = { x = 0.0 y = 0.0 }
				animationtexturescale = { x = 1.0 y = 1.0 }
			}
			animation = {
				animationmaskfile = gfx/interface/goals/UKR/UKR_UAV_warfare_revolution.png # Change to the focus icon
				animationtexturefile = gfx/interface/goals/shine_overlay.dds
				animationrotation = 90.0
				animationlooping = no
				animationtime = 0.75
				animationdelay = 0
				animationblendmode = "add"
				animationtype = "scrolling"
				animationrotationoffset = { x = 0.0 y = 0.0 }
				animationtexturescale = { x = 1.0 y = 1.0 }
			}
			legacy_lazy_load = no		
	}

	SpriteType = {
		name = "GFX_UKR_forge_professional_officer_corps"
		texturefile = "gfx/interface/goals/UKR/UKR_forge_professional_officer_corps.png"
			legacy_lazy_load = no
	}
	SpriteType = {
		name = "GFX_UKR_UAV_warfare_revolution"
		texturefile = "gfx/interface/goals/UKR/UKR_UAV_warfare_revolution.png"
			legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_UKR_donbass_conflict_and_crimea_annexation"
		texturefile = "gfx/interface/goals/UKR/UKR_donbass_conflict_and_crimea_annexation.png"
			legacy_lazy_load = no
	}

	SpriteType = {
		name = "GFX_UKR_european_integration"
		texturefile = "gfx/interface/goals/UKR/UKR_european_integration.png"
			legacy_lazy_load = no
	}
		SpriteType = {
		name = "GFX_UKR_economic_transformation"
		texturefile = "gfx/interface/goals/UKR/UKR_economic_transformation.png"
			legacy_lazy_load = no
	}
	SpriteType = {
		name = "GFX_UKR_Covid"
		texturefile = "gfx/interface/goals/UKR/UKR_Covid.png"
	}
	SpriteType = {
		name = "GFX_UKR_budget_military"
		texturefile = "gfx/interface/goals/UKR/UKR_budget_military.png"
	}
	SpriteType = {
		name = "GFX_UKR_shadow_war"
		texturefile = "gfx/interface/goals/UKR/UKR_shadow_war.png"
	}
	
	
	
	
}
