armored_USA= {
	
	role = armor

	available_for = {
		USA
	}
	upgrade_prio = {
		factor = 1022
	}

	medium_armor_default_USA = {
	
		upgrade_prio = {
			factor = 2000
			modifier = {
				factor = 0
				can_equip_mech = yes
			}
			modifier = {
				factor = 0
				has_DLC_for_tank = no
			}
		}
		reinforce_prio = 2


		target_template = {
			
			support = {
				engineer = 1
				artillery = 1
				anti_air = 1
				medium_flame_tank = 1
				logistics_company = 1
			}
			
			regiments = {
				medium_tank_destroyer_brigade = 4
				motorized = 7
			}
		}
	}

	medium_armor_3_USA_arty = {
	
		upgrade_prio = {
			factor = 2000
			modifier = {
				factor = 0
				can_equip_mech = no
			}
			modifier = {
				factor = 0
				has_DLC_for_tank = no
			}
			modifier = {
				factor = 0
				has_tech = special_forces_mountaineers
			}
		}
		reinforce_prio = 2


		target_template = {
			
			support = {
				pioneer_support = 1
				artillery = 1
				anti_air = 1
				medium_flame_tank = 1
				logistics_company = 1
			}
			
			regiments = {
				medium_tank_destroyer_brigade = 5
				#heavy_tank_destroyer_brigade = 1
				mechanized = 7
			}
		}

	}
	medium_armor_3_USA = {
	
		upgrade_prio = {
			factor = 5000
			modifier = {
				factor = 0
				can_equip_mech = no
			}
			modifier = {
				factor = 0
				has_DLC_for_tank = no
			}
			modifier = {
				factor = 0
				NOT = { has_tech = special_forces_mountaineers }
			}
		}
		reinforce_prio = 2


		target_template = {
			
			support = {
				pioneer_support = 1
				rangers_support = 1
				anti_air = 1
				medium_flame_tank = 1
				logistics_company = 1
			}
			
			regiments = {
				medium_tank_destroyer_brigade = 11
				#heavy_tank_destroyer_brigade = 1
				mechanized = 7
			}
		}

	}

	medium_armor_default_USAnd = {
	
		upgrade_prio = {
			factor = 10000
			modifier = {
				factor = 0
				can_equip_mech = yes
			}
			modifier = {
				factor = 0
				has_DLC_for_tank = yes
			}
		}
		reinforce_prio = 2


		target_template = {
			
			support = {
				assault_engineer = 1
				light_tank_recon = 1
				anti_air = 1
				field_hospital = 1
				artillery = 1
			}
			
			regiments = {
				medium_armor = 5
				heavy_armor = 3
				motorized = 8
			}
		}
	}

	medium_armor_3_USAnd = {
	
		upgrade_prio = {
			factor = 15000
			modifier = {
				factor = 0
				can_equip_mech = no
			}
			modifier = {
				factor = 0
				has_DLC_for_tank = yes
			}
		}
		reinforce_prio = 2


		target_template = {
			
			support = {
				assault_engineer = 1
				light_tank_recon = 1
				anti_air = 1
				field_hospital = 1
				artillery = 1
			}
			
			regiments = {
				medium_armor = 5
				heavy_armor = 3
				mechanized = 8
			}
		}
	}
}


garrison_USA = {
	
	role = garrison

	available_for = {
		USA
	}
	
	upgrade_prio = {
		factor = 80
	}
	
	garrison_USA = {
	
		reinforce_prio = 0
		custom_icon = 7
	
		upgrade_prio = {
			factor = 2000
		}
		target_template = {
			
			support = {
				artillery = 1
			}
			
			regiments = {
				infantry = 5
			}
		}
	}
}

infantry_USA = {
	
	role = infantry

	available_for = {
		USA
	}
	
	upgrade_prio = {
		factor = 3022
	}
	infantry_default_USA_nt = {
	
		upgrade_prio = {
			factor = 600
			modifier = {
				factor = 0
				OR = {
					NOT = { has_dlc = "Arms Against Tyranny" }
					has_country_flag = american_airline 
					has_tech = special_forces_marines
				}
			}
		}
		target_template = {
			
			support = {
				engineer = 1
				recon = 1
				logistics_company = 1
				medium_flame_tank = 1
				artillery = 1
			}
			
			regiments = {
				infantry = 10
				artillery_brigade = 3
				anti_air_brigade = 1
				anti_tank_brigade = 1
			}
		}
	}
	infantry_default_USA = {
	
		upgrade_prio = {
			factor = 3500
			modifier = {
				factor = 0
				OR = {
					NOT = { has_dlc = "Arms Against Tyranny" }
					has_country_flag = american_airline 
					NOT = { has_tech = special_forces_marines }
				}
			}
		}
		target_template = {
			
			support = {
				pioneer_support = 1
				rangers_support = 1
				logistics_company = 1
				medium_flame_tank = 1
				artillery = 1
			}
			
			regiments = {
				infantry = 10
				artillery_brigade = 3
				anti_air_brigade = 1
				anti_tank_brigade = 1
			}
		}
	}

	infantry_default_USAnd = {
	
		upgrade_prio = {
			factor = 6000
			modifier = {
				factor = 0
				OR = {
					has_dlc = "Arms Against Tyranny"
					has_country_flag = american_airline
				}
			}
		}
		target_template = {
			support = {
				engineer = 1
				artillery = 1
				logistics_company = 1
				medium_flame_tank = 1
				anti_air = 1
			}
			
			regiments = {
				infantry = 10
				artillery_brigade = 3
				anti_air_brigade = 1
				anti_tank_brigade = 1
			}
		}
	}

	infantry_default_USAnd = {
	
		upgrade_prio = {
			factor = 6000
			modifier = {
				factor = 0
				NOT = { has_country_flag = american_airline }
			}
		}
		target_template = {
			support = {
				engineer = 1
				artillery = 1
				logistics_company = 1
				signal_company = 1
				anti_air = 1
			}
			
			regiments = {
				infantry = 10
			}
		}
	}
}

mountaineers_USA = {
	
	role = mountaineers

	available_for = {
		USA
	}
	
	upgrade_prio = {
		factor = 2222
	}
	mountaineers_default_USA_no_tech = {
	
		upgrade_prio = {
			factor = 500
			modifier = {
				factor = 0
				has_DLC_for_tank = no
			}
			modifier = {
				factor = 0
				AND = {
					has_tech = special_forces_mountaineers
					has_tech = special_forces_marines
				}
			}
		}
		reinforce_prio = 2

		target_template = {
			support = {
				engineer = 1
				anti_air = 1
				logistics_company = 1
				artillery = 1
				medium_flame_tank = 1
			}
			
			regiments = {
				medium_tank_destroyer_brigade = 5
				#heavy_tank_destroyer_brigade = 1
				amphibious_mechanized = 13
			}
		}
	}
	mountaineers_default_USA_full_tech = {
	
		upgrade_prio = {
			factor = 5000
			modifier = {
				factor = 0
				has_DLC_for_tank = no
			}
			modifier = {
				factor = 0
				OR = {
					NOT = { has_tech = special_forces_mountaineers }
					NOT = { has_tech = special_forces_marines }
				}
			}
		}
		reinforce_prio = 2

		target_template = {
			support = {
				pioneer_support = 1
				anti_air = 1
				logistics_company = 1
				rangers_support = 1
				medium_flame_tank = 1
			}
			
			regiments = {
				medium_tank_destroyer_brigade = 5
				#heavy_tank_destroyer_brigade = 1
				amphibious_mechanized = 13
			}
		}
	}
	mountaineers_default_USA_no_dlc = {
	
		upgrade_prio = {
			factor = 2000
			modifier = {
				factor = 0
				has_DLC_for_tank = yes
			}
		}
		reinforce_prio = 2

		target_template = {
			support = {
				engineer = 1
				anti_air = 1
				logistics_company = 1
				field_hospital = 1
				artillery = 1
			}
			
			regiments = {
				heavy_armor = 5
				amphibious_mechanized = 13
			}
		}
	}
}

marines_USA = {
	
	role = marines

	available_for = {
		USA
	}

	
	upgrade_prio = {
		factor = 6222
	}

	supermarine_USA_no_tech = {
		upgrade_prio = {
			factor = 500
			modifier = {
				factor = 0
				has_DLC_for_tank = no
			}
			modifier = {
				factor = 0
				AND = {
					has_tech = special_forces_mountaineers
					has_tech = special_forces_marines
				}
			}
		}
		reinforce_prio = 2

		target_template = {
			
			support = {
				engineer = 1
				anti_air = 1
				logistics_company = 1
				artillery = 1
				medium_flame_tank = 1
			}
			
			regiments = {
				marine = 10
				medium_tank_destroyer_brigade = 3
				mountaineers = 5
			}
		}
	}
	supermarine_USA_full_tech = {
		upgrade_prio = {
			factor = 5000
			modifier = {
				factor = 0
				has_DLC_for_tank = no
			}
			modifier = {
				factor = 0
				OR = {
					NOT = { has_tech = special_forces_mountaineers }
					NOT = { has_tech = special_forces_marines }
				}
			}
		}
		reinforce_prio = 2

		target_template = {
			
			support = {
				pioneer_support = 1
				anti_air = 1
				logistics_company = 1
				rangers_support = 1
				medium_flame_tank = 1
			}
			
			regiments = {
				marine = 10
				medium_tank_destroyer_brigade = 3
				mountaineers = 5
			}
		}
	}
	marine_default_USA_no_dlc = {
	
		upgrade_prio = {
			factor = 2000
			modifier = {
				factor = 0
				has_DLC_for_tank = yes
			}
		}
		reinforce_prio = 2

		target_template = {
			support = {
				engineer = 1
				anti_air = 1
				logistics_company = 1
				field_hospital = 1
				artillery = 1
			}
			
			regiments = {
				medium_armor = 3
				marine = 10
				mountaineers = 5
			}
		}
	}
}

paratroopers_USA = {
	
	role = paratroopers

	available_for = {
		USA
	}
	upgrade_prio = {
		factor = 2000

		modifier = {
			factor = 0
			NOT = {
				has_tech = paratroopers
			}
		}
	}

	para_role_USA_no_tech = {
		upgrade_prio = {
			factor = 500
			modifier = {
				factor = 0
				has_DLC_for_tank = no
			}
			modifier = {
				factor = 0
				AND = {
					has_tech = special_forces_mountaineers
					has_tech = special_forces_marines
				}
			}
		}
		reinforce_prio = 2

		target_template = {
			
			support = {
				engineer = 1
				anti_air = 1
				logistics_company = 1
				artillery = 1
				medium_flame_tank = 1
			}
			
			regiments = {
				marine = 10
				medium_tank_destroyer_brigade = 3
				mountaineers = 5
			}
		}
	}
	para_role_USA_full_tech = {
		upgrade_prio = {
			factor = 5000
			modifier = {
				factor = 0
				has_DLC_for_tank = no
			}
			modifier = {
				factor = 0
				OR = {
					NOT = { has_tech = special_forces_mountaineers }
					NOT = { has_tech = special_forces_marines }
				}
			}
		}
		reinforce_prio = 2

		target_template = {
			
			support = {
				pioneer_support = 1
				anti_air = 1
				logistics_company = 1
				rangers_support = 1
				medium_flame_tank = 1
			}
			
			regiments = {
				marine = 10
				medium_tank_destroyer_brigade = 3
				mountaineers = 5
			}
		}
	}	
	para_default_USA_no_dlc = {
	
		upgrade_prio = {
			factor = 2000
			modifier = {
				factor = 0
				has_DLC_for_tank = yes
			}
		}
		reinforce_prio = 2

		target_template = {
			support = {
				engineer = 1
				anti_air = 1
				logistics_company = 1
				field_hospital = 1
				artillery = 1
			}
			
			regiments = {
				heavy_armor = 3
				marine = 10
				mountaineers = 5
			}
		}
	}
}



	# REGIMENTS:
	#infantry
	#light_armor
	#super_heavy_armor
	#modern_armor
	#heavy_armor
	#medium_armor
	#light_armor
	#anti_tank
	#cavalry
	#motorized
	#mechanized
	#marine
	#mountaineers
	#paratrooper
	#rocket_artillery
	#light_tank_destroyer
	#anti_air
	#artillery

	# SUPPORT:
	#engineer
	#recon
	#signal_company
	#maintenance_company
	#anti_tank_brigade
	#anti_air_brigade
	#artillery_brigade
	#field_hospital
	#logistics_company
	#military_police
	#light_sp_anti_air_brigade
	#light_sp_artillery_brigade
