characters = {

	HUN_miklos_horthy = {
		instance = {
			allowed = {
				has_dlc = "Death or Dishonor"
				NOT = {
					has_dlc = "Gotterdammerung"
				}
			}

			name = HUN_miklos_horthy
			portraits = {
				navy = { #Can become Navy leader and therefore navy advisor
					large = "GFX_Portrait_hungary_miklos_horthy_admiral"
					small = "GFX_idea_HUN_miklos_horthy_admiral"
				}
				civilian = {
					large = "GFX_Portrait_hungary_miklos_horthy"
				}
			}
			country_leader = {
				ideology = oligarchism
				traits = { fascist_sympathies anti_communist }
				expire = "1965.1.1.1"
				id = 500
			}
			country_leader = {
				ideology = fascism_ideology
				traits = { anti_communist }
				expire = "1965.1.1.1"
				id = 503
			}
		}
		instance = {
			allowed = {
				NOT = { has_dlc = "Death or Dishonor" }
				NOT = {
					has_dlc = "Gotterdammerung"
				}
			}

			name = HUN_miklos_horthy
			portraits = {
				civilian = {
					large = "GFX_Portrait_hungary_miklos_horthy"
				}
			}
			country_leader = {
				ideology = oligarchism
				expire = "1965.1.1.1"
				id = 500
			}
			country_leader = {
				ideology = fascism_ideology
				expire = "1965.1.1.1"
				id = 500
			}
		}
		instance = {
			allowed = {
				has_dlc = "Gotterdammerung"
			}

			name = HUN_miklos_horthy

			portraits = {
				navy = { #Can become Navy leader and therefore navy advisor
					large = "GFX_Portrait_hungary_miklos_horthy_admiral"
					small = "GFX_idea_HUN_miklos_horthy_admiral"
				}
				civilian = {
					large = GFX_portrait_HUN_miklos_horthy
					small = GFX_portrait_HUN_miklos_horthy_small
				}
			}

			country_leader = {
				ideology = oligarchism
				traits = { fascist_sympathies anti_communist HUN_the_regent }
				expire = "1965.1.1.1"
				id = 500
			}

			#field_marshal = {
			#	traits = { politically_connected inflexible_strategist media_personality }
			#	skill = 2
			#	attack_skill = 1
			#	defense_skill = 1
			#	planning_skill = 2
			#	logistics_skill = 2
			#	legacy_id = -1 
			#	visible = {
			#		#has_country_leader = {
			#		#	ruling_only = yes
			#		#	character = HUN_miklos_horthy
			#		#}
			#		has_completed_focus = wuw_HUN_pass_statute_xix
			#	}
			#}

			navy_leader = {
				traits = { gunnery_expert navy_media_personality superior_tactician }
				skill = 3
				legacy_id = 556 #Navy Miklos
				attack_skill = 2
				defense_skill = 2
				maneuvering_skill = 2
				coordination_skill = 4		
				visible = {
					OR = {
						has_completed_focus = wuw_HUN_strengthen_horthys_reign
						has_completed_focus = wuw_HUN_end_the_regency
					}
				}		
			}

			advisor = {

				slot = navy_chief

				idea_token = HUN_miklos_horthy

				allowed = {
					original_tag = HUN
				}

				available = {
					has_completed_focus = wuw_HUN_reinstate_the_navy
					NOT = {
						OR = {
							has_government = communism
							has_government = fascism
						}
					}
				}

				traits = {
					navy_chief_reform_2
				}

				cost = 100

				ai_will_do = {
					factor = 2
				}

			}

		}
	}

	HUN_otto_von_habsburg = {
		instance = {
			allowed = {
				NOT = {
					has_dlc = "Gotterdammerung"
				}
			}

			name = HUN_otto_von_habsburg

			portraits = {
				civilian={
					large = "GFX_Portrait_hungary_otto_von_hapsburg"
				}
			}
			
			country_leader = {
				ideology = despotism
				traits = { HUN_the_habsburg_prince }
				expire = "1965.1.1.1"
				id = -1
			}

		}
		instance = {
			allowed = {
				has_dlc = "Gotterdammerung"
			}

			name = HUN_otto_von_habsburg

			portraits = {
				civilian = {
					large = "GFX_Portrait_hungary_otto_von_hapsburg"
					small = GFX_portrait_HUN_otto_von_habsburg_small
				}
				army = { 
					large = GFX_portrait_HUN_otto_von_habsburg_military
					small = GFX_portrait_HUN_otto_von_habsburg_military_small
				}
			}

			country_leader = {
				ideology = despotism
				traits = { HUN_the_habsburg_prince }
				expire = "1965.1.1.1"
				id = -1
			}

			# Basically only available if country leader
			field_marshal = {
				traits = { politically_connected }
				skill = 2
				attack_skill = 2
				defense_skill = 1
				planning_skill = 3
				logistics_skill = 2
				legacy_id = -1 
				visible = {
					OR = {
						AND = {
							original_tag = HUN
							has_country_leader = {
								ruling_only = yes
								character = HUN_otto_von_habsburg
							}
						}
						AND = {
							original_tag = AUS
							has_country_flag = AUS_otto_on_the_battlefield_flag
						}
					}
					
				}
			}

		}
	}

	HUN_joseph_august_von_habsburg = {

		name = HUN_joseph_august_von_habsburg

		portraits = {
			civilian = {
				large = GFX_portrait_HUN_joseph_august_von_habsburg
				small = GFX_portrait_HUN_joseph_august_von_habsburg_small
			}
		}

		#country_leader = {
		#	ideology = despotism
		#	traits = { HUN_the_old_warden }
		#	expire = "1965.1.1.1"
		#	id = -1
		#}

		field_marshal = {
			traits = { inflexible_strategist politically_connected old_guard }
			skill = 3
			attack_skill = 2
			defense_skill = 3
			planning_skill = 3
			logistics_skill = 1
			legacy_id = -1
			visible = {
				OR = {
					has_completed_focus = wuw_HUN_invite_otto_to_the_throne
					has_completed_focus = wuw_HUN_the_old_habsburg_king
				}
			}
		}
		
	}

	HUN_istvan_horthy = {

		name = HUN_istvan_horthy

		portraits = {
			civilian = {
				large = GFX_portrait_HUN_istvan_horthy
				small = GFX_portrait_HUN_istvan_horthy_small
			}
		}

		#country_leader = {
		#	ideology = despotism
		#	traits = { dislikes_germany HUN_popular_aviator }
		#	expire = "1965.1.1.1"
		#	id = -1
		#}

		advisor = {

			slot = political_advisor

			idea_token = HUN_istvan_horthy

			allowed = {
				original_tag = HUN
			}

			visible = {
				NOT = {
					OR = {
						has_completed_focus = wuw_HUN_end_the_regency
						has_completed_focus = wuw_HUN_end_the_white_terror
						has_completed_focus = wuw_HUN_undermine_the_admiral
					}
				}
			}

			available = {	
				AND = {
					has_completed_focus = wuw_HUN_act_of_defense
					has_country_leader = {
						ruling_only = yes
						character = HUN_miklos_horthy
					}
				}	
			}

			traits = {
				war_industrialist 
			}

			ai_will_do = {
				base = 1
			}
			
		}
		
	}

	HUN_ferenc_szalasi = {

		name = HUN_ferenc_szalasi

		portraits = {
			civilian = {
				large = GFX_portrait_HUN_ferenc_szalasi
			}
			army = {
				small = GFX_portrait_HUN_ferenc_szalasi_small
			}
		}

		country_leader = {
			ideology = nazism
			traits = { HUN_national_socialist_irredentist }
			expire = "1965.1.1.1"
			id = -1
		}

		# Basically only available if country leader
		field_marshal = {
			traits = { infantry_officer politically_connected }
			skill = 2
			attack_skill = 2
			defense_skill = 1
			planning_skill = 2
			logistics_skill = 2
			legacy_id = -1 
			visible = {
				has_country_leader = {
					ruling_only = yes
					character = HUN_ferenc_szalasi
				}
			}
		}
		
	}

	HUN_matyas_rakosi = {
		instance = {
			allowed = {
				NOT = {
					has_dlc = "Gotterdammerung"
				}
			}

			name = HUN_matyas_rakosi

			portraits = {
				civilian = {
					large = "GFX_Portrait_hungary_matyas_rakosi"
				}
			}

			country_leader = {
				ideology = stalinism
				traits = { }
				expire = "1965.1.1.1"
				id = -1
			}

		}
		instance = {
			allowed = {
				has_dlc = "Gotterdammerung"
			}

			name = HUN_matyas_rakosi

			portraits = {
				civilian = {
					large = GFX_portrait_HUN_matyas_rakosi
					small = GFX_portrait_HUN_matyas_rakosi_civilian_small
				}
				army = {
					small = GFX_portrait_HUN_matyas_rakosi_military_small
				}
			}

			country_leader = {
				ideology = stalinism
				traits = { HUN_ardent_stalinist }
				expire = "1965.1.1.1"
				id = -1
			}

		}
	}

	HUN_bela_kun = {

		name = HUN_bela_kun

		portraits = {
			civilian = {
				large = "GFX_Portrait_hungary_bela_kun"
			}
		}

		#country_leader = {
		#	ideology = marxism
		#	traits = { HUN_the_hungarian_lenin }
		#	expire = "1965.1.1.1"
		#	id = -1
		#}
		
	}

	HUN_arpad_szakasits = {
		instance = {
			allowed = {
				NOT = {
					has_dlc = "Gotterdammerung"
				}
			}

			name = HUN_arpad_szakasits

			portraits = {
				civilian = {
					large = "GFX_portrait_HUN_arpad_szakasits"
					small = "GFX_portrait_HUN_arpad_szakasits_small"
				}
			}

			country_leader = {
				ideology = socialism
				expire = "1965.1.1.1"
				id = -1
			}

		}
		instance = {
			allowed = {
				has_dlc = "Gotterdammerung"
			}

			name = HUN_arpad_szakasits

			portraits = {
				civilian = {
					large = GFX_portrait_HUN_arpad_szakasits
					small = GFX_portrait_HUN_arpad_szakasits_small
				}
			}
			
			country_leader = {
				ideology = socialism
				traits = { HUN_socialist_bulwark }
				expire = "1965.1.1.1"
				id = -1
			}

		}
	}

	HUN_mihaly_karolyi = {

		name = HUN_mihaly_karolyi

		portraits = {
			civilian = {
				large = GFX_portrait_HUN_mihaly_karolyi
			}
		}
		
		#country_leader = {
		#	ideology = conservatism
		#	traits = { HUN_veteran_president }
		#	expire = "1965.1.1.1"
		#	id = -1
		#}
		
	}

	HUN_janos_zichy = {

		name = HUN_janos_zichy

		portraits = {
			civilian = {
				large = GFX_portrait_HUN_janos_zichy
			}
		}
		
		#country_leader = {
		#	ideology = liberalism
		#	traits = { HUN_christian_academic }
		#	expire = "1965.1.1.1"
		#	id = -1
		#}
		
	}

	HUN_carl_wilhelm = {

		name = HUN_carl_wilhelm

		portraits = {
			civilian = {
				large = GFX_portrait_HUN_carl_wilhelm
				small = GFX_portrait_HUN_carl_wilhelm_civilian_small
			}
			army = {
				small = GFX_portrait_HUN_carl_wilhelm_military_small
			}
		}
		
		#country_leader = {
		#	ideology = liberalism
		#	traits = { HUN_duke_of_sormland_king_of_hungarians }
		#	expire = "1965.1.1.1"
		#	id = -1
		#}
		
	}

	HUN_franz_friedrich = { #Can be given country leader roles later
		instance = {
			allowed = {
				NOT = {
					has_dlc = "Gotterdammerung"
				}
			}

			name = HUN_franz_friedrich

			portraits = {

				#army = {
				#	large = "GFX_Portrait_hungary_friedrich_franz"
				#}

				civilian = {
					large = "GFX_Portrait_hungary_friedrich_franz"
				}

			}

		}
		instance = {
			allowed = {
				has_dlc = "Gotterdammerung"
			}

			name = HUN_franz_friedrich

			portraits = {

				#army = {
				#	large = "GFX_Portrait_hungary_friedrich_franz"
				#}

				civilian = {
					large = GFX_portrait_HUN_franz_friedrich
					small = GFX_portrait_HUN_franz_friedrich_small
				}
				
			}

			#country_leader = {
			#	ideology = despotism
			#	traits = { HUN_duke_and_king_of_mecklenburg }
			#	expire = "1965.1.1"
			#}

		}
	}

	# Should not exist if you have wuw!
	HUN_istvan_szechenyi = {
		name = HUN_istvan_szechenyi
		portraits = {
			civilian = {
				large = "GFX_Portrait_hungary_istvan_szechenyi"
			}
		}
		country_leader = {
			ideology = falangism
			expire = "1948.1.1.12"
			id = -1
		}
	}

	HUN_geza_lakatos = {
		instance = {
			allowed = {
				NOT = {
					has_dlc = "Gotterdammerung"
				}
			}

			name = HUN_geza_lakatos

			portraits = {
				army = {
					large = "GFX_Portrait_hungary_geza_lakatos"
					small = "GFX_idea_HUN_geza_lakatos"
				}
			}

			corps_commander = {
				skill = 3
				attack_skill = 3
				defense_skill = 2
				planning_skill = 3
				logistics_skill = 2
				legacy_id = -1 
			}

		}
		instance = {
			allowed = {
				has_dlc = "Gotterdammerung"
			}

			name = HUN_geza_lakatos

			portraits = {
				army = {
					large = "GFX_Portrait_hungary_geza_lakatos"
					small = "GFX_idea_HUN_geza_lakatos"
				}
			}
			
			# Will be upgradeable through various focuses
			corps_commander = {
				traits = { trait_HUN_vitez infantry_officer }
				skill = 2
				attack_skill = 2
				defense_skill = 1
				planning_skill = 2
				logistics_skill = 2
				legacy_id = -1 
				visible = {
					NOT = {
						has_government = fascism
					}
				}
			}

		}
	}

	HUN_ivan_hindy = {
		instance = {
			allowed = {
				NOT = {
					has_dlc = "Gotterdammerung"
				}
			}

			name = HUN_ivan_hindy

			portraits = {
				army = {
					large = "GFX_Portrait_hungary_ivan_hindy"
					small = "GFX_idea_HUN_ivan_hindy"
				}
			}

			corps_commander = {
				traits = { trickster }
				skill = 4
				attack_skill = 3
				defense_skill = 4
				planning_skill = 2
				logistics_skill = 4
				legacy_id = -1
			}

		}
		instance = {
			allowed = {
				has_dlc = "Gotterdammerung"
			}

			name = HUN_ivan_hindy

			portraits = {
				army = {
					large = "GFX_Portrait_hungary_ivan_hindy"
					small = "GFX_idea_HUN_ivan_hindy"
				}
			}

			# Will be upgradeable thorugh the focus tree
			corps_commander = {
				traits = { trickster }
				skill = 2
				attack_skill = 2
				defense_skill = 1
				planning_skill = 2
				logistics_skill = 2
				legacy_id = -1
			}

			advisor = {
				slot = high_command
				idea_token = HUN_ivan_hindy
				allowed = {
					original_tag = HUN
				}
				available = {
					has_completed_focus = wuw_HUN_award_military_promotions
				}
				traits = {
					army_logistics_2
				}
				cost =  50
				ai_will_do = {
					base = 1
				}
			}

		}
	}

	HUN_karoly_beregfy = {
		instance = {
			allowed = {
				NOT = {
					has_dlc = "Gotterdammerung"
				}
			}

			name = HUN_karoly_beregfy

			portraits = {
				army = {
					large = "GFX_Portrait_hungary_karoly_beregfy"
					small = "GFX_idea_HUN_karoly_beregfy"
				}
			}

			corps_commander = {
				skill = 1
				attack_skill = 1
				defense_skill = 1
				planning_skill = 1
				logistics_skill = 1
				legacy_id = -1
			}

		}
		instance = {
			allowed = {
				has_dlc = "Gotterdammerung"
			}

			name = HUN_karoly_beregfy

			portraits = {
				army = {
					large = "GFX_Portrait_hungary_karoly_beregfy"
					small = "GFX_idea_HUN_karoly_beregfy"
				}
			}
			
			corps_commander = {
				traits = { trait_HUN_fascist_sympathies }
				skill = 1
				attack_skill = 1
				defense_skill = 1
				planning_skill = 1
				logistics_skill = 1
				legacy_id = -1
				visible = {
					NOT = {
						OR = {
							has_government = communism
							has_government = democratic
						}
					}
				}
			}

			advisor = {
				slot = army_chief
				idea_token = HUN_karoly_beregfy
				allowed = {
					original_tag = HUN
				}
				available = {
					has_completed_focus = wuw_HUN_invest_in_ludovica_academy
					NOT = {
						OR = {
							has_government = communism
							has_government = democratic
						}
					}
				}
				traits = {
					army_chief_drill_2
				}
				cost =  100
				ai_will_do = {
					base = 1
				}
			}

		}
	}

	HUN_lajos_veress = {
		instance = {
			allowed = {
				NOT = {
					has_dlc = "Gotterdammerung"
				}
			}

			name = HUN_lajos_veress

			portraits = {
				army = {
					large = "GFX_Portrait_hungary_lajos_veress"
					small = "GFX_idea_HUN_lajos_veress"
				}
			}

			corps_commander = {
				traits = { armor_officer }
				skill = 2
				attack_skill = 2
				defense_skill = 1
				planning_skill = 2
				logistics_skill = 2
				legacy_id = -1
			}

		}
		instance = {
			allowed = {
				has_dlc = "Gotterdammerung"
			}

			name = HUN_lajos_veress

			portraits = {
				army = {
					large = "GFX_Portrait_hungary_lajos_veress"
					small = "GFX_idea_HUN_lajos_veress"
				}
			}
			
			corps_commander = {
				traits = { armor_officer cavalry_leader }
				skill = 2
				attack_skill = 2
				defense_skill = 1
				planning_skill = 2
				logistics_skill = 2
				legacy_id = -1
				visible = {
					NOT = {
						has_government = fascism
					}
				}
			}

		}

	}

	HUN_ferenc_feketehalmyczeydner = {
		instance = {
			allowed = {
				NOT = {
					has_dlc = "Gotterdammerung"
				}
			}

			name = HUN_ferenc_feketehalmyczeydner

			portraits = {
				army = {
					large = "GFX_Portrait_hungary_ferenc_feketehalmy_czeydner"
					small = "GFX_idea_HUN_ferenc_feketehalmy_czeydner"
				}
			}

			field_marshal = {
				skill = 2
				attack_skill = 2
				defense_skill = 1
				planning_skill = 2
				logistics_skill = 2
				legacy_id = -1
			}

		}
		instance = {
			allowed = {
				has_dlc = "Gotterdammerung"
			}

			name = HUN_ferenc_feketehalmyczeydner

			portraits = {
				army = {
					large = "GFX_Portrait_hungary_ferenc_feketehalmy_czeydner"
					small = "GFX_idea_HUN_ferenc_feketehalmy_czeydner"
				}
			}
			
			# Can become a field marshal through the military promotions focus
			corps_commander = {
				traits = { trait_HUN_vitez trait_HUN_fascist_sympathies }
				skill = 2
				attack_skill = 2
				defense_skill = 1
				planning_skill = 2
				logistics_skill = 2
				legacy_id = -1
				visible = {
					NOT = {
						OR = {
							has_government = communism
							has_government = democratic
						}
					}
				}
			}

			advisor = {

				slot = air_chief

				idea_token = HUN_ferenc_feketehalmyczeydner

				allowed = {
					original_tag = HUN
				}

				available = {
					has_completed_focus = wuw_HUN_make_the_magyar_legiero_known
				}

				traits = {
					air_chief_ground_support_2
				}

				cost = 100

				ai_will_do = {
					base = 1
				}

			}

		}
	}

	HUN_vilmos_nagy = {

		name = HUN_vilmos_nagy

		portraits = {
			army = {
				large = GFX_portrait_HUN_vilmos_nagy
				small = GFX_portrait_HUN_vilmos_nagy_small
			}
		}
		
		corps_commander = {
			traits = { armor_officer cavalry_leader }
			skill = 2
			attack_skill = 2
			defense_skill = 2
			planning_skill = 1
			logistics_skill = 2
			legacy_id = -1
			#visible = {
			#}
		}

		advisor = {

			slot = high_command

			idea_token = HUN_vilmos_nagy

			allowed = {
				original_tag = HUN
			}

			available = {
				has_completed_focus = wuw_HUN_form_the_gyorshadtest
			}

			traits = {
				army_cavalry_2
			}

			cost = 100

			ai_will_do = {
				base = 1
			}

		}
		
	}

	HUN_jozsef_bajnoczy = {

		name = HUN_jozsef_bajnoczy

		portraits = {
			army = {
				large = GFX_portrait_HUN_jozsef_bajnoczy
				small = GFX_portrait_HUN_jozsef_bajnoczy_small
			}
		}
		
		corps_commander = {
			traits = { organizer trait_HUN_vitez }
			skill = 2
			attack_skill = 1
			defense_skill = 1
			planning_skill = 3
			logistics_skill = 2
			legacy_id = -1
			#visible = {
			#}
		}
		
	}

	HUN_karoly_bartha = {

		name = HUN_karoly_bartha

		portraits = {
			army = {
				large = GFX_portrait_HUN_karoly_bartha
				small = GFX_portrait_HUN_karoly_bartha_small
			}
		}
		
		# Should be upgraded to field marshal through the focus wuw_HUN_award_military_promotions
		corps_commander = {
			traits = { inflexible_strategist trait_HUN_vitez }
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			legacy_id = -1
			#visible = {
			#}
		}
		
	}

	HUN_dome_sztojay = {

		name = HUN_dome_sztojay

		portraits = {
			army = {
				large = GFX_portrait_HUN_dome_sztojay
				small = GFX_portrait_HUN_dome_sztojay_small
			}
		}
		
		corps_commander = {
			traits = { trait_HUN_fascist_sympathies }
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			legacy_id = -1
			visible = {
				NOT = {
					OR = {
						has_government = communism
						has_government = democratic
					}
				}
			}
		}
		
	}

	HUN_jeno_oszkar_ruszkay = {

		name = HUN_jeno_oszkar_ruszkay

		portraits = {
			army = {
				large = GFX_portrait_HUN_jeno_oszkar_ruszkay
				small = GFX_portrait_HUN_jeno_oszkar_ruszkay_small
			}
		}
		
		corps_commander = {
			traits = { old_guard trait_HUN_fascist_sympathies trait_HUN_vitez }
			skill = 2
			attack_skill = 1
			defense_skill = 2
			planning_skill = 2
			logistics_skill = 2
			legacy_id = -1
			visible = {
				NOT = {
					OR = {
						has_government = communism
						has_government = democratic
					}
				}
			}
		}
		
	}

	HUN_janos_voros = {

		name = HUN_janos_voros

		portraits = {
			army = {
				large = GFX_portrait_HUN_janos_voros
				small = GFX_portrait_HUN_janos_voros_small
			}
		}
		
		corps_commander = {
			traits = { trickster }
			skill = 2
			attack_skill = 2
			defense_skill = 1
			planning_skill = 2
			logistics_skill = 2
			legacy_id = -1
			visible = {
			}
		}
		
	}

	HUN_lajos_csatay = {

		name = HUN_lajos_csatay

		portraits = {
			army = {
				large = GFX_portrait_HUN_lajos_csatay
				small = GFX_portrait_HUN_lajos_csatay_small
			}
		}
		
		corps_commander = {
			traits = { skilled_staffer trait_HUN_vitez }
			skill = 2
			attack_skill = 1
			defense_skill = 2
			planning_skill = 2
			logistics_skill = 2
			legacy_id = -1
			visible = {
			}
		}
		
	}

	HUN_sandor_gyorffy_bengyel = {

		name = HUN_sandor_gyorffy_bengyel

		portraits = {
			army = {
				large = GFX_portrait_HUN_sandor_gyorffy_bengyel
				small = GFX_portrait_HUN_sandor_gyorffy_bengyel_small
			}
		}
		
		corps_commander = {
			traits = { infantry_officer inflexible_strategist }
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			legacy_id = -1
			visible = {
			}
		}
		
	}

	HUN_zoltan_decleva = {

		name = HUN_zoltan_decleva

		portraits = {
			army = {
				large = GFX_portrait_HUN_zoltan_decleva
				small = GFX_portrait_HUN_zoltan_decleva_small
			}
		}
		
		# Should prob be promoteable etc by Joseph August as he was close to him through marriage
		corps_commander = {
			traits = { trait_mountaineer trait_HUN_vitez }
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			legacy_id = -1
			visible = {
			}
		}
		
	}

	HUN_elemer_gorondy_novak = {

		name = HUN_elemer_gorondy_novak

		portraits = {
			army = {
				large = GFX_portrait_HUN_elemer_gorondy_novak
				small = GFX_portrait_HUN_elemer_gorondy_novak_small
			}
		}
		
		corps_commander = {
			traits = { cavalry_leader }
			skill = 1
			attack_skill = 1
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			legacy_id = -1
			visible = {
			}
		}
		
	}

	HUN_bela_miklos = {

		name = HUN_bela_miklos

		portraits = {
			army = {
				large = GFX_portrait_HUN_bela_miklos
				small = GFX_portrait_HUN_bela_miklos_small
			}
		}
		
		corps_commander = {
			traits = { cavalry_leader trickster trait_HUN_vitez }
			skill = 2
			attack_skill = 2
			defense_skill = 1
			planning_skill = 2
			logistics_skill = 2
			legacy_id = -1
			visible = {
			}
		}
		
	}

	HUN_kocsard_janky = {

		name = HUN_kocsard_janky

		portraits = {
			army = {
				large = GFX_portrait_HUN_kocsard_janky
				small = GFX_portrait_HUN_kocsard_janky_small
			}
		}
		
		corps_commander = {
			traits = { trait_HUN_vitez cavalry_leader old_guard inflexible_strategist }
			skill = 4
			attack_skill = 4
			defense_skill = 3
			planning_skill = 3
			logistics_skill = 3
			legacy_id = -1
			visible = {
				has_country_flag = HUN_recalled_kocsard_janky_flag
			}
		}
		
	}

	HUN_antal_freiherr = {

		name = HUN_antal_freiherr

		portraits = {
			army = {
				large = GFX_portrait_HUN_antal_freiherr
				small = GFX_portrait_HUN_antal_freiherr_small
			}
		}
		
		corps_commander = {
			traits = { cavalry_leader trait_mountaineer old_guard }
			skill = 4
			attack_skill = 4
			defense_skill = 2
			planning_skill = 3
			logistics_skill = 4
			legacy_id = -1
			visible = {
				OR = {
					has_completed_focus = wuw_HUN_invite_otto_to_the_throne
					has_completed_focus = wuw_HUN_the_old_habsburg_king
				}
			}
		}
		
	}

	HUN_vasyl_vyshyvanyi = {

		name = HUN_vasyl_vyshyvanyi

		portraits = {
			army = {
				large = GFX_portrait_UKR_vasyl_vyshyvany
				small = GFX_portrait_UKR_vasyl_vyshyvany_small
			}
			civilian = {
				large = GFX_portrait_UKR_vasyl_vyshyvany
			}
		}
		
		field_marshal = {
			traits = { infantry_leader organizer inspirational_leader aggressive_assaulter }
			skill = 4
			attack_skill = 3
			defense_skill = 2
			planning_skill = 4
			logistics_skill = 4
			legacy_id = -1
			visible = {
				OR = {
					has_completed_focus = wuw_HUN_reenlist_the_sich_riflemen
					has_completed_focus = wuw_HUN_revenge_for_the_brusilov_offensive
				}
			}
		}
		
	}

	HUN_pal_pronay = {

		name = HUN_pal_pronay

		portraits = {
			army = {
				large = GFX_portrait_HUN_pal_pronay
				small = GFX_portrait_HUN_pal_pronay_small
			}
		}
		
		corps_commander = {
			traits = { trickster militias_officer }
			skill = 1
			attack_skill = 2
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 1
			legacy_id = -1
			visible = {
				OR = {
					has_completed_focus = wuw_HUN_reestablish_the_rongyos_garda
					has_completed_focus = wuw_HUN_stage_an_uprising_in_leitha
				}
			}
		}
		
	}

	HUN_imre_kemeri_nagy = {

		name = HUN_imre_kemeri_nagy

		portraits = {
			army = {
				large = GFX_portrait_HUN_imre_kemeri_nagy
				small = GFX_portrait_HUN_imre_kemeri_nagy_small
			}
		}
		
		corps_commander = {
			traits = { winter_specialist militias_officer }
			skill = 2
			attack_skill = 2
			defense_skill = 2
			planning_skill = 1
			logistics_skill = 2
			legacy_id = -1
			visible = {
				OR = {
					has_completed_focus = wuw_HUN_reestablish_the_rongyos_garda
					has_completed_focus = wuw_HUN_stage_an_uprising_in_leitha
				}
			}
		}
		
	}


	### THEORISTS ###

	HUN_shvoy_kalman = {
		instance = {
			allowed = {
				NOT = {
					has_dlc = "Gotterdammerung"
				}
			}

			name = HUN_shvoy_kalman

			portraits = {
				army = {
					small = "GFX_idea_HUN_shvoy_kalman"
				}
			}

			advisor = {
				cost = 100
				slot = theorist
				idea_token = HUN_shvoy_kalman
				ledger = army
				allowed = {
					original_tag = HUN
				}
				
				traits = {
					military_theorist
				}
			}

		}
		instance = {
			allowed = {
				has_dlc = "Gotterdammerung"
			}

			name = HUN_shvoy_kalman

			portraits = {
				army = {
					small = "GFX_idea_HUN_shvoy_kalman"
				}
			}

			advisor = {

				cost = 100

				slot = theorist

				idea_token = HUN_shvoy_kalman

				ledger = army

				allowed = {
					original_tag = HUN
				}

				available = {
					OR = {
						has_completed_focus = wuw_HUN_hold_war_games
						wuw_HUN_does_not_have_trianon = yes
					}
				}
				
				traits = {
					military_theorist
				}

				ai_will_do = {
					base = 3
				}

			}

		}
	}

	HUN_gyorgy_jendrassik = {
		name = HUN_gyorgy_jendrassik

		portraits = {
			army = {
				large = GFX_portrait_HUN_gyorgy_jendrassik
				small = GFX_idea_HUN_gyorgy_jendrassik
			}
		}

		scientist = {
			traits = { scientist_trait_jet_expert }
			skills = {
				specialization_air = 2
			}
		}

		advisor = {
			cost = 100
			slot = theorist
			idea_token = HUN_gyorgy_jendrassik
			ledger = air
			allowed = {
				original_tag = HUN
			}
			available = {
				if = {
					limit = {
						has_dlc = "Gotterdammerung"
					}
					OR = {
						has_completed_focus = wuw_HUN_undercover_air_maneuvers
						wuw_HUN_does_not_have_trianon = yes
					}
				}
			}
			traits = {
				air_warfare_theorist
			}
			ai_will_do = {
				base = 1
			}
		}
	}


	### ARMY CHIEFS ###

	HUN_ferenc_szombathelyi = {
		instance = {
			allowed = {
				NOT = {
					has_dlc = "Gotterdammerung"
				}
			}

			name = HUN_ferenc_szombathelyi

			portraits = {
				army = {
					small = "GFX_idea_HUN_ferenc_szombathelyi"
				}
			}

			advisor = {
				slot = army_chief
				idea_token = HUN_ferenc_szombathelyi
				allowed = {
					original_tag = HUN
				}
				traits = {
					army_chief_defensive_2
				}
				cost = 100
				ai_will_do = {
					factor = 1.000
				}
			}

		}
		instance = {
			allowed = {
				has_dlc = "Gotterdammerung"
			}

			name = HUN_ferenc_szombathelyi

			portraits = {
				army = {
					large = GFX_portrait_HUN_ferenc_szombathelyi
					small = GFX_portrait_HUN_ferenc_szombathelyi_small
				}
			}

			# Can become a general through the military promotions focus
			corps_commander = {
				traits = { hill_fighter }
				skill = 3
				attack_skill = 2
				defense_skill = 3
				planning_skill = 2
				logistics_skill = 3
				legacy_id = -1
				visible = {
					has_completed_focus = wuw_HUN_award_military_promotions
				}
			}

			advisor = {

				slot = army_chief

				idea_token = HUN_ferenc_szombathelyi

				allowed = {
					original_tag = HUN
				}

				available = {
					has_completed_focus = wuw_HUN_invest_in_ludovica_academy
				}

				traits = {
					army_chief_defensive_2
				}

				cost = 100

				ai_will_do = {
					base = 1
				}

			}

		}
	}

	HUN_hugo_sonyi = {
		instance = {
			allowed = {
				NOT = {
					has_dlc = "Gotterdammerung"
				}
			}

			name = HUN_hugo_sonyi

			portraits = {
				army = {
					small = "GFX_idea_HUN_hugo_sonyi"
				}
			}

			advisor = {

				slot = army_chief

				idea_token = HUN_hugo_sonyi

				allowed = {
					original_tag = HUN
				}

				traits = {
					army_chief_offensive_2
				}

				cost = 100

				ai_will_do = {
					factor = 1.000
				}

			}

		}
		instance = {
			allowed = {
				has_dlc = "Gotterdammerung"
			}

			name = HUN_hugo_sonyi

			portraits = {
				army = {
					large = GFX_portrait_HUN_hugo_sonyi
					small = GFX_portrait_HUN_hugo_sonyi_small
				}
			}

			corps_commander = {
				traits = { trait_HUN_vitez trait_engineer }
				skill = 2
				attack_skill = 2
				defense_skill = 2
				planning_skill = 2
				logistics_skill = 1
				legacy_id = -1
				#visible = {
				#}
			}

			advisor = {

				slot = army_chief

				idea_token = HUN_hugo_sonyi

				allowed = {
					original_tag = HUN
				}

				available = {
					wuw_HUN_does_not_have_trianon = yes
				}

				traits = {
					army_chief_offensive_2
				}

				cost = 100

				ai_will_do = {
					base = 3
				}
				
			}

		}
		
	}


	### NAVY CHIEFS ###

	HUN_kalman_hardy = {

		name = HUN_kalman_hardy

		portraits = {
			army = {
				small = "GFX_portrait_HUN_kalman_hardy_small"
			}
		}

		advisor = {

			slot = navy_chief

			idea_token = HUN_kalman_hardy

			allowed = {
				original_tag = HUN
			}

			available = {
				has_completed_focus = wuw_HUN_sailing_the_danube
			}

			traits = {
				navy_chief_commerce_raiding_2
			}

			cost = 100

			ai_will_do = {
				base = 1
			}

		}

	}

	# Should not be recruited with the dlc wuw
	HUN_francois_deak = {

		name = HUN_francois_deak

		portraits = {
			army = {
				small = "GFX_idea_generic_navy_europe_1"
			}
		}

		advisor = {
			slot = navy_chief
			idea_token = HUN_francois_deak
			allowed = {
				original_tag = HUN
			}
			traits = {
				navy_chief_reform_2
			}
			cost = 100
			ai_will_do = {
				factor = 1.000
			}
		}

	}

	# Should not be recruited with the dlc wuw
	HUN_reszo_kastner = {

		name = HUN_reszo_kastner

		portraits = {
			army = {
				small = "GFX_idea_generic_navy_europe_2"
			}
		}

		advisor = {
			slot = navy_chief
			idea_token = HUN_reszo_kastner
			allowed = {
				original_tag = HUN
			}
			traits = {
				navy_chief_maneuver_2
			}
			cost = 100
			ai_will_do = {
				factor = 1.000
			}
		}

	}


	### AIR CHIEFS ###

	# Should not be recruited with the dlc wuw
	HUN_bela_rakosi = {

		name = HUN_bela_rakosi

		portraits = {
			army = {
				small = "GFX_idea_HUN_bela_rakosi"
			}
		}

		advisor = {
			slot = air_chief
			idea_token = HUN_bela_rakosi
			allowed = {
				original_tag = HUN
			}
			traits = {
				air_chief_ground_support_2
			}
			cost = 100
			ai_will_do = {
				factor = 1.000
			}
		}

	}

	HUN_laszlo_hary = {

		name = HUN_laszlo_hary

		portraits = {
			army = {
				small = "GFX_portrait_HUN_laszlo_hary_small"
			}
		}

		advisor = {

			slot = air_chief

			idea_token = HUN_laszlo_hary

			allowed = {
				original_tag = HUN
			}

			available = {
				has_completed_focus = wuw_HUN_make_the_magyar_legiero_known
			}

			traits = {
				air_chief_reform_2
			}

			cost = 100

			ai_will_do = {
				base = 2
			}

		}

	}



	### MILITARY HIGH COMMAND ###

	HUN_sandor_magyarossy = {
		instance = {
			allowed = {
				NOT = {
					has_dlc = "Gotterdammerung"
				}
			}

			name = HUN_sandor_magyarossy

			portraits = {
				army = {
					small = "GFX_idea_HUN_sandor_magyarossy"
				}
			}

			advisor = {
				slot = high_command
				idea_token = HUN_sandor_magyarossy
				allowed = {
					original_tag = HUN
				}
				traits = {
					air_air_combat_training_1
				}
				cost =  50
				ai_will_do = {
					base = 1
				}
			}

		}
		instance = {
			allowed = {
				has_dlc = "Gotterdammerung"
			}

			name = HUN_sandor_magyarossy

			portraits = {
				army = {
					small = "GFX_idea_HUN_sandor_magyarossy"
				}
			}
			
			advisor = {

				slot = high_command

				idea_token = HUN_sandor_magyarossy

				allowed = {
					original_tag = HUN
				}

				available = {
					OR = {
						has_completed_focus = wuw_HUN_undercover_air_maneuvers
						wuw_HUN_does_not_have_trianon = yes
					}
				}

				traits = {
					air_air_combat_training_2
				}

				cost =  100

				ai_will_do = {
					base = 1
				}

			}

		}
	}

	HUN_gusztav_jany = {
		instance = {
			allowed = {
				NOT = {
					has_dlc = "Gotterdammerung"
				}
			}

			name = HUN_gusztav_jany

			portraits = {
				army = {
					small = "GFX_idea_HUN_gusztav_jany"
				}
			}

			advisor = {

				slot = high_command

				idea_token = HUN_gusztav_jany

				ledger = army

				allowed = {
					original_tag = HUN
				}

				traits = {
					army_armored_1
				}

				cost =  50

				ai_will_do = {
					factor = 1.000
				}

			}

		}
		instance = {
			allowed = {
				has_dlc = "Gotterdammerung"
			}

			name = HUN_gusztav_jany

			portraits = {
				army = {
					large = GFX_portrait_HUN_gusztav_jany
					small = GFX_portrait_HUN_gusztav_jany_small
				}
			}

			corps_commander = {
				traits = { trait_HUN_vitez infantry_leader armor_officer }
				skill = 2
				attack_skill = 3
				defense_skill = 1
				planning_skill = 2
				logistics_skill = 1
				legacy_id = -1
				#visible = {
				#}
			}

			advisor = {

				slot = high_command

				idea_token = HUN_gusztav_jany

				ledger = army

				allowed = {
					original_tag = HUN
				}

				available = {
					has_completed_focus = wuw_HUN_form_the_gyorshadtest
				}

				traits = {
					army_armored_1
				}

				cost =  50

				ai_will_do = {
					base = 2
				}
				
			}

		}
	}

	HUN_dezso_laszlo = {
		instance = {
			allowed = {
				NOT = {
					has_dlc = "Gotterdammerung"
				}
			}

			name = HUN_dezso_laszlo

			portraits = {
				army = {
					small = "GFX_idea_HUN_dezso_laszlo"
				}
			}

			advisor = {

				slot = high_command

				idea_token = HUN_dezso_laszlo

				ledger = army

				allowed = {
					original_tag = HUN
				}

				traits = {
					army_regrouping_2
				}

				cost = 100

				ai_will_do = {
					factor = 1.000
				}

			}

		}
		instance = {
			allowed = {
				has_dlc = "Gotterdammerung"
			}

			name = HUN_dezso_laszlo

			portraits = {
				army = {
					large = GFX_portrait_HUN_dezso_laszlo
					small = GFX_portrait_HUN_dezso_laszlo_small
				}
			}

			corps_commander = {
				traits = { trait_HUN_vitez trait_HUN_fascist_sympathies organizer }
				skill = 1
				attack_skill = 1
				defense_skill = 1
				planning_skill = 1
				logistics_skill = 1
				legacy_id = -1
				#visible = {
				#}
			}

			advisor = {

				slot = high_command

				idea_token = HUN_dezso_laszlo

				ledger = army

				allowed = {
					original_tag = HUN
				}

				available = {
					has_completed_focus = wuw_HUN_award_military_promotions
				}

				traits = {
					army_regrouping_2
				}

				cost = 100

				ai_will_do = {
					base = 1
				}
				
			}

		}
	}

	HUN_jeno_ratz = {
		instance = {
			allowed = {
				NOT = {
					has_dlc = "Gotterdammerung"
				}
			}

			name = HUN_jeno_ratz

			portraits = {
				army = {
					small = "GFX_idea_HUN_jeno_ratz"
				}
			}

			advisor = {

				slot = high_command

				idea_token = HUN_jeno_ratz

				ledger = air

				allowed = {
					original_tag = HUN
				}

				traits = {
					air_air_combat_training_2
				}

				cost = 100

				ai_will_do = {
					factor = 1.000
				}

			}

		}
		instance = {
			allowed = {
				has_dlc = "Gotterdammerung"
			}

			name = HUN_jeno_ratz

			portraits = {
				army = {
					large = GFX_portrait_HUN_jeno_ratz
					small = GFX_portrait_HUN_jeno_ratz_small
				}
			}

			corps_commander = {
				traits = { trait_HUN_vitez infantry_leader }
				skill = 1
				attack_skill = 1
				defense_skill = 1
				planning_skill = 1
				logistics_skill = 1
				legacy_id = -1
				#visible = {
				#}
			}

			advisor = {

				slot = high_command

				idea_token = HUN_jeno_ratz

				ledger = army

				allowed = {
					original_tag = HUN
				}

				available = {
					has_completed_focus = wuw_HUN_light_infantry_divisions_doctrine
				}

				traits = {
					army_infantry_1
				}

				cost = 50

				ai_will_do = {
					base = 2
				}
				
			}

		}
	}

	HUN_henrik_werth = {
		instance = {
			allowed = {
				NOT = {
					has_dlc = "Gotterdammerung"
				}
			}

			name = HUN_henrik_werth

			portraits = {
				army = {
					small = "GFX_idea_HUN_henrik_werth"
				}
			}

			advisor = {
				slot = high_command

				idea_token = HUN_henrik_werth

				ledger = army

				allowed = {
					original_tag = HUN
				}

				traits = {
					army_cavalry_2
				}

				cost = 100

				ai_will_do = {
					factor = 1.000
				}

			}

		}
		instance = {
			allowed = {
				has_dlc = "Gotterdammerung"
			}

			name = HUN_henrik_werth

			portraits = {
				army = {
					large = GFX_portrait_HUN_henrik_werth
					small = GFX_portrait_HUN_henrik_werth_small
				}
			}

			field_marshal = {
				traits = { trait_HUN_fascist_sympathies }
				skill = 3
				attack_skill = 3
				defense_skill = 2
				planning_skill = 3
				logistics_skill = 2
				legacy_id = -1
				visible = {
					OR = {
						has_completed_focus = wuw_HUN_integrate_the_volksbund
						has_completed_focus = wuw_HUN_invite_german_investors
						has_completed_focus = wuw_HUN_volksbund_der_deutschen_in_ungarn
					}
				}
			}

			advisor = {
				slot = high_command

				idea_token = HUN_henrik_werth

				ledger = army

				allowed = {
					original_tag = HUN
				}

				available = {
					has_completed_focus = wuw_HUN_doctrinal_studies
				}

				traits = {
					army_entrenchment_2
				}

				cost = 100

				ai_will_do = {
					base = 1
				}
				
			}

		}
	}

	HUN_franz_anton_bach = {
		instance = {
			allowed = {
				NOT = {
					has_dlc = "Gotterdammerung"
				}
			}

			name = HUN_franz_anton_bach

			portraits = {
				army = {
					large = GFX_portrait_HUN_franz_anton_bach
					small = GFX_portrait_HUN_franz_anton_bach_small
				}
			}

			#country_leader = {
			#	ideology = nazism
			#	traits = { nazi_sympathizer volksgruppenfurher_der_volksbund }
			#	expire = "1965.1.1.1"
			#	id = -1
			#}

		}
		instance = {
			allowed = {
				has_dlc = "Gotterdammerung"
			}

			name = HUN_franz_anton_bach

			portraits = {
				army = {
					large = GFX_portrait_HUN_franz_anton_bach
					small = GFX_portrait_HUN_franz_anton_bach_small
				}
			}

			#country_leader = {
			#	ideology = nazism
			#	traits = { nazi_sympathizer volksgruppenfurher_der_volksbund }
			#	expire = "1965.1.1.1"
			#	id = -1
			#}

			corps_commander = {
				traits = { trait_HUN_fascist_sympathies militias_officer }
				skill = 2
				attack_skill = 3
				defense_skill = 1
				planning_skill = 2
				logistics_skill = 1
				legacy_id = -1
				visible = {
					OR = {
						has_country_leader = {
							ruling_only = yes
							character = HUN_franz_anton_bach
						}	
						has_completed_focus = wuw_HUN_volksbund_der_deutschen_in_ungarn
					}
				}
			}

		}
	}


	### POLITICAL ADVISORS ###
	
	HUN_kalman_kanya = {
		instance = {
			allowed = {
				NOT = {
					has_dlc = "Gotterdammerung"
				}
			}

			name = HUN_kalman_kanya

			portraits = {
				army = {
					small = "GFX_idea_HUN_kalman_kanya"
				}
			}

			advisor = {

				slot = political_advisor

				idea_token = HUN_kalman_kanya

				allowed = {
					original_tag = HUN
				}

				traits = {
					compassionate_gentleman 
				}

			}

		}
		instance = {
			allowed = {
				has_dlc = "Gotterdammerung"
			}

			name = HUN_kalman_kanya

			portraits = {
				army = {
					small = "GFX_idea_HUN_kalman_kanya"
				}
			}

			advisor = {

				slot = political_advisor

				idea_token = HUN_kalman_kanya

				allowed = {
					original_tag = HUN
				}

				available = {
					NOT = {
						OR = {
							has_government = communism
							has_government = democratic
						}
					}
				}

				traits = {
					HUN_irredentist_foreign_minister 
				}

				ai_will_do = {
					base = 1
				}
				
			}

		}
	}

	HUN_lajos_remenyi_schneller = {
		instance = {
			allowed = {
				NOT = {
					has_dlc = "Gotterdammerung"
				}
			}

			name = HUN_lajos_remenyi_schneller

			portraits = {
				army = {
					small = "GFX_idea_HUN_lajos_remenyi_schneller"
				}
			}

			advisor = {
				slot = political_advisor

				idea_token = HUN_lajos_remenyi_schneller

				allowed = {
					original_tag = HUN
				}

				traits = {
					captain_of_industry 
				}

			}

		}
		instance = {
			allowed = {
				has_dlc = "Gotterdammerung"
			}

			name = HUN_lajos_remenyi_schneller

			portraits = {
				army = {
					small = "GFX_idea_HUN_lajos_remenyi_schneller"
				}
			}

			advisor = {
				slot = political_advisor

				idea_token = HUN_lajos_remenyi_schneller

				allowed = {
					original_tag = HUN
				}

				available = {
					NOT = {
						has_government = communism
					}
				}

				traits = {
					financial_expert 
				}

				ai_will_do = {
					base = 2
				}
				
			}

		}
	}

	HUN_vilmos_roder = {
		instance = {
			allowed = {
				NOT = {
					has_dlc = "Gotterdammerung"
				}
			}

			name = HUN_vilmos_roder

			portraits = {
				army = {
					small = "GFX_idea_HUN_vilmos_roder"
				}
			}

			advisor = {

				slot = political_advisor

				idea_token = HUN_vilmos_roder

				allowed = {
					original_tag = HUN
				}

				traits = {
					war_industrialist 
				}

			}

		}
		instance = {
			allowed = {
				has_dlc = "Gotterdammerung"
			}

			name = HUN_vilmos_roder

			portraits = {
				army = {
					large = GFX_portrait_HUN_vilmos_roder
					small = GFX_portrait_HUN_vilmos_roder_small
				}
			}

			corps_commander = {
				traits = { infantry_officer }
				skill = 1
				attack_skill = 1
				defense_skill = 1
				planning_skill = 1
				logistics_skill = 1
				legacy_id = -1 
			}

			advisor = {
			
				slot = army_chief

				idea_token = HUN_vilmos_roder

				allowed = {
					original_tag = HUN
				}

				available = {
					has_completed_focus = wuw_HUN_invest_in_ludovica_academy
				}

				traits = {
					army_chief_organizational_2
				}

				cost = 100

				ai_will_do = {
					base = 2
				}

			}

		}
	}

	HUN_gusztav_gratz = {

		name = HUN_gusztav_gratz

		portraits = {
			army = {
				small = "GFX_idea_HUN_gusztav_gratz"
			}
		}

		advisor = {

			slot = political_advisor

			idea_token = HUN_gusztav_gratz

			allowed = {
				original_tag = HUN
				has_dlc = "Death or Dishonor"
			}

			visible = {
				NOT = {
					OR = {
						has_completed_focus = wuw_HUN_continue_the_regency
						has_completed_focus = wuw_HUN_end_the_white_terror
					}
				}
				NOT = {
					has_cosmetic_tag = vojvodina
				}
			}

			available = {
				IF = {
					limit = {
						has_dlc = "Man the Guns"
					}
					NOT = {
						has_autonomy_state = autonomy_supervised_state
					}
				}
				IF = {
					limit = {
						# TODO:JA: Change this later!
						has_dlc = "By Blood Alone"
					}
					has_completed_focus = wuw_HUN_end_the_regency
				}
			}

			traits = {
				staunch_monarchist 
			}

			ai_will_do = {
				base = 1
			}

		}

	}

	HUN_kalman_daranyi = {
		instance = {
			allowed = {
				NOT = {
					has_dlc = "Gotterdammerung"
				}
			}

			name = HUN_kalman_daranyi

			portraits = {
				army = {
					small = "GFX_idea_HUN_kalman_daranyi"
				}
			}

			advisor = {

				slot = political_advisor

				idea_token = HUN_kalman_daranyi

				allowed = {
					original_tag = HUN
				}

				traits = {
					smooth_talking_charmer 
				}

				ai_will_do = {
					base = 1
				}

			}

		}
		instance = {
			allowed = {
				has_dlc = "Gotterdammerung"
			}

			name = HUN_kalman_daranyi

			portraits = {
				army = {
					small = "GFX_idea_HUN_kalman_daranyi"
				}
			}

			advisor = {

				slot = political_advisor

				idea_token = HUN_kalman_daranyi

				allowed = {
					original_tag = HUN
				}

				visible = {
					NOT = {
						OR = {
							has_completed_focus = wuw_HUN_end_the_regency
							has_completed_focus = wuw_HUN_end_the_white_terror
							has_completed_focus = wuw_HUN_undermine_the_admiral
						}
					}
				}

				available = {
					NOT = {
						OR = {
							has_government = communism
							has_government = democratic
						}
					}
					has_completed_focus = wuw_HUN_strengthen_horthys_reign
				}

				traits = {
					HUN_moderate_authoritarian 
				}

				ai_will_do = {
					base = 1
				}
				
			}

		}
	}

	HUN_zoltan_tildy = {

		name = HUN_zoltan_tildy

		portraits = {
			army = {
				small="GFX_idea_HUN_zoltan_tildy"
			}
		}

		advisor = {

			slot = political_advisor

			idea_token = HUN_zoltan_tildy

			allowed = {
				original_tag = HUN
			}

			visible = {
				NOT = {
					OR = {
						has_completed_focus = wuw_HUN_elect_a_fascist_king
						has_completed_focus = wuw_HUN_continue_the_regency
						has_completed_focus = wuw_HUN_reinstate_the_pragmatic_sanction
					}
				}
			}

			available = {
				IF = {
					limit = {
						has_dlc = "Man the Guns"
					}
					NOT = {
						has_autonomy_state = autonomy_supervised_state
					}
				}
				OR = {
					has_completed_focus = wuw_HUN_elect_a_democratic_king
					has_completed_focus = wuw_HUN_elections_in_the_revolutionary_council
				}
			}

			traits = {
				democratic_reformer 
			}

			ai_will_do = {
				base = 0
			}

		}
	}

	HUN_laszlo_rajk = {
		instance = {
			allowed = {
				NOT = {
					has_dlc = "Gotterdammerung"
				}
			}

			name = HUN_laszlo_rajk

			portraits = {
				army = {
					small = "GFX_idea_HUN_laszlo_rajk"
				}
			}

			advisor = {

				slot = political_advisor

				idea_token = HUN_laszlo_rajk

				allowed = {
					original_tag = HUN
				}

				available = {
					IF = {
						limit = {
							has_dlc = "Man the Guns"
						}
						NOT = {
							has_autonomy_state = autonomy_supervised_state
						}
					}
				}

				traits = {
					communist_revolutionary 
				}

				ai_will_do = {
					base = 0
					modifier = {
						add = 100
						OR = {
							has_country_flag = HUN_AI_RANDOM_COMMUNIST
							has_game_rule = {
								rule = HUN_ai_behavior
								option = COMMUNIST
							}
						}
					}
				}

			}

		}
		instance = {
			allowed = {
				has_dlc = "Gotterdammerung"
			}

			name = HUN_laszlo_rajk

			portraits = {
				army = {
					small = "GFX_idea_HUN_laszlo_rajk"
				}
			}

			advisor = {

				slot = political_advisor

				idea_token = HUN_laszlo_rajk

				allowed = {
					original_tag = HUN
				}

				visible = {
					NOT = {
						OR = {
							has_completed_focus = wuw_HUN_end_the_regency
							has_completed_focus = wuw_HUN_continue_the_regency
						}
					}
				}

				available = {
					IF = {
						limit = {
							has_dlc = "Man the Guns"
						}
						NOT = {
							has_autonomy_state = autonomy_supervised_state
						}
					}
					has_completed_focus = wuw_HUN_elections_in_the_revolutionary_council
				}

				traits = {
					marxist_philosopher 
				}

				ai_will_do = {
					base = 0
					modifier = {
						add = 100
						OR = {
							has_country_flag = HUN_AI_RANDOM_COMMUNIST
							has_game_rule = {
								rule = HUN_ai_behavior
								option = COMMUNIST
							}
						}
					}
				}
				
			}

		}

	}

	HUN_jozsef_szell = {

		name = HUN_jozsef_szell

		portraits = {
			army = {
				small = "GFX_idea_HUN_jozsef_szell"
			}
		}

		advisor = {

			slot = political_advisor

			idea_token = HUN_jozsef_szell

			allowed = {
				original_tag = HUN
			}

			visible = {
			}

			available = {
			}

			traits = {
				silent_workhorse
			}

			ai_will_do = {
				base = 3
			}

		}

	}

	HUN_bela_imredy = {

		name = HUN_bela_imredy

		portraits = {
			civilian = {
				small = "GFX_portrait_HUN_bela_imredy_small"
			}
		}

		advisor = {

			slot = political_advisor

			idea_token = HUN_bela_imredy

			allowed = {
				original_tag = HUN
			}

			available = {
				NOT = {
					OR = {
						has_government = communism
						has_government = democratic
					}
				}
				has_completed_focus = wuw_HUN_devalue_the_pengo
			}

			traits = {
				HUN_magyar_nemzeti_bank_president 
			}

			ai_will_do = {
				base = 2
			}

		}

	}

	HUN_pal_teleki = {

		name = HUN_pal_teleki

		portraits = {
			civilian = {
				small = "GFX_portrait_HUN_pal_teleki_small"
			}
		}

		advisor = {

			slot = political_advisor

			idea_token = HUN_pal_teleki

			allowed = {
				original_tag = HUN
			}

			available = {
				NOT = {
					has_government = communism
				}
				# This is replaced by an on_action
				#has_war = no 
				NOT = {
					has_global_flag = HUN_entered_an_offensive_war_flag
				}
			}

			visible = {
				NOT = {
					has_global_flag = HUN_entered_an_offensive_war_flag
				}
			}

			traits = {
				HUN_scholary_politician
			}

			ai_will_do = {
				base = 3
			}

		}

	}

	HUN_ferenc_fischer = {

		name = HUN_ferenc_fischer

		portraits = {
			civilian = {
				small = "GFX_portrait_HUN_ferenc_fischer_small"
			}
		}

		advisor = {

			slot = political_advisor

			idea_token = HUN_ferenc_fischer

			allowed = {
				original_tag = HUN
			}

			visible = {
				NOT = {
					has_completed_focus = wuw_HUN_undermine_the_admiral
				}
			}

			available = {
				NOT = {
					has_government = fascism
				}
			}

			traits = {
				HUN_moderate_lawyer
			}

			ai_will_do = {
				base = 1
			}

		}

	}

	HUN_erno_gero = {

		name = HUN_erno_gero

		portraits = {
			civilian = {
				small = "GFX_portrait_HUN_erno_gero_small"
			}
		}

		advisor = {

			slot = political_advisor

			idea_token = HUN_erno_gero

			allowed = {
				original_tag = HUN
				has_dlc = "La Resistance"
			}

			visible = {
				NOT = {
					OR = {
						has_completed_focus = wuw_HUN_restore_the_socialist_federative_republic
						has_completed_focus = wuw_HUN_establish_the_second_republic
						has_completed_focus = wuw_HUN_continue_the_regency
						has_completed_focus = wuw_HUN_end_the_regency
					}
				}
			}

			available = {
				has_government = communism 
				has_completed_focus = wuw_HUN_join_the_comintern
			}

			traits = {
				HUN_stalinist_agent
			}

			ai_will_do = {
				base = 1
			}

		}

	}

	HUN_fidel_palffy = {

		name = HUN_fidel_palffy

		portraits = {
			civilian = {
				small = "GFX_portrait_HUN_fidel_palffy_small"
			}
		}

		advisor = {

			slot = political_advisor

			idea_token = HUN_fidel_palffy

			allowed = {
				original_tag = HUN
			}

			visible = {
				NOT = {
					OR = {
						has_completed_focus = wuw_HUN_restore_the_socialist_federative_republic
						has_completed_focus = wuw_HUN_join_the_comintern
					}
				}
			}

			available = {
				NOT = {
					OR = {
						has_government = communism
						has_government = democratic
					}
				}
			}

			# He should get a better trait through the focus wuw_HUN_sway_the_count
			traits = {
				nazi_sympathizer
			}

			ai_will_do = {
				base = 1
			}

		}

	}

	HUN_istvan_friedrich = {

		name = HUN_istvan_friedrich

		portraits = {
			civilian = {
				small = "GFX_portrait_HUN_istvan_friedrich_small"
			}
		}

		advisor = {

			slot = political_advisor

			idea_token = HUN_istvan_friedrich

			allowed = {
				original_tag = HUN
			}

			available = {
				NOT = {
					has_government = communism
				}
			}

			traits = {
				captain_of_industry
			}

			ai_will_do = {
				base = 1
			}

		}

	}

	HUN_magdolna_purgly = {

		name = HUN_magdolna_purgly

		portraits = {
			civilian = {
				small = "GFX_portrait_HUN_magdolna_purgly_small"
			}
		}

		advisor = {

			slot = political_advisor

			idea_token = HUN_magdolna_purgly

			allowed = {
				original_tag = HUN
			}

			visible = {
				NOT = {
					OR = {
						has_completed_focus = wuw_HUN_end_the_regency
						has_completed_focus = wuw_HUN_end_the_white_terror
						has_completed_focus = wuw_HUN_undermine_the_admiral
					}
				}
			}

			available = {
				NOT = {
					has_government = communism
				}
				has_completed_focus = wuw_HUN_pass_statute_xix
			}

			traits = {
				HUN_her_serene_highness
			}

			ai_will_do = {
				base = 1
			}

		}

	}

	HUN_hermann_pokorny = {

		name = HUN_hermann_pokorny

		portraits = {
			civilian = {
				small = "GFX_portrait_HUN_hermann_pokorny_small"
			}
		}

		advisor = {

			slot = political_advisor

			idea_token = HUN_hermann_pokorny

			allowed = {
				original_tag = HUN
				has_dlc = "La Resistance"
			}

			available = {
				has_intelligence_agency  = yes 
				custom_trigger_tooltip  = {
					tooltip  = cyptology_tooltip_tt
					has_done_agency_upgrade  = upgrade_form_department 
				}
			}

			traits = {
				expert_code_cracker 
			}

			ai_will_do = {
				base = 1
			}

		}

	}

	HUN_dezso_magos = {

		name = HUN_dezso_magos

		portraits = {
			civilian = {
				small = "GFX_portrait_HUN_dezso_magos_small"
			}
		}

		advisor = {

			slot = political_advisor

			idea_token = HUN_dezso_magos

			allowed = {
				original_tag = HUN
			}

			available = {
				has_completed_focus = wuw_HUN_construct_the_arpad_line
			}

			traits = {
				fortress_architecht 
			}

			ai_will_do = {
				base = 3
			}

		}

	}

	HUN_sandor_garbai = {

		name = HUN_sandor_garbai

		portraits = {
			civilian = {
				small = "GFX_portrait_HUN_sandor_garbai_small"
			}
		}

		advisor = {

			slot = political_advisor

			idea_token = HUN_sandor_garbai

			allowed = {
				original_tag = HUN
			}

			visible = {
				NOT = {
					OR = {
						has_completed_focus = wuw_HUN_continue_the_regency
						has_completed_focus = wuw_HUN_end_the_regency
					}
				}
			}

			available = {
				has_government = communism
			}

			traits = {
				socialist_economist
			}

			ai_will_do = {
				base = 3
			}

		}

	}

	HUN_jozsef_kelen = {

		name = HUN_jozsef_kelen

		portraits = {
			civilian = {
				small = "GFX_portrait_HUN_jozsef_kelen_small"
			}
		}

		advisor = {

			slot = political_advisor

			idea_token = HUN_jozsef_kelen

			allowed = {
				original_tag = HUN
			}

			visible = {
				NOT = {
					OR = {
						has_completed_focus = wuw_HUN_continue_the_regency
						has_completed_focus = wuw_HUN_end_the_regency
					}
				}
			}

			available = {
				OR = {
					has_government = communism
					has_government = democratic
				}
			}

			traits = {
				peoples_commisar_of_heavy_industries
			}

			ai_will_do = {
				base = 2
			}

		}

	}

	HUN_istvan_bethlen = {

		name = HUN_istvan_bethlen

		portraits = {
			civilian = {
				small = "GFX_portrait_HUN_istvan_bethlen_small"
			}
		}

		advisor = {

			slot = political_advisor

			idea_token = HUN_istvan_bethlen

			allowed = {
				original_tag = HUN
			}

			available = {
				NOT = {
					OR = {
						has_government = communism
						has_government = fascism
					}
				}
			}

			traits = {
				HUN_popular_liberal
			}

			ai_will_do = {
				base = 1
			}

		}

	}

	HUN_gyula_kadar = {

		name = HUN_gyula_kadar

		portraits = {
			civilian = {
				small = "GFX_portrait_HUN_gyula_kadar_small"
			}
		}

		advisor = {

			slot = political_advisor

			idea_token = HUN_gyula_kadar

			allowed = {
				original_tag = HUN
				has_dlc = "La Resistance"
			}

			visible = {
				NOT = {
					OR = {
						has_completed_focus = wuw_HUN_restore_the_socialist_federative_republic
						has_completed_focus = wuw_HUN_join_the_comintern
					}
				}
			}

			available = {
				has_intelligence_agency  = yes 
				NOT = {
					has_government = communism
				}
			}

			traits = {
				HUN_military_intelligence_officer
			}

			ai_will_do = {
				base = 1
			}

		}

	}

	HUN_imre_nagy = {

		name = HUN_imre_nagy

		portraits = {
			civilian = {
				small = "GFX_portrait_HUN_imre_nagy_small"
			}
		}

		advisor = {

			slot = political_advisor

			idea_token = HUN_imre_nagy

			allowed = {
				original_tag = HUN
			}

			visible = {
				NOT = {
					OR = {
						has_completed_focus = wuw_HUN_continue_the_regency
						has_completed_focus = wuw_HUN_end_the_regency
					}
				}
			}

			available = {
				NOT = {
					OR = {
						has_government = neutrality
						has_government = fascism
					}
				}
			}

			traits = {
				HUN_internationalist_marxist
			}

			ai_will_do = {
				base = 1
			}

		}

	}

	HUN_miklos_horthy_jr = {

		name = HUN_miklos_horthy_jr

		portraits = {
			civilian = {
				small = "GFX_portrait_HUN_miklos_horthy_jr_small"
			}
		}

		advisor = {

			slot = political_advisor

			idea_token = HUN_miklos_horthy_jr

			allowed = {
				original_tag = HUN
			}

			available = {
				NOT = {
					OR = {
						has_government = communism
						has_government = fascism
					}
				}
			}

			traits = {
				modernizer_and_diplomat
			}

			ai_will_do = {
				base = 1
			}

		}

	}

	HUN_pal_kiraly = {

		name = HUN_pal_kiraly

		portraits = {
			civilian = {
				small = "GFX_portrait_HUN_pal_kiraly_small"
			}
		}

		advisor = {

			slot = political_advisor

			idea_token = HUN_pal_kiraly

			allowed = {
				original_tag = HUN
			}

			available = {
				has_completed_focus = wuw_HUN_danuvia_submachine_guns
			}

			traits = {
				HUN_innovative_weapons_designer
			}

			ai_will_do = {
				base = 1
			}

		}

	}

	HUN_janos_kadar = {

		name = HUN_janos_kadar

		portraits = {
			civilian = {
				small = "GFX_portrait_HUN_janos_kadar_small"
			}
		}

		advisor = {

			slot = political_advisor

			idea_token = HUN_janos_kadar

			allowed = {
				original_tag = HUN
			}

			visible = {
				NOT = {
					OR = {
						has_completed_focus = wuw_HUN_establish_the_second_republic
						has_completed_focus = wuw_HUN_continue_the_regency
						has_completed_focus = wuw_HUN_end_the_regency
					}
				}
			}

			available = {
				OR = {
					has_completed_focus = wuw_HUN_goulash_communism
					has_completed_focus = wuw_HUN_restore_the_socialist_federative_republic
				}
				has_government = communism
			}

			traits = {
				HUN_goulash_communist
			}

			ai_will_do = {
				base = 5
			}

		}

	}

	HUN_jusztinian_seredi = {

		name = HUN_jusztinian_seredi

		portraits = {
			civilian = {
				small = "GFX_portrait_HUN_jusztinian_seredi_small"
			}
		}

		advisor = {

			slot = political_advisor

			idea_token = HUN_jusztinian_seredi

			allowed = {
				original_tag = HUN
			}

			visible = {
				NOT = {
					has_completed_focus = wuw_HUN_end_the_white_terror
				}
			}

			available = {
				OR = {
					has_completed_focus = wuw_HUN_end_the_regency
					has_completed_focus = wuw_HUN_continue_the_regency
				}
			}

			traits = {
				HUN_archbishop_of_esztergom
			}

			ai_will_do = {
				base = 1
			}

		}

	}

	HUN_lennart_bernadotte = {

		name = HUN_lennart_bernadotte

		portraits = {
			civilian = {
				small = "GFX_portrait_HUN_lennart_bernadotte_small"
			}
		}

		advisor = {

			slot = political_advisor

			idea_token = HUN_lennart_bernadotte

			allowed = {
				original_tag = HUN
			}

			visible = {
				NOT = {
					OR = {
						has_completed_focus = wuw_HUN_reinstate_the_pragmatic_sanction
						has_completed_focus = wuw_HUN_end_the_white_terror
						has_completed_focus = wuw_HUN_continue_the_regency
					}
				}
			}

			available = {
				has_completed_focus = wuw_HUN_a_responsible_government
				OR = {
					has_government = democratic
					has_government = neutrality
				}
			}

			traits = {
				HUN_filmmaker
			}

			ai_will_do = {
				base = 5
			}

		}

	}
	
	HUN_gyula_gombos_de_jakfa = {
		instance = {
			allowed = {
				NOT = {
					has_dlc = "Gotterdammerung"
				}
			}

			name = HUN_gyula_gombos_de_jakfa_no_dlc_name

			portraits = {
				army = {
					small = "GFX_idea_HUN_gyula_gombos_de_jakfa"
				}
			}

			advisor = {

				slot = political_advisor

				idea_token = HUN_gyula_gombos_de_jakfa

				allowed = {
					original_tag = HUN
				}

				available = {
					IF = {
						limit = {
							has_dlc = "Man the Guns"
						}
						NOT = {
							has_autonomy_state = autonomy_supervised_state
						}
					}
				}

				traits = {
					fascist_demagogue 
				}

				ai_will_do = {
					base = 1
				}

			}

		}
		instance = {
			allowed = {
				has_dlc = "Gotterdammerung"
			}

			# Usually dies by event at the end of 1936
			name = HUN_gyula_gombos_de_jakfa

			portraits = {
				army = {
					large = GFX_portrait_HUN_gyula_gombos_de_jakfa
					small = GFX_portrait_HUN_gyula_gombos_de_jakfa_small
				}
			}

			# Can become leader after the focus wuw_HUN_the_march_on_budapest
			#country_leader = {
			#	ideology = despotism
			#	traits = { HUN_popular_among_paramilitaries }
			#	expire = "1965.1.1.1"
			#	id = -1
			#}

			# Should start as a locked advisor
			advisor = {
			
				slot = political_advisor

				can_be_fired = no

				idea_token = HUN_gyula_gombos_de_jakfa

				available = {
					NOT = {
						has_country_leader = {
							ruling_only = yes
							character = HUN_gyula_gombos_de_jakfa
						}
					}
				}

				visible = {
					NOT = {
						has_country_leader = {
							ruling_only = yes
							character = HUN_gyula_gombos_de_jakfa
						}
						has_country_leader = {
							ruling_only = yes
							character = HUN_ferenc_szalasi
						}
					}
				}

				allowed = {
					original_tag = HUN
				}

				traits = {
					HUN_fascist_prime_minister 
				}

				ai_will_do = {
					base = 1
				}

			}

		}
	}

	HUN_hermann_goring = {
		name = HUN_hermann_goring
		portraits = {
			civilian = {
				large = GFX_portrait_GER_hermann_goring 
				small = GFX_portrait_GER_hermann_goring_civilian_small
			}
		}

		advisor = {
			slot = political_advisor
			idea_token = GER_hermann_goring_king_of_hun

			allowed = {
				original_tag = HUN
			}
			visible = {
				has_government = fascism
				has_country_flag = HUN_has_goering_as_king_flag
			}
			available = {
				has_government = fascism
			}

			can_be_fired = no

			traits = {
				HUN_apostolic_king_of_hungary_fascist_trait
			}
		}
	}

	# Illusive Gentleman auto-generated if no wuw




  #####                                                              
 #     #   ####   #  ######  #    #  #####  #   ####   #####   ####  
 #        #    #  #  #       ##   #    #    #  #         #    #      
  #####   #       #  #####   # #  #    #    #   ####     #     ####  
       #  #       #  #       #  # #    #    #       #    #         # 
 #     #  #    #  #  #       #   ##    #    #  #    #    #    #    # 
  #####    ####   #  ######  #    #    #    #   ####     #     ####  


  #HUN_gyorgy_jendrassik up there (Theorist)

	HUN_nicholas_straussler = {
		name = HUN_nicholas_straussler
		portraits = {
			army = {
				large = GFX_portrait_HUN_nicholas_straussler
			}
		}

		scientist = {
			traits = { scientist_trait_armored_specialist }
			skills = {
				specialization_land = 2
			}
		}
	}

	HUN_asboth_oszkar = {
		name = HUN_asboth_oszkar
		portraits = {
			army = {
				large = GFX_portrait_HUN_asboth_oszkar
			}
		}

		scientist = {
			traits = { scientist_trait_helicopter_expert }
			skills = {
				specialization_air = 1
			}
		}
	}

	HUN_leo_szilard = {
		name = HUN_leo_szilard
		portraits = {
			army = {
				large = GFX_portrait_HUN_leo_szilard
			}
		}

		scientist = {
			traits = { scientist_trait_nuclear_power_expert }
			skills = {
				specialization_nuclear = 2
			}

			visible = {
				owner = {
					OR = {
						has_completed_focus = wuw_HUN_guarantee_religious_liberties
						has_completed_focus = wuw_HUN_reverse_the_brain_drain
					}
				}
			}
		}
	}

	HUN_john_von_neumann = {
		name = HUN_john_von_neumann
		portraits = {
			army = {
				large = GFX_portrait_HUN_john_von_neumann
			}
		}

		scientist = {
			traits = { scientist_trait_nuclear_specialist }
			skills = {
				specialization_nuclear = 2
			}

			visible = {
				owner = {
					OR = {
						has_completed_focus = wuw_HUN_guarantee_religious_liberties
						has_completed_focus = wuw_HUN_reverse_the_brain_drain
					}
				}
			}
		}
	}

	HUN_edward_teller = {
		name = HUN_edward_teller
		portraits = {
			army = {
				large = GFX_portrait_HUN_edward_teller
			}
		}

		scientist = {
			traits = { scientist_trait_nuclear_warfare_expert }
			skills = {
				specialization_nuclear = 2
			}

			visible = {
				owner = {
					OR = {
						has_completed_focus = wuw_HUN_guarantee_religious_liberties
						has_completed_focus = wuw_HUN_reverse_the_brain_drain
					}
				}
			}
		}
	}

	HUN_laszlo_varga = {
		name = HUN_laszlo_varga
		portraits = {
			army = {
				large = GFX_portrait_generic_europe_male_04
			}
		}

		scientist = {
			traits = { scientist_trait_aircraft_specialist }
			skills = {
				specialization_air = 2
			}

			visible = {
				owner = {
					has_completed_focus = wuw_HUN_develop_laszlo_vargas_design
				}
			}
		}
	}

}
