leader_traits = {

	USA_fascist_revolutionary = {
		sprite = 13
		random = no
		stability_factor = -0.20
		army_core_attack_factor = 0.20
		army_core_defence_factor = 0.20
		fascism_drift = 0.20
	}

	USA_syndicalist_vanguard = {
		sprite = 13
		random = no
		army_attack_factor = 0.20
		breakthrough_factor = 0.20
		industrial_capacity_factory = 0.20
		communism_drift = 0.20
	}

	CAN_beacon_of_liberty = {
		sprite = 13
		random = no
		army_core_attack_factor = 0.20
		army_core_defence_factor = 0.20
		democratic_drift = 0.20
	}

	CAN_fascism_ideologue = {
		sprite = 13
		random = no
		army_attack_factor = 0.05
		conscription_factor = 0.10
		land_reinforce_rate = 0.05
		fascism_drift = 0.20
	}

	CAN_anti_imperialist_revolutionary = {
		sprite = 13
		random = no
		non_core_manpower = 0.10
		army_attack_against_major_factor = 0.05
		army_defence_against_major_factor = 0.15
		communism_drift = 0.20
	}

	SOV_truly_a_president_of_democracy = {
		sprite = 13
		random = no
		political_power_factor = -0.30
		stability_factor = 0.30
		resistance_target = -0.15
		resistance_damage_to_garrison = -0.15
	}

	unparalleled_druglord = {
		sprite = 13
		random = no
		stability_factor = -0.25
		conscription_factor = -0.25
	}

	mekong_meth_king = {
		sprite = 13
		random = no
		custom_modifier_tooltip = meth_king_trait_tt
	}

	meth_addict = {
		sprite = 13
		random = no
		stability_factor = -0.25
		war_support_factor = -0.25
	}

	meth_embodiment = {
		sprite = 13
		random = no
		land_reinforce_rate = -0.05
		coordination_bonus = -0.20
		army_defence_factor = -0.25
		army_attack_factor = 0.25
	}

	SOV_undemocratic_figure = {
		sprite = 13
		random = no
		political_power_factor = -0.10
		stability_factor = -0.10
		neutrality_acceptance = 50
		fascism_acceptance = 50
	}

	SOV_white_russia = {
		sprite = 13
		random = no
		conscription_factor = 0.25
		experience_gain_army = 0.25
		neutrality_acceptance = 100
		land_reinforce_rate = 0.04
	}

	SOV_leader_by_pure_luck = {
		sprite = 13
		random = no
		political_advisor_cost_factor = 0.25
	}

	SOV_white_terror = {
		sprite = 13
		random = no
		army_attack_factor = -0.05
		army_defence_factor = -0.05	
		war_support_factor = -0.1
		resistance_damage_to_garrison = 0.50
	}
	SOV_controversial_leader = {
		sprite = 13
		random = no
		stability_factor = -0.1	
		war_support_factor = -0.1	
	}
	SOV_permanently_interim = {
		sprite = 13
		random = no
		command_power_gain_mult = -0.35
	}
	SOV_desire_to_be_good = {
		sprite = 13
		random = no
		political_advisor_cost_factor = -0.5
		trade_laws_cost_factor = -0.5
		economy_cost_factor = -0.5
		global_building_slots_factor = 0.15
	}
	SOV_lack_of_military_backing = {
		sprite = 13
		random = no
		high_command_cost_factor = 0.25
		air_chief_cost_factor = 0.25
		army_chief_cost_factor = 0.25
		navy_chief_cost_factor = 0.25
		experience_gain_army_factor = -0.25
	}
	SOV_unpopular_monarchist = {
		sprite = 13
		random = no
		political_advisor_cost_factor = 0.15
		stability_factor = -0.1
		war_support_factor = -0.1
	}
	SOV_inexperienced_leader = {
		sprite = 13
		random = no
		political_power_factor = -0.15
	}
	SOV_legacy_of_the_tsar = {
		sprite = 13
		random = no
		max_command_power_mult = -0.25
		conscription_factor = -0.25
		mobilization_laws_cost_factor = 0.50
	}
		
	SOV_democratic_tsar = {
		sprite = 13
		random = no
		democratic_drift = 0.10
		neutrality_drift = 0.10
		monthly_population = 0.30
		army_core_defence_factor = 0.25
	}
	SOV_trade_unionist_champion = {
		sprite = 13
		random = no
		industrial_capacity_factory = 0.1
		production_factory_max_efficiency_factor = 0.1
		line_change_production_efficiency_factor = 0.1
		production_speed_buildings_factor = 0.1
	}
	SOV_socialist_background = {
		sprite = 13
		random = no
		max_command_power_mult = -0.25
		party_popularity_stability_factor = -0.25
	}
	SOV_popular_amongst_workers = {
		sprite = 13
		random = no
		stability_factor = 0.10
	}
	SOV_popular_amongst_everyone = {
		sprite = 13
		random = no
		stability_factor = 0.25
	} 
	SOV_disliked_by_the_military = {
		sprite = 13
		random = no
		high_command_cost_factor = 0.5
		air_chief_cost_factor = 0.5
		army_chief_cost_factor = 0.5
		navy_chief_cost_factor = 0.5
		experience_gain_army_factor = -0.5
	}
	marshal_of_quanta_sponda = {
		sprite = 13
		random = no
		surrender_limit = 0.25
		monthly_population = -0.25
	}
	governor_general_of_italian_libya = {
		sprite = 13
		random = no
		command_power_gain_mult = 0.50
		supply_node_range = 0.25
		weekly_manpower = 250
	}

	USA_champion_of_democracy = {
		random = no
		defensive_war_stability_factor = 0.2
	}
}

