#	Example:
#
#	example_dynamic_modifier = {
#		icon = "GFX_idea_unknown" # optional, will show up in guis if icon is specified
#		enable = { always = yes } #optional, the modifier won't apply if not enabled
#		remove_trigger = { always = no } #optional, will remove the modifier if true
#       attacker_modifier = no  # if yes this modifier will also be read in combat for
#                               # people engaging in the combat even if not in the state
#
#		# list of modifiers
#		fuel_cost = 321
#		max_fuel = var_max_fuel # will be taken from a variable
#	}
#
#
#	In a script file:
#
#	effect = {
#		add_dynamic_modifier = {
#			modifier = example_dynamic_modifier
#			scope = GER # optional, if you specify this your dynamic modifier scoped to this scope (root is the effect scope)
#			days = 14 # optional, will be removed after this many days passes
#		}
#	}
#
#	can be added to countries, states or unit leaders
#	will only updated daily, unless forced by force_update_dynamic_modifier effect

AOI__ethiopian_partisans = { #STATE MODIFIER
	enable = { always = yes }
	icon = GFX_modifiers_ETH_arranged_territorial_expansion
	army_attack_factor = -0.10
	army_defence_factor = -0.10
	army_speed_factor = -0.05
	resistance_damage_to_garrison = 0.10
	resistance_activity = 0.25
	resistance_growth = 0.25
	resistance_target = 0.25
	
}

AOI__ethiopian_partisans_1 = { #STATE MODIFIER
	enable = { always = yes }
	icon = GFX_modifiers_ETH_arranged_territorial_expansion
	army_attack_factor = -0.05
	army_defence_factor = -0.05
	army_speed_factor = -0.05
	resistance_damage_to_garrison = 0.10
	resistance_activity = 0.1
	resistance_growth = 0.15
	resistance_target = 0.15
	
	}

AOI_musulmanic_majority = {
	enable = { always = yes }
	icon = GFX_modifiers_tur_traditionalist_unrest
	army_attack_factor = 0.05
	resistance_activity = -0.05
	army_org_regain = 0.05
}
AOI_christian_majority = {
	enable = { always = yes }
	icon = GFX_modifiers_SOV_capital_of_the_tsars
	compliance_growth = 0.01
	resistance_decay = 0.05
	state_production_speed_buildings_factor = 0.025
}
AOI_religious_balance = {
	enable = { always = yes }
	icon = GFX_modifiers_ITA_established_mafia
	state_production_speed_buildings_factor = 0.05
}
AOI_pushing_into_state = {
	enable = { always = yes }
	icon = GFX_modifiers_FIN_motti_tactics_modifier
	army_attack_factor = 0.075
	army_defence_factor = 0.075
	army_speed_factor = 0.075
}
LBA_supporting_separatism = {
	enable = { always = yes }
	icon = GFX_modifiers_generic_fascist_corporatism
	local_resources_factor = -0.3
	local_factories = -0.3
	local_manpower = -0.25
	local_intel_to_enemies = 0.25
	army_attack_factor = -0.05
	army_defence_factor = -0.05
	disable_strategic_redeployment = 1
}
ozav_ozak_established_modifier = {
	enable = { always = yes }
	icon = GFX_modifiers_generic_fascist_corporatism
	compliance_growth = 0.1
	resistance_growth = -0.1
	required_garrison_factor = 0.1
	local_factories = 0.15
	local_manpower = 0.15
}

AOI_army_of_africa_orientale = { #NATIONAL SPIRIT
	enable = { always = yes }

	icon = GFX_idea_aoi_army
	
	promote_cost_factor = AOI_army_promotion_cost
	planning_speed = AOI_army_planning_speed
	experience_gain_army_factor = AOI_army_xp_gain
	army_leader_start_attack_level = army_leader_start_attack_lvl
	army_leader_start_planning_level = AOI_army_leader_start_planning_lvl
	army_org_regain = AOI_army_org_regain
	special_forces_attack_factor = AOI_army_special_forces_attack_factor
	special_forces_defence_factor = AOI_army_special_forces_defence_factor
	army_org = AOI_army_army_org
	special_forces_cap = AOI_army_special_forces_cap
	modifier_army_sub_unit_irregular_infantry_attack_factor = AOI_army_modifier_army_sub_unit_irregular_infantry_attack_factor
	modifier_army_sub_unit_irregular_infantry_defence_factor = AOI_army_modifier_army_sub_unit_irregular_infantry_defence_factor
	modifier_army_sub_unit_irregular_infantry_speed_factor = AOI_army_modifier_army_sub_unit_irregular_infantry_speed_factor
	equipment_capture_factor = AOI_army_equipment_capture_factor
	attrition = AOI_army_attrition
	production_speed_rail_way_factor = AOI_army_production_speed_rail_way_factor
	cas_damage_reduction = AOI_army_cas_damage_reduction
	dig_in_speed_factor = AOI_army_dig_in_speed_factor	
}
ITA_having_colonies = { #NATIONAL SPIRIT
	enable = { always = yes }

	icon = GFX_idea_ita_colonies
	
	subjects_autonomy_gain = ITA_colonial_empire_autonomy_gain
	consumer_goods_factor = ITA_colonial_empire_consumer
	production_speed_buildings_factor = ITA_colonial_empire_construction
	industrial_capacity_factory = ITA_colonial_empire_factory
}