characters = {

	LUX_joseph_bech = {
		name = LUX_joseph_bech
		portraits = {
			civilian = {
				large = GFX_portrait_luxembourg_joseph_bech
			}
		}
		country_leader = {
			ideology = conservatism
			traits = { ambitious_diplomat }
			expire = "1965.1.1.1"
			id = -1
		}
	}

	LUX_charles_marx = {
		name = LUX_charles_marx
		portraits = {
			civilian = {
				large = GFX_portrait_LUX_charles_marx
				small = GFX_portrait_LUX_charles_marx_small
			}
		}
		country_leader = {
			ideology = marxism
			traits = { marxist_academic }
			expire = "1951.1.1.12"
			id = -1
		}
	}

	LUX_damian_kratzenberg = {
		name = LUX_damian_kratzenberg
		portraits = {
			civilian = {
				large = GFX_portrait_LUX_damian_kratzenberg
				small = GFX_portrait_LUX_damian_kratzenberg_small
			}
		}
		country_leader = {
			ideology = nazism
			traits = { LUX_vocal_pan_germanist }
			expire = "1954.1.1.12"
			id = -1
		}
	}

	LUX_charlotte = {
		name = LUX_charlotte
		portraits = {
			civilian = {
				large = GFX_portrait_LUX_charlotte_wilhelmine
				small = GFX_portrait_LUX_charlotte_wilhelmine_small
			}
		}
		country_leader = {
			ideology = despotism
			traits = { LUX_grand_duchess_of_luxembourg }
			expire = "1964.1.1.12"
			id = -1
		}
	}

	LUX_pierre_dupong = {
		instance = {
			allowed = {
				has_dlc = "Gotterdammerung"
			}
			advisor = {
				slot = political_advisor
				idea_token = LUX_pierre_dupong
				allowed = {
					original_tag  = LUX
				}
				traits  = {
					silent_workhorse 
				}
			}
	
			name = LUX_pierre_dupong
	
			portraits = {
				civilian = {
					large = GFX_portrait_LUX_pierre_dupong
					small = GFX_portrait_LUX_pierre_dupong_small
				}
			}
			country_leader = {
				ideology = conservatism
				traits = { conservative_grandee }
				expire = "1965.1.1.1"
				id = -1
			}
		}
		instance = {
			allowed = {
				NOT = { has_dlc = "Gotterdammerung" }
			}
			advisor = {
				slot = political_advisor
				idea_token = LUX_pierre_dupong
				allowed = {
					original_tag  = LUX
				}
				traits  = {
					silent_workhorse 
				}
			}
	
			name = LUX_pierre_dupong
	
			portraits = {
				civilian = {
					large = GFX_portrait_Europe_Generic_2
					small = GFX_idea_generic_political_advisor_europe_2
				}
			}
			country_leader = {
				ideology = conservatism
				traits = { conservative_grandee }
				expire = "1965.1.1.1"
				id = -1
			}
		}
	}

	LUX_damien_roeser={
		advisor={
			
			
			slot = high_command
			idea_token = LUX_damien_roeser
			ledger = air
				allowed = {
					original_tag = LUX
				}
				traits = {
					air_air_superiority_2
				}
				cost = 100
				ai_will_do = {
					factor = 1.000
				}
		}
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
		name="Damien Roeser"
		portraits={
			army={
				small="GFX_idea_generic_air_europe_2"
			}
		}
	}
	LUX_florent_destriveaux={
		advisor={
			cost = 100
			
			slot = theorist
			idea_token = LUX_florent_destriveaux
			ledger = navy
				allowed = {
					original_tag = LUX
				}
				
				traits = {
					naval_theorist
				}
		}
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
		name="Florent Destriveaux"
		portraits={
			army={
				small="GFX_idea_generic_navy_europe_1"
			}
		}
	}

	#LUX_alexander_von_falkenhausen={
	#	advisor={
	#		
	#		
	#		slot = army_chief
	#		idea_token = LUX_alexander_von_falkenhausen
	#		allowed = {
	#				original_tag = LUX
	#			}
	#			traits = {
	#				army_chief_offensive_2
	#			}
	#			cost = 100
	#			ai_will_do = {
	#				factor = 1.000
	#			}
	#	}
	#	# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
	#	name="LUX_alexander_von_falkenhausen"
	#	portraits={
	#		army={
	#			small="GFX_idea_generic_army_europe_2"
	#		}
	#	}
	#}

	LUX_pierre_fischbach={
		advisor={
			
			
			slot = high_command
			idea_token = LUX_pierre_fischbach
			ledger = navy
				allowed = {
					original_tag = LUX
				}
				traits = {
					navy_fleet_logistics_2
				}
				cost = 100
				ai_will_do = {
					factor = 1.000
				}
		}
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
		name="Pierre Fischbach"
		portraits={
			army={
				small="GFX_idea_generic_navy_europe_1"
			}
		}
	}
	LUX_guillaume_soisson={
		advisor={
			
			
			slot = air_chief
			idea_token = LUX_guillaume_soisson
			allowed = {
					original_tag = LUX
				}
				traits = {
					air_chief_reform_2
				}
				cost = 100
				ai_will_do = {
					factor = 1.000
				}
		}
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
		name="Guillaume Soisson"
		portraits={
			army={
				small="GFX_idea_generic_air_europe_3"
			}
		}
	}
	LUX_alex_federspiel={
		advisor={
			cost = 100
			
			slot = theorist
			idea_token = LUX_alex_federspiel
			ledger = army
				allowed = {
					original_tag = LUX
				}
				
				traits = {
					military_theorist
				}
		}
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
		name="Alex Federspiel"
		portraits={
			army={
				small="GFX_idea_generic_army_europe_1"
			}
		}
	}
	LUX_henri_ahnen={
		advisor={
			
			
			slot = navy_chief
			idea_token = LUX_henri_ahnen
			allowed = {
					original_tag = LUX
				}
				traits = {
					navy_chief_maneuver_2
				}
				cost = 100
				ai_will_do = {
					factor = 1.000
				}
		}
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
		name="Henri Ahnen"
		portraits={
			army={
				small="GFX_idea_generic_navy_europe_1"
			}
		}
	}

	LUX_emile_speller = {
		instance = {
			allowed = {
				has_dlc = "Gotterdammerung"
			}
			name = LUX_emile_speller
			portraits = {
				army = {
					large = GFX_portrait_LUX_emile_speller
					small = GFX_portrait_LUX_emile_speller_small
				}
			}

			advisor = {
				
				slot = army_chief
				idea_token = LUX_emile_speller
				allowed = {
					original_tag = LUX
				}
				traits = {
					army_chief_defensive_2
				}
				cost = 100
				ai_will_do = {
					factor = 1.000
				}

			}

			corps_commander = {
				traits = { infantry_officer }
				skill = 2
				attack_skill = 1
				defense_skill = 2
				planning_skill = 2
				logistics_skill = 2
				visible = {
				}
			}
		}
		instance = {
			allowed = {
				NOT = { has_dlc = "Gotterdammerung" }
			}
			name = LUX_emile_speller
			portraits = {
				army = {
					large = GFX_Portrait_Europe_Generic_land_4
					small = GFX_idea_generic_army_europe_1
				}
			}

			advisor = {
				
				slot = army_chief
				idea_token = LUX_emile_speller
				allowed = {
					original_tag = LUX
				}
				traits = {
					army_chief_defensive_2
				}
				cost = 100
				ai_will_do = {
					factor = 1.000
				}

			}

			corps_commander = {
				traits = { infantry_officer }
				skill = 2
				attack_skill = 1
				defense_skill = 2
				planning_skill = 2
				logistics_skill = 2
				visible = {
				}
			}
		}
	}

	LUX_guillaume_konsbruck = {
		instance = {
			allowed = {
				has_dlc = "Gotterdammerung"
			}
			name = LUX_guillaume_konsbruck
			portraits = {
				army = {
					large = GFX_portrait_LUX_guillaume_konsbruck
					small = GFX_portrait_LUX_guillaume_konsbruck_small
				}
			}

			advisor = {
				
				slot = army_chief
				idea_token = LUX_guillaume_konsbruck
				allowed = {
					original_tag = LUX
				}
				traits = {
					army_chief_offensive_2
				}
				cost = 100
				ai_will_do = {
					factor = 1.000
				}

			}

			corps_commander = {
				traits = { cavalry_officer }
				skill = 2
				attack_skill = 2
				defense_skill = 1
				planning_skill = 2
				logistics_skill = 2
				visible = {
				}
			}
		}
		instance = {
			allowed = {
				NOT = { has_dlc = "Gotterdammerung" }
			}
			name = LUX_guillaume_konsbruck
			portraits = {
				army = {
					large = GFX_Portrait_Europe_Generic_land_3
					small = GFX_idea_generic_army_europe_2
				}
			}

			advisor = {
				
				slot = army_chief
				idea_token = LUX_guillaume_konsbruck
				allowed = {
					original_tag = LUX
				}
				traits = {
					army_chief_offensive_2
				}
				cost = 100
				ai_will_do = {
					factor = 1.000
				}

			}

			corps_commander = {
				traits = { cavalry_officer }
				skill = 2
				attack_skill = 2
				defense_skill = 1
				planning_skill = 2
				logistics_skill = 2
				visible = {
				}
			}
		}		
	}

	LUX_felix_of_luxembourg = {

		name = LUX_felix_of_luxembourg
		portraits = {
			army = {
				large = GFX_portrait_LUX_felix_bourbon_parma
				small = GFX_portrait_LUX_felix_bourbon_parma_small
			}
		}

		field_marshal = {
			traits = { organizer }
			skill = 2
			attack_skill = 1
			defense_skill = 1
			planning_skill = 3
			logistics_skill = 2
			visible = {
				has_government = neutrality
			}
		}
		
	}

	LUX_francois_schammel={
		advisor={
			
			
			slot = high_command
			idea_token = LUX_francois_schammel
			ledger = army
				allowed = {
					original_tag = LUX
				}
				traits = {
					army_infantry_2
				}
				cost = 100
				ai_will_do = {
					factor = 1.000
				}
		}
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
		name="Francois Schammel"
		portraits={
			army={
				small="GFX_idea_generic_army_europe_1"
			}
		}
	}
	LUX_aloyse_glodt={
		advisor={
			
			
			slot = high_command
			idea_token = LUX_aloyse_glodt
			ledger = army
				allowed = {
					original_tag = LUX
				}
				traits = {
					army_armored_2
				}
				cost = 100
				ai_will_do = {
					factor = 1.000
				}
		}
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
		name="Aloyse Glodt"
		portraits={
			army={
				small="GFX_idea_generic_army_europe_3"
			}
		}
	}
	LUX_nicolas_de_dixmude={
		advisor={
			cost = 100
			
			slot = theorist
			idea_token = LUX_nicolas_de_dixmude
			ledger = air
				allowed = {
					original_tag = LUX
				}
				
				traits = {
					air_warfare_theorist
				}
		}
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
		name="Nicolas de Dixmude"
		portraits={
			army={
				small="GFX_idea_generic_air_europe_1"
			}
		}
	}
	LUX_paul_medinger={
		advisor={
			
			
			slot = navy_chief
			idea_token = LUX_paul_medinger
			allowed = {
					original_tag = LUX
				}
				traits = {
					navy_chief_decisive_battle_2
				}
				cost = 100
				ai_will_do = {
					factor = 1.000
				}
		}
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
		name="Paul Medinger"
		portraits={
			army={
				small="GFX_idea_generic_navy_europe_3"
			}
		}
	}
	LUX_nicholas_diedrich={
		advisor={
			
			
			slot = air_chief
			idea_token = LUX_nicholas_diedrich
			allowed = {
					original_tag = LUX
				}
				traits = {
					air_chief_ground_support_2
				}
				cost = 100
				ai_will_do = {
					factor = 1.000
				}
		}
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
		name="Nicholas Diedrich"
		portraits={
			army={
				small="GFX_idea_generic_air_europe_1"
			}
		}
	}
	LUX_pierre_krier={
		advisor={
			slot = political_advisor
			idea_token = LUX_pierre_krier
			allowed  = {
					original_tag  = LUX
				}
				traits  = {
					captain_of_industry 
				}
		}
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
		name="Pierre Krier"
		portraits={
			army={
				small="GFX_idea_generic_political_advisor_europe_3"
			}
		}
	}
	LUX_martin_karp={
		advisor={
			slot = political_advisor
			idea_token = LUX_martin_karp
			allowed  = {
					original_tag  = LUX
				}
				traits  = {
					war_industrialist 
				}
		}
# TODO[ PORTRAIT LARGE ]: Missing large portrait please check!
		name="Martin Karp"
		portraits={
			army={
				small="GFX_idea_generic_political_advisor_europe_2"
			}
		}
	}
}
