continuous_focus_palette = {
	id = generic_focus
	
	country = {
		factor = 1
	}
	
	default = yes
	reset_on_civilwar = no
			
	position = { x = 900 y = 1000 }

	focus = {
		id = DEN_undermine_overlord_continuous_focus
		
		icon = GFX_focus_DEN_undermine_overlord_continuous_focus
		
		available = {
			is_subject = yes
			hidden_trigger = { 
				has_dlc = "Arms Against Tyranny"
				original_tag = DEN
			}
		}

		enable = {
			has_power_balance = {
				id = DEN_occupation_balance
			}
		}

		modifier = {
			power_balance_weekly = 0.01
		}
		
		ai_will_do = {
			base = 10
			modifier = {
				factor = 10
				has_completed_focus = DEN_escalate_the_sabotages
				has_completed_focus = DEN_expand_the_resistance
			}
			modifier = {
				factor = 10
				power_balance_value = {
					id = DEN_occupation_balance
					value < 0.9
				}
			}
			modifier = {
				factor = 0	
				has_completed_focus = DEN_declare_independence
				power_balance_value = {
					id = DEN_occupation_balance
					value > 0.9
				}
			}
		}
		
		supports_ai_strategy = ai_focus_defense
		
		daily_cost = 1
				
		available_if_capitulated = yes

		select_effect = {

		}
		

		cancel_effect = {
		
		}
	}

	focus = {
		id = ETH_strengthen_the_black_lions
		
		icon = GFX_focus_ETH_continuous_strengthen_the_black_lions
		
		available = {
			hidden_trigger = { 
				has_dlc = "By Blood Alone" 
				original_tag = ETH 
			}
			has_completed_focus = ETH_anti-italian_propaganda
			OR = {
				is_government_in_exile = yes 
				has_country_leader_with_trait = imperator_absentis
			}
		}

		enable = {
			any_owned_state = { NOT = { is_controlled_by = ROOT } }
			
		}

		modifier = {
			compliance_growth_on_our_occupied_states = -0.1
		}
		
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				
				all_owned_state = { is_controlled_by = ROOT }
			}
		}
		
		supports_ai_strategy = ai_focus_military_advancements
		
		daily_cost = 1
		
		available_if_capitulated = yes
	}

	focus = {
		id = ETH_supporting_the_arbegnoch
		
		icon = GFX_focus_ETH_continuous_supporting_the_arbegnoch
		
		available = {
			hidden_trigger = { 
				has_dlc = "By Blood Alone" 
				original_tag = ETH 
			}
			has_completed_focus = ETH_the_patriots
			OR = {
				is_government_in_exile = yes 
				has_country_leader_with_trait = imperator_absentis
			}
		}

		enable = {
			any_owned_state = { NOT = { is_controlled_by = ROOT } }
			
		}

		modifier = {
			resistance_growth_on_our_occupied_states = 0.1
		}
		
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0		
				all_owned_state = { is_controlled_by = ROOT }
			}
		}
		
		supports_ai_strategy = ai_focus_military_advancements
		
		daily_cost = 1
		
		available_if_capitulated = yes
	}
	
	focus = {
		id = SWI_build_up_military_readiness
		
		icon = GFX_focus_SWI_continuous_build_up_military_readiness
		
		available = {
			hidden_trigger = { 
				has_dlc = "By Blood Alone" 
				original_tag = SWI 
			}
		}

		enable = {
			has_completed_focus = SWI_armed_neutrality
		}

		modifier = {
			
		}
		
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0		
				all_owned_state = { is_controlled_by = ROOT }
			}
		}
		
		supports_ai_strategy = ai_focus_military_advancements
		
		daily_cost = 1
				
		available_if_capitulated = yes

		select_effect = {
			activate_mission = SWI_building_up_military_readiness_mission
			set_country_flag = SWI_building_up_mr_cont_focus_active
		}
		

		cancel_effect = {
			clr_country_flag = SWI_building_up_mr_cont_focus_active
		}
	}
	
	focus = {
		id = SWI_support_active_militias_continuous_focus
		
		icon = GFX_focus_SWI_continuous_support_active_militias
		
		available = {
			hidden_trigger = { 
				has_dlc = "By Blood Alone" 
				original_tag = SWI
			}
		}

		enable = {
			has_dynamic_modifier = { modifier = SWI_active_citizen_militia }
		}

		modifier = {
			modifier_army_sub_unit_militia_attack_factor = 0.3
			modifier_army_sub_unit_militia_defence_factor = 0.3
			modifier_army_sub_unit_militia_speed_factor = 0.3
			modifier_army_sub_unit_militia_max_org_factor = 0.15
		}
		
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0		
				all_owned_state = { is_controlled_by = ROOT }
			}
		}
		
		supports_ai_strategy = ai_focus_military_advancements
		
		daily_cost = 1
				
		available_if_capitulated = yes

		select_effect = {

		}
		

		cancel_effect = {
		
		}
	}

	focus = {
		id = continuous_naval_production
		
		icon = GFX_goal_continuous_naval_production
		
		available = {
		}
		
		idea = continuous_naval_production
		
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.25		
				is_government_in_exile = yes 
				original_tag = ETH
			}
		}
		
		supports_ai_strategy = ai_focus_naval
		
		daily_cost = 1
		
		available_if_capitulated = yes
	}

	focus = {
		id = continuous_air_production
		
		icon = GFX_goal_continuous_air_production
		
		available = {
		}
		
		idea = continuous_air_production
		
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.25		
				is_government_in_exile = yes 
				original_tag = ETH 
			}
		}
		
		supports_ai_strategy = ai_focus_aviation
		
		daily_cost = 1
		
		available_if_capitulated = yes
	}
	
	focus = {
		id = continuous_non_factory_construct
		
		icon = GFX_goal_continuous_non_factory_construct
		
		available = {
		}
		
		
		modifier = {
			production_speed_infrastructure_factor = 0.1
			production_speed_rail_way_factor = 0.1
			production_speed_supply_node_factor = 0.1
			production_speed_air_base_factor = 0.1
			production_speed_naval_base_factor = 0.1
			#production_speed_synthetic_refinery_factor = 0.1
			production_speed_fuel_silo_factor = 0.1	
			production_speed_rocket_site_factor = 0.1
			production_speed_nuclear_reactor_factor = 0.1
			production_speed_bunker_factor = 0.2
			production_speed_coastal_bunker_factor = 0.2
			production_speed_anti_air_building_factor = 0.2
			production_speed_radar_station_factor = 0.2	
		}
		
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.25		
				is_government_in_exile = yes 
				original_tag = ETH 
			}
		}
		
		supports_ai_strategy = ai_focus_defense
		
		daily_cost = 1
		
		available_if_capitulated = yes
	}

	focus = {
		id = continuous_reduce_training_time
		
		icon = GFX_goal_continuous_reduce_training_time
		
		available = {
		}
		
		modifier = {
			training_time_army_factor = -0.25
		}
		
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.25		
				is_government_in_exile = yes  
				original_tag = ETH
			}
		}
		
		supports_ai_strategy = ai_focus_defense
		
		daily_cost = 1
		
		available_if_capitulated = yes
	}

	focus = {
		id = continuous_suppression
		
		icon = GFX_goal_continuous_suppression
		
		available = {
		}
		
		modifier = {
			resistance_target = -0.05
		}
		
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				
				num_occupied_states < 1
			}
		}
		
		supports_ai_strategy = ai_focus_military_advancements
		
		daily_cost = 1
		
		available_if_capitulated = yes
	}

	focus = {
		id = continuous_repair
		
		icon = GFX_goal_continuous_repairments
		
		available = {
		}
				
		modifier = {
			industry_repair_factor = 0.5
		}
		
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				
				has_damaged_buildings = no
			}
		}
		
		supports_ai_strategy = ai_focus_military_advancements
		
		daily_cost = 1
		
		available_if_capitulated = yes
	}

	focus = {
		id = continuous_tech_share
		
		icon = GFX_goal_continuous_research
		
		available = {
			hidden_trigger = { has_dlc = "Together for Victory" }
			
		}

		enable = {
			is_in_faction = yes
			num_faction_members > 1

			custom_trigger_tooltip = {
				tooltip = NO_OTHER_SHARING_GROUPS
				OR = {
					AND = {
						is_in_tech_sharing_group = continuous_tech_share
						num_tech_sharing_groups < 2
					}
					num_tech_sharing_groups < 1
				}				
			}
		}
		
		select_effect = {
			add_to_tech_sharing_group = continuous_tech_share
		}
		
		cancel_effect = {
			remove_from_tech_sharing_group = continuous_tech_share	
		}

		ai_will_do = {
			factor = 0
		}
		
		supports_ai_strategy = ai_focus_military_advancements
		
		daily_cost = 1
		
		available_if_capitulated = yes
	}
	
	focus = {
		id = continuous_boost_freedom
		
		icon = GFX_goal_continuous_boost_freedom
		
		available = {
			hidden_trigger = { has_dlc = "Together for Victory" }
			is_subject = yes			
		}
		
		modifier = {
			autonomy_gain = 0.5
		}
		
		ai_will_do = {
			factor = 0
		}
		
		supports_ai_strategy = ai_focus_military_advancements
		
		daily_cost = 1
		
		available_if_capitulated = yes
	}

	focus = {
		id = continuous_restrict_freedom
		
		icon = GFX_goal_continuous_restrict_freedom
		
		available = {
			hidden_trigger = { has_dlc = "Together for Victory" }
		}

		enable = {
			num_subjects > 0
		}

		modifier = {
			custom_modifier_tooltip = subject_autonomy_mod_tt
			hidden_modifier = { subjects_autonomy_gain = -0.5 }
		}
		
		ai_will_do = {
			factor = 0
		}
		
		supports_ai_strategy = ai_focus_military_advancements
		
		daily_cost = 1
		
		available_if_capitulated = yes
	}

}