### search_filters = {FOCUS_FILTER_POLITICAL}
### search_filters = {FOCUS_FILTER_RESEARCH}
### search_filters = {FOCUS_FILTER_INDUSTRY}
### search_filters = {FOCUS_FILTER_STABILITY}
### search_filters = {FOCUS_FILTER_WAR_SUPPORT}
### search_filters = {FOCUS_FILTER_MANPOWER}
### search_filters = {FOCUS_FILTER_ANNEXATION}
### search_filters = {FOCUS_FILTER_SOV_POLITICAL_PARANOIA}
### search_filters = {FOCUS_FILTER_PROPAGANDA}
### search_filters = {FOCUS_FILTER_ARMY_XP}
### search_filters = {FOCUS_FILTER_NAVY_XP}
### search_filters = {FOCUS_FILTER_AIR_XP}


focus_tree = {
	id = aoi_tree

	country = {
		factor = 0
		modifier = {
			add = 50
			original_tag = AOI
		}
	}
	default = no

	continuous_focus_position = { x = 10 y = 0 }  
	initial_show_position = {
		x = 10
		y = 0
	}
	focus = {
		id = AOI_new_governor_of_AOI
		icon = GFX_goal_flag_aoi
		#prerequisite = { focus = }
		x = 20
		y = 0
		#relative_position_id =
		cost = 1
		dynamic = yes 
			available = {
			is_subject_of = ITA
			#has_country_leader = {
			#	character = AOI_prince_amedeo 
			#	ruling_only = yes 
			#}
		}
		ai_will_do = {
			base = 100
		}

		search_filters = {FOCUS_FILTER_POLITICAL}
		
		completion_reward = {
		add_ideas = AOI_alessandro_lessona
		ITA_create_rosa_dainelli_operative = yes
		country_event = {
		id = AOI_event.3
		hours = 0}
	}
}

	focus = {
		id = AOI_establish_new_state
		icon = GFX_goal_generic_forceful_treaty
		prerequisite = { focus = AOI_abolish_slavery }
		x = 0
		y = 1
		relative_position_id = AOI_abolish_slavery
		cost = 7
		dynamic = yes
			available = {
			#has_country_leader = {
			#	character = AOI_prince_amedeo 
			#	ruling_only = yes 
			#}
		}
		ai_will_do = {
			base = 2
		}

		search_filters = {FOCUS_FILTER_POLITICAL}
		
		select_effect = {
		}
		
		completion_reward = {

		add_political_power = 120
		
		add_ideas = AOI_forze_armate
		
			#custom_effect_tooltip = ITA_ministry_of_italian_africa_occupation_law_tt
			#show_ideas_tooltip = ITA_fake_colonial_police_law		
			#ROOT = {
			#	set_occupation_law_where_available = colonial_police
			#}
				ETH_seyoum_mengesha = {
					clr_character_flag = ETH_imprisoned_flag 
				}
				ETH_ayalew_birru = {
					clr_character_flag = ETH_imprisoned_flag 
				}
				ETH_ras_kassa = {
					clr_character_flag = ETH_imprisoned_flag 
				}
		}
	}

	
focus = {
		id = AOI_abolish_slavery
		icon = GFX_focus_ETH_the_emperor_stays
		prerequisite = { focus = AOI_new_governor_of_AOI}
		x = 0
		y = 1
		relative_position_id = AOI_new_governor_of_AOI
		cost = 7
		available = {

		}
		ai_will_do = {
			base = 2
		}

		search_filters = {FOCUS_FILTER_POLITICAL FOCUS_FILTER_STABILITY}
		
		bypass = {
		NOT = {has_idea = AOI_ethiopian_slavery}
		}
		
		completion_reward = {
		ROOT = { country_event = { id =  AOI_event.1 } }
		}
	}


focus = {
		id = AOI_increase_military_existence #увеличить присутствие военных
		icon = GFX_focus_generic_military_dictatorship
		prerequisite = { focus = AOI_establish_new_state}
		x = -1
		y = 1
		relative_position_id = AOI_establish_new_state
		mutually_exclusive = {focus = AOI_amedeo_sign}
		cost = 2
		available = {
		OR = {
		has_country_leader = { ruling_only = yes character = ITA_rodolfo_graziani }
		has_country_leader = { ruling_only = yes character = ITA_pietro_badoglio }
		}
		}
		ai_will_do = {
			base = 1
			modifier = {
				factor = 0
				is_historical_focus_on = yes
			}
			modifier = {
				factor = 2
				date > 1937.1.1
			}
		}

		search_filters = {FOCUS_FILTER_ARMY_XP FOCUS_FILTER_POLITICAL}

		completion_reward = {
			add_ideas = { AOI_strenghten_military }
		}
	}
	
focus = {
		id = AOI_amedeo_sign #назначение принца амадея
		icon = GFX_focus_generic_monarchy_1
		prerequisite = { focus = AOI_establish_new_state}
		x = 1
		y = 1
		relative_position_id = AOI_establish_new_state
		mutually_exclusive = {focus = AOI_increase_military_existence}
		cost = 2
		available = {
		has_character = AOI_prince_amedeo
		NOT = {
		has_global_flag = AOI_amedeo_surrenders
		}
		}
		ai_will_do = {
			base = 1
			modifier = {
				factor = 2
				date > 1937.1.1
			}
		}

		search_filters = {FOCUS_FILTER_POLITICAL FOCUS_FILTER_STABILITY}

		completion_reward = {
		AOI = {
			ITA_rodolfo_graziani = {
				set_nationality = ITA
				}
			}

			add_country_leader_role = {
			character = AOI_prince_amedeo
			promote_leader = yes
			country_leader = {
			ideology = fascism_ideology
			traits = { duke_of_aosta iron_duke }
			expire = "1965.1.1.1"
			id = -1

			}
		}
	}
}
focus = {
		id = AOI_servizio
		icon = GFX_focus_generic_national_security
		prerequisite = { focus = AOI_amedeo_sign focus = AOI_increase_military_existence}
		x = 1
		y = 1
		relative_position_id = AOI_increase_military_existence
		cost = 3
		available = {
		#has_government = fascism
		}
		ai_will_do = {
			base = 2
		}


		completion_reward = {
		add_ideas = { ITA_servizio_informazione_militare_ns }
		}
	}

focus = { 
		id = AOI_replace_abuna
		icon = GFX_focus_ETH_replace_the_abuna
		prerequisite = {focus = AOI_cooperate_with_locals}
		x = -8
		y = 2
		relative_position_id = AOI_cooperate_with_locals
		cost = 5
		available = {

		}
		ai_will_do = {
			base = 2
		}
		
		search_filters = {}

		completion_reward = {
		add_political_power = 60
		show_ideas_tooltip = AOI_abuna_abraham

		}
	}
	
focus = { 
		id = AOI_capital_victory_parade
		icon = GFX_focus_generic_fascist_troops
		prerequisite = {focus = AOI_creation_of_army}
		x = 2
		y = 0
		relative_position_id = AOI_replace_abuna
		cost = 10
		available = {

		}
		ai_will_do = {
			base = 2
		}

		
		search_filters = {}

		completion_reward = {
		add_stability = 0.10
		add_war_support = 0.10
		add_popularity = {
		ideology = fascism
		popularity = 0.1
			}
		}
	}	
	
focus = { 
		id = AOI_italian_langugage
		icon = GFX_focus_generic_italy_propaganda
		prerequisite = { focus = AOI_capital_victory_parade}
		x = 0
		y = 1
		relative_position_id = AOI_capital_victory_parade
		cost = 5
		available = {
		is_subject_of = ITA
		}
		ai_will_do = {
			base = 2
		}

		search_filters = {}

		completion_reward = {
		add_stability = 0.05
		add_political_power = 20
		add_command_power = 30
		add_autonomy_score = { 
			value = 100
			}		
		}
	}
	
	#кооперация с местными
focus = {
		id = AOI_cooperate_with_locals
		icon = GFX_focus_ITA_topple_amhara_rulers
		prerequisite = { focus = AOI_establish_new_state}
		x = -3
		y = 2
		relative_position_id = AOI_establish_new_state
		cost = 5
		available = {
		any_owned_state = {
		NOT = {is_core_of = ROOT}
		}
		}
		ai_will_do = {
			base = 2
		}

		search_filters = {}

		completion_reward = {

		add_stability = 0.05
			every_state = {
				limit = {is_owned_by = ROOT }
				add_compliance = 5
				add_resistance = -5
			}
		add_autonomy_score = { 
			value = 100
			}	
		}
	}

	#децентрализация
focus = {
		id = AOI_maskal_feast_of_amedeo
		icon = GFX_focus_ETH_amedeos_feast_of_maskal
		prerequisite = {focus = AOI_creation_of_identity}
		mutually_exclusive = {focus = AOI_centralised_government}
		x = -2
		y = 1
		relative_position_id = AOI_creation_of_identity
		cost = 8
		available = {
		has_completed_focus = AOI_amedeo_sign

		}
		ai_will_do = {
			base = 2
		}

		search_filters = {}

		completion_reward = {
		add_political_power = 10
		add_stability = 0.05
		add_popularity = {
		ideology = fascism
		popularity = 0.05}
		
			add_autonomy_score = { 
				value = 300 
				localization = ETH_amedeos_feast_of_maskal
			}
			custom_effect_tooltip = AOI_begin_feast_of_maskal_tt
			hidden_effect = {country_event = {id = AOI_event.7 hours = 6} }

		}
	}

focus = {
		id = AOI_give_warlords_more_rights
		icon = GFX_focus_ETH_reach_out_to_the_italians
		prerequisite = { focus = AOI_maskal_feast_of_amedeo}
		x = 0
		y = 1
		relative_position_id = AOI_maskal_feast_of_amedeo
		cost = 5
		available = {
		}
		
		ai_will_do = {
			base = 2
		}

		search_filters = {}

		completion_reward = {
			add_autonomy_score = { 
				value = 100
			}
			custom_effect_tooltip = AOI_chosen_warlord_tt
			hidden_effect = {
			division_template = {
						name = "Warlords division"
						is_locked = no
						force_allow_recruiting = yes
						priority = 1
						regiments = {
							infantry = { x = 0 y = 0 }
							infantry = { x = 0 y = 1 }
							infantry = { x = 0 y = 2 }
							mountaineers = { x = 1 y = 0 }
							mountaineers = { x = 1 y = 1 }
							mountaineers = { x = 1 y = 2 }
						}
					}
				ETH = {
						ETH_abba_jofir = {
				  			set_nationality = AOI
				   		}	
					}
					ETH = {
						ETH_haile_selassie_gugsa = {
				  			set_nationality = AOI
				   		}	
					}
				ETH = {
						ETH_hailu_tekle_haymanot = {
				  			set_nationality = AOI
				   		}	
					}
					
			IF = {
			limit = {has_country_flag = AOI_jofir }
						838 = {
							create_unit = {
								division = "division_template = \"Warlords division\" start_experience_factor = 0.3 start_equipment_factor = 1 start_manpower_factor = 1"
								owner = ROOT
								count = 3
							}
						}			
			}
			ELSE_IF = {
			limit = {has_country_flag = AOI_tekle}
						840 = {
							create_unit = {
								division = "division_template = \"Warlords division\" start_experience_factor = 0.3 start_equipment_factor = 1 start_manpower_factor = 1"
								owner = ROOT
								count = 3
							}
						}			
			}
			ELSE = {
						843 = {
							create_unit = {
								division = "division_template = \"Warlords division\" start_experience_factor = 0.3 start_equipment_factor = 1 start_manpower_factor = 1"
								owner = ROOT
								count = 3
							}
						}						
				}
			}
		}
	}

	#Централизация
focus = { 
		id = AOI_centralised_government
		icon = GFX_focus_generic_diplomatic_treaty
		prerequisite = {focus = AOI_creation_of_identity}
		mutually_exclusive = {focus = AOI_maskal_feast_of_amedeo}
		x = 2
		y = 1
		relative_position_id = AOI_creation_of_identity
		cost = 10
		available = {

		}
		ai_will_do = {
			base = 2
		}

		search_filters = {}

		completion_reward = {

		add_stability = 0.1
		add_popularity = {
		ideology = fascism
		popularity = 0.05}
		every_owned_state = {
		limit = {
		NOT = {is_core_of = ROOT}
		}
		add_resistance = -5
		}
			add_autonomy_score = { 
				value = 500 
			}
		}
	}
focus = { 
		id = AOI_crush_warlords
		icon = GFX_focus_spr_crush_the_revolution
		prerequisite = {focus = AOI_centralised_government}
		x = 0
		y = 1
		relative_position_id = AOI_centralised_government
		cost = 5
		available = {
		any_owned_state = {has_state_flag = AOI_partisans_here}
		}
		ai_will_do = {
			base = 2
		}

		search_filters = {}

		completion_reward = {		
			add_autonomy_score = { 
				value = 100 
			}
		custom_effect_tooltip = weaker_partisans_tt
		custom_effect_tooltip = weaker_partisans_tt
	hidden_effect = {
		random_owned_controlled_state = {
		limit = {
		NOT = {has_state_flag = {flag = AOI_fighting_partisans_rn} }
		has_dynamic_modifier ={modifier = AOI__ethiopian_partisans scope = AOI}
		}
		remove_dynamic_modifier = {modifier = AOI__ethiopian_partisans  scope = AOI}
		add_dynamic_modifier = {modifier = AOI__ethiopian_partisans_1  scope = AOI}
		}
		random_owned_controlled_state = {
		limit = {
		NOT = {has_state_flag = {flag = AOI_fighting_partisans_rn} }
		has_dynamic_modifier ={modifier =  AOI__ethiopian_partisans  scope = AOI}
		}
		remove_dynamic_modifier = {modifier = AOI__ethiopian_partisans  scope = AOI}
		add_dynamic_modifier = {modifier = AOI__ethiopian_partisans_1  scope = AOI}
			}
		}
	}
}

focus = { 
		id = AOI_creation_of_identity
		icon = GFX_focus_RSI_new_fascism
		prerequisite = { focus = AOI_replace_abuna}
		prerequisite = {focus = AOI_italian_langugage}
		x = 0
		y = 2
		relative_position_id = AOI_replace_abuna
		cost = 7
		available = {
		has_government = fascism
		is_subject_of = ITA
		}
		ai_will_do = {
			base = 2
		}

		search_filters = {}

		completion_reward = {
			add_autonomy_score = { 
				value = 100
				}
		add_ideas = AOI_new_nation
		custom_effect_tooltip = weaker_partisans_tt
		custom_effect_tooltip = weaker_partisans_tt
		hidden_effect = {
		random_owned_controlled_state = {
		limit = {
		NOT = {has_state_flag = {flag = AOI_fighting_partisans_rn} }
		has_dynamic_modifier ={modifier = AOI__ethiopian_partisans scope = AOI}
		}
		remove_dynamic_modifier = {modifier = AOI__ethiopian_partisans  scope = AOI}
		add_dynamic_modifier = {modifier = AOI__ethiopian_partisans_1  scope = AOI}
		}
		random_owned_controlled_state = {
		limit = {
		NOT = {has_state_flag = {flag = AOI_fighting_partisans_rn} }
		has_dynamic_modifier ={modifier =  AOI__ethiopian_partisans  scope = AOI}
		}
		remove_dynamic_modifier = {modifier = AOI__ethiopian_partisans  scope = AOI}
		add_dynamic_modifier = {modifier = AOI__ethiopian_partisans_1  scope = AOI}
			}
		}
	}
}
	
focus = { 
		id = AOI_assert_colonial_claims
		icon = GFX_goal_east_africa_territories
		prerequisite = { focus = AOI_centralised_government focus = AOI_maskal_feast_of_amedeo }
		x = 0
		y = 2
		relative_position_id = AOI_creation_of_identity
		cost = 2
		available = {

		}
		ai_will_do = {
			base = 2
		}

		search_filters = {}

		completion_reward = {
			add_autonomy_score = { 
				value = 100
			}
		add_war_support = 0.05
		every_state = {
		limit = {is_owned_by = ROOT}
		add_claim_by = ROOT}
		269 = {add_claim_by = ROOT}
		268 = {add_claim_by = ROOT}
		903 = {add_claim_by = ROOT}
		}
	}
	
focus = {
		id = AOI_horn_enclave #анклав рога африки, джибути, гарриса и сомалиленд
		icon = GFX_focus_ETH_protector_of_the_somalis
		prerequisite = { focus = AOI_assert_colonial_claims}
		x = -1
		y = 1
		relative_position_id = AOI_assert_colonial_claims
		cost = 5
		available = {
		has_completed_focus = AOI_integrate_lands
		}
		ai_will_do = {
			base = 2
		}

		search_filters = {}

		completion_reward = {
		custom_effect_tooltip = AOI_integration_of_colonies_eu_tt
		unlock_decision_tooltip = AOI_integration_land_other_lands
		}
	}


focus = {
		id = AOI_integrate_lands
		icon = GFX_focus_SWE_revoke_militia_law
		prerequisite = {focus = AOI_assert_colonial_claims}
		x = 1
		y = 1
		relative_position_id = AOI_assert_colonial_claims
		cost = 8
		available = {
		has_completed_focus = AOI_beginning_of_antipartisan_war
		}
		ai_will_do = {
			base = 2
		}

		search_filters = {}

		completion_reward = {
		custom_effect_tooltip = allows_to_inegrate_lands_tt	
		unlock_decision_category_tooltip = AOI_establish_full_order
		}
	}
focus = { 
		id = AOI_war_in_africa
		icon = GFX_focus_ETH_african_wildfire
		prerequisite = { focus = AOI_assert_colonial_claims}
		x = 0
		y = 2
		relative_position_id = AOI_assert_colonial_claims
		cost = 8
		available = {
		OR = {
		threat > 0.25
		has_war = yes
		}
		}
		ai_will_do = {
			base = 2
		}

		search_filters = {}

		completion_reward = {
		add_war_support = 0.05
		army_experience = 15
		air_experience = 15
		navy_experience = 15
		add_timed_idea = {idea = AOI_african_war days = 180}

		}
	}
focus = { 
		id = AOI_push_to_egypt
		icon = GFX_focus_attack_britain
		prerequisite = { focus = AOI_war_in_africa}
		mutually_exclusive = {focus = AOI_defence_of_homeland}
		mutually_exclusive = {focus = AOI_attack_yemen}
		x = -2
		y = 1
		relative_position_id = AOI_war_in_africa
		cost = 5
		available = {
		OR = {
		has_war_with = EGY
		has_war_with = ENG
		has_war_with = FRA
		}
			if = {
				limit = { NOT = { has_government = fascism } }
				compare_autonomy_state > autonomy_colony
			}
			if = {
				limit = { has_government = fascism } 
				compare_autonomy_state > autonomy_reichskommissariat
			}
		}
		ai_will_do = {
			base = 2
		}

		search_filters = {}

		completion_reward = {
			every_state = {
			limit = {
			is_core_of = SUD
			}
	add_dynamic_modifier = {modifier = AOI_pushing_into_state days = 100 scope = ROOT}
			}
			every_state = {
			limit = {
			is_core_of = EGY
			}
	add_dynamic_modifier = {modifier = AOI_pushing_into_state days = 100 scope = ITA}
			}
		}
	}
	
focus = { 
		id = AOI_exit_to_portugese_colonies
		icon = GFX_focus_por_luso_tropicalism
		prerequisite = { focus = AOI_push_to_egypt}
		x = 0
		y = 1
		relative_position_id = AOI_push_to_egypt
		cost = 5
		available = {

		}
		ai_will_do = {
			base = 2
		}

		search_filters = {}

		completion_reward = {
			every_state = {
			limit = {
			is_core_of = TZN
			}
add_dynamic_modifier = {modifier = AOI_pushing_into_state days = 100 scope = ROOT}
add_dynamic_modifier = {modifier = AOI_pushing_into_state days = 100 scope = ITA}
			}
			every_state = {
			limit = {
			is_core_of = KEN
			}
add_dynamic_modifier = {modifier = AOI_pushing_into_state days = 100 scope = ROOT}
add_dynamic_modifier = {modifier = AOI_pushing_into_state days = 100 scope = ITA}
			}
		}
	}
focus = { 
		id = AOI_demand_mozambique
		icon = GFX_focus_generic_attack_portugal
		prerequisite = { focus = AOI_exit_to_portugese_colonies}
		x = 0
		y = 1
		relative_position_id = AOI_exit_to_portugese_colonies
		cost = 5
		available = {
		any_country = {
		OR = {
		tag = ROOT
		is_in_faction_with = ROOT
		}
		OR = {
		controls_state = 546
		controls_state = 771
		controls_state = 770
		controls_state = 545
		controls_state = 275
		controls_state = 719
		}
		}
		}
		ai_will_do = {
			base = 2
		}

		search_filters = {}

		completion_reward = {
		POR = {country_event = {id = AOI_event.25 hours = 4}}
		}
	}
	
focus = { 
		id = AOI_defence_of_homeland
		icon = GFX_focus_generic_africa_defense
		prerequisite = { focus = AOI_war_in_africa}
		mutually_exclusive = {focus = AOI_push_to_egypt}
		mutually_exclusive = {focus = AOI_attack_yemen}
		x = 0
		y = 1
		relative_position_id = AOI_war_in_africa
		cost = 5
		available = {
		has_war = yes
		}
		ai_will_do = {
			base = 2
			modifier = {
				factor = 3
				is_historical_focus_on = yes
			}
		}

		search_filters = {}

		completion_reward = {
		add_war_support = 0.05
		add_timed_idea = {idea = AOI_defending_homeland days = 365}
		}
	}	
	
focus = { 
		id = AOI_embrace_partisans_tactic
		icon = GFX_focus_ITA_banda_carita
		prerequisite = { focus = AOI_defence_of_homeland}
		x = 0
		y = 1
		relative_position_id = AOI_defence_of_homeland
		cost = 10
		available = {
		surrender_progress > 0.10
		}
		ai_will_do = {
			base = 2
		}

		search_filters = {}

		completion_reward = {
		ROOT = {
			add_ideas = AOI_fight_as_partisans
			}
		}
	}

focus = { 
		id = AOI_attack_yemen
		icon = GFX_focus_ETH_the_one_true_heir_of_solomon
		prerequisite = { focus = AOI_war_in_africa}
		mutually_exclusive = {focus = AOI_defence_of_homeland}
		mutually_exclusive = {focus = AOI_push_to_egypt}
		x = 2
		y = 1
		relative_position_id = AOI_war_in_africa
		cost = 7
		available = {
		has_war = yes
			if = {
				limit = { NOT = { has_government = fascism } }
				compare_autonomy_state > autonomy_colony
			}
			if = {
				limit = { has_government = fascism } 
				compare_autonomy_state > autonomy_reichskommissariat
			}
		}
		ai_will_do = {
			base = 2
		}

		search_filters = {}

		completion_reward = {
				ROOT = {
					create_wargoal = {
						target = YEM
						type = annex_everything
					}
				}
		}
	}
focus = { 
		id = AOI_attack_oman
		icon = GFX_focus_ETH_an_arabic_base
		prerequisite = { focus = AOI_attack_yemen}
		x = 0
		y = 1
		relative_position_id = AOI_attack_yemen
		cost = 7
		available = {

		}
		ai_will_do = {
			base = 2
		}

		search_filters = {}

		completion_reward = {
				ROOT = {
					create_wargoal = {
						target = OMA
						type = annex_everything
					}
				}
		}
	}		

focus = { 
		id = AOI_conquer_oil
		icon = GFX_focus_generic_offshore_oil_rig
		prerequisite = { focus = AOI_attack_oman}
		x = 0
		y = 1
		relative_position_id = AOI_attack_oman
		cost = 7
		available = {

		}
		ai_will_do = {
			base = 2
		}

		search_filters = {}

		completion_reward = {
				ROOT = {
					create_wargoal = {
						target = SAU
						type = annex_everything
					}
				}
		}
	}	
focus = { 
		id = AOI_faithful_colony
		icon = GFX_focus_ITA_ministry_of_italian_africa
		prerequisite = { focus = AOI_demand_mozambique focus = AOI_conquer_oil focus = AOI_defence_of_homeland}
		mutually_exclusive = {focus = AOI_ask_for_independence}
		x = 1
		y = 4
		relative_position_id = AOI_war_in_africa
		cost = 10
		available = {
		is_puppet = yes
		surrender_progress < 0.01
		271 = {is_core_of = ROOT}
		559 = {is_core_of = ROOT}
		844 = {is_core_of = ROOT}
		550 = {is_core_of = ROOT}
		}
		ai_will_do = {
			base = 4
			modifier = {
				add = 5
				is_historical_focus_on = yes
			}
		}

		search_filters = {}

		completion_reward = {
		add_ideas = ITA_italian_hegemony_subjects
		add_stability = 0.1
		set_rule = {can_create_factions = yes}
		set_rule = { can_force_government = yes }
		set_rule = { can_puppet = yes }
		set_rule = { can_declare_war_on_same_ideology = yes }
		set_rule = {can_create_collaboration_government = yes}
		set_rule = {can_send_volunteers	 = yes}
		set_rule = {can_be_spymaster = yes}
		set_rule = {can_decline_call_to_war = yes}
		}
	}
	
focus = { 
		id = AOI_ask_for_independence
		icon = GFX_focus_NOR_the_lone_wolf_norway
		prerequisite = { focus = AOI_demand_mozambique focus = AOI_conquer_oil focus = AOI_defence_of_homeland}
		mutually_exclusive = {focus = AOI_faithful_colony}
		x = -1
		y = 4
		relative_position_id = AOI_war_in_africa
		cost = 10
		available = {
		surrender_progress < 0.01
		
		271 = {is_core_of = ROOT}
		559 = {is_core_of = ROOT}
		844 = {is_core_of = ROOT}
		550 = {is_core_of = ROOT}
		837 = {is_core_of = ROOT}
		836 = {is_core_of = ROOT}
		835 = {is_core_of = ROOT}
		838 = {is_core_of = ROOT}
		839 = {is_core_of = ROOT}
		840 = {is_core_of = ROOT}
		841 = {is_core_of = ROOT}
		842 = {is_core_of = ROOT}
		843 = {is_core_of = ROOT}
		}
		ai_will_do = {
			base = 2
		}
		bypass = {is_subject = no}
		
		search_filters = {}

		completion_reward = {
		set_rule = {can_create_factions = yes}
		#add_stability = -0.05
		#add_political_power = -75
		OVERLORD = {
		country_event = {id = AOI_event.24 hours = 4}
		}
		drop_cosmetic_tag = yes
		
	#OVERLORD = {end_puppet = ROOT}
	#swap_ideas = {
	#remove_idea = AOI_africa_orientale_italiana_idea
	#add_idea = AOI_africa_orientale_italiana_independent_idea
	#}
	}
}
	
focus = { 
		id = AOI_greater_purpose_achieved
		icon = GFX_focus_ETH_compensation
		prerequisite = { focus = AOI_faithful_colony focus = AOI_ask_for_independence}
		mutually_exclusive = {focus = AOI_italo_african_union focus = AOI_east_africa_formation focus = AOI_unite_the_colonies}
		x = 0
		y = 2
		relative_position_id = AOI_ask_for_independence
		cost = 5
		available = {

		}
		ai_will_do = {
			base = 2
			modifier = {
				factor = 5
				is_historical_focus_on = yes
			}
		}

		search_filters = {}

		completion_reward = {
		add_country_leader_trait = capo_supremo
		add_ideas = ITA_italia_irredenta_achieved
		every_owned_state = {
				add_building_construction = {
					type = bunker
					level = 2
					instant_build = yes
					province = {
						all_provinces = yes
						limit_to_border = yes
					}
				}
			}
			every_owned_state = {
			limit = {is_coastal = yes}
				add_building_construction = {
					type = coastal_bunker
					level = 1
					instant_build = yes
					province = {
						all_provinces = yes
					}
				}
			}
		custom_effect_tooltip = generic_skip_one_line_tt
		every_state = {
		limit = {
		is_core_of = ROOT
		is_core_of = ETH
		}
		remove_core_of = ETH
		}
		}
	}
	
focus = { 
		id = AOI_unite_the_colonies
		icon = GFX_focus_ITA_italian_libya
		prerequisite = { focus = AOI_faithful_colony }
		mutually_exclusive = {focus = AOI_italo_african_union focus = AOI_east_africa_formation focus = AOI_greater_purpose_achieved}
		x = 2
		y = 2
		relative_position_id = AOI_ask_for_independence
		cost = 8
		available = {
		
		always = no
		
		LBA = {
		NOT = {
		has_completed_focus = LBA_host_italian_exiles
		}
		}
		#ROOT = {
		#is_subject_of = ITA
		#has_civil_war = no	
		#controls_state = 551
		#}
		#any_neighbor_country = {
		#original_tag = LBA
		#is_subject_of = ITA
		#has_civil_war = no	
		#controls_state = 907
		#}
		#any_country = {
		#original_tag = ROOT
		#is_subject_of = ITA
		#has_civil_war = no
		controls_state  = 271
		#controls_state  = 883
		#controls_state  = 886
		#controls_state  = 884
		#controls_state  = 549
		#controls_state  = 887
		#controls_state  = 885		
		#}		
		#any_country = {
		#original_tag = LBA
		#is_subject_of = ITA
		#has_civil_war = no
		#controls_state  = 448
		#controls_state  = 452
		#controls_state  = 447
		#controls_state  = 907
		#controls_state  = 456
		#controls_state  = 457
		#controls_state  = 551
		#}		
		}
		ai_will_do = {
			base = 2
		}

		search_filters = {}

		completion_reward = {
		OVERLORD = {country_event = AOI_event.31 hours = 12}
		custom_effect_tooltip = AOI_effect_ai_tt
		custom_effect_tooltip = if_they_accept_tt
		effect_tooltip = {
		if = {
		AOI = {is_ai = yes}
					LBA = {
					set_cosmetic_tag = africa_italiana_lba
					annex_country = {
						target = AOI
						transfer_troops = yes
					}
				every_state = {
				limit = {is_core_of = AOI}
				add_core_of = LBA
				}
				every_state = {
				limit = {
				OR = {
		state = 452
		state = 447
		state = 907
		state = 456
		state = 457
		state = 551
		state = 883
		state = 886
		state = 884
		state = 549
		state = 887
		state = 885
		state = 446
		state = 453
		state = 767
		state = 552
				}
				}
				add_core_of = LBA
				}
				}
			}
		else = {
					AOI = {
					set_cosmetic_tag = africa_italiana_aoi
					annex_country = {
						target = LBA
						transfer_troops = yes
					}
				every_state = {
				limit = {is_core_of = LBA}
				add_core_of = AOI
				}
				every_state = {
				limit = {
				OR = {
		state = 452
		state = 447
		state = 907
		state = 456
		state = 457
		state = 551
		state = 883
		state = 886
		state = 884
		state = 549
		state = 887
		state = 885
		state = 446
		state = 453
		state = 767
		state = 552
				}
				}
				add_core_of = AOI
				}				
				}
			}
		}
	}
}

focus = { 
		id = AOI_end_democracy
		icon = GFX_focus_generic_strike_at_democracy3
		prerequisite = { focus = AOI_ask_for_independence focus = AOI_faithful_colony}
		x = 3
		y = 1
		relative_position_id = AOI_ask_for_independence
		cost = 10
		available = {
		NOT = {has_government = democratic}
		}
		ai_will_do = {
			base = 2
		}

		search_filters = {}

		completion_reward = {
		every_country = {
		limit = {
		OR = {
		is_neighbor_of = ROOT
		is_major = yes
		}
		NOT = {is_in_faction_with = ROOT}
		has_government = democratic
		}
				ROOT = {
					create_wargoal = {
						target = PREV
						type = topple_government
					}
				}
			}
		}
	}
focus = { 
		id = AOI_fight_communists
		icon = GFX_focus_GER_end_european_communism
		prerequisite = { focus = AOI_ask_for_independence focus = AOI_faithful_colony}
		x = -1
		y = 1
		relative_position_id = AOI_ask_for_independence
		cost = 10
		available = {
		NOT = {has_government = communism}
		}
		ai_will_do = {
			base = 2
		}

		search_filters = {}

		completion_reward = {
		every_country = {
		limit = {
		OR = {
		is_neighbor_of = ROOT
		is_major = yes
		}
		NOT = {is_in_faction_with = ROOT}
		has_government = communism
		}
				ROOT = {
					create_wargoal = {
						target = PREV
						type = topple_government
					}
				}
			}
		}
	}
	
focus = { 
		id = AOI_italo_african_union
		icon = GFX_focus_ITA_italian_hegemony
		prerequisite = {focus = AOI_ask_for_independence}
		mutually_exclusive = {focus = AOI_greater_purpose_achieved focus = AOI_east_africa_formation focus = AOI_unite_the_colonies}
		x = -3
		y = 2
		relative_position_id = AOI_ask_for_independence
		cost = 8
		available = {
		is_puppet = no
		ITA = {
		exists = yes
		NOT = {has_war_with = ROOT}
		}
		NOT = {has_country_flag = AOI_union_was_refused}
		}
		ai_will_do = {
			base = 3
		}

		search_filters = {}

		completion_reward = {
		unlock_decision_tooltip = AOI_new_capital
		#news_event = {id = AOI_news.2}
		ITA = { country_event = {id = AOI_event.12 hours = 4}}
		}
	}

focus = { 
		id = AOI_integrate_italy
		icon = GFX_focus_generic_total_war
		prerequisite = {focus = AOI_italo_african_union}
		mutually_exclusive = {focus = AOI_italian_colonial_empire}
		x = -1
		y = 1
		relative_position_id = AOI_italo_african_union
		cost = 8
		available = {
		has_country_flag = AOI_union_was_refused
		OR = {
		NOT = {country_exists = ITA}
		any_state = {
		is_core_of = ITA
		is_fully_controlled_by = ROOT
		}
		}
		}

		ai_will_do = {
			base = 2
		}

		search_filters = {}

		completion_reward = {
		add_stability = -0.1
		set_cosmetic_tag = italo_africa
			every_state = {
				limit = {
				is_core_of = ITA
				}
				add_core_of = ROOT
			}
		every_state = {
		limit = {
		NOT = {is_core_of = ROOT}
		OR = {
		state = 1
		state = 103
		state = 853
		state = 735
		state = 44
		state = 934
		state = 805
		state = 846
		state = 116
		state = 164
		state = 182
		state = 105
		state = 163
		state = 1018
		state = 151
		state = 1019
		state = 1036
		state = 1025
		state = 1031
		state = 1035
		state = 1037
		}
		}
		add_claim_by = ROOT
		}
	}
}

focus = { 
		id = AOI_italian_colonial_empire
		icon = GFX_focus_ITA_greater_italy
		prerequisite = {focus = AOI_italo_african_union}
		mutually_exclusive = {focus = AOI_integrate_italy}
		x = 1
		y = 1
		relative_position_id = AOI_italo_african_union
		cost = 8
		available = {
			NOT = {has_country_flag = AOI_union_was_refused}
			any_state = {
			is_core_of = ITA
			is_owned_by = ROOT
			}
		OR = {
		1 = {state_is_fully_controlled_by_ROOT_or_subject = yes}
		103 = {state_is_fully_controlled_by_ROOT_or_subject = yes}
		735 = {state_is_fully_controlled_by_ROOT_or_subject = yes}
		116 = {state_is_fully_controlled_by_ROOT_or_subject = yes}
		}
		}
		ai_will_do = {
			base = 2
		}
		search_filters = {}

		completion_reward = {
		add_ideas = ITA_italian_hegemony_master_1
		custom_effect_tooltip = generic_skip_one_line_tt
		every_state = {
		limit = {
		OR = {
		state = 1
		state = 103
		state = 853
		state = 735
		state = 44
		state = 934
		state = 805
		state = 846
		state = 116
		state = 164
		state = 182
		state = 105
		state = 163
		state = 1018
		state = 151
		state = 1019
		state = 1036
		state = 1025
		state = 1031
		state = 1035
		state = 1037
		}
		}
		add_core_of = ROOT
		}
		
		}
	}
	
focus = { 
		id = AOI_east_africa_formation
		icon = GFX_focus_ETH_consolidate_east_africa
		prerequisite = {focus = AOI_ask_for_independence}
		mutually_exclusive = {focus = AOI_greater_purpose_achieved focus = AOI_italo_african_union focus = AOI_unite_the_colonies}
		x = 5
		y = 2
		relative_position_id = AOI_ask_for_independence
		cost = 8
		available = {
		is_subject = no
		}
		ai_will_do = {
			base = 2
		}

		search_filters = {}

		completion_reward = {
		add_ideas = AOI_towards_african_unity
		unlock_decision_category_tooltip = AOI_create_east_africa_cat
		}
	}
focus = { 
		id = AOI_brown_africa
		icon = GFX_focus_GER_mittelafrika
		prerequisite = {focus = AOI_east_africa_formation}
		x = 0
		y = 1
		relative_position_id = AOI_east_africa_formation
		cost = 12
		available = {
		has_government = fascism
		has_country_flag = east_africa_formed
		}
		ai_will_do = {
			base = 2
		}

		search_filters = {}

		completion_reward = {
		set_cosmetic_tag = ETH_African_Union
		every_state = {
		limit = {
		is_on_continent = africa
		NOT = {is_core_of = ROOT}
		}
		add_core_of = ROOT
		}
		}
	}
	
focus = { 
		id = AOI_novus_ordo
		icon = GFX_focus_ITA_by_blood_alone
		prerequisite = {focus = AOI_greater_purpose_achieved focus = AOI_brown_africa focus = AOI_unite_the_colonies focus = AOI_italian_colonial_empire focus = AOI_integrate_italy}
		x = 1
		y = 2
		relative_position_id = AOI_greater_purpose_achieved
		cost = 10
		available = {

		}
		ai_will_do = {
			base = 2
		}

		search_filters = {}

		completion_reward = {
		add_ideas =  AOI_novus_ordo_idea
		custom_effect_tooltip = generic_skip_one_line_tt
		IF = {
		limit = {has_idea = ITA_italian_hegemony_master_2}
		swap_ideas = {
		remove_idea = ITA_italian_hegemony_master_2
		add_idea = ITA_italian_hegemony_master_3
		}
		}
		IF = {
		limit = {has_idea = ITA_italian_hegemony_master_1}
		swap_ideas = {
		remove_idea = ITA_italian_hegemony_master_1
		add_idea = ITA_italian_hegemony_master_2
		}
		}
	}
}

focus = { 
		id = AOI_invite_italian_settlers
		icon = GFX_focus_ETH_invite_italian_settlers
		prerequisite = { focus = AOI_establish_new_state}
		x = 3
		y = 2
		relative_position_id = AOI_establish_new_state
		cost = 8
		available = {
		is_subject_of = ITA
		}
		ai_will_do = {
			base = 2
		}

		search_filters = {}

		completion_reward = {

		add_ideas = AOI_italian_settlers_idea
		country_event = {id = AOI_event.4 hours = 24}
				random_owned_state = {
					limit = {
						OR = {
							has_state_category = rural
							has_state_category = pastoral
						}
						NOT = {
							has_state_flag = ETH_has_italian_settlers
						}
					}
					ETH_upgrade_state_category = yes
					set_state_flag = ETH_has_italian_settlers
				}
				random_owned_state = {
					limit = {
						OR = {
							has_state_category = rural
							has_state_category = pastoral
						}
						NOT = {
							has_state_flag = ETH_has_italian_settlers
						}
					}
					ETH_upgrade_state_category = yes
					set_state_flag = ETH_has_italian_settlers
				}

		}
	}
	
focus = { 
		id = AOI_lira_of_aoi
		icon = GFX_goal_italy_nationalize_the_banks
		prerequisite = { focus = AOI_invite_italian_settlers}
		x = 3
		y = 1
		relative_position_id = AOI_invite_italian_settlers
		cost = 5
		available = {
		is_subject_of = ITA
		}
		ai_will_do = {
			base = 2
		}

		search_filters = {}

		completion_reward = {
		add_political_power = 15
		country_event = {id = AOI_event.5}
		}
	}
		

	
	
	
focus = { 
		id = AOI_creation_of_army
		icon = GFX_focus_chi_army_reform
		prerequisite = { focus = AOI_invite_italian_settlers}
		prerequisite = {focus = AOI_cooperate_with_locals}
		x = -8
		y = 1
		relative_position_id = AOI_invite_italian_settlers
		cost = 5
		available = {

		}
		ai_will_do = {
			base = 2
		}

		search_filters = {}

		completion_reward = {
		army_experience = 15	
			division_template = {
						name = "Colonial Militia"
						is_locked = no
						#force_allow_recruiting = yes
						priority = 1
						regiments = {
					militia = { x = 0 y = 0 }
					militia = { x = 0 y = 1 }
					militia = { x = 1 y = 0 }
					militia = { x = 1 y = 1 }
					militia = { x = 1 y = 2 }
					militia = { x = 0 y = 2 }
						}
				support = { 
				engineer = { x = 0 y = 0 }
				}
			}
		capital_scope = {
					create_unit = {
						division = "division_template = \"Colonial Militia\" start_experience_factor = 0.6 start_equipment_factor = 1 start_manpower_factor = 1"
						owner = ROOT
						count = 3
					}
				}
		custom_effect_tooltip = generic_skip_one_line_tt
		
		#country_event = {id = AOI_event.15 hours = 4}
		AOI_seyoum_mengesha = { unit_leader_event = AOI_event.15 }
		}
	}
	
focus = { 
		id = AOI_trade_and_crouise_navy
		icon = GFX_focus_generic_merchant_fleet
		prerequisite = { focus = AOI_creation_of_army}
		x = 9
		y = 1
		relative_position_id = AOI_creation_of_army
		cost = 5
		available = {
		OR = {
		has_idea = export_focus
		has_idea = free_trade
		}
		}
		ai_will_do = {
			base = 2
		}

		search_filters = {}

		completion_reward = {
		navy_experience = 15
		add_ideas = AOI_tourism
		#AOI_balcho_safo = {unit_leader_event = AOI_event.16}
		}
	}
	
focus = { 
		id = AOI_dockyards_of_mogadishu
		icon = GFX_focus_generic_develop_somaliland
		prerequisite = { focus = AOI_trade_and_crouise_navy}
		x = -1
		y = 1
		relative_position_id = AOI_trade_and_crouise_navy
		cost = 10
		available = {
		559 = {
		is_controlled_by = ROOT
		}
		}
		ai_will_do = {
			base = 2
		}

		search_filters = {}

		completion_reward = {
		navy_experience = 15
		559 = {
		add_extra_state_shared_building_slots = 3
			add_building_construction = {
			type = dockyard
			level = 3
			instant_build = yes
			}
		}
	}
}
focus = { 
		id = AOI_dockyards_of_asmara
		icon = GFX_focus_generic_develop_eritrea
		prerequisite = { focus = AOI_trade_and_crouise_navy}
		x = 1
		y = 1
		relative_position_id = AOI_trade_and_crouise_navy
		cost = 10
		available = {
		550 = {
		is_controlled_by = ROOT
		}
		}
		ai_will_do = {
			base = 2
		}

		search_filters = {}

		completion_reward = {
		navy_experience = 15
		550 = {
		add_extra_state_shared_building_slots = 3
			add_building_construction = {
			type = dockyard
			level = 3
			instant_build = yes
			}
		}
		}
	}
	
focus = { 
		id = AOI_buy_italian_ships
		icon = GFX_focus_generic_africa_naval
		prerequisite = { focus = AOI_dockyards_of_asmara focus = AOI_dockyards_of_mogadishu}
		x = -1
		y = 1
		relative_position_id = AOI_dockyards_of_asmara
		cost = 10
		available = {
		date > 1939.9.1
		any_owned_state = {
		is_coastal = yes
		}
		}
		ai_will_do = {
			base = 2
		}

		search_filters = {}

		completion_reward = {
		custom_effect_tooltip = AOI_15_red_sea_ships_tt
		
	create_equipment_variant = {
		name = "Curtatone Class"
		type = ship_hull_light_1
		name_group = ITA_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = light_ship_engine_1
			fixed_ship_torpedo_slot = ship_torpedo_1
			mid_1_custom_slot = empty
			rear_1_custom_slot = empty
		}
	}
	create_equipment_variant = {
		name = "81st/82nd Submarine Squadron submarines"
		type = ship_hull_submarine_2
		upgrades = {
			ship_reliability_upgrade = 2
			sub_engine_upgrade = 2
			sub_stealth_upgrade = 2
			sub_torpedo_upgrade = 2
		}
	}

	
	create_equipment_variant = {
		name = "Navigatori Class"
		type = ship_hull_light_1
		name_group = ITA_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = light_ship_engine_1
			fixed_ship_torpedo_slot = ship_torpedo_1
			mid_1_custom_slot = ship_mine_layer_1
			rear_1_custom_slot = ship_depth_charge_1
		}
	}


hidden_effect = {
	create_ship = {
	type = ship_hull_submarine_2
	equipment_variant = "81st/82nd Submarine Squadron submarines"
	creator = ROOT
	name = "81st/82nd Submarine Squadron submarine" 
	}	create_ship = {
	type = ship_hull_submarine_2
	equipment_variant = "81st/82nd Submarine Squadron submarines"
	creator = ROOT
	name = "81st/82nd Submarine Squadron submarines" 
	}	create_ship = {
	type = ship_hull_submarine_2
	equipment_variant = "81st/82nd Submarine Squadron submarines"
	creator = ROOT
	name = "81st/82nd Submarine Squadron submarines" 
	}	create_ship = {
	type = ship_hull_submarine_2
	equipment_variant = "81st/82nd Submarine Squadron submarines"
	creator = ROOT
	name = "81st/82nd Submarine Squadron submarines" 
	}	create_ship = {
	type = ship_hull_submarine_2
	equipment_variant = "81st/82nd Submarine Squadron submarines"
	creator = ROOT
	name = "81st/82nd Submarine Squadron submarines" 
	}	create_ship = {
	type = ship_hull_submarine_2
	equipment_variant = "81st/82nd Submarine Squadron submarines"
	creator = ROOT
	name = "81st/82nd Submarine Squadron submarines" 
	}	create_ship = {
	type = ship_hull_submarine_2
	equipment_variant = "81st/82nd Submarine Squadron submarines"
	creator = ROOT
	name = "81st/82nd Submarine Squadron submarines" 
	}	create_ship = {
	type = ship_hull_submarine_2
	equipment_variant = "81st/82nd Submarine Squadron submarines"
	creator = ROOT
	name = "81st/82nd Submarine Squadron submarines" 
	}
	
	
	create_ship = {
	type = ship_hull_light_1
	equipment_variant = "Curtatone Class"
	creator = ROOT
		name_group = ITA_DD_HISTORICAL
	}	create_ship = {
	type = ship_hull_light_1
	equipment_variant = "Curtatone Class"
	creator = ROOT
		name_group = ITA_DD_HISTORICAL
	}	create_ship = {
	type = ship_hull_light_1
	equipment_variant = "Curtatone Class"
	creator = ROOT
		name_group = ITA_DD_HISTORICAL
	}	create_ship = {
	type = ship_hull_light_1
	equipment_variant = "Curtatone Class"
	creator = ROOT
		name_group = ITA_DD_HISTORICAL
	}
	create_ship = {
	type = ship_hull_light_1
	equipment_variant = "Curtatone Class"
	creator = ROOT
		name_group = ITA_DD_HISTORICAL
		}	


	create_ship = {
	type = ship_hull_light_1
	equipment_variant = "Navigatori Class"
	creator = ROOT
		name_group = ITA_DD_HISTORICAL
	}	create_ship = {
	type = ship_hull_light_1
	equipment_variant = "Navigatori Class"
	creator = ROOT
		name_group = ITA_DD_HISTORICAL
	}	create_ship = {
	type = ship_hull_light_1
	equipment_variant = "Navigatori Class"
	creator = ROOT
		name_group = ITA_DD_HISTORICAL
			}
		}
	}
}
focus = { 
		id = AOI_establish_air_force
		icon = GFX_focus_BRA_italian_aircraft_development
		prerequisite = { focus = AOI_creation_of_army}
		x = 5
		y = 1
		relative_position_id = AOI_creation_of_army
		cost = 10
		available = {

		}
		ai_will_do = {
			base = 2
		}

		search_filters = {}

		completion_reward = {
		air_experience = 15
			add_tech_bonus = {
				bonus = 0.75
				uses = 2
				category = air_equipment
			}
		add_doctrine_cost_reduction = {
				cost_reduction = 0.5
				uses = 1
				category = air_doctrine
		}
		random_owned_controlled_state = {
		add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
		}
	}	
	
focus = { 
		id = AOI_request_plane_designs
		icon = GFX_focus_generic_copy_plane_designs
		prerequisite = { focus = AOI_establish_air_force}
		x = -1
		y = 1
		relative_position_id = AOI_establish_air_force
		cost = 10
		available = {
		}
		ai_will_do = {
			base = 2
		}
		
		bypass = {NOT = {is_puppet = yes}}
		
		search_filters = {}

		completion_reward = {
		add_ideas = AOI_planes_from_metropoly
	}
}
	
focus = { 
		id = AOI_prepare_airports
		icon = GFX_focus_generic_air_partners
		prerequisite = { focus = AOI_establish_air_force}
		x = 1
		y = 1
		relative_position_id = AOI_establish_air_force
		cost = 5
		available = {

		}
		ai_will_do = {
			base = 2
		}

		search_filters = {}

		completion_reward = {
				271 = {
					add_building_construction = {
						type = air_base
						level = 3
						instant_build = yes
					}
				}
				random_owned_controlled_state = {
					add_building_construction = {
						type = air_base
						level = 3
						instant_build = yes
					}
				}
		}
	}
	
focus = { 
		id = AOI_superaereo
		icon = GFX_focus_ITA_fighter
		prerequisite = { focus = AOI_request_plane_designs}
		prerequisite = {focus = AOI_prepare_airports}
		x = 1
		y = 1
		relative_position_id = AOI_request_plane_designs
		cost = 10
		available = {
		has_war = yes
		has_idea = AOI_planes_from_metropoly
		}
		ai_will_do = {
			base = 2
		}

		search_filters = {}

		completion_reward = {
		swap_ideas = {
		remove_idea = AOI_planes_from_metropoly
		add_idea = AOI_superaereo_idea 
		}
	}
}
	
focus = { 
		id = AOI_beginning_of_antipartisan_war
		icon = GFX_focus_ita_win_eth
		prerequisite = { focus = AOI_creation_of_army}
		x = 0
		y = 1
		relative_position_id = AOI_creation_of_army
		cost = 5
		available = {

		}
		ai_will_do = {
			base = 2
		}

		search_filters = {}

		completion_reward = {
		add_political_power = 50
	#	custom_effect_tooltip = allows_to_fight_partisans_tt
		unlock_decision_category_tooltip = AOI_anti_partisan_war
		}
	}
	
focus = { 
		id = AOI_gen_staff
		icon = GFX_focus_CONGO_congolese_generals
		prerequisite = { focus = AOI_creation_of_army}
		x = -2
		y = 1
		relative_position_id = AOI_creation_of_army
		cost = 5
		available = {
		is_puppet = yes
		}
		ai_will_do = {
			base = 2
		}

		search_filters = {}

		completion_reward = {
		random_unit_leader = {
		gain_xp = 150
		}	
		random_unit_leader = {
		gain_xp = 150
		}
		custom_effect_tooltip = generic_skip_one_line_tt
		ITA = {country_event = {id = AOI_event.9 hours = 4}}
		
		custom_effect_tooltip = one_of_generals_tt
		
		custom_effect_tooltip = ITA_carlo_geloso
		custom_effect_tooltip = ITA_alfredo_guzzoni
		custom_effect_tooltip = ITA_alessandro_pirzio_biroli
		}
	}

focus = { 
		id = AOI_purchase_equipment
		icon = GFX_focus_ETH_freedom_at_gunpoint
		prerequisite = { focus = AOI_creation_of_army}
		x = 2
		y = 1
		relative_position_id = AOI_creation_of_army
		cost = 5
		available = {

		}
		ai_will_do = {
			base = 2
		}

		search_filters = {}

		completion_reward = {
		add_political_power = -20

			add_equipment_to_stockpile = {
			    type = infantry_equipment_1
				amount = 2500
			    producer = ITA
			}
		add_equipment_to_stockpile = {
		type = motorized_equipment_1
		amount = 150
		producer = ITA
		}
			add_equipment_to_stockpile = {
			    type = support_equipment
				amount = 120
			    producer = ITA
			}

		}
	}

focus = { 
		id = AOI_modernisation_of_army
		icon = GFX_focus_ITA_army_primacy
		prerequisite = {focus = AOI_gen_staff}
		prerequisite = {focus = AOI_beginning_of_antipartisan_war}
		prerequisite = {focus = AOI_purchase_equipment}
		x = 2
		y = 2
		relative_position_id = AOI_gen_staff
		cost = 7
		available = {
		date > 1938.1.1
		}
		ai_will_do = {
			base = 2
		}

		search_filters = {}

		completion_reward = {
		custom_effect_tooltip = AOI_army_is_improved_tt
		
		show_ideas_tooltip = AOI_improved_army_ns
		
			add_to_variable = {AOI_army_planning_speed = 0.10}
			add_to_variable = {AOI_army_promotion_cost = -0.10}
			
			add_doctrine_cost_reduction = {
				cost_reduction = 0.5
				uses = 1
				category = land_doctrine
			}
			add_doctrine_cost_reduction = {
				cost_reduction = 0.5
				uses = 1
				category = air_doctrine
			}
		}
	}
	
focus = { 
		id = AOI_camel_troups
		icon = GFX_focus_generic_camel_corps
		prerequisite = {focus = AOI_modernisation_of_army}
		x = 0
		y = 1
		relative_position_id = AOI_modernisation_of_army
		cost = 5
		available = {

		}
		ai_will_do = {
			base = 2
		}

		search_filters = {}

		completion_reward = {
			division_template = {
				name = "Camelry Division"
				is_locked = no
				force_allow_recruiting = yes
				regiments = {
					camelry = { x = 0 y = 0 }
					camelry = { x = 0 y = 1 }
					camelry = { x = 1 y = 0 }
					camelry = { x = 1 y = 1 }
					camelry = { x = 1 y = 2 }
				}
				support = { 
				recon = { x = 0 y = 0 }
				engineer = {x = 0 y = 1 }
				}
			}
			random_owned_controlled_state = {
					limit = {
						is_capital = yes 
					}
					create_unit = {
						division = "name = \"Camelry Division\" division_template = \"Camelry Division\" start_experience_factor = 0.4 start_equipment_factor = 1 start_manpower_factor = 1"
						owner = ROOT
					}
					create_unit = {
						division = "name = \"Camelry Division\" division_template = \"Camelry Division\" start_experience_factor = 0.4 start_equipment_factor = 1 start_manpower_factor = 1"
						owner = ROOT
					}

				}
		}
	}

	
focus = { 
		id = AOI_junior_officers # молодые офицеры, новые генералы из местных + от фокусов от италии, главное чтобы с ними сотрудничали
		icon = GFX_focus_generic_military_mission
		prerequisite = { focus = AOI_modernisation_of_army}
		x = 6
		y = 1
		relative_position_id = AOI_modernisation_of_army
		cost = 5
		available = {

		}
		ai_will_do = {
			base = 2
		}

		search_filters = {}

		completion_reward = {
		army_experience = 10
		add_command_power = 15
		custom_effect_tooltip = AOI_army_is_improved_tt

		show_ideas_tooltip = AOI_young_officers
		add_to_variable = {AOI_army_xp_gain = 0.05}
		add_to_variable = {army_leader_start_attack_lvl = 1}
		add_to_variable = {AOI_army_leader_start_planning_lvl = 1}
		add_to_variable = {AOI_army_AOI_army_promote_cost_factor = 0.1}

		}
	}

focus = { 
		id = AOI_ascari_troops
		icon = GFX_focus_ITA_strengthen_ascari_corps
		prerequisite = { focus = AOI_modernisation_of_army}
		mutually_exclusive = {focus = AOI_troops_from_metropoly}
		x = -2
		y = 2
		relative_position_id = AOI_modernisation_of_army
		cost = 5
		available = {

		}
		ai_will_do = {
			base = 2
			modifier = {
				factor = 2
				is_historical_focus_on = yes
			}
		}

		search_filters = {}

		completion_reward = {
			ITA = {
				ITA_hamid_idris_awate = {
	  			set_nationality = ROOT
		   		}	
			}
				division_template = { 
					name = "Divisione Ascari" 
					division_names_group = ITA_COL_02
					#is_locked = yes

					regiments = { 
						infantry = { x = 0 y = 0 }
						infantry = { x = 0 y = 1 }
						infantry = { x = 1 y = 0 }
						infantry = {x = 1 y = 2}
						infantry = {x = 1 y = 1}
					}
				support = { 
				logistics_company = { x = 0 y = 0 }
				armored_car_recon = {x = 0 y = 1}
				}					

					priority = 0 
				}
				random_owned_controlled_state = {
					limit = {
						is_capital = yes
					}
					create_unit = {
						division = "division_template = \"Divisione Ascari\" start_experience_factor = 0.35 start_equipment_factor = 1 start_manpower_factor = 1"
						owner = ROOT
						count = 3
					}
			}
		}
	}
focus = { 
		id = AOI_dubat
		icon = GFX_focus_ETH_expand_the_levy
		prerequisite = { focus = AOI_ascari_troops}
		x = 0
		y = 1
		relative_position_id = AOI_ascari_troops
		cost = 8
		available = {

		}
		ai_will_do = {
			base = 2
			modifier = {
				factor = 1
				is_historical_focus_on = yes
			}
		}

		search_filters = {}

		completion_reward = {
		custom_effect_tooltip = AOI_army_is_improved_tt

		show_ideas_tooltip = AOI_dubat_idea
		add_to_variable = {AOI_army_modifier_army_sub_unit_irregular_infantry_attack_factor = 0.05}
		add_to_variable = {AOI_army_modifier_army_sub_unit_irregular_infantry_defence_factor = 0.05}
		add_to_variable = {AOI_army_modifier_army_sub_unit_irregular_infantry_speed_factor = 0.05}
		
		division_template = {
				name = "Dubat"
				is_locked = no
				force_allow_recruiting = yes
				regiments = {
					irregular_infantry = { x = 0 y = 0 }
					irregular_infantry = { x = 0 y = 1 }
					irregular_infantry = { x = 1 y = 0 }
					irregular_infantry = { x = 1 y = 1 }
					irregular_infantry = { x = 1 y = 2 }
					irregular_infantry = { x = 0 y = 2 }
				}
				support = { 
				recon = { x = 0 y = 0 }
				logistics_company = {x = 0 y = 1}
				}
			}
			random_owned_controlled_state = {
					limit = {
						is_capital = yes
					}
					create_unit = {
						division = "division_template = \"Dubat\" start_experience_factor = 0.35 start_equipment_factor = 1 start_manpower_factor = 1"
						owner = ROOT
						count = 3
					}


			}
		}
	}

focus = { 
		id = AOI_troops_from_metropoly
		icon = GFX_focus_GER_expand_ss_security_duties
		prerequisite = { focus = AOI_modernisation_of_army}
		mutually_exclusive = {focus = AOI_ascari_troops}
		x = 2
		y = 2
		relative_position_id = AOI_modernisation_of_army
		cost = 8
		available = {
		is_subject_of = ITA
		}
		ai_will_do = {
			base = 2
		}

		search_filters = {}

		completion_reward = {
			ITA = {
				ITA_hamid_idris_awate = {
	  			set_nationality = ROOT
		   		}	
			}
		add_war_support = 0.05
			division_template = { 
				name = "Bersaglieri" 
				division_names_group = ITA_INF_01 #TODO_Manu: Namelist: 1º,2º... Reggimento Bersaglieri
				regiments = { 
					infantry = { x = 0 y = 0 }
					infantry = { x = 0 y = 1 }
					infantry = { x = 1 y = 0 }
					infantry = { x = 1 y = 1 }
					infantry = { x = 0 y = 2 }
				}
				support = { 
					engineer = { x = 0 y = 0 }
					artillery = { x = 0 y = 1 }
					#anti_tank = { x = 0 y = 2 }
				}
			}
			capital_scope = {
				create_unit = {
					division = "division_template = \"Bersaglieri\" start_experience_factor = 0.5 start_equipment_factor = 1.0"
					owner = ROOT
					count = 3
				}
			}
		}
	}
focus = { 
		id = AOI_bersaglieri
		icon = GFX_focus_ITA_bersaglieri
		prerequisite = { focus = AOI_troops_from_metropoly}
		x = 0
		y = 1
		relative_position_id = AOI_troops_from_metropoly
		cost = 8
		available = {

		}
		ai_will_do = {
			base = 2
		}

		search_filters = {}

		completion_reward = {
		custom_effect_tooltip = AOI_army_is_improved_tt

		show_ideas_tooltip = AOI_bersaglieri_idea

		add_to_variable = {AOI_army_org_regain = 0.05}
		add_to_variable = {AOI_army_special_forces_attack_factor = 0.1}
		add_to_variable = {AOI_army_special_forces_defence_factor = 0.1}
		add_to_variable = {AOI_army_army_org = 5}
		add_to_variable = {AOI_army_special_forces_cap = 0.1}
		}
	}
	
	
focus = { 
		id = AOI_comandante_diavolo
		icon = GFX_focus_ITA_comandante_diavolo
		prerequisite = { focus = AOI_dubat focus = AOI_bersaglieri}
		x = 2
		y = 1
		relative_position_id = AOI_dubat
		cost = 5
		available = {

		}
		ai_will_do = {
			base = 2
			modifier = {
				factor = 2
				has_war = yes
			}
		}

		search_filters = {}

		completion_reward = {
			ITA = {
				ITA_amedeo_guillet = {
	  			set_nationality = AOI
		   		}	
			}
		add_ideas = ITA_hardened_irregular_bands
		}
	}

focus = { 
		id = AOI_camouflage_experts
		icon = GFX_SOV_experts_in_camouflage_ccp_2d_sov_compatibility
		prerequisite = { focus = AOI_modernisation_of_army}
		x = 4
		y = 1
		relative_position_id = AOI_modernisation_of_army
		cost = 5
		available = {

		}
		ai_will_do = {
			base = 2
		}

		search_filters = {}

		completion_reward = {
		custom_effect_tooltip = AOI_army_is_improved_tt

		show_ideas_tooltip = AOI_camouflage_experts_idea
		add_to_variable = {AOI_army_cas_damage_reduction = 0.05}
		add_to_variable = {AOI_army_dig_in_speed_factor = 0.05}
		}
	}
	
focus = { 
		id = AOI_infantry_development
		icon = GFX_focus_ITA_alpine_division
		prerequisite = { focus = AOI_camouflage_experts focus = AOI_junior_officers}
		prerequisite = {focus = AOI_steal_equipment}
		mutually_exclusive = {focus = AOI_tanks_divs}
		x = 2
		y = 2
		relative_position_id = AOI_camouflage_experts
		cost = 10
		available = {

		}
		ai_will_do = {
			base = 2
		}

		search_filters = {}

		completion_reward = {
			add_tech_bonus = {
			ahead_reduction = 1
				bonus = 0.75
				uses = 2
				category = infantry_weapons
			}
		}
	}

focus = { 
		id = AOI_tanks_divs
		icon = GFX_focus_ITA_ferrea_mole_ferreo_cuore
		prerequisite = { focus = AOI_camouflage_experts focus = AOI_junior_officers}
		prerequisite = {focus = AOI_steal_equipment}
		mutually_exclusive = {focus = AOI_infantry_development}
		x = 0
		y = 2
		relative_position_id = AOI_camouflage_experts
		cost = 10
		available = {

		}
		ai_will_do = {
			base = 2
		}

		search_filters = {}

		completion_reward = {
			add_tech_bonus = {
			ahead_reduction = 1
				bonus = 0.75
				uses = 2
				category = armor
			}		
		}
	}
	
focus = { 
		id = AOI_special_troops
		icon = GFX_focus_SMB_special_forces_option_3
		prerequisite = { focus = AOI_tanks_divs focus = AOI_infantry_development}
		x = 1
		y = 1
		relative_position_id = AOI_tanks_divs
		cost = 8
		available = {

		}
		ai_will_do = {
			base = 2
		}

		search_filters = {}

		completion_reward = {
		add_potential_special_forces_tree = yes
			add_tech_bonus = {
			ahead_reduction = 1
				bonus = 0.75
				uses = 2
				category = para_tech
				category = mountaineers_tech
				category = marine_tech
			}
			add_doctrine_cost_reduction = {
				cost_reduction = 0.5
				uses = 1
				category = special_forces_doctrine
			}			
		}
	}
	
focus = { 
		id = AOI_steal_equipment #симулятор румынии
		icon = GFX_focus_ETH_scavenging_tactics
		prerequisite = { focus = AOI_camouflage_experts focus = AOI_junior_officers}
		x = 1
		y = 1
		relative_position_id = AOI_camouflage_experts
		cost = 5
		available = {

		}
		ai_will_do = {
			base = 2
		}

		search_filters = {}

		completion_reward = {
		custom_effect_tooltip = AOI_army_is_improved_tt
		add_to_variable = {AOI_army_equipment_capture_factor = 0.1}
		
		show_ideas_tooltip = AOI_capturing_equipment
		
				random_unit_leader = {			
					limit = {
						NOT = {
						is_navy_leader = yes
							has_trait = scavenger
						}
					}
					add_trait = {trait = scavenger}
				}
		}
	}
	
focus = { 
		id = AOI_war_logistics
		icon = GFX_focus_generic_supply_line
		prerequisite = { focus = AOI_ascari_troops focus = AOI_troops_from_metropoly}
		x = 0
		y = 3
		relative_position_id = AOI_modernisation_of_army
		cost = 5
		available = {

		}
		ai_will_do = {
			base = 2
		}

		search_filters = {}

		completion_reward = {
		custom_effect_tooltip = AOI_army_is_improved_tt

		add_to_variable = {AOI_army_attrition = -0.1}
		add_to_variable = {AOI_army_production_speed_rail_way_factor = 0.05}
		
		show_ideas_tooltip = AOI_military_logistics
		}
	}
	
	
focus = { 
		id = AOI_begin_industrialisation
		icon = GFX_focus_ICE_state_corporatism
		prerequisite = { focus = AOI_invite_italian_settlers}
		x = 2
		y = 0
		relative_position_id = AOI_lira_of_aoi
		cost = 8
		available = {

		}
		ai_will_do = {
			base = 2
		}

		search_filters = {}

		completion_reward = {
			add_tech_bonus = {
				bonus = 0.75
				uses = 2
				category = industry
		}
			random_owned_controlled_state = {
				limit = {
				NOT = { state = 271 }
				}
				#prioritize = { 835 } # Hararghe
				#ETH_upgrade_state_category = yes 
				#ETH_upgrade_main_city = yes 
				add_extra_state_shared_building_slots = 2 
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
			}
	}
}
	
focus = { 
		id = AOI_agrarian_effort
		icon = GFX_focus_generic_farmland
		prerequisite = { focus = AOI_begin_industrialisation}
		prerequisite ={ focus = AOI_lira_of_aoi}
		x = -1
		y = 1
		relative_position_id = AOI_begin_industrialisation
		cost = 5
		available = {

		}
		ai_will_do = {
			base = 2
		}

		search_filters = {}

		completion_reward = {
		add_ideas = AOI_agrarian_development
		}
	}

focus = { 
		id = AOI_mogadishu_asmara_rr
		icon = GFX_focus_generic_railroad
		prerequisite = { focus = AOI_begin_industrialisation}
		x = 1
		y = 1
		relative_position_id = AOI_begin_industrialisation
		cost = 8
		available = {
		550 = {is_fully_controlled_by = ROOT}
		559 = {is_fully_controlled_by = ROOT}
		}
		ai_will_do = {
			base = 2
		}

		search_filters = {}

		completion_reward = {
			add_equipment_to_stockpile = {
				type = train_equipment
				amount = 15
			}
			build_railway = {
				level = 2
				path = { 12766 13250 13238 2072 7944 5097 13239 5010 8036 10775 13248 4995 2063 12991 }
			}
		}
	}

	
focus = { 
		id = AOI_infrastructure_effort
		icon = GFX_focus_generic_africa_infrastructure
		prerequisite = { focus = AOI_mogadishu_asmara_rr}
		prerequisite = {focus = AOI_agrarian_effort}
		x = -1
		y = 1
		relative_position_id = AOI_mogadishu_asmara_rr
		cost = 8
		available = {

		}
		ai_will_do = {
			base = 2
		}

		search_filters = {}

		completion_reward = {
		swap_ideas = { 
		remove_idea = AOI_undeveloped_country
		add_idea = AOI_undeveloped_country_1 
		}
		every_state = {
		limit = {
		is_owned_by = AOI
		infrastructure < 4
		}
		add_building_construction = {
						type = infrastructure
						level = 1
						instant_build = yes
					}
				}
			}
		}

focus = { 
		id = AOI_civs
		icon = GFX_focus_generic_modernize_industry
		prerequisite = { focus = AOI_infrastructure_effort}
		x = -1
		y = 1
		relative_position_id = AOI_infrastructure_effort
		cost = 8
		available = {

		}
		ai_will_do = {
			base = 2
		}

		search_filters = {}

		completion_reward = {
random_owned_state = {
add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
		}
		random_owned_state = {
add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
		}
		}
	}
	
focus = { 
		id = AOI_mils
		icon = GFX_focus_generic_military_industry
		prerequisite = { focus = AOI_infrastructure_effort}
		x = 1
		y = 1
		relative_position_id = AOI_infrastructure_effort
		cost = 8
		available = {

		}
		ai_will_do = {
			base = 2
		}

		search_filters = {}

		completion_reward = {
		random_owned_state = {
		add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
		random_owned_state = {
		add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
			}
		}
	}
focus = { 
		id = AOI_develop_military_infrastructure
		icon = GFX_goal_generic_construct_military
		prerequisite = {focus = AOI_mils}
		x = 1
		y = 3
		relative_position_id = AOI_mogadishu_asmara_rr
		cost = 5
		available = {

		}
		ai_will_do = {
			base = 2
		}

		search_filters = {}

		completion_reward = {
		add_timed_idea = {idea = AOI_military_infrastructure days = 180}
		every_country = {
		limit = {original_tag = ENG}
		country_event = {id = AOI_event.6 hours = 0}
		}
			838 = {
				add_building_construction = {
					type = supply_node
					province = 13244
					level = 1
					instant_build = yes
				}
			}
		}
	}
	
focus = { 
		id = AOI_fascist_schools
		icon = GFX_focus_ARG_fascist_researchers
		prerequisite = { focus = AOI_civs}
		prerequisite = {focus = AOI_mils}
		x = 1
		y = 1
		relative_position_id = AOI_civs
		cost = 10
		available = {
		OR = {
		has_government = fascism
		has_government = neutrality
		}
		}
		ai_will_do = {
			base = 2
		}

		search_filters = {}

		completion_reward = {
		add_research_slot = 1
		swap_ideas = { 
		remove_idea = AOI_illiteracy
		add_idea = AOI_illiteracy_1 
		}
	}
}
	
focus = { 
		id = AOI_developing_resources
		icon = GFX_focus_generic_mining_industry
		prerequisite = { focus = AOI_fascist_schools}
		x = 1
		y = 1
		relative_position_id = AOI_fascist_schools
		cost = 8
		available = {
		}
		ai_will_do = {
			base = 2
		}

		search_filters = {}

		completion_reward = {
			add_tech_bonus = {
				bonus = 1
				uses = 1
				category = excavation_tech
			}
		country_event = {id = AOI_event.17 hours = 4}
		}
	}
focus = { 
		id = AOI_urbanisation
		icon = GFX_focus_generic_develop_ethiopia
		prerequisite = { focus = AOI_fascist_schools}
		x = -1
		y = 1
		relative_position_id = AOI_fascist_schools
		cost = 8
		available = {

		}
		ai_will_do = {
			base = 2
		}

		search_filters = {}

		completion_reward = {
		IF = {
		limit = {has_idea = AOI_undeveloped_country}
		remove_ideas = {AOI_undeveloped_country}
		}
		ELSE = {
		remove_ideas = AOI_undeveloped_country_1
		}
		every_owned_state = {
		limit = { infrastructure < 3}
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
		}

		random_owned_controlled_state = {
		add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		}
	}
focus = { 
		id = AOI_pearl_of_africa
		icon = GFX_focus_generic_population_growth
		prerequisite = { focus = AOI_urbanisation}
		x = 1
		y = 1
		relative_position_id = AOI_urbanisation
		cost = 5
		available = {
		has_completed_focus = AOI_creation_of_identity
		has_completed_focus = AOI_trade_and_crouise_navy
		OR = {
		has_stability > 0.75
		has_war = no
		}
		}
		ai_will_do = {
			base = 2
		}

		search_filters = {}

		completion_reward = {
		swap_ideas = {
		remove_idea = AOI_new_nation
		add_idea = AOI_pearl_of_africa_idea
		}
		}
	}
focus = { 
		id = AOI_university_of_addis_ababa
		icon = GFX_focus_NORDIC_com_capstone_research
		prerequisite = { focus = AOI_urbanisation}
		prerequisite = {focus = AOI_developing_resources}
		mutually_exclusive = {focus = AOI_local_education}
		x = -1
		y = 2
		relative_position_id = AOI_urbanisation
		cost = 10
		available = {
		271 = {is_fully_controlled_by = ROOT}
		}
		ai_will_do = {
			base = 2
		}

		search_filters = {}

		completion_reward = {
	add_victory_points = { province = 5010 value = 5 }
		add_research_slot = 1
					271 = {
						add_building_construction = {
							type = land_facility
							level = 1
							instant_build = yes
							province = 5010
						}
					}
		remove_ideas = AOI_illiteracy_1
		}
	}
focus = { 
		id = AOI_local_education
		icon = GFX_focus_generic_university_2
		prerequisite = { focus = AOI_urbanisation}
		prerequisite = {focus = AOI_developing_resources}
		mutually_exclusive = {focus = AOI_university_of_addis_ababa}
		x = 3
		y = 2
		relative_position_id = AOI_urbanisation
		cost = 10
		available = {
		}
		ai_will_do = {
			base = 2
		}

		search_filters = {}

		completion_reward = {
		add_research_slot = 1
		swap_ideas = {
		remove_idea = AOI_illiteracy_1
		add_idea = AOI_better_local_education
		}
	}
}
focus = { 
		id = AOI_autarkic_economy
		icon = GFX_focus_GER_autarky_ambitions
		prerequisite = { focus = AOI_university_of_addis_ababa focus = AOI_local_education}
		prerequisite = {focus = AOI_pearl_of_africa}
		x = 2
		y = 1
		relative_position_id = AOI_university_of_addis_ababa
		cost = 10
		available = {
		num_of_factories > 30
		}
		ai_will_do = {
			base = 2
		}

		search_filters = {}

		completion_reward = {
		add_ideas = AOI_self_sufficient_economy_idea
		}
	}
focus = { 
		id = AOI_atomic_research
		icon = GFX_focus_generic_nuclear_development
		prerequisite = {focus = AOI_autarkic_economy}
		x = 0
		y = 1
		relative_position_id = AOI_autarkic_economy
		cost = 10
		available = {
		has_tech = improved_computing_machine
		}
		ai_will_do = {
			base = 2
		}

		search_filters = {}

		completion_reward = {
			add_tech_bonus = {
				bonus = 1
				uses = 1
				category = nuclear
			}
				add_breakthrough_progress = {
					specialization = specialization_nuclear
					value = 1
				}
		}
	}
}