characters = {


	CRO_ante_pavelic = {

		name = CRO_ante_pavelic

		portraits = {
			civilian = {
				large = GFX_portrait_Ante_Pavelic
			}
			army = {
				small = GFX_idea_CRO_ante_pavelic
			}
		}

		country_leader = {
			ideology = fascism_ideology
			traits = { CRO_poglavnik_trait }
			expire = "1965.1.1.1"
			id = -1
		}

		# Basically only available if country leader
		field_marshal = {
			traits = { harsh_leader politically_connected thorough_planner }
			skill = 2
			attack_skill = 2
			defense_skill = 1
			planning_skill = 2
			logistics_skill = 2
			legacy_id = -1 
			visible = {
				has_country_leader = {
					ruling_only = yes
					character = CRO_ante_pavelic
				}
			}
		}

	}

	CRO_vladko_macek = {

		name = CRO_vladko_macek

		portraits = {
			civilian = {
				large = GFX_portrait_Vladko_Macek
				small = GFX_idea_CRO_vladko_macek
			}
		}

		country_leader = {
			ideology = centrism
			traits = { }
			expire = "1965.1.1.1"
			id = -1
		}

		country_leader = {
			ideology = socialism
			traits = { }
			expire = "1965.1.1.1"
			id = -1
		}

	}

	CRO_nikola_mandic = {

		name = CRO_nikola_mandic

		portraits = {
			civilian = {
				large = GFX_portrait_CRO_nikola_mandic
				small = GFX_portrait_CRO_nikola_mandic_small
			}
		}

		country_leader = {
			ideology = fascism_ideology
			traits = { }
			expire = "1965.1.1.1"
			id = -1
		}

	}

	CRO_joseph_francis = {

		name = CRO_joseph_francis

		portraits = {
			civilian = {
				large = GFX_portrait_CRO_joseph_francis
			}
		}

		#country_leader = {
		#	ideology = despotism
		#	traits = { ban_of_croatia_slavonia }
		#	expire = "1965.1.1.1"
		#	id = -1
		#}
		
	}

	# Will be able to be moved to Hungary through certain focuses
	CRO_duro_jakcin = {

		name = CRO_duro_jakcin

		portraits = {
			navy = {
				large = GFX_portrait_CRO_duro_jakcin
				small = GFX_portrait_CRO_duro_jakcin_small
			}
		}

		navy_leader = {
			traits = { blockade_runner spotter }
			skill = 2
			attack_skill = 2
			defense_skill = 1
			maneuvering_skill = 2
			coordination_skill = 2
			legacy_id = -1
		}

		advisor = {

			slot = navy_chief

			idea_token = CRO_duro_jakcin

			allowed = {
				OR = {
					original_tag = HUN
					original_tag = CRO
				}
			}

			available = {
			}

			traits = {
				navy_chief_maneuver_2
			}

			cost = 100

			ai_will_do = {
				factor = 1.000
			}

		}

	}

	CRO_slavko_kvaternik = {

		name = CRO_slavko_kvaternik

		portraits = {
			army = {
				large = GFX_portrait_CRO_slavko_kvaternik
				small = GFX_portrait_CRO_slavko_kvaternik_small
			}
		}
		
		field_marshal = {
			traits = { organizer aggressive_assaulter harsh_leader }
			skill = 3
			attack_skill = 3
			defense_skill = 2
			planning_skill = 2
			logistics_skill = 3
			legacy_id = -1
			#visible = {
			#}
		}

		advisor = {

			slot = high_command

			idea_token = CRO_slavko_kvaternik

			ledger = army

			allowed = {
				original_tag = CRO
			}

			traits = {
				army_regrouping_2
			}

			cost = 100

			ai_will_do = {
				factor = 1.000
			}

		}
		
	}

	CRO_miroslav_navratil = {

		name = CRO_miroslav_navratil

		portraits = {
			army = {
				large = GFX_portrait_CRO_miroslav_navratil
				small = GFX_portrait_CRO_miroslav_navratil_small
			}
		}
		
		corps_commander = {
			traits = { war_hero organizer infantry_leader }
			skill = 2
			attack_skill = 1
			defense_skill = 2
			planning_skill = 2
			logistics_skill = 2
			legacy_id = -1
			#visible = {
			#}
		}
		
	}

}
