characters = {

	##### NON-ALIGNED #####

	IRQ_yasin_al_hashimi = { #This guy dies very early, event?
		instance = {
			allowed = {
				has_dlc = "Graveyard of Empires"
			}
			name = IRQ_yasin_al_hashimi
			portraits = {
				civilian = {
					large = GFX_portrait_IRQ_yasin_al_hashimi
					small = GFX_portrait_IRQ_yasin_al_hashimi_small
				}
			}
			country_leader = {
				ideology = despotism
				expire = "1965.1.1.1"
				traits = {
					IRQ_bismarck_of_the_arabs
				}
				id = -1
			}
		}
		instance = {
			allowed = {
				NOT = { has_dlc = "Graveyard of Empires" }
			}
			name = IRQ_yasin_al_hashimi
			portraits = {
				civilian={
					large = GFX_Portrait_Arabia_Generic_3
				}
			}
			country_leader = {
				ideology = despotism
				expire = "1965.1.1.1"
				id = -1
			}
		}
	}

	IRQ_ghazi_i = { #Died in 1939, event?
		instance = {
			allowed = {
				has_dlc = "Graveyard of Empires"
			}
			name = IRQ_ghazi_i
			portraits = {
				civilian = {
					large = GFX_portrait_iraq_ghazi
					small = GFX_portrait_IRQ_ghazi_i_small
				}
			}
			country_leader = {
				ideology = despotism
				expire = "1965.1.1.1"
				id = -1
			}
			advisor = {
				slot = political_advisor
				idea_token = IRQ_ghazi_i
				can_be_fired = no
				allowed = {
					original_tag = IRQ
				}
				visible = {
					# Ghazi has to have NOT died
					NOT = {
						has_government = fascism
						has_country_flag = IRQ_ghazi_died_flag
					}
					IRQ_faisal_ii = {
						is_hired_as_advisor = no
					}
					IRQ_abd_al_ilah = {
						is_hired_as_advisor = no
					}
				}
				available = {
					# Ghazi has to have NOT died, should prob be locked in from the start
				}
				traits = {
					IRQ_king_of_iraq_ghazi
				}
			}
		}
		instance = {
			allowed = {
				NOT = { has_dlc = "Graveyard of Empires" } 
			}
			name = IRQ_ghazi_i
			portraits = {
				civilian = {
					large = GFX_portrait_iraq_ghazi
				}
			}
			country_leader = {
				ideology = despotism
				expire = "1965.1.1.1"
				id = -1
			}
		}
	}

	IRQ_faisal_ii = {
		instance = {
			allowed = {
				has_dlc = "Graveyard of Empires"	
			}
			name = IRQ_faisal_ii
			portraits = {
				civilian = {
					large = GFX_portrait_Faisal_II
					small = GFX_portrait_IRQ_faisal_ii_small
				}
			}
			country_leader = {
				ideology = despotism
				expire = "1949.1.1.12"
				id = -1
			}
			advisor = {
				slot = political_advisor
				idea_token = IRQ_faisal_ii
				can_be_fired = no
				allowed = {
					original_tag = IRQ
				}
				visible = {
					# Ghazi has to have died
					IRQ_ghazi_i = {
						is_hired_as_advisor = no
					}
					IRQ_abd_al_ilah = {
						is_hired_as_advisor = no
					}
					
				}
				available = {
					# Ghazi has to have died
					NOT = {
						has_government = fascism
					}
				}
				traits = {
					# Underaged monarch, maybe some stab but other malueses? Should be a locked advisor if you are pro-hashemite monarchy once Ghazi dies
					underage_monarch
				}
			}
		}
		instance = {
			allowed = {
				NOT = { has_dlc = "Graveyard of Empires" }
			}
			name = IRQ_faisal_ii
			portraits = {
				civilian = {
					large = GFX_portrait_Faisal_II
				}
			}
			country_leader = {
				ideology = despotism
				expire = "1949.1.1.12"
				id = -1
			}
		}
	}

	IRQ_abd_al_ilah = {
		name = IRQ_abd_al_ilah
		portraits = {
			civilian = {
				large = GFX_portrait_IRQ_abd_al_ilah
				small = GFX_portrait_IRQ_abd_al_ilah_small
			}
		}

		#country_leader = {
		#	ideology = despotism
		#	expire = "1965.1.1.1"
		#	id = -1
		#}

		advisor = {
			slot = political_advisor
			idea_token = IRQ_abd_al_ilah_regent
			can_be_fired = no
			allowed = {
				original_tag = IRQ
			}
			visible = {
				# Ghazi has to have died
				has_country_flag = IRQ_has_abd_al_illah_regent_flag
				
			}
			available = {
				# Ghazi has to have died
				NOT = {
					has_government = fascism
					has_government = communism
				}
				is_country_leader = no
			}
			traits = {
				IRQ_hashemite_regent
			}
		}

		field_marshal = {
			traits = { politically_connected organizer }
			skill = 3
			attack_skill = 3
			defense_skill = 3
			planning_skill = 2
			logistics_skill = 2
			legacy_id = -1 
			visible = {
				has_completed_focus = IRQ_commander_of_the_faithful
			}
		}

	}

	IRQ_ahmed_barzani = { 
		
		name = IRQ_ahmed_barzani
		portraits = {
			civilian = {
				large = GFX_portrait_IRQ_ahmed_barzani
				small = GFX_portrait_IRQ_ahmed_barzani_small
			}
		}
		#country_leader = {
		#	ideology = despotism
		#	expire = "1965.1.1.1"
		#	id = -1
		#}

		field_marshal = {
			traits = { hill_fighter organizer }
			skill = 3
			attack_skill = 3
			defense_skill = 2
			planning_skill = 2
			logistics_skill = 3
			legacy_id = -1 
			visible = {
				OR = {
					has_completed_focus = IRQ_reapproachment_with_the_tribes
					has_completed_focus = IRQ_kurdish_revolt
				}
			}
		}
				
	}

	IRQ_mustafa_barzani = { 
		
		name = IRQ_mustafa_barzani
		portraits = {
			civilian = {
				large = GFX_portrait_IRQ_mustafa_barzani
				small = GFX_portrait_IRQ_mustafa_barzani_small
			}
		}
		
		corps_commander = {
			traits = { hill_fighter desert_fox }
			skill = 3
			attack_skill = 2
			defense_skill = 2
			planning_skill = 3
			logistics_skill = 3
			legacy_id = -1 
			visible = {
				OR = {
					has_completed_focus = IRQ_reapproachment_with_the_tribes
					has_completed_focus = IRQ_kurdish_revolt
				}
			}
		}
				
	}

	##### FASCISM #####

	IRQ_rashid_ali_algaylani = {
		instance = {
			allowed = {
				has_dlc = "Graveyard of Empires"	
			}
			name = IRQ_rashid_ali_algaylani
			portraits = {
				civilian = {
					large = GFX_portrait_iraq_rashid_al_gaylani
				}
			}
			country_leader = {
				ideology = fascism_ideology
				traits = {
					IRQ_arab_fascist_politician
				}
				expire = "1965.1.1.1"
				id = -1
			}
		}
		instance = {
			allowed = {
				NOT = { has_dlc = "Graveyard of Empires" }
			}
			name = IRQ_rashid_ali_algaylani
			portraits = {
				civilian = {
					large = GFX_portrait_iraq_rashid_al_gaylani
				}
			}
			country_leader = {
				ideology = fascism_ideology
				expire = "1965.1.1.1"
				id = -1
			}
		}
	}

	IRQ_hikmat_suleiman = { #Installed in the Golden Square coup
		name = IRQ_hikmat_suleiman
		portraits = {
			civilian = {
				large = GFX_portrait_IRQ_hikmat_suleiman
				small = GFX_portrait_IRQ_hikmat_suleiman_small
			}
		}
		#country_leader={
		#	ideology = fascism_ideology
		#	expire = "1965.1.1.1"
		#	id = -1
		#}
		advisor = {
			slot = political_advisor
			idea_token = IRQ_hikmat_suleiman
			allowed = {
				original_tag = IRQ
			}
			traits = {
				IRQ_minister_of_the_interior
			}
		}
	}

	#### COMMUNISM ####

	IRQ_yusuf_salman_yusuf = { #Only came to power in 41, if anyone can find a picture of Abdullah Mas'ud we could have him instead
		instance = {
			allowed = {
				has_dlc = "Graveyard of Empires"	
			}
			name = IRQ_yusuf_salman_yusuf
			portraits = {
				civilian = {
					large = GFX_portrait_IRQ_yusuf_salman_yusuf
					small = GFX_portrait_IRQ_yusuf_salman_yusuf_small
				}
			}
			country_leader = {
				ideology = leninism
				expire = "1965.1.1.1"
				id = -1
				traits = { IRQ_comrade_fahd }
			}
			advisor = {
				slot = political_advisor
				idea_token = IRQ_yusuf_salman_yusuf
				allowed = {
					original_tag = IRQ
				}
				traits = {
					ARG_communist_insurrectionist
				}
			}
		}
		instance = {
			allowed = {
				NOT = { has_dlc = "Graveyard of Empires" }
			}
			name = IRQ_yusuf_salman_yusuf
			portraits = {
				civilian = {
					large = GFX_portrait_Yusuf_Salman_Yusuf
				}
			}
			country_leader = {
				ideology = leninism
				expire = "1965.1.1.1"
				id = -1
			}
		}
	}

	IRQ_tawfiq_al_suawaidi = { #Less obvious communist, potentially more of a social democrat, likely not stalin aligned
		name = IRQ_tawfiq_al_suawaidi
		portraits = {
			civilian = {
				large = GFX_Portrait_Arabia_Generic_1
				small = GFX_portrait_IRQ_tawfiq_al_suawaidi_small
			}
		}
		country_leader = {
			ideology = marxism
			expire = "1965.1.1.1"
			id = -1
		}

		advisor = {
			slot = political_advisor
			idea_token = IRQ_tawfiq_al_suawaidi
			allowed = {
				original_tag = IRQ
			}
			traits = {
				#trait to slightly boost communism and democracy, was also a foreing minister
				IRQ_weternized_foreign_minister
			}
		}
	}

	##### DEMOCRACY #####

	IRQ_nuri_as_said = {
		instance = {
			allowed = {
				has_dlc = "Graveyard of Empires"	
			}
			name = IRQ_nuri_as_said
			portraits = {
				civilian = {
					large = GFX_portrait_IRQ_nuri_as_said
					small = GFX_portrait_IRQ_nuri_as_said_small
				}
			}
			country_leader = {
				ideology = conservatism
				traits = { IRQ_pro_western_iraqi_nationalist }
				expire = "1949.1.1.12"
				id = -1
			}
		}
		instance = {
			allowed = {
				NOT = { has_dlc = "Graveyard of Empires" }
			}
			name = IRQ_nuri_as_said
			portraits = {
				civilian = {
					large = GFX_Portrait_Arabia_Generic_2
					small = GFX_idea_generic_political_advisor_arab_1
				}
			}
			country_leader = {
				ideology = conservatism
				expire = "1949.1.1.12"
				id = -1
			}
			advisor = { #We might want to reconsider this?
				slot = political_advisor
				idea_token = IRQ_nuri_as_said
				traits  = {
					armaments_organizer 
				}
				available = {
					NOT = {
						has_country_leader = {
							ruling_only = yes
							character = IRQ_nuri_as_said 
						}
					}
				}
			}
		}
	}

	IRQ_hamdi_al_pachachi={ #Was as-Said's successor, arabian nationalist, but rather diplomatic one at such. A desperate grasp at finding another democratic candidate
		instance = {
			allowed = {
				has_dlc = "Graveyard of Empires"
			}

			name = IRQ_hamdi_al_pachachi
			portraits={
				army={
					small = GFX_portrait_IRQ_hamdi_al_pachachi_small
				}
			}
			advisor = {
				slot = political_advisor
				idea_token = IRQ_hamdi_al_pachachi
				
				traits = { IRQ_nationalist_lawyer }
				cost = 150
				ai_will_do = {
					factor = 1.000
				}
			}
		}
		
		instance = {
			allowed = {
				NOT = { has_dlc = "Graveyard of Empires" }
			}
			name="IRQ_hamdi_al_pachachi"
			portraits={
				army={
					small="GFX_idea_generic_navy_arab_1"
				}
			}
			advisor={
				slot = navy_chief
				idea_token = IRQ_hamdi_al_pachachi
				
				traits = {
					navy_chief_decisive_battle_2
				}
				cost = 100
				ai_will_do = {
					factor = 1.000
				}
			}
		}
	}

	IRQ_abd_almalik_ibn_hisham={ #This guy appears to maybe not be real/alt is from the 700's, likely skip?
		name=IRQ_abd_almalik_ibn_hisham
		portraits={
			civilian={
				large=GFX_portrait_Abd_al-Malik_ibn_Hisham
			}
		}
		country_leader={
			ideology=conservatism
			expire="1949.1.1.12"
			id=-1
		}
	}



	###################
	#####ADVISORS######
	###################

	IRQ_taha_al_hashemi = {
		name = IRQ_taha_al_hashemi
		portraits = {
			army = {
				large = GFX_portrait_IRQ_taha_al_hashemi
				small = GFX_portrait_IRQ_taha_al_hashem_military_small
			}
			civilian = {
				small = GFX_portrait_IRQ_taha_al_hashem_civilian_small
			}
		}
		advisor = {
			slot = political_advisor
			idea_token = IRQ_taha_al_hashemi
			traits = {
				IRQ_minister_of_defense
			}
			allowed = {
				has_dlc = "Graveyard of Empires"
				original_tag = IRQ
			}
			available = {
				NOT = {
					has_government = fascism
				}
			}
			cost = 150
			ai_will_do = {
				base = 1.000
			}
		}

		advisor = {
			slot = high_command
			idea_token = IRQ_taha_al_hashemi_ahc
			ledger = army
			traits = {
				army_regrouping_2
			}
			cost = 100
			ai_will_do = {
				base = 1.000
			}
		}

		corps_commander = {
			traits = { trickster desert_fox }
			skill = 3
			attack_skill = 3
			defense_skill = 2
			planning_skill = 2
			logistics_skill = 3
			legacy_id = -1 
			visible = {
				NOT = {
					has_government = fascism
				}
			}
		}
	}

	IRQ_muhammad_husayn_kashif_al_ghita = {
		name = IRQ_muhammad_husayn_kashif_al_ghita
		portraits = {
			civilian = {
				small = GFX_portrait_IRQ_muhammad_husayn_kashif_al_ghita_small
			}
		}
		advisor = {
			slot = political_advisor
			idea_token = IRQ_muhammad_husayn_kashif_al_ghita
			traits = {
				IRQ_shiite_philosopher
			}
			allowed = {
				has_dlc = "Graveyard of Empires"
				original_tag = IRQ
			}
			available = {
				#likely unlocked by going reproachment with sunni iraqis
				#has_completed_focus = IRQ_launch_the_revolt
			}
			cost = 150
			ai_will_do = {
				factor = 1.000
			}
		}
	}

	PAL_amin_al_husseini = {
		name = PAL_amin_al_husseini
		portraits = {
			civilian = {
				large = GFX_portrait_PAL_amin_al_husseini
				small = GFX_portrait_PAL_amin_al_husseini_small
			}
		}
		advisor = {
			slot = political_advisor
			idea_token = PAL_amin_al_husseini
			traits = {
				IRQ_the_grand_mufti
			}
			allowed = {
				has_dlc = "Graveyard of Empires"
				OR = {
					original_tag = IRQ
					original_tag = PAL
				}
			}
			available = {
				has_completed_focus = IRQ_refuge_for_the_grand_mufti
				NOT = {
					is_in_faction_with = ENG
				}
			}
			cost = 150
			ai_will_do = {
				factor = 1.000
			}
		}
	}

	IRQ_muhammad_amin_zaki = {
		name = IRQ_muhammad_amin_zaki
		portraits = {
			civilian = {
				small = GFX_portrait_IRQ_muhammad_amin_zaki_small
			}
		}
		advisor = {
			slot = political_advisor
			idea_token = IRQ_muhammad_amin_zaki
			traits = {
				IRQ_kurdish_politician
			}
			allowed = {
				has_dlc = "Graveyard of Empires"
				OR = {
					original_tag = IRQ
					original_tag = KUR
				}
			}
			available = {
				OR = {
					has_completed_focus = IRQ_kurdish_outreach
					has_completed_focus = IRQ_promote_kurdish_culture
					has_completed_focus = IRQ_encourage_federalism
				}
			}
			cost = 150
			ai_will_do = {
				factor = 1.000
			}
		}
	}

	IRQ_ali_mahmud_al_shaykh = { #Advisor instead, foreign affairs or justice
		instance = {
			allowed = {
				has_dlc = "Graveyard of Empires"	
			}
			name = IRQ_ali_mahmud_al_shaykh
			portraits = {
				army = {
					small = GFX_portrait_IRQ_ali_mahmud_al_shaykh_small
				}
			}
			advisor = {
				slot = political_advisor
				idea_token = IRQ_ali_mahmud_al_shaykh
				traits = {
					SWE_minister_of_justice
				}
				cost = 150
				ai_will_do = {
					factor = 1.000
				}
				allowed = { 
					original_tag = IRQ
				}
			}
		}
		instance = {
			allowed = {
				NOT = { has_dlc = "Graveyard of Empires" }
			}
			name=IRQ_ali_mahmud_al_shaykh
			portraits={
				army={
					small="GFX_idea_generic_navy_arab_1"
				}
			}
			advisor={
				slot = high_command
				idea_token = IRQ_ali_mahmud_al_shaykh
				traits = {
					navy_amphibious_assault_2
				}
				cost = 100
				ai_will_do = {
					factor = 1.000
				}
				allowed = { 
					original_tag = IRQ
				}
			}
		}
	}
	
	IRQ_ali_abn_hussein={
		name=IRQ_ali_abn_hussein
		portraits={
			army={
				small="GFX_idea_generic_political_advisor_arab_2"
			}
		}

		advisor={
			allowed = {
				NOT = { has_dlc = "Graveyard of Empires" }
				original_tag = IRQ
			} 
			slot = political_advisor
			idea_token = IRQ_ali_abn_hussein

			traits  = {
				backroom_backstabber 
			}
			ai_will_do  = {
				factor  = 0.000
			}
		}
	}

	IRQ_jamil_al_midfai = { #Nationalist militia dude, could potentially be a country leader as well
		instance = {
			allowed = {
				has_dlc = "Graveyard of Empires"
			}

			name = IRQ_jamil_al_midfai
			portraits = {
				army = {
					small = GFX_portrait_IRQ_jamil_al_midfai_small
				}
			}

			advisor = {

				slot = political_advisor
				cost = 150
				idea_token = IRQ_jamil_al_midfai
				traits = {
					IRQ_militant_politician
				}
				allowed = { 
					original_tag = IRQ
				}
			}
		}

		instance = {
			allowed = {
				NOT = { has_dlc = "Graveyard of Empires" }
			}
			name=IRQ_jamil_al_midfai
			portraits={
				army={
					small="GFX_idea_generic_navy_arab_2"
				}
			}

			advisor={
				
				slot = navy_chief
				idea_token = IRQ_jamil_al_midfai
				
				traits = {
					navy_chief_reform_2
				}
				allowed = { 
					original_tag = IRQ
				}
				cost = 100
				ai_will_do = {
					factor = 1.000
				}
			}
		}
	}

	IRQ_sharaf_bin_rajeh = {
		instance = {
			allowed = {
				has_dlc = "Graveyard of Empires" 
			}
			name = IRQ_sharaf_bin_rajeh
			portraits = {
				army = {
					small = GFX_portrait_IRQ_sharaf_bin_rajeh_small
				}
			}
			advisor = {
				slot = political_advisor
				idea_token = IRQ_sharaf_bin_rajeh
				
				traits  = {
					IRQ_emir_of_taif
				}
				available = {
					#Under Golden Square path
					has_government = fascism
				}
				allowed = { 
					original_tag = IRQ
				}
				ai_will_do = {
					factor = 0.000
				}
			}
		}
		
		instance = {
			allowed = {
				NOT = { has_dlc = "Graveyard of Empires" }
			}

			name=IRQ_sharaf_bin_rajeh
			portraits={
				army={
					small="GFX_idea_generic_political_advisor_arab_2"
				}
			}

			advisor = {
				slot = political_advisor
				idea_token = IRQ_sharaf_bin_rajeh

				traits  = {
					backroom_backstabber 
				}
				allowed = { 
					original_tag = IRQ
				}
				ai_will_do  = {
					factor  = 0.000
				}
			}
		}
	}

	IRQ_husain_al_rahhal = {
		name = IRQ_husain_al_rahhal
		portraits = {
			army = {
				small = GFX_idea_generic_political_advisor_arab_2
			}
		}

		advisor={
			allowed = {
				has_dlc = "Graveyard of Empires" 
			} 
			slot = political_advisor
			idea_token = IRQ_husain_al_rahhal

			traits  = {
				#communism drift, something related to opinions, possibly a small research boost, stability malus, editor of As-Sahifah
				IRQ_as_sahifah_editor
			}
			allowed = { 
				original_tag = IRQ
			}
			available = {
				#Likely not under golden square
			}
			ai_will_do  = {
				factor  = 0.000
			}
		}
	}

	IRQ_maruf_al_rusafi = {
		name = IRQ_maruf_al_rusafi
		portraits = {
			army = {
				small = GFX_portrait_IRQ_maruf_al_rusafi_small
			}
		}

		advisor={
			allowed = {
				has_dlc = "Graveyard of Empires" 
			} 
			slot = political_advisor
			idea_token = IRQ_maruf_al_rusafi

			traits  = {
				IRQ_poet_of_freedom
			}
			allowed = { 
				original_tag = IRQ
			}
			available = {
				NOT = {
					has_government = fascism
				}
			}
			ai_will_do  = {
				factor  = 0.000
			}
		}
	}

	IRQ_salah_al_din_al_sabbagh = { #This guy could be both a general/CoA and advisor.
		name = IRQ_salah_al_din_al_sabbagh
		portraits = {
			army = {
				large = GFX_portrait_IRQ_salah_al_din_al_sabbagh
				small = GFX_portrait_IRQ_salah_al_din_al_sabbagh_military_small
			}
			civilian = {
				small = GFX_portrait_IRQ_salah_al_din_al_sabbagh_civilian_small
			}
		}

		advisor = {
			allowed = {
				has_dlc = "Graveyard of Empires" 
			} 
			slot = political_advisor
			idea_token = IRQ_salah_al_din_al_sabbagh

			traits  = {
				IRQ_knight_of_arabism
			}
			available = {
				#Golden Square
				has_government = fascism
				NOT = { has_completed_focus = IRQ_kurdish_revolt}
			}
			visible = {
				NOT = { has_completed_focus = IRQ_kurdish_revolt}
			}
			ai_will_do  = {
				base = 1
			}
		}

		advisor = {
			slot = high_command
			ledger = air
			idea_token = IRQ_salah_al_din_al_sabbagh_ahc
			cost = 100
			traits = {
				air_air_superiority_2
			}
			visible = {
				NOT = { has_completed_focus = IRQ_kurdish_revolt}
			}
			available = {
				NOT = { has_completed_focus = IRQ_kurdish_revolt}
			}
			ai_will_do  = {
				base = 1
			}
		}

		corps_commander = {
			traits = { infantry_leader IRQ_golden_square_member }
			skill = 2
			attack_skill = 2
			defense_skill = 1
			planning_skill = 2
			logistics_skill = 2
			visible = {
				#likely from start,  but might not stick around if going anything but golden square
				NOT = { has_completed_focus = IRQ_kurdish_revolt}
			}
		}
	}

	IRQ_jamil_abdul_wahab = {
		name = IRQ_jamil_abdul_wahab
		portraits = {
			army = {
				small = GFX_portrait_IRQ_jamil_abdul_wahab_small
			}
		}

		advisor = {
			allowed = {
				has_dlc = "Graveyard of Empires" 
			} 
			slot = political_advisor
			idea_token = IRQ_jamil_abdul_wahab

			traits  = {
				#lawyer, stab? minister of education, research?
				IRQ_minister_of_education
			}
			available = {
				#to anyone
			}
			ai_will_do  = {
				factor  = 0.000
			}
		}
	}

	IRQ_max_von_oppenheim = {
		name = IRQ_max_von_oppenheim
		portraits = {
			civilian = {
				small= GFX_portrait_IRQ_max_von_oppenheim_small
			}
		}

		advisor = {
			allowed = {
				has_dlc = "Graveyard of Empires" 
			} 
			slot = political_advisor
			idea_token = IRQ_max_von_oppenheim

			traits  = {
				IRQ_pan_arabist_german
			}
			available = {
				#Maybe by some focus? 
			}
			ai_will_do  = {
				factor  = 0.000
			}
		}
	}

	IRQ_saib_shawkat = {
		name = IRQ_saib_shawkat
		portraits = {
			civilian = {
				small= GFX_portrait_IRQ_saib_shawkat_small
			}
		}

		advisor = {
			allowed = {
				has_dlc = "Graveyard of Empires" 
			} 
			slot = political_advisor
			idea_token = IRQ_saib_shawkat

			traits  = {
				# led the Arab nationalist party/group Nadi al-Muthanna
				IRQ_al_muthanna_leader
			}
			available = {
				# Very fascist so somewhere there
				has_completed_focus = IRQ_al_muthanna_club
			}
			ai_will_do  = {
				factor  = 0.000
			}
		}
	}

	IRQ_ibrahim_al_ghandanfari = {
		name = IRQ_ibrahim_al_ghandanfari
		portraits = {
			civilian = {
				small= GFX_portrait_IRQ_ibrahim_al_ghandanfari_small
			}
		}

		advisor = {
			allowed = {
				has_dlc = "Graveyard of Empires" 
			} 
			slot = political_advisor
			idea_token = IRQ_ibrahim_al_ghandanfari

			traits  = {
				financial_expert
			}
			available = {
				# Iraqi monarchist, not fond of Nuri al-Said
			}
			ai_will_do  = {
				factor  = 0.000
			}
		}
	}

	ARM_calouste_gulbenkian = {
		name = ARM_calouste_gulbenkian
		portraits = {
			civilian = {
				small= GFX_portrait_ARM_calouste_gulbenkian_small
			}
		}

		advisor = {
			allowed = {
				has_dlc = "Graveyard of Empires" 
			} 
			slot = political_advisor
			idea_token = ARM_calouste_gulbenkian

			traits  = {
				# Incredibly wealthy bussinessman and the one who started the exploitation of middle-eastern oil
				IRQ_armenian_oil_magnate
			}
			available = {
				# British-Amerinan, living in Paris at game start. Will need to be invitied through some means to come help out in Iraq
				has_completed_focus = IRQ_form_opec
				OR = {
					has_government = democratic
					has_government = neutrality
				}
			}
			ai_will_do  = {
				factor  = 0.000
			}
		}
	}

	IRQ_fritz_grobba = {
		name = IRQ_fritz_grobba
		portraits = {
			army = {
				small = GFX_portrait_IRQ_fritz_grobba_small
			}
		}

		advisor = {
			allowed = {
				has_dlc = "Graveyard of Empires" 
			} 
			slot = political_advisor
			idea_token = IRQ_fritz_grobba

			traits  = {
				IRQ_german_ambassador
			}
			available = {
				has_government = fascism
			}
			ai_will_do  = {
				factor  = 0.000
			}
		}
	}

	IRQ_werner_junck = {
		name = IRQ_werner_junck
		portraits = {
			army = {
				small = GFX_portrait_IRQ_werner_junck_small
			}
		}

		advisor = {
			allowed = {
				has_dlc = "Graveyard of Empires" 
			} 
			slot = high_command
			idea_token = IRQ_werner_junck
			ledger = air

			traits  = {
				IRQ_fliegerfuhrer
			}
			cost = 100
			available = {
				has_government = fascism
				has_completed_focus = IRQ_fligerfuhrer_irak
			}
			ai_will_do  = {
				factor  = 0.000
			}
		}
	}

	IRQ_harry_george_smart = {
		name = IRQ_harry_george_smart
		portraits = {
			army = {
				small = GFX_portrait_IRQ_harry_george_smart_small
			}
		}

		advisor = {
			allowed = {
				has_dlc = "Graveyard of Empires" 
			} 
			slot = high_command
			idea_token = IRQ_harry_george_smart
			ledger = air

			traits  = {
				IRQ_air_vice_marshal
			}
			cost = 100
			available = {
				OR = {
					has_government = democratic
					has_completed_focus = IRQ_allied_training
				}
			}
			ai_will_do  = {
				factor  = 0.000
			}
		}
	}

	IRQ_naji_al_suwaidi = {
		name = IRQ_naji_al_suwaidi
		portraits = {
			army = {
				small = GFX_portrait_IRQ_naji_al_suwaidi_small
			}
		}

		advisor = {
			allowed = {
				has_dlc = "Graveyard of Empires" 
			} 
			slot = political_advisor
			idea_token = IRQ_naji_al_suwaidi
			
			traits  = {
				IRQ_great_iraqi_statesman
			}
			available = {
				
			}
			ai_will_do  = {
				factor  = 0.000
			}
		}
	}

	######################
	##### THEORISTS ######
	######################

	IRQ_iskandar_al-shami={ #Doesn't exist
		name=IRQ_iskandar_al-shami
		portraits={
			army={
				small="GFX_idea_generic_navy_arab_1"
			}
		}
		advisor={
			cost = 100
			slot = theorist
			idea_token = IRQ_iskandar_al-shami
			ledger = navy
			traits = {
				naval_theorist
			}

			allowed = {
				NOT = { has_dlc = "Graveyard of Empires" }
				original_tag = IRQ
			}
		}
	}
	
	IRQ_mustafa_al_quidsi={ #Does not appear to be real
		name=IRQ_mustafa_al_quidsi
		portraits={
			army={
				small="GFX_idea_generic_navy_arab_1"
			}
		}
		advisor={
			cost = 100
			slot = theorist
			idea_token = IRQ_mustafa_al_quidsi
			
			traits = {
				military_theorist
			}

			allowed = {
				NOT = { has_dlc = "Graveyard of Empires" }
				original_tag = IRQ
			}
		}
	}

	IRQ_ali_ben_jawad={ #Non-existent, name similar to an old prophet
		name=IRQ_ali_ben_jawad
		portraits={
			army={
				small="GFX_idea_generic_air_arab_1"
			}
		}
		advisor={
			
			cost = 100
			slot = theorist
			idea_token = IRQ_ali_ben_jawad
			ledger = air
			
			traits = {
				air_warfare_theorist
			}

			allowed = {
				NOT = { has_dlc = "Graveyard of Empires" }
				original_tag = IRQ
			}
		}
	}

	IRQ_mahmud_salman = {
		name = IRQ_mahmud_salman
		portraits = {
			army = {
				small = GFX_portrait_IRQ_mahmud_salman_small
			}
		}
		advisor = {
			slot = theorist
			idea_token = IRQ_mahmud_salman_th
			ledger = air
			traits = {
				air_warfare_theorist
			}
			available = {
				NOT = { has_completed_focus = IRQ_kurdish_revolt}
			}
			visible = {
				NOT = { has_completed_focus = IRQ_kurdish_revolt}
			}
			cost = 100
			ai_will_do = {
				factor = 1.000
			}
			allowed = {
				original_tag = IRQ
				has_dlc = "Graveyard of Empires"
			}
		}
		advisor = {
			slot = air_chief
			idea_token = IRQ_mahmud_salman_ac
			cost = 100

			traits = {
				air_chief_ground_support_2
			}
			available = {
				NOT = { has_completed_focus = IRQ_kurdish_revolt}
			}
			visible = {
				NOT = { has_completed_focus = IRQ_kurdish_revolt}
			}
		}
	}

	IRQ_muhammad_ali_jawad = {
		name = IRQ_muhammad_ali_jawad
		portraits = {
			army = {
				small = GFX_portrait_IRQ_muhammad_ali_jawad_small
			}
		}
		advisor = {
			slot = theorist
			idea_token = IRQ_muhammad_ali_jawad
			ledger = air
			traits = {
				assault_avaition
			}
			cost = 100
			ai_will_do = {
				factor = 1.000
			}
			allowed = {
				original_tag = IRQ
				has_dlc = "Graveyard of Empires"
			}
		}
	}

	######################
	## CHIEFS OF A/N/A ###
	######################

	IRQ_abdullah={
		name=IRQ_abdullah
		portraits={
			army={
				small="GFX_idea_generic_army_arab_2"
			}
		}

		advisor={

			allowed = {
				NOT = { has_dlc = "Graveyard of Empires" }
				original_tag = IRQ
			}
			
			slot = army_chief
			idea_token = IRQ_abdullah
			
			traits = {
				army_chief_defensive_2
			}
			cost = 100
			ai_will_do = {
				factor = 1.000
			}
		}
	}

	IRQ_abdullah_al-tell={ #This man is real... and from Jordan...
		name=IRQ_abdullah_al-tell
		portraits={
			army={
				small="GFX_idea_generic_air_arab_3"
			}
		}
		advisor={
			slot = air_chief
			idea_token = IRQ_abdullah_al-tell
			traits = {
				air_chief_reform_2
			}
			cost = 100
			ai_will_do = {
				factor = 1.000
			}
			allowed = {
				NOT = { has_dlc = "Graveyard of Empires" }
				original_tag = IRQ
			}
		}	
	}

	IRQ_fawsi_al_kaukji = { #Lebanese-born, resigned from the Iraqi army to go fight in Palestine, not with dlc
		name = IRQ_fawsi_al_kaukji
		portraits = {
			army = {
				small = GFX_portrait_IRQ_fawsi_al_kaukji_small
			}
		}

		advisor = {
			allowed = {
				original_tag = IRQ
			}
			
			slot = army_chief
			idea_token = IRQ_fawsi_al_kaukji
			traits = {
				army_chief_offensive_2
			}
			cost = 100
			ai_will_do = {
				factor = 1.000
			}
			available = { 
				has_completed_focus = IRQ_arab_free_legion
			}
		}
	}

	IRQ_amir_al_illah = {
		instance = {
			allowed = {
				has_dlc = "Graveyard of Empires"
			}

			name = IRQ_amir_al_illah
			portraits = {
				army = {
					small = GFX_portrait_IRQ_amir_al_illah_small
				}
			}
			advisor = {
				slot = air_chief
				idea_token = IRQ_amir_al_illah
				cost = 100

				traits = {
					air_chief_all_weather_2
				}
			}
			
		}
		instance = {
			allowed = {
				NOT = { has_dlc = "Graveyard of Empires" }
			}
			name=IRQ_amir_al_illah
			portraits={
				army={
					small="GFX_idea_generic_political_advisor_arab_3"
				}
			}
			advisor={

				slot = political_advisor
				idea_token = IRQ_amir_al_illah
				traits  = {
					prince_of_terror 
				}
			}
		}
	}

	IRQ_akram_mushtak = {
		
		name = IRQ_akram_mushtak
		portraits = {
			army = {
				small = GFX_idea_generic_air_arab_2
			}
		}
		advisor = {
			slot = high_command
			ledger = air
			idea_token = IRQ_akram_mushtak
			cost = 100
			traits = {
				air_pilot_training_2
			}
		}
		
	}

	IRQ_khaled_al_dalabeeh={ #Does not exist
		name=IRQ_khaled_al_dalabeeh
		portraits={
			army={
				small="GFX_idea_generic_air_arab_3"
			}
		}
		advisor={
			allowed = {
				NOT = { has_dlc = "Graveyard of Empires" }
				original_tag = IRQ
			}
			
			slot = air_chief
			idea_token = IRQ_khaled_al_dalabeeh
			
			traits = {
				air_chief_ground_support_2
			}
			cost = 100
			ai_will_do = {
				factor = 1.000
			}
		}
	}


	######################
	#### HIGH COMMAND ####
	######################


	IRQ_taha_al_ahmani={ #Likely not real from a quick google search, delete?
		name=IRQ_taha_al_ahmani
		
		portraits={
			army={
				small="GFX_idea_generic_navy_arab_2"
			}
		}
		advisor={
			allowed = {
				NOT = { has_dlc = "Graveyard of Empires" }
				original_tag = IRQ
			}
			slot = high_command
			idea_token = IRQ_taha_al_ahmani
			ledger = navy
			traits = {
				navy_naval_air_defense_2
			}
			cost = 100
			ai_will_do = {
				factor = 1.000
			}
		}
	}

	IRQ_fahmi_said = { 
		instance = {
			allowed = {
				has_dlc = "Graveyard of Empires"
			}
			name = IRQ_fahmi_said
			portraits = {
				army = {
					large = GFX_portrait_IRQ_fahmi_said
					small = GFX_portrait_IRQ_fahmi_said_military_small
				}
				civilian = {
					small = GFX_portrait_IRQ_fahmi_said_civilian_small
				}
			}
			advisor = {
				slot = high_command
				idea_token = IRQ_fahmi_said
				ledger = army
				available = {
					NOT = { has_completed_focus = IRQ_kurdish_revolt}
				}
				visible = {
					NOT = { has_completed_focus = IRQ_kurdish_revolt}
				}
				traits = {
					army_CombinedArms_2
				}
				cost = 100
				ai_will_do = {
					factor = 1.000
				}
			}
			corps_commander = {
				traits = { cavalry_officer desert_fox IRQ_golden_square_member }
				skill = 2
				attack_skill = 2
				defense_skill = 2
				planning_skill = 1
				logistics_skill = 2
				legacy_id = -1 
				visible = {
					NOT = { has_completed_focus = IRQ_kurdish_revolt}
				}
			}
		}
		instance = {
			allowed = {
				NOT = { has_dlc = "Graveyard of Empires" } 
			}
			name = IRQ_fahmi_said
			portraits = {
				army = {
					small = GFX_idea_generic_air_arab_3
				}
			}
			advisor={
				slot = high_command
				idea_token = IRQ_fahmi_said
				ledger = army
				traits = {
					air_close_air_support_2
				}
				cost = 100
				ai_will_do = {
					factor = 1.000
				}
			}
		}
	}

	IRQ_kamil_shabib = { 
		instance = {
			allowed = {
				has_dlc = "Graveyard of Empires"
			}
			name = IRQ_kamil_shabib
			portraits = {
				army = {
					large = GFX_portrait_IRQ_kamil_shabib
					small = GFX_portrait_IRQ_kamil_shabib_military_small #"GFX_idea_generic_air_arab_3"
				}
				civilian = {
					small = GFX_portrait_IRQ_kamil_shabib_civilian_small
				}
			}

			advisor = {
				slot = high_command
				idea_token = IRQ_kamil_shabib
				ledger = army
				available = {
					NOT = { has_completed_focus = IRQ_kurdish_revolt}
				}
				visible = {
					NOT = { has_completed_focus = IRQ_kurdish_revolt}
				}
				traits = {
					army_infantry_2
				}
				cost = 100
				ai_will_do = {
					factor = 1.000
				}
			}

			corps_commander = {
				traits = { infantry_leader hill_fighter IRQ_golden_square_member }
				skill = 2
				attack_skill = 2
				defense_skill = 1
				planning_skill = 2
				logistics_skill = 2
				legacy_id = -1 
				visible = {
					NOT = { has_completed_focus = IRQ_kurdish_revolt}
				}
			}
		}
	}

	

	#####################
	##### GENERALS ######
	#####################

	IRQ_bakr_sidqi = {
		instance = {
			allowed = {
				has_dlc = "Graveyard of Empires"
			}
			name = IRQ_bakr_sidqi
			portraits = {
				army = {
					large = GFX_portrait_IRQ_bakr_sidqi
					small = GFX_portrait_IRQ_bakr_sidqi_small
				}
			}
			corps_commander = {
				traits = { harsh_leader }
				skill = 2
				attack_skill = 2
				defense_skill = 2
				planning_skill = 2
				logistics_skill = 1
				legacy_id = -1
			}
			advisor = {
				slot = political_advisor
				idea_token = IRQ_bakr_sidqi_pm
				can_be_fired = no
				allowed = {
					original_tag = IRQ
				}
				visible = {
					has_completed_focus = IRQ_bakr_sidqi_coup
					NOT = {
						OR = {
							has_completed_focus = IRQ_assasination_of_sidqi
							has_completed_focus = IRQ_curtail_arabism
						}
					}
				}
				available = {
				}
				traits = {
					IRQ_nationalist
				}
			}
			advisor = {
				slot = theorist
				idea_token = IRQ_bakr_sidqi_th
				ledger = army
				traits = {
					military_theorist
				}
				cost = 100
				ai_will_do = {
					factor = 1.000
				}
				allowed = {
					original_tag = IRQ
					has_dlc = "Graveyard of Empires"
				}
			}

		}
		instance = {
			allowed = {
				NOT = { has_dlc = "Graveyard of Empires" }
			}
			name = IRQ_bakr_sidqi
			portraits = {
				army = {
					small = GFX_idea_generic_army_arab_1
				}
			}

			advisor={
				slot = high_command
				idea_token = IRQ_bakr_sidqi
				traits = {
					army_entrenchment_2
				}
				cost = 100
				ai_will_do = {
					factor = 1.000
				}
			}
		}	
	}

	IRQ_hussein_fawzi = { #This guy could be both a general/CoA
		name = IRQ_hussein_fawzi
		portraits = {
			army = {
				large = GFX_portrait_IRQ_hussein_fawzi
				small = GFX_portrait_IRQ_hussein_fawzi_small
			}
		}

		advisor = {
			allowed = {
				original_tag = IRQ
			}
			
			slot = army_chief
			idea_token = IRQ_hussein_fawzi
			traits = {
				army_chief_organizational_2
			}
			cost = 100
			ai_will_do = {
				factor = 1.000
			}
			available = { 
				# anti-golden square, monarchist
			}
		}

		corps_commander = {
			traits = { organizer infantry_leader }
			skill = 2
			attack_skill = 1
			defense_skill = 2
			planning_skill = 2
			logistics_skill = 2
			visible = {
				#likely from start,  but might not stick around if going anti-hashemite
			}
		}
	}

}