RAJ_GOE_independence_movement = {

	#TODO_VD add violence
	RAJ_GOE_urge_non_violence = { 

		icon = GFX_decision_SWI_swiss_democratic_tradition_campaign
		
		state_target = any_controlled_state
		
		visible = { 
			OR = {
				has_completed_focus = RAJ_mahatma
			}
			NOT = { has_completed_focus = RAJ_forward_bloc }

		}
		
		available = {
			hidden_trigger = {
				always = yes
			}
		}
		on_map_mode = map_only
		target_root_trigger = {
			original_tag = RAJ
			has_completed_focus = RAJ_mahatma
			
		}
		target_trigger = {			
			FROM = {
				has_resistance = yes
				resistance > 0
				is_in_array = { RAJ.owned_states_at_game_start = THIS }
				is_controlled_by = RAJ
			}
		}
		
		cost = 15
		fire_only_once = no
		days_remove = 90
		ai_will_do = {
			base = 1
			modifier = {
				factor = 0	
				FROM = { resistance < 70 }
			}
		}
		complete_effect = {
			FROM = {
				add_resistance = -60
			}
			ROOT = {
				add_autonomy_ratio = { 
					value = -0.02 
					#localization = LOC_KEY
				}
				custom_effect_tooltip = idea_RAJ_independence_movement_tt
				#add_to_variable = { RAJ_autonomy_gain_independence_movement = -0.05 tooltip = autonomy_gain_tt }
			}
		}
	}

	RAJ_GOE_urge_violence = { 

		icon = GFX_decision_revolt
		
		state_target = yes
		
		visible = { 

			has_completed_focus = RAJ_promote_violence_against_the_british
			NOT = { has_completed_focus = RAJ_give_me_blood_and_i_will_grant_you_freedom }
		}
		
		available = {
			hidden_trigger = {
				always = yes
			}
		}
		
		target_root_trigger = {
			original_tag = RAJ
			has_completed_focus = RAJ_promote_violence_against_the_british	
		}
		target_trigger = {			
			FROM = {
				has_resistance = yes
				is_in_array = { RAJ.owned_states_at_game_start = THIS }
				is_controlled_by = ROOT
			}
		}
		on_map_mode = map_only
		cost = 13
		fire_only_once = no
		days_remove = 90
		ai_will_do = {
			base = 0
			modifier = {
				FROM = {
					resistance < 67
				}
				add = 200
			}

			modifier = {
				FROM = {
					resistance < 87
				}
				add = 100
			}

			modifier = {
				FROM = {
					compliance > 40
				}
				add = 100
			}

		}
		complete_effect = {
			FROM = {
				add_resistance = 60
				add_compliance = -20
			}
			ROOT = {
				army_experience = 5
			}
		}
	}

	RAJ_GOE_try_to_arrest_bose = {
	    activation = {
			has_country_flag = RAJ_british_authorities_looking_to_arrest_bose
			original_tag = RAJ 
			NOT = { has_completed_focus = RAJ_give_me_blood_and_i_will_grant_you_freedom }

	    }

	    fire_only_once = yes
	    available = {
	    	hidden_trigger = {
	    		always = no
	    	}
	    }
	    cancel_trigger = {
	    	has_completed_focus = RAJ_go_into_hiding
	    }
	    #icon = mission_icon     # For GFX_decision_mission_icon
	    is_good = no
	    days_mission_timeout = 120
	    selectable_mission = no
	    complete_effect = {
	    	
	    }
	    timeout_effect = {
	    	set_country_flag = has_arrested_bose
	    	custom_effect_tooltip = RAJ_GOE_try_to_arrest_bose_tt
	    }
	}

	RAJ_GOE_foment_independence_tension = { 

		icon = GFX_decision_generic_political_rally
		
		state_target = yes
		
		visible = { 
			has_completed_focus = RAJ_protest_against_the_howell_monument
			NOT = { has_completed_focus = RAJ_give_me_blood_and_i_will_grant_you_freedom }
		}
		on_map_mode = map_only
		available = {
			hidden_trigger = {
				always = yes
			}
		}
		
		target_root_trigger = {
			original_tag = RAJ
			has_completed_focus = RAJ_protest_against_the_howell_monument	
		}
		target_trigger = {			
			FROM = {
				is_core_of = ROOT
				is_in_array = { RAJ.owned_states_at_game_start = THIS }
				is_controlled_by = ROOT

			}
		}
		
		cost = 20
		fire_only_once = no
		ai_will_do = {
			base = 2000
		}
		complete_effect = {
			if = {
				limit = {
					NOT = { has_country_flag = RAJ_british_authorities_looking_to_arrest_bose }
				}
				effect_tooltip = {
					activate_mission = RAJ_GOE_try_to_arrest_bose
				}
				custom_effect_tooltip = RAJ_GOE_try_to_arrest_bose_tt
				hidden_effect = { set_country_flag = RAJ_british_authorities_looking_to_arrest_bose }
			}
			
			FROM = { 
				remove_core_of = ROOT 
				set_state_flag = pre_bose_core
				add_core_of = DIP
				force_enable_resistance = { 
					clear = no #if yes, will clear previously disabled resistance
					occupier = ROOT
					occupied = DIP
				}
				start_resistance = yes
				

			}  

			custom_effect_tooltip = RAJ_GOE_foment_independence_tension_tt


		}
	}
}

RAJ_GOE_tea_exports_cat = {
	RAJ_GOE_export_tea_subject = {
		icon = generic_construction
	
		
		visible = { 
			NOT = { has_war_with = ENG }
			is_subject_of = ENG
			check_variable = { RAJ_times_expanded_tea_exports < 5 }

		}
		
		available = {
			NOT = { has_war_with = ENG }
			is_subject_of = ENG
			custom_trigger_tooltip = {
				tooltip = RAJ_GOE_export_tea_subject_trigger
				check_variable = { RAJ_times_expanded_tea_exports < 5 }
			}
		}
		
		cost = 10
		fire_only_once = no

		ai_will_do = {
			base = 1

		}
		complete_effect = {
			if = {
				limit = {
					NOT = { has_dynamic_modifier = { modifier = idea_RAJ_tea_exports } }
				}
				add_dynamic_modifier = { modifier = idea_RAJ_tea_exports }
			}

			add_to_variable = { RAJ_autonomy_gain_tea_exports = -0.05 tooltip = autonomy_gain_tt }
			add_to_variable = { RAJ_building_speed_tea_exports = 0.05 tooltip = production_speed_buildings_factor_tt }

			add_to_variable = { RAJ_times_expanded_tea_exports = 1 }

		}
	}

	RAJ_GOE_export_tea_free = {
		icon = generic_construction
	
		
		visible = { 
			NOT = { has_war_with = ENG }
			NOT = { is_subject_of = ENG }
			check_variable = { RAJ_times_expanded_tea_exports < 5 }

		}
		
		available = {
			NOT = { has_war_with = ENG }
			is_subject = no
			custom_trigger_tooltip = {
				tooltip = RAJ_GOE_export_tea_subject_trigger
				check_variable = { RAJ_times_expanded_tea_exports < 5 }
			}
		}
		
		cost = 70
		fire_only_once = no

		ai_will_do = {
			base = 1

		}
		complete_effect = {

			try_build_civ_in_core_otherwise_build_in_controlled = yes
			add_to_variable = { RAJ_times_expanded_tea_exports = 1 }
			ENG = { add_stability = 0.02 }

		}
	}
}

RAJ_GOE_sikh_recruitment_cat = {
	
	RAJ_GOE_sikh_recruitment = {

		icon = GFX_decision_generic_prepare_civil_war
		
		state_target = yes
		
		visible = {
			OR = {
				has_completed_focus = RAJ_punjab_autonomy
				has_completed_focus = RAJ_the_punjab_accord
			}
		}
		
		available = {
			FROM = { 
				controller = {
					OR = {
						original_tag = ROOT
						is_subject_of = ROOT
					}
				}
			}
			has_tech = gw_artillery
		}
		
		target_root_trigger = {
			original_tag = RAJ
			OR = {
				has_completed_focus = RAJ_punjab_autonomy
				has_completed_focus = RAJ_the_punjab_accord
			}
			NOT = {
				has_dynamic_modifier = {
				 	modifier = idea_RAJ_sikh_approval_2
				} 
			}
		}
		target_trigger = {			
			OR = {
				FROM = { state = 440 }
				FROM = { state = 433 }
			}
		}

		highlight_states = {
			highlight_state_targets = {
				state = 440
				state = 433
			}
		}
		
		cost = 30
		fire_only_once = yes
		days_remove = 45
		ai_will_do = {
			base = 1

		}
		remove_effect = {
			if = {
				limit = {
					NOT = {has_template = "Sikh Division"}			   
				}
				division_template = {
					name = "Sikh Division"
					is_locked = yes
					division_names_group = RAJ_SIKH_01 # optional
					priority = 2 # optional 
					
					regiments = {
						mountaineers = { x = 0 y = 0 }
						mountaineers = { x = 0 y = 1 }
						mountaineers = { x = 0 y = 2 }
						mountaineers = { x = 0 y = 3 }
						mountaineers = { x = 1 y = 0 }
						mountaineers = { x = 1 y = 1 }
						mountaineers = { x = 1 y = 2 }
						mountaineers = { x = 1 y = 3 }
					}
					support = {
						artillery = { x = 0 y = 0 }
						engineer = { x = 0 y = 1 }
					}
				}
			}
			FROM = {

				custom_effect_tooltip = RAJ_GOE_sikh_recruitment_tt
				create_unit = {
					division = "name = \"Sikh Division\" division_template = \"Sikh Division\" start_experience_factor = 0.5 start_equipment_factor = 1 start_manpower_factor = 1"
					owner = ROOT
					allow_spawning_on_enemy_provs = no 
					count = 1
				}

				if = {
					limit = { has_dynamic_modifier = { modifier = idea_RAJ_sikh_approval } }
					remove_dynamic_modifier = { modifier = idea_RAJ_sikh_approval }
					add_dynamic_modifier = { modifier = idea_RAJ_sikh_approval_1 }
				}
				else_if = {
					limit = { has_dynamic_modifier = { modifier = idea_RAJ_sikh_approval_1 } }
					remove_dynamic_modifier = { modifier = idea_RAJ_sikh_approval_1 }
					add_dynamic_modifier = { modifier = idea_RAJ_sikh_approval_2 }
				}
			}
		}
	}
}

RAJ_GOE_india_indivisible_cat = {
	RAJ_core_states = {
		icon = GFX_decision_generic_prepare_civil_war
		
		state_target = yes
		
		visible = { 

		}
		
		available = {
			FROM = { 
				compliance > 40
				resistance < 15
			}
		}
		
		target_root_trigger = {
			is_raj_or_raj_inheritor = yes
		}
		target_trigger = {			
			FROM = { 
				NOT = { is_core_of = ROOT }  
			 	is_in_array = { array = RAJ.owned_states_at_game_start value = THIS } 
			 	is_controlled_by = ROOT
			 }
		}

		remove_effect = {
			FROM = { add_core_of = ROOT }
		}
		cancel_trigger = {
			has_political_power < 0
		}
		modifier = { political_power_gain = -0.1	}
		
		cost = 30
		fire_only_once = no
		days_remove = 70
		ai_will_do = {
			base = 200

		}
	}

	RAJ_core_states_eic = {
		icon = GFX_decision_generic_prepare_civil_war
		
		state_target = yes
		
		visible = { 
			has_completed_focus = RAJ_trade_federation_of_india
		}
		
		available = {
			FROM = { 
				is_owned_and_controlled_by = ROOT 
				compliance > 60
			}
			has_completed_focus = RAJ_trade_federation_of_india
		}
		
		target_root_trigger = {
			is_raj_or_raj_inheritor = yes
		}
		target_trigger = {			
			FROM = {  
				is_owned_and_controlled_by = ROOT 
				NOT = { is_core_of = ROOT }  
			 	NOT = { is_in_array = { array = RAJ.owned_states_at_game_start value = THIS } }
			 }
		}
		remove_effect = {
			FROM = { add_core_of = ROOT }
		}
		modifier = { 
			consumer_goods_factor = 0.4
		}
		
		cost = 120
		fire_only_once = no
		days_remove = 240
		ai_will_do = {
			base = 1

		}
	}
}

RAJ_GOE_famine_cat = {

	RAJ_reveal_famine_timeframe = {
		icon = GFX_decision_generic_prepare_civil_war
	
		visible = { 
			has_country_flag = RAJ_famine_has_started
			hidden_trigger = {
				NOT = { has_country_flag = reveal_true_famine_timeframe }
			}
		}
		
		available = {
			has_dynamic_modifier = {
				modifier = idea_RAJ_famine_country
			}
		}



		complete_effect = {
			custom_effect_tooltip = RAJ_reveal_famine_timeframe_tt
			hidden_effect = {
				set_country_flag = reveal_true_famine_timeframe
			}
		}

		cost = 25
		
		ai_will_do = {
			base = 0

		}
	}


	RAJ_ask_for_aid = {
		icon = GFX_decision_generic_prepare_civil_war
	
		visible = { 
			has_country_flag = RAJ_famine_has_started
			NOT = { has_country_flag = RAJ_asked_for_famine_help }
		}
		
		available = {
			has_dynamic_modifier = {
				modifier = idea_RAJ_famine_country
			}
		}

		highlight_states = {
			highlight_states_trigger = {
				has_dynamic_modifier = {
					modifier = idea_RAJ_famine_state
				}
			}
		}

		complete_effect = {
			every_other_country = {
				limit = { 
					OR = {
						is_in_faction_with = ROOT 
						original_tag = IRQ
					}
					NOT = {
						original_tag = ROOT
					}
					exists = yes
					has_capitulated = no
					industrial_complex > 5
					has_equipment = {
						convoy_1 > 50
					}
				}

				country_event = { id = GOE_RAJ_famine.9 days = 4 random_days = 2 }
				custom_effect_tooltip = if_they_accept
				event_option_tooltip = GOE_RAJ_famine.11.a
			}
			set_country_flag = RAJ_asked_for_famine_help
			
		}

		cost = 150
		
		ai_will_do = {
			base = 1

		}
	}

	RAJ_deploy_emergency_healthcare = {

		icon = GFX_decision_generic_prepare_civil_war

		visible = { 
			has_country_flag = RAJ_famine_has_started
		}
		
		available = {
			OR = {
				has_completed_focus = RAJ_quinine
				has_tech = tech_field_hospital
			}
		}

		days_remove = 70
		modifier = { civilian_factory_use = 3 }
		remove_effect = {
			add_to_variable = { RAJ_famine_shield = 10 tooltip = RAJ_famine_shield_tt  }
		}

		cost = 10
		
		ai_will_do = {
			base = 1

		}
	}

	RAJ_shut_down_black_markets = {

		icon = GFX_decision_generic_prepare_civil_war
		state_target = yes

		target_root_trigger = {
			is_raj_or_raj_inheritor = yes
		}

		target_trigger = {	
			FROM = { has_dynamic_modifier = { modifier = idea_RAJ_famine_state } }
		}
		visible = { 
			has_country_flag = RAJ_famine_has_started
		}
		
		available = {
			divisions_in_state = {
				state = FROM
				size > 0
			}
		}

		cancel_trigger = {
			divisions_in_state = {
				state = FROM
				size < 1
			}
		}

		days_remove = 950
		complete_effect = {
			custom_effect_tooltip = RAJ_black_markets_tt 

			hidden_effect = { 
				FROM = { 
					set_state_flag = RAJ_has_crushed_black_market
					calculate_famine_black_market = yes 
				}
			}
		}
		remove_effect = {

		}

		cancel_effect = {
			hidden_effect = {
				FROM = { clr_state_flag = RAJ_has_crushed_black_market }
				calculate_famine_black_market = yes
			}
		}

		cost = 0
		
		ai_will_do = {
			base = 1

		}
	}
}

political_actions = {

	mughal_west_britain_company_dec = {

		icon = generic_form_nation
		fire_only_once = yes
		allowed = {
			original_tag = RAJ 
		}

		visible = {
			original_tag = RAJ 
			has_completed_focus = RAJ_revisiting_inquities
		}

		available = {
			has_full_control_of_state = 122
		}
		cost = 50
		on_map_mode = decision_view_only

		highlight_states = { 
			highlight_state_targets = {
				state = 122
			}
		}

		complete_effect = {
			custom_effect_tooltip = create_mwbc_tt
			hidden_effect = {
				create_dynamic_country = {
					original_tag = RAJ
					save_event_target_as = west_britain_company
					122 = {
						event_target:west_britain_company = { transfer_state = PREV }
						add_core_of = event_target:west_britain_company
					}
					every_state = {
						limit = {
							OR = {
								state = 123
								state = 338
								state = 127
								state = 126
								state = 125
								state = 129
								state = 128
								state = 132
								state = 130
								state = 931
								state = 131
							}
						}
						add_core_of = PREV
					}
					set_capital = { state = 122 }
					set_politics = {
						ruling_party = neutrality
						elections_allowed = no
					}
					set_cosmetic_tag = mughal_west_britain_company
                    RAJ = {
                        set_autonomy = {
                            target=PREV
                            autonomy_state = autonomy_integrated_puppet
                            freedom_level = 0.5 # 0-1 
                            end_wars  = no # default yes. will not cancel non civil wars if set to no
                            end_civil_wars = no # default yes. will not cancel civil wars if set to no
                        }
                    }
				}
			}
		}

		ai_will_do = {
			base = 2000
		}
	}
	
	RAJ_GOE_raise_war_taxes = {
		icon = GFX_decision_generic_prepare_civil_war

		priority = 4
		visible = { 
			has_completed_focus = RAJ_war_taxes
		}
		
		available = {

			check_variable = { enemies^num > amount_of_times_raised_taxes tooltip = RAJ_GOE_raise_war_taxes_condition_tt }
			has_war_support > 0.02
			has_stability > 0.01
			has_war = yes
		}

		cancel_trigger = {
		}

		complete_effect = {
			if = {
				limit = { 
					NOT = { has_dynamic_modifier = { modifier = idea_RAJ_war_taxes } } 
				}
				add_dynamic_modifier = { modifier = idea_RAJ_war_taxes }
			}

			add_to_variable = { amount_of_times_raised_taxes = 1 }
			
			add_to_variable = { RAJ_war_taxes_war_support = -0.02 tooltip = war_support_factor_tt }
			add_to_variable = { RAJ_war_taxes_stability = -0.01 tooltip = stability_factor_tt }
			add_to_variable = { RAJ_war_taxes_mil = 0.02 tooltip = production_speed_arms_factory_factor_tt }

		}


		days_re_enable = 1
		cost = 5
		
		ai_will_do = {
			base = 0
			modifier = {
				has_war_support > 0.65
				add = 1
			}

		}
	}

	RAJ_GOE_reduce_war_taxes = {
		icon = GFX_decision_generic_prepare_civil_war

		priority = 3
		visible = { 
			has_completed_focus = RAJ_war_taxes
		}
		
		available = {
			check_variable = { amount_of_times_raised_taxes > 0 tooltip = RAJ_GOE_reduce_war_taxes_condition_tt}
			has_war = yes
		}

		cancel_trigger = {
		}

		complete_effect = {
			subtract_from_variable = { amount_of_times_raised_taxes = 1 }
			
			add_to_variable = { RAJ_war_taxes_war_support = 0.02 tooltip = war_support_factor_tt }
			add_to_variable = { RAJ_war_taxes_stability = 0.01 tooltip = stability_factor_tt }
			add_to_variable = { RAJ_war_taxes_mil = -0.02 tooltip = production_speed_arms_factory_factor_tt }

		}
		days_re_enable = 1
		cost = 5
		
		ai_will_do = {
			base = 0
			modifier = {
				has_war_support < 0.65
				add = 1
			}

		}
	}

	RAJ_GOE_azad_hind_radio_unaligned = {
		icon = decision_generic_political_discourse
		allowed = { 
			original_tag = RAJ 
		}


		visible = {
			OR = {
				has_idea = idea_RAJ_azad_hind_radio_communism
				has_idea = idea_RAJ_azad_hind_radio_fascism
			}
		}

		available = {
			NOT = {
				has_decision = RAJ_GOE_azad_hind_radio_communism
				has_decision = RAJ_GOE_azad_hind_radio_fascism
			}
		}
		cost = 25
		days_remove = 120

		#modifier = {
			#civilian_factory_use = 4
		#}

		ai_will_do = {
			factor = 1
		}

		remove_effect = {
			if = {
				limit = {
					has_idea = idea_RAJ_azad_hind_radio_fascism 
				}
				swap_ideas = {
					add_idea = idea_RAJ_azad_hind_radio_unaligned
					remove_idea = idea_RAJ_azad_hind_radio_fascism
				}
			}
			else_if = {
				limit = {
					has_idea = idea_RAJ_azad_hind_radio_communism 
				}
				swap_ideas = {
					add_idea = idea_RAJ_azad_hind_radio_unaligned
					remove_idea = idea_RAJ_azad_hind_radio_communism
				}
			}
		}
	}

	RAJ_GOE_azad_hind_radio_fascism = {
		icon = decision_generic_political_discourse
		allowed = { 
			original_tag = RAJ 
		}

		visible = {
			OR = {
				has_idea = idea_RAJ_azad_hind_radio_unaligned
				has_idea = idea_RAJ_azad_hind_radio_communism
			}
		}

		available = {
			NOT = {
				has_decision = RAJ_GOE_azad_hind_radio_communism
				has_decision = RAJ_GOE_azad_hind_radio_unaligned
			}
		}
		cost = 25
		days_remove = 120

		#modifier = {
			#civilian_factory_use = 4
		#}

		ai_will_do = {
			factor = 1
		}

		remove_effect = {
			if = {
				limit = {
					has_idea = idea_RAJ_azad_hind_radio_unaligned 
				}
				swap_ideas = {
					add_idea = idea_RAJ_azad_hind_radio_fascism
					remove_idea = idea_RAJ_azad_hind_radio_unaligned
				}
			}
			else_if = {
				limit = {
					has_idea = idea_RAJ_azad_hind_radio_communism 
				}
				swap_ideas = {
					add_idea = idea_RAJ_azad_hind_radio_fascism
					remove_idea = idea_RAJ_azad_hind_radio_communism
				}
			}
		}
	}

	RAJ_GOE_azad_hind_radio_communism = {
		icon = decision_generic_political_discourse
		allowed = { 
			original_tag = RAJ 
		}


		visible = {
			OR = {
				has_idea = idea_RAJ_azad_hind_radio_unaligned
				has_idea = idea_RAJ_azad_hind_radio_fascism
			}
		}

		available = {
			NOT = {
				has_decision = RAJ_GOE_azad_hind_radio_fascism
				has_decision = RAJ_GOE_azad_hind_radio_unaligned
			}
		}
		cost = 25
		days_remove = 120

		#modifier = {
			#civilian_factory_use = 4
		#}

		ai_will_do = {
			factor = 1
		}

		remove_effect = {
			if = {
				limit = {
					has_idea = idea_RAJ_azad_hind_radio_fascism 
				}
				swap_ideas = {
					add_idea = idea_RAJ_azad_hind_radio_communism
					remove_idea = idea_RAJ_azad_hind_radio_fascism
				}
			}
			else_if = {
				limit = {
					has_idea = idea_RAJ_azad_hind_radio_unaligned 
				}
				swap_ideas = {
					add_idea = idea_RAJ_azad_hind_radio_communism
					remove_idea = idea_RAJ_azad_hind_radio_unaligned 
				}
			}
		}
	}
}

RAJ_GOE_into_hiding_cat = {
		
}


RAJ_akhand_bharat_cat = {
	RAJ_akhand_bharat_claim_afg = {
		icon = generic_civil_support
		allowed = { 
			is_raj_or_raj_inheritor = yes
		}
		available = {
			OR = {
				AFG = {
					all_core_state = {
						is_controlled_by = ROOT
					}
				}
				all_of_scopes = {
					array = claimed_by_akhand_bharat 
					is_controlled_by = ROOT
					tooltip = RAJ_akhand_bharat_availability_tt 
				}
			}
		}

		highlight_states = {
			highlight_states_trigger = {
				is_core_of = AFG
			}
		}
		visible = {
			AFG = {
				any_core_state = {
					NOT = { is_core_of = ROOT }
				}
			}
		}
		cost = 0
		days_re_enable = 0 
		ai_will_do = {
			factor = 10
		}

		complete_effect = {
			every_state = {
				limit = { is_core_of = AFG }
				ROOT = { 
					add_to_array = {
						array = claimed_by_akhand_bharat
						value = PREV #optional, if not defined adds scope
					} 
				}
				add_core_of = ROOT
			}
 			
			for_each_scope_loop = { #transfer state if already subject since its not a core
				array = claimed_by_akhand_bharat
				if = {
					limit = { 
						is_core_of = AFG 
						owner = { is_subject_of = ROOT }
					}

					ROOT = { transfer_state = PREV }
				}
			}

			AFG = { custom_effect_tooltip = RAJ_akhand_bharat_annex_subject }
		}	
	}

	RAJ_akhand_bharat_claim_ban = {
		icon = generic_civil_support
		allowed = { 
			is_raj_or_raj_inheritor = yes
		}
		available = {
			OR = {
				BAN = {
					all_core_state = {
						is_controlled_by = ROOT
					}
				}
				all_of_scopes = {
					array = claimed_by_akhand_bharat 
					is_controlled_by = ROOT
					tooltip = RAJ_akhand_bharat_availability_tt 
				}
			}
			NOT = { has_dynamic_modifier = { modifier = idea_RAJ_famine_country } }
		}
		visible = {
			BAN = {
				any_core_state = {
					NOT = { is_core_of = ROOT }
				}
			}
		}
		cost = 0
		days_re_enable = 0 
		ai_will_do = {
			factor = 10
		}

		complete_effect = {
			every_state = {
				limit = { is_core_of = BAN }
				ROOT = { 
					add_to_array = {
						array = claimed_by_akhand_bharat
						value = PREV #optional, if not defined adds scope
					} 
				}
				add_core_of = ROOT
			}
 			
			for_each_scope_loop = { #transfer state if already subject since its not a core
				array = claimed_by_akhand_bharat
				if = {
					limit = { 
						is_core_of = BAN 
						owner = { is_subject_of = ROOT }
					}

					ROOT = { transfer_state = PREV }
				}
			}

			BAN = { custom_effect_tooltip = RAJ_akhand_bharat_annex_subject }
		}	
	}

	RAJ_akhand_bharat_claim_nep = {
		icon = generic_civil_support
		allowed = { 
			is_raj_or_raj_inheritor = yes
		}
		available = {
			OR = {
				NEP = {
					all_core_state = {
						is_controlled_by = ROOT
					}
				}
				all_of_scopes = {
					array = claimed_by_akhand_bharat 
					is_controlled_by = ROOT
					tooltip = RAJ_akhand_bharat_availability_tt 
				}
			}	
		}

		highlight_states = {
			highlight_states_trigger = {
				is_core_of = NEP
			}
		}

		visible = {
			NEP = {
				any_core_state = {
					NOT = { is_core_of = ROOT }
				}
			}
		}
		cost = 0
		days_re_enable = 0 
		ai_will_do = {
			factor = 10
		}

		complete_effect = {
			every_state = {
				limit = { is_core_of = NEP }
				ROOT = { 
					add_to_array = {
						array = claimed_by_akhand_bharat
						value = PREV #optional, if not defined adds scope
					} 
				}
				add_core_of = ROOT
			}
 			
			for_each_scope_loop = { #transfer state if already subject since its not a core
				array = claimed_by_akhand_bharat
				if = {
					limit = { 
						is_core_of = NEP 
						owner = { is_subject_of = ROOT }
					}

					ROOT = { transfer_state = PREV }
				}
			}

			NEP = { custom_effect_tooltip = RAJ_akhand_bharat_annex_subject }
		}	
	}

	RAJ_akhand_bharat_claim_tib = {
		icon = generic_civil_support
		allowed = { 
			is_raj_or_raj_inheritor = yes
		}
		available = {
			OR = {
				TIB = {
					all_core_state = {
						OR = {
							is_controlled_by = ROOT
							state = 601
						}
					}
				}
				all_of_scopes = {
					array = claimed_by_akhand_bharat 
					is_controlled_by = ROOT
					tooltip = RAJ_akhand_bharat_availability_tt 
				}
			}
		}

		visible = {
			TIB = {
				any_core_state = {
					NOT = { is_core_of = ROOT }
					NOT = { state = 601 }
				}
			}
		}
		cost = 0
		days_re_enable = 0 
		ai_will_do = {
			factor = 10
		}

		highlight_states = {
			highlight_states_trigger = {
				is_core_of = TIB
				NOT = { state = 601 }
			}
		}

		complete_effect = {
			every_state = {
				limit = { 
					is_core_of = TIB 
					NOT = { state = 601 }
				}
				ROOT = { 
					add_to_array = {
						array = claimed_by_akhand_bharat
						value = PREV #optional, if not defined adds scope
					} 
				}
				add_core_of = ROOT
			}
 			
			for_each_scope_loop = { #transfer state if already subject since its not a core
				array = claimed_by_akhand_bharat
				if = {
					limit = { 
						is_core_of = TIB 
						owner = { is_subject_of = ROOT }
					}

					ROOT = { transfer_state = PREV }
				}
			}

			TIB = { custom_effect_tooltip = RAJ_akhand_bharat_annex_subject }
		}	
	}

	RAJ_akhand_bharat_claim_srl = {
		icon = generic_civil_support
		allowed = { 
			is_raj_or_raj_inheritor = yes
		}
		available = {
			OR = {
				SRL = {
					all_core_state = {
						is_controlled_by = ROOT
					}
				}
				all_of_scopes = {
					array = claimed_by_akhand_bharat 
					is_controlled_by = ROOT
					tooltip = RAJ_akhand_bharat_availability_tt 
				}
			}	
		}

		visible = {
			SRL = {
				any_core_state = {
					NOT = { is_core_of = ROOT }
				}
			}
		}
		cost = 0
		days_re_enable = 0 
		ai_will_do = {
			factor = 10
		}

		highlight_states = {
			highlight_states_trigger = {
				is_core_of = SRL
			}
		}
		complete_effect = {
			every_state = {
				limit = { is_core_of = SRL }
				ROOT = { 
					add_to_array = {
						array = claimed_by_akhand_bharat
						value = PREV #optional, if not defined adds scope
					} 
				}
				add_core_of = ROOT
			}
 			

			for_each_scope_loop = { #transfer state if already subject since its not a core
				array = claimed_by_akhand_bharat
				if = {
					limit = { 
						is_core_of = SRL 
						owner = { is_subject_of = ROOT }
					}

					ROOT = { transfer_state = PREV }
				}
			}

			SRL = { custom_effect_tooltip = RAJ_akhand_bharat_annex_subject }
		}	
	}
	
		RAJ_akhand_bharat_claim_princely = {
		icon = generic_civil_support
		allowed = { 
			is_raj_or_raj_inheritor = yes
		}
		available = {
			RAJ = {
				all_of_scopes = {
					array = RAJ.owned_states_at_game_start

					if = {
						limit = {
							NOT = {
								is_core_of = PAK
								is_core_of = BAN
							}
						}
						OR = {
							is_controlled_by = RAJ
							CONTROLLER = {
								is_subject_of = RAJ
							}
						}
						
					}
					tooltip = RAJ_akhand_bharat_availability_tt 
				}
			}
		}

		visible = {
			any_of_scopes = {
				array = RAJ.owned_states_at_game_start
				NOT = { is_core_of = RAJ }
				NOT = {
					is_core_of = PAK
					is_core_of = BAN
				}
			}	
		}
		cost = 175
		days_re_enable = 0 
		ai_will_do = {
			factor = 10
		}

		highlight_states = {
			highlight_states_trigger = {
				AND = {
					is_in_array = { array = RAJ.owned_states_at_game_start value = THIS } 
					NOT = { is_core_of = ROOT }
				}
			}
		}
		complete_effect = {
			every_state = {
				limit = {
					is_in_array = { array = RAJ.owned_states_at_game_start value = THIS }
					NOT = {
						is_core_of = PAK
						is_core_of = BAN
					}
				}
				ROOT = { 
					add_to_array = {
						array = claimed_by_akhand_bharat
						value = PREV #optional, if not defined adds scope
					} 
				}
				add_core_of = ROOT
			}
 			

			for_each_scope_loop = { #transfer state if already subject since its not a core
				array = claimed_by_akhand_bharat
				if = {
					limit = { 
						is_in_array = { array = RAJ.owned_states_at_game_start value = THIS }
						NOT = {
							is_core_of = PAK
							is_core_of = BAN
						}
						owner = { is_subject_of = ROOT }
					}

					ROOT = { transfer_state = PREV }
				}
			}

			RAJ = { custom_effect_tooltip = RAJ_akhand_bharat_annex_subject }
		}	
	}

	RAJ_akhand_bharat_claim_pak = {
		icon = generic_civil_support
		allowed = { 
			is_raj_or_raj_inheritor = yes
		}
		available = {
			OR = {
				PAK = {
					all_core_state = {
						is_controlled_by = ROOT
					}
				}
				all_of_scopes = {
					array = claimed_by_akhand_bharat 
					is_controlled_by = ROOT
					tooltip = RAJ_akhand_bharat_availability_tt 
				}
			}
			NOT = { has_dynamic_modifier = { modifier = idea_RAJ_famine_country } }
		}
		highlight_states = {
			highlight_states_trigger = {
				is_core_of = PAK
			}
		}
		visible = {
			PAK = {
				any_core_state = {
					NOT = { is_core_of = ROOT }
				}
			}
		}
		cost = 0
		days_re_enable = 0 
		ai_will_do = {
			factor = 10
		}

		complete_effect = {
			every_state = {
				limit = { is_core_of = PAK }
				ROOT = { 
					add_to_array = {
						array = claimed_by_akhand_bharat
						value = PREV #optional, if not defined adds scope
					} 
				}
				add_core_of = ROOT
			}
 			
			for_each_scope_loop = { #transfer state if already subject since its not a core
				array = claimed_by_akhand_bharat
				if = {
					limit = { 
						is_core_of = PAK 
						owner = { is_subject_of = ROOT }
					}

					ROOT = { transfer_state = PREV }
				}
			}

			PAK = { custom_effect_tooltip = RAJ_akhand_bharat_annex_subject }
		}	
	}

	RAJ_akhand_bharat_claim_brm = {
		icon = generic_civil_support
		allowed = { 
			is_raj_or_raj_inheritor = yes
		}

		highlight_states = {
			highlight_states_trigger = {
				is_core_of = BRM
			}
		}	
		available = {
			OR = {
				BRM = {
					all_core_state = {
						is_controlled_by = ROOT
					}
				}
				all_of_scopes = {
					array = claimed_by_akhand_bharat 
					is_controlled_by = ROOT
					tooltip = RAJ_akhand_bharat_availability_tt 
				}
			}
		}

		visible = {
			BRM = {
				any_core_state = {
					NOT = { is_core_of = ROOT }
				}
			}
		}
		cost = 0
		days_re_enable = 0 
		ai_will_do = {
			factor = 10
		}

		complete_effect = {
			every_state = {
				limit = { is_core_of = BRM }
				ROOT = { 
					add_to_array = {
						array = claimed_by_akhand_bharat
						value = PREV #optional, if not defined adds scope
					} 
				}
				add_core_of = ROOT
			}
 			
			for_each_scope_loop = { #transfer state if already subject since its not a core
				array = claimed_by_akhand_bharat
				if = {
					limit = { 
						is_core_of = BRM 
						owner = { is_subject_of = ROOT }
					}

					ROOT = { transfer_state = PREV }
				}
			}

			BRM = { custom_effect_tooltip = RAJ_akhand_bharat_annex_subject }
		}	
	}

	RAJ_akhand_bharat_claim_mld = {
		icon = generic_civil_support
		allowed = { 
			is_raj_or_raj_inheritor = yes
		}
		highlight_states = {
			highlight_states_trigger = {
				is_core_of = MLD
			}
		}	
		available = {
			OR = {
				MLD = {
					all_core_state = {
						is_controlled_by = ROOT
					}
				}
				all_of_scopes = {
					array = claimed_by_akhand_bharat 
					is_controlled_by = ROOT
					tooltip = RAJ_akhand_bharat_availability_tt 
				}
			}
		}

		visible = {
			MLD = {
				any_core_state = {
					NOT = { is_core_of = ROOT }
				}
			}
		}
		cost = 0
		days_re_enable = 0 
		ai_will_do = {
			factor = 10
		}

		complete_effect = {
			every_state = {
				limit = { is_core_of = MLD }
				ROOT = { 
					add_to_array = {
						array = claimed_by_akhand_bharat
						value = PREV #optional, if not defined adds scope
					} 
				}
				add_core_of = ROOT
			}
 			
			for_each_scope_loop = { #transfer state if already subject since its not a core
				array = claimed_by_akhand_bharat
				if = {
					limit = { 
						is_core_of = MLD 
						owner = { is_subject_of = ROOT }
					}

					ROOT = { transfer_state = PREV }
				}
			}

			MLD = { custom_effect_tooltip = RAJ_akhand_bharat_annex_subject }
		}	
	}

	RAJ_akhand_bharat_claim_bhu = {
		icon = generic_civil_support
		allowed = { 
			is_raj_or_raj_inheritor = yes
		}
		highlight_states = {
			highlight_states_trigger = {
				is_core_of = BHU
			}
		}	
		available = {
			OR = {
				BHU = {
					all_core_state = {
						is_controlled_by = ROOT
					}
				}
				all_of_scopes = {
					array = claimed_by_akhand_bharat 
					is_controlled_by = ROOT
					tooltip = RAJ_akhand_bharat_availability_tt 
				}
			}
		}

		visible = {
			BHU = {
				any_core_state = {
					NOT = { is_core_of = ROOT }
				}
			}
		}
		cost = 0
		days_re_enable = 0 
		ai_will_do = {
			factor = 20
		}

		complete_effect = {
			every_state = {
				limit = { is_core_of = BHU }
				ROOT = { 
					add_to_array = {
						array = claimed_by_akhand_bharat
						value = PREV #optional, if not defined adds scope
					} 
				}
				add_core_of = ROOT
			}
 			
			for_each_scope_loop = { #transfer state if already subject since its not a core
				array = claimed_by_akhand_bharat
				if = {
					limit = { 
						is_core_of = BHU 
						owner = { is_subject_of = ROOT }
					}

					ROOT = { transfer_state = PREV }
				}
			}

			BHU = { custom_effect_tooltip = RAJ_akhand_bharat_annex_subject }
		}	
	}

	RAJ_form_akhand_bharat = {
		icon = GFX_decision_eng_install_government
		allowed = { 
			is_raj_or_raj_inheritor = yes
		}

		fire_only_once = yes

		available = {
			MLD = {
				all_core_state = {
					is_fully_controlled_by = ROOT
					is_core_of = ROOT
				}
			}

			BHU = {
				all_core_state = {
					is_fully_controlled_by = ROOT
					is_core_of = ROOT
				}
			}

			BRM = {
				all_core_state = {
					is_fully_controlled_by = ROOT
					is_core_of = ROOT
				}
			}

			PAK = {
				all_core_state = {
					is_fully_controlled_by = ROOT
					is_core_of = ROOT
				}
			}

			SRL = {
				all_core_state = {
					is_fully_controlled_by = ROOT
					is_core_of = ROOT
				}
			}

			AFG = {
				all_core_state = {
					is_fully_controlled_by = ROOT
					is_core_of = ROOT
				}
			}
			BAN = {
				all_core_state = {
					is_fully_controlled_by = ROOT
					is_core_of = ROOT
				}
			}
			
			NEP = {
				all_core_state = {
					is_fully_controlled_by = ROOT
					is_core_of = ROOT
				}
			}
			TIB = {
				all_core_state = {
					OR = {
						is_fully_controlled_by = ROOT
						AND = {
							state = 601
							NOT = { is_controlled_by = ROOT }
						}
					}
					OR = {
						is_core_of = ROOT
						AND = { 
							state = 601 
							NOT = { is_core_of = ROOT }
						}
					}
				}
			}
			all_of_scopes = {
				array = RAJ.owned_states_at_game_start
				is_fully_controlled_by = ROOT
				is_core_of = ROOT
			}
		}
		visible = {
			always = yes
		}
		cost = 0
		days_re_enable = 0 
		ai_will_do = {
			factor = 100
		}

		complete_effect = {
			set_cosmetic_tag = RAJ_akhand_bharat_tag
			add_country_leader_trait = uniter_of_akhand_bharat
			if = {
				limit = {
					has_dynamic_modifier = {
						modifier = idea_RAJ_agrarian_society
					}
				}

	            custom_effect_tooltip = RAJ_relax_agrarian_society_criteria_tt
	            
	            add_to_variable = { RAJ_agrarian_society_conscription_factor = 0.27 tooltip = conscription_factor_tt }
	            add_to_variable = { RAJ_agrarian_society_mobilization_speed = 0.27  tooltip = mobilization_speed_tt }
	            add_to_variable = { RAJ_agrarian_society_mobilization_laws_cost_factor = -0.81 tooltip = mobilization_laws_cost_factor_tt }
	            remove_agrarian_society_if_void = yes
			}

			add_research_slot = 1
		}
	}

	
}

RAJ_military_matters = { #removed
	#	RAJ_establish_local_recruitment_offices = {
	#		icon = decision_generic_political_discourse
	#		allowed = { 
	#			is_raj_or_raj_inheritor = yes
	#		}
	#		available = {
	#			check_variable = { RAJ.RAJ_established_recruitment_offices < RAJ.owned_states_at_game_start^num }
	#		}
#
	#		visible = {
	#			has_dynamic_modifier = { modifier = idea_RAJ_agrarian_society }
#
	#		}
	#		cost = 25
	#		days_re_enable = 0 
#
	#	#modifier = {
	#		#civilian_factory_use = 4
	#	#}
#
	#	ai_will_do = {
	#		factor = 1
	#	}
#
	#	complete_effect = {
#
	#		custom_effect_tooltip = RAJ_establish_local_recruitment_offices_tt
	#		add_to_variable = { RAJ.RAJ_established_recruitment_offices = 1 }
	#		clamp_variable = {
	#			var = RAJ.RAJ_established_recruitment_offices
	#			min = 0
	#			max = RAJ.owned_states_at_game_start^num
	#		}
	#		recalc_projected_time_local_recruitment_offices = yes
	#		#RAJ_established_recruitment_offices
#
	#		if = {
	#			limit = {
	#				check_variable = {
	#				 	var = RAJ.RAJ_max_cap_local_recruitment_offices
	#				 	value = 5
	#				 	compare = greater_than_or_equals
	#			 	} 
	#			}
	#			custom_effect_tooltip = RAJ_establish_local_recruitment_offices_tt_2
	#		}
	#	}
	#}
}

propaganda_efforts = {
RAJ_GOE_campaign_against_agrarian_societys = {
	name = RAJ_campaign_against_agrarian_societys
	icon = GFX_decision_eng_install_government
		allowed = { 
			is_raj_or_raj_inheritor = yes
		}

		visible = {
			has_completed_focus = RAJ_campaign_against_agrarian_societys
			has_dynamic_modifier = {
				modifier = idea_RAJ_agrarian_society
			}
		}

		available = {
			has_dynamic_modifier = {
				modifier = idea_RAJ_agrarian_society
			}
			OR = {
				has_stability > 0.69
				has_war_support > 0.79
			}
		}

		cost = 350
		days_re_enable = 0 
		ai_will_do = {
			factor = 1
			modifier = {
				has_political_power > 399
				has_manpower < 90000
				factor = 20
			}
		}

		complete_effect = {
            custom_effect_tooltip = RAJ_relax_agrarian_society_criteria_tt
            
            add_to_variable = { RAJ_agrarian_society_conscription_factor = 0.03 tooltip = conscription_factor_tt }
            add_to_variable = { RAJ_agrarian_society_mobilization_speed = 0.03  tooltip = mobilization_speed_tt }
            add_to_variable = { RAJ_agrarian_society_mobilization_laws_cost_factor = -0.09 tooltip = mobilization_laws_cost_factor_tt }
            remove_agrarian_society_if_void = yes
		}
	}
}

RAJ_GOE_partition_cat = {
	#AI only, players can just use guarantee as normal
	RAJ_GOE_ai_protect_princely_state = {

		state_target = yes
		
		visible = { 
			is_ai = yes
			has_global_flag = RAJ_GOE_partition_has_happened
			NOT = { has_global_flag =  RAJ_GOE_partition_is_over }
			NOT = {  FROM.owner = { is_guaranteed_by = ROOT } }
			NOT = { has_completed_focus = RAJ_india_united }
		}
		
		available = {
			is_ai = yes
			is_raj_or_raj_inheritor = yes

			FROM.owner = {
				is_neighbor_of = ROOT #doe say, Kashmir or Kalat, or Hyderabad
			}
			any_country = {
				is_justifying_wargoal_against = FROM.owner 
			}

			#check_variable = { pressure_left > 0 tooltip = pressure_left_tt }
		}
		on_map_mode = map_only
		target_root_trigger = {
			is_raj_or_raj_inheritor = yes

		}

		target_array = RAJ.states_in_play_partition
		target_trigger = {
			FROM = { 
				NOT = { 
					is_controlled_by = PAK
					is_controlled_by = RAJ
					is_controlled_by = BAN 
				}
				controller = { 
					has_war = no
					exists = yes
					has_capitulated = no
				}
			}
		}

		complete_effect = {
			give_guarantee = FROM.owner
		}
		ai_will_do = {
			base = 10
		}
	}

	RAJ_GOE_princely_state_timeout = {
	    activation = {
			has_global_flag = RAJ_GOE_partition_has_happened
			NOT = { has_global_flag =  RAJ_GOE_partition_is_over }
			is_raj_or_raj_inheritor = yes
			NOT = { has_completed_focus = RAJ_india_united }
	    }
	    available = {
	    	hidden_trigger = {
	    		always = no
	    	}
	    }
	    cancel_trigger = {
       		has_global_flag = RAJ_GOE_partition_is_over
	    }
	    fire_only_once = yes
	    #icon = mission_icon     # For GFX_decision_mission_icon
	    is_good = yes
	    days_mission_timeout = 110
	    selectable_mission = no
	    complete_effect = {
	    	
	    }
	    timeout_effect = {
			set_global_flag = RAJ_GOE_partition_is_over
			set_country_flag = RAJ_allow_release_states
	    	if = {
	    		limit = {
	    			NOT = { has_variable = princely_state_timeout_count  }
	    		}
	    		set_variable = { princely_state_timeout_count = 0 }
	    	}
	    	add_to_variable = { princely_state_timeout_count = 1 } #The decision was to be repeated several times with increasing intervals. This varibble controls this but for now its just set to time out after one time, keeping functionality though in case we need to revert

	    	custom_effect_tooltip = RAJ_GOE_princely_state_timeout_tt
	    	for_each_scope_loop = { 
	    		array =  RAJ.states_in_play_partition
	    		if = {
	    			limit = {
	    				ROOT = { original_tag = RAJ } #only execute once, not for all 3
		    			NOT = {
	    					is_controlled_by = RAJ
	    					is_controlled_by = PAK
	    					is_controlled_by = BAN
	    				}

    					owner = {
    						NOT = { has_war_with = ROOT }
    					}
	    			}
	    			
		    		set_temp_variable = { t_RAJ_pressure_scaled  = RAJ_pressure }
		    		set_variable = { t_PAK_pressure_scaled  = PAK_pressure }
		    		set_temp_variable = { t_BAN_pressure_scaled  = BAN_pressure }

		    		multiply_temp_variable = { t_RAJ_pressure_scaled  = 1.25 }
		    		multiply_variable = { t_PAK_pressure_scaled  = 1.25 }
		    		multiply_temp_variable = { t_BAN_pressure_scaled  = 1.25 } #


		    		if = {
		    			limit = {
		    				RAJ = {
		    					exists = yes
		    					#is_subject = no
		    				}
		    				check_variable = { RAJ_pressure > t_PAK_pressure_scaled }
		    				check_variable = { RAJ_pressure > t_BAN_pressure_scaled }
		    				check_variable = { RAJ_pressure > 0 }
		    			}
		    			RAJ = {
		    				transfer_state = PREV
		    			}
		    			if = {
		    				limit = {
		    					NOT = { is_core_of = RAJ }
		    				}
		    				add_core_of = RAJ
		    			}
		    		}
		    		else_if = {
		    			limit = {
		    				PAK = {
		    					exists = yes
		    					is_subject = no
		    				}
		    				check_variable = { PAK_pressure > t_RAJ_pressure_scaled }
		    				check_variable = { PAK_pressure > t_BAN_pressure_scaled }
		    				check_variable = { PAK_Pressure > 0 }
		    			}
		    			PAK = {
		    				transfer_state = PREV
		    			}

		    			if = {
		    				limit = {
		    					NOT = { is_core_of = PAK }
		    				}
		    				add_core_of = PAK
		    			}
		    		}
		    		else_if = {
		    			limit = {
		    				BAN = {
		    					exists = yes
		    					is_subject = no
		    				}
		    				check_variable = { BAN_pressure > t_RAJ_pressure_scaled }
		    				check_variable = { BAN_pressure > t_PAK_pressure_scaled }
		    				check_variable = { BAN_pressure > 0 }
		    			}
		    			BAN = {
		    				transfer_state = PREV
		    			}

		    			if = {
		    				limit = {
		    					NOT = { is_core_of = BAN }
		    				}
		    				add_core_of = BAN
		    			}
		    		}
		    	}
    		}

    		hidden_effect = {
    			if = {
    				limit = {
    					NOT = { has_completed_focus = RAJ_i_am_death }
    				}

					set_rule = { can_declare_war_on_same_ideology = no }
					set_rule = { can_only_justify_war_on_threat_country = yes }
    			}
    		}

    		if = {
    			limit = {
    				has_idea = idea_RAJ_princely_state_aggression
    			}
    			remove_ideas = idea_RAJ_princely_state_aggression
    		}
			set_rule = { can_join_factions = yes }

    		if = {
    			limit = {
    				PAK = {
    					exists = yes
    				}
    			}

    			if = {
    				limit = {
    					PAK = {
    						has_idea = neutrality_idea	
    					}
    				}
    				PAK = { remove_ideas = neutrality_idea }
    			}

    			PAK = { set_rule = { can_join_factions = yes } }
    		}

    		if = {
    			limit = {
    				BAN = {
    					exists = yes
    				}
    			}

    			if = {
    				limit = {
    					BAN = {
    						has_idea = neutrality_idea	
    					}
    				}
    				BAN = { remove_ideas = neutrality_idea }
    			}

    			BAN = { set_rule = { can_join_factions = yes } }
    		}

    		for_each_scope_loop = {
    			array = RAJ.raj_releasables
    			
    			if = {
    				limit = {
					has_idea = neutrality_idea	
    					
    				}
    				remove_ideas = neutrality_idea
    			}
    			set_rule = { can_join_factions = yes }
    		}
	    }
	}

	RAJ_GOE_eng_is_getting_involved_in_war = {
		priority = 30
	    activation = {
	    	always = no #enabled by on_action
	    }
	    available = {
			always = no
	    }

	    icon = GFX_decision_mission_icon     # For GFX_decision_mission_icon
	    is_good = no
	    days_mission_timeout = 40
	    selectable_mission = no

	    timeout_effect = {
	    	if = {
	    		limit = {
	    			ENG = {
	    				exists = yes
	    				is_subject = no
	    			}
	    		}

	    		ENG = { country_event = { id = GOE_RAJ_partition.10 } }
	    	}
	    }
	}


	RAJ_GOE_cease_hostilities = {
		priority = 30
	    available = {
	    	has_war_with = PAK
	    	
	    }
	    visible = {
	    	
	    	NOT = { has_completed_focus = RAJ_india_united }
	    	NOT = { has_global_flag = RAJ_GOE_partition_is_over }
		}
	    cost = 0

	    complete_effect = {
	    	every_other_country = {
	    		limit = {
		    		is_in_array = {
		    			array = RAJ.raj_releasables
		    			value = THIS
		    		}

		    		has_war_with = ROOT
	    		}

	    		white_peace = {
	    			tag = ROOT
	    		}

	    		if = {
	    			limit = {
	    				has_active_mission = RAJ_GOE_eng_is_getting_involved_in_war
	    			}
	    			remove_mission = RAJ_GOE_eng_is_getting_involved_in_war	
	    		}
	    	}

	    	remove_mission = RAJ_GOE_eng_is_getting_involved_in_war
	    }
	}


	RAJ_GOE_vie_for_princes = {
		icon = GFX_decision_SWI_swiss_democratic_tradition_campaign
		
		state_target = yes
		
		visible = { 
			has_global_flag = RAJ_GOE_partition_has_happened
			NOT = { has_global_flag =  RAJ_GOE_partition_is_over }
			NOT = { has_completed_focus = RAJ_india_united }
		}
		
		available = {
			check_variable = { pressure_left > 0 tooltip = pressure_left_tt }
		}
		on_map_mode = map_only
		target_root_trigger = {
			is_raj_or_raj_inheritor = yes
		}

		target_array = RAJ.states_in_play_partition
		target_trigger = {
			FROM = { 
				NOT = { 
					is_controlled_by = PAK
					is_controlled_by = RAJ
					is_controlled_by = BAN 
				}
				controller = { 
					has_war = no
					exists = yes
					has_capitulated = no
				}
			}
		}
		
		cost = 0
		fire_only_once = no
		days_remove = 8
		ai_will_do = {
			base = 1

		}
		complete_effect = {
			FROM = { custom_effect_tooltip = RAJ_GOE_vie_for_princes_tt }
			if = {
				limit = {
					ROOT = {
						original_tag = RAJ
					}
				}
				ROOT = { subtract_from_variable = { pressure_left = 1 } }
				FROM = {
					if = {
						limit = { has_state_flag = prefers_raj }
						set_temp_variable = { t_pressure = 1 }
						multiply_temp_variable = { t_pressure = preference }
						add_to_variable = { RAJ_pressure = t_pressure }
					}
					else  = {
						add_to_variable = { RAJ_pressure = 1 }
					}
				}
			}

			if = {
				limit = {
					ROOT = {
						original_tag = PAK
					}
				}
				FROM = {

					ROOT = { subtract_from_variable = { pressure_left = 1 } }
					FROM = {
						if = {
							limit = { has_state_flag = prefers_pak }
							set_temp_variable = { t_pressure = 1 }
							multiply_temp_variable = { t_pressure = preference }
							add_to_variable = { PAK_pressure = t_pressure }
						}
						else  = {
							add_to_variable = { PAK_pressure = 1 }
						}
					}
				}
			}

			if = {
				limit = {
					ROOT = {
						original_tag = BAN
					}
				}
				FROM = {

					ROOT = { subtract_from_variable = { pressure_left = 1 } }
					FROM = {
						if = {
							limit = { has_state_flag = prefers_ban }
							set_temp_variable = { t_pressure = 1 }
							multiply_temp_variable = { t_pressure = preference }
							add_to_variable = { BAN_pressure = t_pressure }
						}
						else  = {
							add_to_variable = { BAN_pressure = 1 }
						}
					}
				}
			}
		}
	}
}

RAJ_GOE_eic_cat = {

	
	RAJ_GOE_eic_the_taxman = {
		priority = 100
	    activation = {
			has_dynamic_modifier = {
				modifier = idea_RAJ_eic_taxes
			}
	    }
	    available = {
			NOT = {
				has_dynamic_modifier = {
					modifier = idea_RAJ_eic_taxes
				}
			}
	    }

	    icon = mission_icon     # For GFX_decision_mission_icon
	    is_good = no
	    days_mission_timeout = 365
	    selectable_mission = no

	    timeout_effect = {
	    	if = {
	    		limit = { has_country_flag = has_payed_small_dividends }

	    		eic_low_investments = yes
			    clr_country_flag = has_payed_small_dividends
	    	}
	    	else_if = {
	    		limit = { has_country_flag = has_payed_normal_dividends }
	    		eic_normal_investments = yes
				clr_country_flag = has_payed_normal_dividends
	    	}

	    	else_if = {
	    		limit = { has_country_flag = has_payed_high_dividends }
	    		eic_high_investments = yes
				clr_country_flag = has_payed_high_dividends
	    	}
	    	else = {
		    	custom_effect_tooltip = RAJ_GOE_modify_dividends
		    	set_variable = { RAJ_eic_dividends_investment_efficiency_max = 0 tooltip = production_factory_efficiency_gain_factor_tt } 
				set_variable = { RAJ_eic_dividends_investment_building_speed = 0 tooltip = production_speed_buildings_factor_tt}
	    	}

	    	custom_effect_tooltip = newline_tt

	    	if = {
	    		limit = {
	    			has_country_flag = defaulted_on_debt
	    		}
	    		clr_country_flag = defaulted_on_debt
	    		custom_effect_tooltip = RAJ_GOE_eic_the_taxman_defaulted_tt
	    	}
	    	else = {
				hidden_effect = { 
					calc_expected_consumer_goods_for_taxes = yes
		    		set_variable = { RAJ_eic_taxes_consumer_goods = taxes }
		    	}
		    	custom_effect_tooltip = RAJ_GOE_eic_the_taxman_taxes_tt
	    	}

	        if = {
	            limit = { has_country_flag = has_payed_dividends }
	            clr_country_flag = has_payed_dividends
	        }

	    }
	}

	RAJ_GOE_eic_no_more_taxman = {
		icon = mission_icon
		available = {
			controls_state = 126
		}
		complete_effect = {
			custom_effect_tooltip = RAJ_GOE_eic_no_more_taxman_tt
			hidden_effect = {
				remove_dynamic_modifier = { modifier = idea_RAJ_eic_taxes }
			}
		}
	}

	RAJ_GOE_provide_working_opportunities = {

		priority = 100
		fire_only_once = yes
	    activation = {
	    	always = no #triggered
	    }
	    available = {
    		ROOT = {
    			OR = {
    				infrastructure > 63
    				industrial_complex > 18
    				arms_factory > 12
    			}
    		}
	    }

	    is_good = no
	    days_mission_timeout = 1800
	    selectable_mission = no

	    complete_effect = {
	    	add_timed_idea = {
	    		idea = idea_RAJ_military_into_the_workforce
	    		days = 400
	    	}

	    	add_tech_bonus = {
	    		bonus = 0.25
	    		uses = 2
	    		category = industry # optional 
	    		# technology  = technology_id # optional
	    	}
	    }

	    timeout_effect = {
	    	#add_stability = -0.05

	    }
	    
	}

	RAJ_GOE_default_on_debt = {

	    available = {
			has_dynamic_modifier = {
				modifier = idea_RAJ_eic_taxes
			}
			has_war_support > 0.5
			has_stability > 0.5
			NOT = { has_country_flag = defaulted_on_debt }
	    }

	    complete_effect = {
	    	add_war_support = -1
	    	add_stability = -1
	    	hidden_effect = {
		    	every_state = {
					damage_units = {
						state = THIS
						limit = { original_tag = RAJ }
						org_damage = 0.5
						str_damage = 0.5
						ratio = yes
						army = yes
						navy = yes
					}
		    	}
	    	}
	    	custom_effect_tooltip = RAJ_GOE_default_on_debt_tt

	  		set_equipment_fraction = 0.5
	    	set_country_flag = { flag  = defaulted_on_debt days = 1080 }
	    	custom_effect_tooltip = defaulted_on_debt_effect_tt
	    }
	}

	RAJ_GOE_pay_out_dividends_small = {

	    available = {
    		check_variable = { actually_controlled_civs > 1 tooltip = more_than_1_controlled_factories }
    		NOT = { has_country_flag = has_payed_dividends }
	    }

	    ai_will_do = {
	    	base = 0
	    	modifier = {
	    		AND = {
	                check_variable = {
	                    var = taxes
	                    value = tier_two_taxes_threshold
	                    compare = less_than_or_equals
	                }
	    		}
                add = 1
	    	}
	    }

	    complete_effect = {
	    	set_country_flag = has_payed_dividends
	    	set_country_flag = has_payed_small_dividends
	    	if = {
	    		limit = {
	    			NOT = {
	    				has_country_flag = has_paid_initial_funding
	    			}
	    		}
	    		set_country_flag = has_paid_initial_funding
	    		custom_effect_tooltip = RAJ_seek_intial_funding_unlock_tt
	    	}
	    	custom_effect_tooltip = RAJ_GOE_pay_out_dividends_small_tt
	    	effect_tooltip = {
	    		eic_low_investments = yes
	    	}
	    	hidden_effect = { calc_expected_consumer_goods_for_taxes = yes } 
	    }

	}

	RAJ_GOE_pay_out_dividends_normal = {

	    available = {
    		check_variable = { actually_controlled_civs > 2 tooltip = more_than_2_controlled_factories }
    		NOT = { has_country_flag = has_payed_dividends }
	    }

	    ai_will_do = {
	    	base = 0
	    	modifier = {
                AND = {
	                check_variable = {
	                    var = taxes
	                    value = tier_two_taxes_threshold
	                    compare = greater_than_or_equals
	                }
	                check_variable = {
	                    var = taxes
	                    value = tier_three_taxes_threshold
	                    compare = less_than_or_equals
	                }
                }
                add = 1
	    	}
	    }

	    complete_effect = {
	    	set_country_flag = has_payed_dividends
	    	set_country_flag = has_payed_normal_dividends
	    	if = {
	    		limit = {
	    			NOT = {
	    				has_country_flag = has_paid_initial_funding
	    			}
	    		}
	    		set_country_flag = has_paid_initial_funding
	    		custom_effect_tooltip = RAJ_seek_intial_funding_unlock_tt
	    	}
	    	custom_effect_tooltip = RAJ_GOE_pay_out_dividends_normal_tt
	    	effect_tooltip = {
	    		eic_normal_investments = yes
	    	}
	    	hidden_effect = { 
	    		calc_expected_consumer_goods_for_taxes = yes 
	    	}
	    }
	}

	RAJ_GOE_pay_out_dividends_high = {
	    available = {
    		check_variable = { actually_controlled_civs > 4 tooltip = more_than_4_controlled_factories }
    		NOT = { has_country_flag = has_payed_dividends }
	    }

	    ai_will_do = {
	    	base = 0
	    	modifier = {
                check_variable = {
                    var = taxes
                    value = tier_three_taxes_threshold
                    compare = greater_than_or_equals
                }
                add = 1
	    	}
	    }

	    complete_effect = {
	    	set_country_flag = has_payed_dividends
	    	set_country_flag = has_payed_high_dividends
	    	if = {
	    		limit = {
	    			NOT = {
	    				has_country_flag = has_paid_initial_funding
	    			}
	    		}
	    		set_country_flag = has_paid_initial_funding
	    		custom_effect_tooltip = RAJ_seek_intial_funding_unlock_tt
	    	}
	    	
	    	custom_effect_tooltip = RAJ_GOE_pay_out_dividends_high_tt
	    	effect_tooltip = {
	    		eic_high_investments = yes
	    	}

	    	hidden_effect = {
	    		calc_expected_consumer_goods_for_taxes = yes
	    	}
	    }
	}

	RAJ_GOE_tax_fraud = {

		icon = eng_propaganda_campaigns

		days_remove = 0

		available = {
			check_variable = { actually_controlled_civs > 1 tooltip = RAJ_tax_fraud_cost }
		}

		visible = {

		}

		days_re_enable = 5

		target_array = subjects

		target_trigger = {
			FROM = {
				is_subject_of = ROOT
				any_core_state = {
					free_building_slots = { #sort any core state that has less than 25 slots  
						building = industrial_complex
						size < 25
						include_locked = yes
					}
				}
			}
		}

		complete_effect = {
			ROOT = {
				random_controlled_state = {
					limit = {
						industrial_complex > 0
					}
					remove_building = {
						type = industrial_complex 
						level = 1
					}
				}
			}
			FROM = {
				random_core_state = {  
					limit = {
						free_building_slots = { #sort any core state that has less than 25 slots  
							building = industrial_complex
							size < 25
							include_locked = yes
						}
					}

					add_extra_state_shared_building_slots = 1
					if = {
						limit = {
							free_building_slots = {
								building = industrial_complex
								size > 0 
								include_locked = no

							}
						}
						add_building_construction = {
							type = industrial_complex
							level = 1
							instant_build = yes
						}
					}
				}
				if = {
					limit = {
						NOT = { has_idea = idea_RAJ_sudden_spending_increase }
					}
					add_timed_idea = {
						idea = idea_RAJ_sudden_spending_increase
						days = 210
					}
				}
			}

			hidden_effect = {
				calc_expected_consumer_goods_for_taxes = yes
			}
		}

		modifier = {
			#olitical_power_cost = 0.5
		}

		ai_will_do = {
			base = 0
		}
	}
}

RAJ_GOE_eic_hostile_takeover_cat = {
	RAJ_GOE_hostile_takeover_decision = {

		icon = GFX_decision_hol_attract_foreign_investors

		available = {
			FROM.owner = {
				controls_state = FROM
			}

			if = {
				limit = {
					is_ai = yes
					NOT = { has_completed_focus = RAJ_deathknell_to_the_raj }
				}
				is_in_array = {
					array = RAJ.owned_states_at_game_start
					value = FROM
				}
			}

			if = {
				limit = {
					is_in_array = {
						array = RAJ.owned_states_at_game_start
						value = FROM
					}
				}
				check_variable = { actually_controlled_civs > 1 tooltip = RAJ_hostile_takeover_cost_rebate }
			}
			else = {
				if = {
					limit = {
						AND = {
							OR = {
								FROM = { has_state_category = wasteland }
								FROM = { has_state_category = enclave }
								FROM = { has_state_category = tiny_island }
							}
							NOT = {
								OR = {
									FROM = { state = 446 }
									FROM = { state = 685 }
								}
							}
						}
					}
					check_variable = { actually_controlled_civs > 1 tooltip = RAJ_hostile_takeover_cost }
				}
				else_if = {
					limit = {
						OR = {
							FROM = { has_state_category = pastoral }
							FROM = { has_state_category = small_island }
						}
					}
					check_variable = { actually_controlled_civs > 2 tooltip = RAJ_hostile_takeover_cost_2 }
				}
				else_if = {
					limit = {
						FROM = { has_state_category = rural }
					}
					check_variable = { actually_controlled_civs > 3 tooltip = RAJ_hostile_takeover_cost_3 }
				}
				else_if = {
					limit = {
						OR = {
							FROM = { has_state_category = town }
							FROM = { has_state_category = large_town }
						}
					}
					check_variable = { actually_controlled_civs > 5 tooltip = RAJ_hostile_takeover_cost_5 }
				}
				else_if = {
					limit = {
						OR = {
							FROM = { has_state_category = city }
							FROM = { has_state_category = large_city }
						}
					}
					check_variable = { actually_controlled_civs > 7 tooltip = RAJ_hostile_takeover_cost_7 }
				}
				else_if = {
					limit = {
						OR = {
							FROM = { has_state_category = metropolis }
						}
					}
					check_variable = { actually_controlled_civs > 9 tooltip = RAJ_hostile_takeover_cost_10 }
				}
				else_if = {
					limit = {
						FROM = { has_state_category = megalopolis }
					}
					check_variable = { actually_controlled_civs > 14 tooltip = RAJ_hostile_takeover_cost_15 }
				}
				else_if = {
					limit = {
						OR = {
							FROM = { state = 446 }
							FROM = { state = 685 }
						}
					}
					check_variable = { actually_controlled_civs > 7 tooltip = RAJ_hostile_takeover_cost_7 }
				}
				else = {
					check_variable = { actually_controlled_civs > 4 tooltip = RAJ_hostile_takeover_cost_5 }
				}
			}
			NOT = { has_country_flag = is_trying_to_buy_land }
			
		}

		ai_will_do = {
			base = 0

			modifier = {

				is_in_array = {
					array = RAJ.owned_states_at_game_start
					value = FROM
				}
				num_of_controlled_factories > 9
				num_of_controlled_states < 6
			
					
				add = 10
			}
			modifier = {

				is_in_array = {
					array = RAJ.owned_states_at_game_start
					value = FROM
				}
				num_of_controlled_factories > 17
				num_of_controlled_states > 5

				add = 10

			}
			modifier = {

				NOT = {
					is_in_array = {
						array = RAJ.owned_states_at_game_start
						value = FROM
					}
				}
				has_completed_focus = RAJ_deathknell_to_the_raj
				num_of_owned_factories > 30

				add = 10

			}

			modifier = {
				AND = { 
					FROM.controller = {
						OR = {
							original_tag = MYS
							original_tag = HYD
							original_tag = MYS
							original_tag = RJP
							original_tag = CIP
							original_tag = WIS
							original_tag = SIN
							original_tag = KAS
							original_tag = KOL
							original_tag = KAS
							original_tag = WIS
							original_tag = NWF
							original_tag = MPU
							original_tag = KHL
							original_tag = FSS
							original_tag = SKK
							original_tag = RAS
							original_tag = KLT
							original_tag = PAK
						}
					}
					num_of_owned_factories < 200 #annex if we are done
				}
				add = -200
			}

			modifier = {
				AND = { 
					NOT = {
						is_in_array = {
							array = RAJ.owned_states_at_game_start
							value = FROM
						}
					}
					#dont actually do it so we can keep the map clean
				}
				add = -200
			}
		}

		state_target = yes
		visible = {
			has_completed_focus = RAJ_hostile_takeover
		}
		days_re_enable = 14

		cost = 10

		on_map_mode = map_and_decisions_view
		target_root_trigger = {
			original_tag = RAJ 
		}
		target_trigger = {
			FROM = {
				NOT = { owner = { has_war_with = ROOT } }
				NOT = { is_owned_by = ROOT }
				NOT = { has_state_flag = rejected_selling_this_state_to_eic }
				owner = { NOT = { has_country_flag = rejected_ever_selling_land_to_eic } }
				is_capital = no
				OR = {
		        	any_neighbor_state = { 
		        		is_controlled_by_ROOT_or_subject = yes
		        	}
	        		state = 446 #Suez
	        		state = 268 #French Somalialand
	        		state = 543 #Madagascar
	        		state = 299 #Falklands
	        		state = 649 #Galapagos
	        		state = 685 #Panama
	        		state = 696 #Bermuda
	        		state = 698 #azores
	        		state = 177 #Islas bandares
	        		state = 658 #Abu Dhabi
	        		state = 337 #Faroe
	        		state = 799 #hatay
	        		state = 910 #Bornholm
	        		state = 721 #Portuguese TImor
	        	}
	        }
		}

		complete_effect = {

			FROM = {
				save_global_event_target_as = RAJ_i_want_to_buy_this_land
				owner  = {
					country_event = { id = GOE_RAJ_eic.6 hours = 2 }
				}
			}
			ROOT = {
				set_country_flag = { flag = is_trying_to_buy_land days = 45 value = 1 }
				custom_effect_tooltip = if_they_accept_newline_tt
				
				effect_tooltip = {
					if = {
						limit = {
							is_in_array = {
								array = RAJ.owned_states_at_game_start
								value = FROM
							}
						}
						FROM.owner = { 
							add_offsite_building = {
								type = industrial_complex
								level = 1
							}
						}
						custom_effect_tooltip = RAJ_GOE_hostile_takeover_remove_civ_rebate_tt
					}
					else = {
						if = {
							limit = {
								AND = {
									OR = {
										FROM = { has_state_category = wasteland }
										FROM = { has_state_category = enclave }
										FROM = { has_state_category = tiny_island }
									}
									NOT = {
										OR = {
											FROM = { state = 446 }
											FROM = { state = 685 }
										}
									}
								}
							}
							FROM.owner = { 
								add_offsite_building = {
									type = industrial_complex
									level = 1
								}
							}
							custom_effect_tooltip = RAJ_GOE_hostile_takeover_remove_civ_tt_1
						}
						else_if = {
							limit = {
								OR = {
									FROM = { has_state_category = pastoral }
									FROM = { has_state_category = small_island }
								}
							}
							FROM.owner = { 
								add_offsite_building = {
									type = industrial_complex
									level = 3
								}
							}
							custom_effect_tooltip = RAJ_GOE_hostile_takeover_remove_civ_tt_2
						}
						else_if = {
							limit = {
								OR = {
									FROM = { has_state_category = rural }
								}
							}
							FROM.owner = { 
								add_offsite_building = {
									type = industrial_complex
									level = 4
								}
							}
							custom_effect_tooltip = RAJ_GOE_hostile_takeover_remove_civ_tt_3
						}
						else_if = {
							limit = {
								OR = {
									FROM = { has_state_category = town }
									FROM = { has_state_category = large_town }
								}
							}
							FROM.owner = { 
								add_offsite_building = {
									type = industrial_complex
									level = 6
								}
							}
							custom_effect_tooltip = RAJ_GOE_hostile_takeover_remove_civ_tt_5
						}
						else_if = {
							limit = {
								OR = {
									FROM = { has_state_category = city }
									FROM = { has_state_category = large_city }
								}
							}
							FROM.owner = { 
								add_offsite_building = {
									type = industrial_complex
									level = 8
								}
							}
							custom_effect_tooltip = RAJ_GOE_hostile_takeover_remove_civ_tt_7
						}
						else_if = {
							limit = {
								OR = {
									FROM = { has_state_category = metropolis }
								}
							}
							FROM.owner = { 
								add_offsite_building = {
									type = industrial_complex
									level = 10
								}
							}
							custom_effect_tooltip = RAJ_GOE_hostile_takeover_remove_civ_tt_10
						}
						else_if = {
							limit = {
								OR = {
									FROM = { has_state_category = megalopolis }
								}
							}
							FROM.owner = { 
								add_offsite_building = {
									type = industrial_complex
									level = 15
								}
							}
							custom_effect_tooltip = RAJ_GOE_hostile_takeover_remove_civ_tt_15
						}
						else_if = {
							limit = {
								OR = {
									FROM = { state = 446 }
									FROM = { state = 685 }
								}
							}
							FROM.owner = { 
								add_offsite_building = {
									type = industrial_complex
									level = 8
								}
							}
							custom_effect_tooltip = RAJ_GOE_hostile_takeover_remove_civ_tt_7
						}
						else = {
							FROM.owner = { 
								add_offsite_building = {
									type = industrial_complex
									level = 5
								}
							}
							custom_effect_tooltip = RAJ_GOE_hostile_takeover_remove_civ_tt_5
						}
					}

				}
			}

			hidden_effect = { controlled_civilian_factories_excluding_trade = yes }
			
		}
	}
}


RAJ_GOE_mughal_independence_category = {
	RAJ_GOE_enforced_peace_decision = {
		icon = GFX_decision_revolt
		allowed = {
			original_tag = RAJ
		}	
		available = {
			hidden_trigger = {
				exists = no 
			}
		}
		priority = 50
		days_mission_timeout = 255
		activation = {
			RAJ = { has_country_flag = independence_war_mughals }
		}
		cancel_trigger = {
			OR = {
				event_target:UK_INDIA = {
					exists = no
				}  
				has_war = no
			}
		}
		fire_only_once = yes
		is_good = yes
		
		highlight_states = { 
			highlight_state_targets = {
				state = 440
				state = 988
				state = 442
				state = 439
				state = 429
				state = 427
				state = 424
				state = 425
				state = 423
				state = 982
				state = 983
				state = 443
				state = 989
				state = 433
				state = 428
				state = 437
				state = 431
				state = 985
				state = 430
				state = 432
				state = 990
				state = 434
				state = 440
				state = 986
				state = 439
				state = 441
				state = 787
				state = 436
				state = 984
				state = 426
				state = 438
				state = 435
				state = 991
				state = 444
				state = 1012
				state = 988
				state = 442
				state = 987
				state = 445
			}
		}
		
		timeout_effect = {
			custom_effect_tooltip = RAJ_GOE_enforced_peace_decision_desc_tt
			custom_effect_tooltip = newline_tt
			custom_effect_tooltip = RAJ_GOE_enforced_peace_decision_desc_2_tt
			custom_effect_tooltip = newline_tt
			clr_country_flag = independence_war_mughals
			clr_country_flag = RAJ_mughal_uprising_started
			IF = {
				limit = {
					440 = { is_controlled_by = RAJ }
					988 = { is_controlled_by = RAJ }
					442 = { is_controlled_by = RAJ }
					439 = { is_controlled_by = RAJ }
				}
				set_country_flag = RAJ_mughal_captured_states
			}
			
						#SOUTHERN INDIA
			if = {
				limit = {
					429 = { is_controlled_by = RAJ } 
					427 = { is_controlled_by = RAJ }
					424 = { is_controlled_by = RAJ  }
					425 = { is_controlled_by = RAJ  }
					423 = { is_controlled_by = RAJ  }
					982 = { is_controlled_by = RAJ  }
					983 = { is_controlled_by = RAJ  }
				}

				429 = { set_state_flag = RAJ_mughal_captured_states } 
				427 = { set_state_flag = RAJ_mughal_captured_states }
				424 = { set_state_flag = RAJ_mughal_captured_states  }
				425 = { set_state_flag = RAJ_mughal_captured_states  }
				423 = { set_state_flag = RAJ_mughal_captured_states  }
				982 = { set_state_flag = RAJ_mughal_captured_states  }
				983 = { set_state_flag = RAJ_mughal_captured_states  }
			}

			#WESTERN INDIA
			if = {
				limit = {
					443 = { is_controlled_by = RAJ } 
					989 = { is_controlled_by = RAJ }
					433 = { is_controlled_by = RAJ }
					428 = { is_controlled_by = RAJ }
					437 = { is_controlled_by = RAJ }

				}

				443 = { set_state_flag = RAJ_mughal_captured_states } 
				989 = { set_state_flag = RAJ_mughal_captured_states } 
				433 = { set_state_flag = RAJ_mughal_captured_states } 
				428 = { set_state_flag = RAJ_mughal_captured_states } 
				437 = { set_state_flag = RAJ_mughal_captured_states } 
			}

			#EASTERN INDIA
			if = {
				limit = {
					431  = { is_controlled_by = RAJ }  
					985  = { is_controlled_by = RAJ }
					430  = { is_controlled_by = RAJ }
					432  = { is_controlled_by = RAJ }
					990  = { is_controlled_by = RAJ }
					434  = { is_controlled_by = RAJ }
				}

				431 = { set_state_flag = RAJ_mughal_captured_states } 
				985 = { set_state_flag = RAJ_mughal_captured_states } 
				430 = { set_state_flag = RAJ_mughal_captured_states } 
				432 = { set_state_flag = RAJ_mughal_captured_states } 
				990 = { set_state_flag = RAJ_mughal_captured_states } 
				434 = { set_state_flag = RAJ_mughal_captured_states } 
			}

			#NORTHERN INDIA
			if = {
				limit = {
					440  = { is_controlled_by = RAJ }  
					986  = { is_controlled_by = RAJ }
					439  = { is_controlled_by = RAJ }
				}

				440 = { set_state_flag = RAJ_mughal_captured_states } 
				986 = { set_state_flag = RAJ_mughal_captured_states } 
				439 = { set_state_flag = RAJ_mughal_captured_states } 
			}
			#NORTHEN INDIA
			if = {
				limit = {
					441  = { is_controlled_by = RAJ }
					787  = { is_controlled_by = RAJ }
				}

				441 = { set_state_flag = RAJ_mughal_captured_states } 
				787 = { set_state_flag = RAJ_mughal_captured_states } 
			}

			#CENTRAL INDIA
			if = {
				limit = {
					436  = { is_controlled_by = RAJ }  
					984  = { is_controlled_by = RAJ }
					426  = { is_controlled_by = RAJ }
					438  = { is_controlled_by = RAJ }
					435  = { is_controlled_by = RAJ }
					991  = { is_controlled_by = RAJ }
				}

				436 = { set_state_flag = RAJ_mughal_captured_states } 
				984 = { set_state_flag = RAJ_mughal_captured_states } 
				426 = { set_state_flag = RAJ_mughal_captured_states } 
				438 = { set_state_flag = RAJ_mughal_captured_states } 
				435 = { set_state_flag = RAJ_mughal_captured_states } 
				991 = { set_state_flag = RAJ_mughal_captured_states } 
			}
			RAJ = {
				country_event = {
					id = GOE_RAJ_mughals_peace_deal.1
					hours = 1
				}
			}
			ENG = {
				country_event = { 
					id = GOE_RAJ.34
				}
			}

			set_division_template_lock = {
				division_template = "Princely Personal Guard"
				is_locked = no
			}

			hidden_effect = {
				every_state = {
					limit = {
						owner = { tag = BRM }
					}
					teleport_armies = { 
						#only define one. if neither is defined will teleport to unit to their capital  
						to_state = 988
						to_province = 5105
						limit = { 
							tag = RAJ
						}
					}
				}
			}
			
		}
	}
	
	RAJ_GOE_enforced_peace_decision_eng = {
		icon = GFX_decision_revolt
		allowed = {
			original_tag = ENG
		}	
		available = {
			RAJ = { exists = no }
			#RAJ = { has_country_flag = independence_war_mughals }
		}
		days_mission_timeout = 255
		activation = {
			RAJ = { has_country_flag = independence_war_mughals }
		}
		cancel_trigger = {
			OR = {
				NOT = { country_exists = RAJ }
				RAJ = {
					OR = {
						NOT = { country_exists = event_target:UK_INDIA }
						has_war = no
					}
				}
			}
		}
		fire_only_once = yes
		is_good = no
		
		highlight_states = { 
			highlight_state_targets = {
				state = 440
				state = 988
				state = 442
				state = 439
				state = 429
				state = 427
				state = 424
				state = 425
				state = 423
				state = 982
				state = 983
				state = 443
				state = 989
				state = 433
				state = 428
				state = 437
				state = 431
				state = 985
				state = 430
				state = 432
				state = 990
				state = 434
				state = 440
				state = 986
				state = 439
				state = 441
				state = 787
				state = 436
				state = 984
				state = 426
				state = 438
				state = 435
				state = 991
				state = 444
				state = 1012
				state = 988
				state = 442
				state = 987
				state = 445
			}
		}
		
		timeout_effect = {
			custom_effect_tooltip = RAJ_GOE_enforced_peace_decision_desc_eng_tt
		}
	}


}
political_actions = {

	# Allies

	#RAJ_change_sides_to_allies = {
#
	#	icon = decision_generic_nationalism
#
	#	allowed = {
	#		original_tag = RAJ
	#	}
#
	#	available = {
	#		is_faction_leader = no
	#		has_capitulated = no
	#		any_country = {
	#			is_faction_leader = yes
	#			has_war_with = RAJ
	#			OR = {
	#				has_government = democratic
	#				original_tag = ENG
	#				original_tag = USA
	#			}
	#		}
	#		OR = {
	#			has_country_leader = {
	#				character = RAJ_subhas_chanda_bose
	#				ruling_only = yes
	#			}
	#			has_government = neutrality
	#			has_government = democratic
	#		}
	#		NOT = {
	#			FACTION_LEADER  = {
	#				has_government = democratic
	#			}
	#		}
	#		hidden_trigger = {
	#			NOT = { has_country_flag = india_has_flipped_sides } #Romania shouldn't be able to keep switching sides all the time
	#		}
	#	}
	#	
	#	visible = {
	#		is_faction_leader = no # you shouldn't be able to betray your own faction
	#		original_tag = RAJ
	#		NOT = { has_country_flag = india_has_flipped_sides }
	#		hidden_trigger = { has_country_flag = can_change_sides_dem }
	#	}
#
	#	cost = 0
	#	
	#	fire_only_once = yes
	#	
	#	remove_effect = {
	#		hidden_effect = { clr_country_flag = can_change_sides_dem }
	#	}
#
	#	complete_effect = {
	#		#save current faction leader for use in the event
	#		hidden_effect = {
	#			random_country = {
	#				limit = {
	#					is_in_faction_with = ROOT
	#					is_faction_leader = yes
	#				}
	#				save_global_event_target_as = romania_former_ally_target
	#			}
	#		}
	#		#top priority is joining the Allies if they still exist
	#		if = {
	#			limit = {
	#				any_country = {
	#					is_faction_leader = yes
	#					has_war_with = RAJ
	#					has_government = democratic
	#					OR = {
	#						original_tag = ENG
	#						is_in_faction_with = ENG
	#					}
	#				}
	#			}
	#			random_enemy_country = {
	#				limit = {
	#					is_faction_leader = yes
	#					has_war_with = RAJ
	#					has_government = democratic
	#					OR = {
	#						original_tag = ENG
	#						is_in_faction_with = ENG
	#					}
	#				}
	#				save_event_target_as = romania_new_ally_target #reuse the loc
	#			}
	#		}
	#		#then attempts to join the USA's faction
	#		else_if = {
	#			limit = {
	#				any_country = {
	#					is_faction_leader = yes
	#					has_war_with = RAJ
	#					has_government = democratic
	#					OR = {
	#						original_tag = USA
	#						is_in_faction_with = USA
	#					}
	#				}
	#			}
	#			random_enemy_country = {
	#				limit = {
	#					is_faction_leader = yes
	#					has_war_with = RAJ
	#					has_government = democratic
	#					OR = {
	#						original_tag = USA
	#						is_in_faction_with = USA
	#					}
	#				}
	#				save_event_target_as = romania_new_ally_target #reuse the loc
	#			}
	#		}
	#		#then attempts to join any democratic faction
	#		else = {
	#			random_enemy_country = {
	#				limit = {
	#					is_faction_leader = yes
	#					has_war_with = RAJ
	#					has_government = democratic
	#				}
	#				save_event_target_as = romania_new_ally_target #reuse the loc
	#			}
	#		}
	#		event_target:romania_new_ally_target = {
	#			country_event = { id = DOD_romania.16 }
	#		}
	#		hidden_effect = {
	#			set_country_flag = india_has_flipped_sides
	#		}
	#	}
#
	#	ai_will_do = {
	#		factor = 100
	#		modifier = {
	#			is_historical_focus_on = no
	#			factor = 0
	#		}
	#		modifier = {
	#			is_historical_focus_on = yes
	#			NOT = { date > 1944.08.08 }
	#			factor = 0
	#		}
	#	}
#
	#}
	#
	## Commintern
#
	#RAJ_change_sides_to_commintern = {
#
	#	icon = decision_generic_nationalism
#
	#	allowed = {
	#		original_tag = RAJ
	#	}
#
	#	available = {
	#		is_faction_leader = no
	#		has_capitulated = no
	#		any_country = {
	#			is_faction_leader = yes
	#			has_war_with = RAJ
	#			OR = {
	#				has_government = communism
	#				original_tag = SOV
	#			}
	#		}
	#		OR = {
	#			has_country_leader = {
	#				character = RAJ_subhas_chanda_bose
	#				ruling_only = yes
	#			}
	#			has_government = communism
	#		}
	#		NOT = {
	#			FACTION_LEADER  = {
	#				has_government = communism
	#			}
	#		}
	#		hidden_trigger = {
	#			NOT = { has_country_flag = india_has_flipped_sides } #Romania shouldn't be able to keep switching sides all the time
	#		}
	#	}
	#	
	#	visible = {
	#		is_faction_leader = no # you shouldn't be able to betray your own faction
	#		original_tag = RAJ
	#		NOT = { has_country_flag = india_has_flipped_sides }
	#		hidden_trigger = { has_country_flag = can_change_sides_com }
	#	}
#
	#	cost = 0
	#	
	#	fire_only_once = yes
	#	
	#	remove_effect = {
	#		hidden_effect = { clr_country_flag = can_change_sides_com }
	#	}
#
	#	complete_effect = {
	#		#save current faction leader for use in the event
	#		hidden_effect = {
	#			random_country = {
	#				limit = {
	#					is_in_faction_with = ROOT
	#					is_faction_leader = yes
	#				}
	#				save_global_event_target_as = romania_former_ally_target
	#			}
	#		}
	#		#top priority is joining the Commintern if they still exist
	#		if = {
	#			limit = {
	#				any_country = {
	#					is_faction_leader = yes
	#					has_war_with = RAJ
	#					has_government = communism
	#					OR = {
	#						original_tag = SOV
	#						is_in_faction_with = SOV
	#					}
	#				}
	#			}
	#			random_enemy_country = {
	#				limit = {
	#					is_faction_leader = yes
	#					has_war_with = RAJ
	#					has_government = communism
	#					OR = {
	#						original_tag = SOV
	#						is_in_faction_with = SOV
	#					}
	#				}
	#				save_event_target_as = romania_new_ally_target #reuse the loc
	#			}
	#		}
	#		#then attempts to join any communist faction
	#		else = {
	#			random_enemy_country = {
	#				limit = {
	#					is_faction_leader = yes
	#					has_war_with = RAJ
	#					has_government = communism
	#				}
	#				save_event_target_as = romania_new_ally_target #reuse the loc
	#			}
	#		}
	#		event_target:romania_new_ally_target = {
	#			country_event = { id = DOD_romania.16 }
	#		}
	#		hidden_effect = {
	#			set_country_flag = india_has_flipped_sides
	#		}
	#	}
#
	#	ai_will_do = {
	#		factor = 0
	#	}
#
	#}
	#
	## Axis
#
	#RAJ_change_sides_to_axis = {
#
	#	icon = decision_generic_nationalism
#
	#	allowed = {
	#		original_tag = RAJ
	#	}
#
	#	available = {
	#		is_faction_leader = no
	#		has_capitulated = no
	#		any_country = {
	#			is_faction_leader = yes
	#			has_war_with = RAJ
	#			OR = {
	#				has_government = fascism
	#				original_tag = GER
	#				original_tag = ITA
	#			}
	#		}
	#		OR = {
	#			has_country_leader = {
	#				character = RAJ_subhas_chanda_bose
	#				ruling_only = yes
	#			}
	#			has_government = fascism
	#		}
	#		NOT = {
	#			FACTION_LEADER  = {
	#				has_government = fascism
	#			}
	#		}
	#		hidden_trigger = {
	#			NOT = { has_country_flag = india_has_flipped_sides } #Romania shouldn't be able to keep switching sides all the time
	#		}
	#	}
	#	
	#	visible = {
	#		is_faction_leader = no # you shouldn't be able to betray your own faction
	#		original_tag = RAJ
	#		NOT = { has_country_flag = india_has_flipped_sides }
	#		hidden_trigger = { has_country_flag = can_change_sides_fas }
	#	}
#
	#	cost = 0
	#	
	#	fire_only_once = yes
	#	
	#	remove_effect = {
	#		hidden_effect = { clr_country_flag = can_change_sides_fas }
	#	}
#
	#	complete_effect = {
	#		#save current faction leader for use in the event
	#		hidden_effect = {
	#			random_country = {
	#				limit = {
	#					is_in_faction_with = ROOT
	#					is_faction_leader = yes
	#				}
	#				save_global_event_target_as = romania_former_ally_target
	#			}
	#		}
	#		#top priority is joining the Axis if they still exist
	#		if = {
	#			limit = {
	#				any_country = {
	#					is_faction_leader = yes
	#					has_war_with = RAJ
	#					has_government = fascism
	#					OR = {
	#						original_tag = GER
	#						is_in_faction_with = GER
	#					}
	#				}
	#			}
	#			random_enemy_country = {
	#				limit = {
	#					is_faction_leader = yes
	#					has_war_with = RAJ
	#					has_government = fascism
	#					OR = {
	#						original_tag = GER
	#						is_in_faction_with = GER
	#					}
	#				}
	#				save_event_target_as = romania_new_ally_target #reuse the loc
	#			}
	#		}
	#		#then attempts to join Italy's faction
	#		else_if = {
	#			limit = {
	#				any_country = {
	#					is_faction_leader = yes
	#					has_war_with = RAJ
	#					has_government = fascism
	#					OR = {
	#						original_tag = ITA
	#						is_in_faction_with = ITA
	#					}
	#				}
	#			}
	#			random_enemy_country = {
	#				limit = {
	#					is_faction_leader = yes
	#					has_war_with = RAJ
	#					has_government = fascism
	#					OR = {
	#						original_tag = ITA
	#						is_in_faction_with = ITA
	#					}
	#				}
	#				save_event_target_as = romania_new_ally_target #reuse the loc
	#			}
	#		}
	#		#then attempts to join any fascist faction
	#		else = {
	#			random_enemy_country = {
	#				limit = {
	#					is_faction_leader = yes
	#					has_war_with = RAJ
	#					has_government = fascism
	#				}
	#				save_event_target_as = romania_new_ally_target #reuse the loc
	#			}
	#		}
	#		event_target:romania_new_ally_target = {
	#			country_event = { id = DOD_romania.16 }
	#		}
	#		hidden_effect = {
	#			set_country_flag = india_has_flipped_sides
	#		}
	#	}
#
	#	ai_will_do = {
	#		factor = 0
	#	}
#
	#}
	
}
RAJ_GOE_communism_infiltration_cat = {
	RAJ_communist_unions_promised_worker_safety_mission = {
		icon = generic_civil_support
		allowed = { 
			is_raj_or_raj_inheritor = yes
		}
		activation = {
			always = no
		}
		available = {
			always = yes  #activated via focus
		}
		priority = 100
		visible = {
			always = no 
		}
		ai_will_do = {
			factor = 100
		}

		is_good = no

		fire_only_once = yes
		days_mission_timeout = 180
	    selectable_mission = yes
	    complete_effect = {
	    	add_ideas = idea_RAJ_increased_worker_safety
	    	remove_mission = RAJ_communist_unions_promised_worker_safety_mission
	    	set_country_flag = RAJ_hide_communist_infiltration
	    }
	    timeout_effect = {
	    	add_stability = -0.2
	    	add_popularity = {
	    		ideology = communism 
	    		popularity = -0.2
	    	}
	    	start_civil_war = {
	    		ideology = neutrality
	    		ruling_party = communism
	    		size = 0.1 
	    		army_ratio = 0.1
	    		navy_ratio = 0
	    		air_ratio = 0
	    		keep_all_characters = yes
	    		keep_political_leader = yes 
	    		keep_political_party_members = no
	    	}
	    	set_country_flag = RAJ_hide_communist_infiltration
	    }
	}

	RAJ_communist_unions_promised_minimum_wage_mission = {
		icon = generic_civil_support
		allowed = { 
			is_raj_or_raj_inheritor = yes
		}
		activation = {
			always = no #activated via focus
		}
		available = {
			always = yes
		}
		priority = 100
		visible = {
			always = no 
		}
		ai_will_do = {
			factor = 100
		}

		is_good = no

		fire_only_once = yes
		days_mission_timeout = 180
	    selectable_mission = yes
	    complete_effect = {
	    	add_ideas = idea_RAJ_guaranteed_minimum_wage
	    	remove_mission = RAJ_communist_unions_promised_minimum_wage_mission
	    	set_country_flag = RAJ_hide_communist_infiltration
	    }
	    timeout_effect = {
	    	set_country_flag = RAJ_hide_communist_infiltration
	    	add_stability = -0.2
	    	add_popularity = {
	    		ideology = communism 
	    		popularity = -0.2
	    	}

	    	start_civil_war = {
	    		ideology = neutrality
	    		ruling_party = communism
	    		size = 0.1 
	    		army_ratio = 0.1
	    		navy_ratio = 0
	    		air_ratio = 0
	    		keep_all_characters = yes
	    		keep_political_leader = yes #
	    		keep_political_party_members = no 
	    	}
	    }
	}
	#

	RAJ_GOE_undermine_gandhis_movement = {
		icon = GFX_decision_generic_brainwash
		allowed = { 
			is_raj_or_raj_inheritor = yes
		}
		available = {
			has_completed_focus = RAJ_red_in_the_shadows
			communism > 0.1
			has_country_flag = has_infiltrated_congress
		}
		priority = 29
		visible = {
			has_completed_focus = RAJ_red_in_the_shadows
			NOT = { has_government = communism }
		}
		ai_will_do = {
			factor = 10
		}

		modifier = { 
			stability_weekly = -0.002
			war_support_weekly = 0.007
		}
		
		cost = 25
		fire_only_once = no
		days_remove = 60
	}

	RAJ_GOE_contact_dissenting_officers = {
		icon = GFX_decision_generic_army_support
		allowed = { 
			is_raj_or_raj_inheritor = yes
		}

		available = {
			has_war_support > 0.35
			communism > 0.1
			has_completed_focus = RAJ_red_in_the_shadows
		}

		visible = {
			has_completed_focus = RAJ_red_in_the_shadows
			NOT = { has_government = communism }

		}
		priority = 14
		ai_will_do = {
			factor = 10
		}

		modifier = { 
			experience_gain_navy = 0.1
			experience_gain_army = 0.1
			experience_gain_air = 0.1
		}
		
		cost = 30
		fire_only_once = yes
		days_remove = 60
		complete_effect = {
			add_to_variable = { RAJ_royal_indian_navy_mutiny_threshold = -0.05 tooltip = RAJ_royal_indian_navy_mutiny_threshold_tt }
			add_doctrine_cost_reduction = {
				cost_reduction = 0.25
				uses = 1
				category = land_doctrine
			}
		}

		remove_effect = {
			set_country_flag = RAJ_has_contacted_dissenting_officers
			unlock_decision_tooltip = {
				decision = RAJ_GOE_spread_dissent_in_the_army
				show_effect_tooltip = no 
				show_modifiers = no 
			}
		}
	}

	RAJ_GOE_spread_dissent_in_the_army = {
		icon = GFX_decision_SWE_set_army_budget
		allowed = { 
			is_raj_or_raj_inheritor = yes
		}
		available = {
			has_war_support > 0.35
			communism > 0.25
			has_country_flag = RAJ_has_contacted_dissenting_officers
		}

		visible = {
			has_completed_focus = RAJ_red_in_the_shadows
			NOT = { has_government = communism }
		}
		priority = 10
		ai_will_do = {
			factor = 10
		}

		modifier = { 
			experience_gain_navy = 0.05
			experience_gain_army = 0.05
			experience_gain_air = 0.05
		}
		
		cost = 40
		fire_only_once = no
		days_remove = 60
		complete_effect = {
			add_to_variable = { RAJ_royal_indian_navy_mutiny_threshold = -0.05 tooltip = RAJ_royal_indian_navy_mutiny_threshold_tt }
		}
	}


	RAJ_GOE_seek_support_from_the_unions = {
		icon = GFX_decision_eng_trade_unions_support
		allowed = { 
			is_raj_or_raj_inheritor = yes
		}

		available = {
			communism > 0.1
			has_completed_focus = RAJ_red_in_the_shadows
		}

		visible = {
			NOT = {
				has_country_flag = RAJ_communist_union_event_active
			}
			has_completed_focus = RAJ_red_in_the_shadows
			NOT = { has_government = communism }
		}
		priority = 10
		ai_will_do = {
			factor = 10
		}
		
		cost = 0
		fire_only_once = no
		complete_effect = {
			set_country_flag = RAJ_communist_union_event_active
			country_event = {
				id = GOE_RAJ.39
			}
			custom_effect_tooltip = RAJ_GOE_seek_support_from_the_unions_tt
		}
	}

	RAJ_GOE_orchestrate_train_robberies = {
		icon = GFX_decision_generic_train
		allowed = { 
			is_raj_or_raj_inheritor = yes
		}

		available = {
			has_completed_focus = RAJ_red_in_the_shadows

		}

		visible = {
			NOT = {
				has_idea = idea_RAJ_train_robberies
				has_government = communism
			}
			has_completed_focus = RAJ_red_in_the_shadows

		}
		priority = 10
		ai_will_do = {
			factor = 10
		}

		cost = 10
		complete_effect = {
			add_ideas = idea_RAJ_train_robberies
			custom_effect_tooltip = RAJ_GOE_orchestrate_train_robberies_tt
		}
	}

	RAJ_GOE_accept_russian_muhajir_money = {
		icon = GFX_decision_gre_paying_ifc_debt
		allowed = { 
			is_raj_or_raj_inheritor = yes
		}

		available = {
			has_completed_focus = RAJ_red_in_the_shadows
			if = {
				limit = {
					SOU = {
						has_government = communism
					}
				}
				SOU = {
					has_opinion = {
						target = ROOT
						value > 64 
					}
				}
			}

			custom_trigger_tooltip = {
				tooltip = RAJ_has_met_with_kremlin_flag_tt
				has_country_flag = RAJ_has_met_with_kremlin
			}
		}

		visible = {
			has_completed_focus = RAJ_red_in_the_shadows
			SOU = {
				has_government = communism
			}
		}
		priority = 8
		ai_will_do = {
			factor = 10
		}

		fire_only_once = yes
		
		cost = 30
		complete_effect = {
			add_offsite_building = {
				type = industrial_complex 
				level = 1
			}

			add_offsite_building = {
				type = arms_factory 
				level = 1
			}
		}
	}

	RAJ_GOE_meet_with_the_kremlin = {
		icon = GFX_decision_eng_trade_unions_support
		allowed = { 
			is_raj_or_raj_inheritor = yes
		}

		available = {
			has_completed_focus = RAJ_red_in_the_shadows
			if = {
				limit = {
					SOU = {
						has_government = communism
					}
				}
				SOU = {
					has_opinion = {
						target = ROOT
						value > 64 
					}
				}
			}
			
		}

		visible = {
			has_completed_focus = RAJ_red_in_the_shadows
			SOU = {
				has_government = communism
			}
		}
		priority = 9
		ai_will_do = {
			factor = 10
		}
		
		cost = 30
		fire_only_once = yes
		complete_effect = {
			set_country_flag = RAJ_has_met_with_kremlin
			add_equipment_to_stockpile = { 
				type = infantry_equipment
				amount = 1500 
				producer = SOV
			}
			if = {
				limit = {
					has_dlc = "Arms Against Tyranny"
				}

				add_equipment_subsidy = {
					cic = 1000 
					equipment_type = infantry_equipment
					seller_tags = { SOU }
				}
			}

			add_popularity = {
				ideology = communism
				popularity = 0.04
			}
		}
	}

	RAJ_GOE_infiltrate_the_national_congress = {
		icon = GFX_decision_SWI_expand_covert_operations
		allowed = { 
			is_raj_or_raj_inheritor = yes
		}

		available = {
			has_completed_focus = RAJ_red_in_the_shadows
			communism < 0.75
		}

		visible = {
			has_completed_focus = RAJ_red_in_the_shadows
			communism < 0.75
			NOT = { has_government = communism }
		}
		priority = 30
		ai_will_do = {
			factor = 10
		}

		modifier = { 
			political_power_gain = 0.05
		}
		
		cost = 30
		days_remove = 60

		remove_effect = {	
			if = {
				limit = {
					has_dynamic_modifier = { modifier = idea_RAJ_independence_movement }
				}
				custom_effect_tooltip = idea_modify_independence_movement_communism
				add_to_variable = { RAJ_communism_drift_independence_movement = 0.1 tooltip = communism_drift_tt }
			}
			set_country_flag = has_infiltrated_congress
		}
	}

	RAJ_GOE_communism_sway_bose = {
		icon = generic_civil_support
		allowed = { 
			is_raj_or_raj_inheritor = yes
		}

		available = {
			communism > 0.15
			has_war_support > 0.2
			has_country_flag = has_infiltrated_congress
		}

		visible = {
			has_completed_focus = RAJ_red_in_the_shadows
		}
		priority = 18
		cost = 25
		fire_only_once = yes
		ai_will_do = {
			factor = 10
		}

		complete_effect = {
			set_country_flag = has_swayed_bose_to_communism 
			if = {
				limit = {
					RAJ_subhas_chanda_bose = { has_trait = pragmatic_authoritarian }
				}
				remove_trait = {
					character = RAJ_subhas_chanda_bose 
					trait = pragmatic_authoritarian
					slot = political_advisor
				}
			}
			add_trait = {
				character = RAJ_subhas_chanda_bose # optional if inside character scope
				trait = red_tiger_of_bengal
				slot = political_advisor 
			}
		}
	}
}

RAJ_GOE_communism_border_clashes_cat = {
	RAJ_secure_west_bengal_decision = {
		icon = GFX_decision_infiltrate_state
		visible = {
			has_completed_focus = RAJ_strike_eastern_pakistan
			PAK = {
				exists = yes
			}
		}
		available = {
			PAK = {
				controls_state = 431
				exists = yes
				NOT = { has_war_with = ROOT }
			}
			controls_state = 426
			RAJ = { #scope for  tooltip
				custom_trigger_tooltip = {
					tooltip = TRIGGER_HAS_NOT_ANY_BORDER_WAR
					has_border_war = no
					NOT = { has_country_flag = RAJ_started_border_war }
				}
			}
		}
		highlight_states = {
			highlight_state_targets = {
				state = 431
			}
		}

		
		cost = 0
		fire_only_once = yes
		days_remove = 15
		ai_will_do = {
			base = 1
		}
		complete_effect = {
			PAK = {
				country_event = { id = GOE_RAJ.42 hours = 2 }
			}
			custom_effect_tooltip = RAJ_red_punjab_operation_decision_tt
			hidden_effect = { set_country_flag = RAJ_started_border_war }
		}
		remove_effect = {
			hidden_effect = {
				clr_country_flag = RAJ_started_border_war
            }
            start_border_war = {
                change_state_after_war = no #overrides the transfer of state at the end of war
                combat_width = 180 #combat width for border war
                minimum_duration_in_days = 40 #minimum duration for combat
                attacker = {
                	on_win = GOE_RAJ.43
                	on_lose = GOE_RAJ.49
                    state = 426 # state to start border war
                    num_provinces = 1 #number of provinces we want border war to be
                    #on_win = <event_id> #effect to call if wins
                    #on_lose = <event_id> #effect to call if loses
                    
                    leader_score = { # Optional score for selecting a leader 
                        base = 1
                        modifier = {
                            skill > 2
                            factor = 5
                        }
                        modifier = {
                            skill > 3
                            factor = 10
                        }
                    }
                    
                    dig_in_factor = 0 #dig in modifier factor (default value: 1.0)
                    terrain_factor = 0 #terrain modifier factor(default value: 1.0)
                    }
                
                defender = {
                    state = 431 # state to start border war
                    num_provinces = 1 #number of provinces we want border war to be
                   # on_win = <event_id> #effect to call if wins
                   on_lose = GOE_RAJ.43
                   on_win = GOE_RAJ.49
                   # on_cancel = <event_id> #effect to call if cancels
                }
            }
		}
	}

	RAJ_secure_rajahsthan_decision = {
		icon = GFX_decision_generic_reorganize_irregulars
		visible = {
			has_completed_focus = RAJ_secure_rajahsthan
			PAK = {
				exists = yes
			}
		}
		available = {
			PAK = {
				controls_state = 433
				exists = yes
				NOT = { has_war_with = ROOT }
			}
			controls_state = 437
			RAJ = { #scope for  tooltip
				custom_trigger_tooltip = {
					tooltip = TRIGGER_HAS_NOT_ANY_BORDER_WAR
					has_border_war = no
					NOT = { has_country_flag = RAJ_started_border_war }
				}
			}
		}
		highlight_states = {
			highlight_state_targets = {
				state = 433
				state = 437
			}
		}
		
		cost = 0
		fire_only_once = yes
		days_remove = 15
		ai_will_do = {
			base = 1
		}
		complete_effect = {
			PAK = {
				country_event = { id = GOE_RAJ.44 hours = 2 }
			}
			custom_effect_tooltip = RAJ_red_punjab_operation_decision_tt
			hidden_effect = { set_country_flag = RAJ_started_border_war }
		}
		remove_effect = {
			hidden_effect = {
				clr_country_flag = RAJ_started_border_war
            }
            start_border_war = {
                change_state_after_war = no #overrides the transfer of state at the end of war
                combat_width = 180 #combat width for border war
                minimum_duration_in_days = 40 #minimum duration for combat
                attacker = {
                	on_win = GOE_RAJ.45
                	on_lose = GOE_RAJ.50
                    state = 437 # state to start border war
                    num_provinces = 1 #number of provinces we want border war to be
                    #on_win = <event_id> #effect to call if wins
                    #on_lose = <event_id> #effect to call if loses
                    
                    leader_score = { # Optional score for selecting a leader 
                        base = 1
                        modifier = {
                            skill > 2
                            factor = 5
                        }
                        modifier = {
                            skill > 3
                            factor = 10
                        }
                    }
                    
                    dig_in_factor = 0 #dig in modifier factor (default value: 1.0)
                    terrain_factor = 0 #terrain modifier factor(default value: 1.0)
                    }
                
                defender = {
                    state = 433 # state to start border war
                    num_provinces = 1 #number of provinces we want border war to be
                   # on_win = <event_id> #effect to call if wins
                   on_lose = GOE_RAJ.45
                   on_win = GOE_RAJ.50
                   # on_cancel = <event_id> #effect to call if cancels
                }
            }
		}
	}
	RAJ_red_punjab_operation_decision = {
		icon = GFX_decision_hol_war_on_pacifism
		visible = {
			has_completed_focus = RAJ_red_punjab_operation
			PAK = {
				exists = yes
			}
		}
		available = {
			PAK = {
				controls_state = 986
				exists = yes
				NOT = { has_war_with = ROOT }
			}
			controls_state = 439
			RAJ = { #scope for  tooltip
				custom_trigger_tooltip = {
					tooltip = TRIGGER_HAS_NOT_ANY_BORDER_WAR
					has_border_war = no
					NOT = { has_country_flag = RAJ_started_border_war }
				}
			}
		}
		highlight_states = {
			highlight_state_targets = {
				state = 986
				state = 439
			}
		}
		
		cost = 0
		fire_only_once = yes
		days_remove = 15
		ai_will_do = {
			base = 1
		}
		complete_effect = {
			PAK = {
				country_event = { id = GOE_RAJ.40 hours = 2 }
			}
			custom_effect_tooltip = RAJ_red_punjab_operation_decision_tt
			hidden_effect = { set_country_flag = RAJ_started_border_war }
		}
		remove_effect = {
			hidden_effect = {
				clr_country_flag = RAJ_started_border_war
            }
            start_border_war = {
                change_state_after_war = no #overrides the transfer of state at the end of war
                combat_width = 180 #combat width for border war
                minimum_duration_in_days = 40 #minimum duration for combat
                attacker = {
                	on_win = GOE_RAJ.41
                	on_lose = GOE_RAJ.51
                    state = 439 # state to start border war
                    num_provinces = 1 #number of provinces we want border war to be
                    #on_win = <event_id> #effect to call if wins
                    #on_lose = <event_id> #effect to call if loses
                    
                    leader_score = { # Optional score for selecting a leader 
                        base = 1
                        modifier = {
                            skill > 2
                            factor = 5
                        }
                        modifier = {
                            skill > 3
                            factor = 10
                        }
                    }
                    
                    dig_in_factor = 0 #dig in modifier factor (default value: 1.0)
                    terrain_factor = 0 #terrain modifier factor(default value: 1.0)
                    }
                
                defender = {
                    state = 986 # state to start border war
                    num_provinces = 1 #number of provinces we want border war to be
                   # on_win = <event_id> #effect to call if wins
                   on_lose = GOE_RAJ.41
                   on_win = GOE_RAJ.51
                   # on_cancel = <event_id> #effect to call if cancels
                }
            }
		}
	}
}

RAJ_peasant_uprisings_cat = {

	# Nepal
	RAJ_instigate_in_nepal = {
		icon = GFX_decision_eng_propaganda_campaigns
		allowed = { original_tag = RAJ }
		available = {
			NOT = {
				any_country = {
					original_tag = NEP
					has_government = communism
				}
			}
			custom_trigger_tooltip = {
			 	tooltip = RAJ_communist_coup_target_tt
			 	NOT = { has_event_target = RAJ_communist_coup_target }
			 }
			 
		}
		highlight_states = {
			highlight_states_trigger = {
				is_owned_by = NEP
			}
		}
		visible = {
			original_tag = RAJ

			any_country = {
				original_tag = NEP
				exists = yes
				NOT = {
					NEP = {
						has_government = communism
					}
				}
			}
			NOT = {
				any_country = {
					original_tag = NEP
					OR = {
						has_government = communism
						has_country_flag = banned_communism_flag
					}
				}
			}
		}
		cost = 25
		fire_only_once = yes
		complete_effect = {
			every_country = {
				limit = { original_tag = NEP }
				save_global_event_target_as = RAJ_communist_coup_target
				country_event = { id = GOE_RAJ.48 hours = 2 }
				event_option_tooltip = GOE_RAJ.48.a
			}
			
			hidden_effect = { set_country_flag = instigating_a_coup }
		}
		ai_will_do = { factor = 100 }
	}

	RAJ_instigate_in_tib = {
		icon = GFX_decision_eng_propaganda_campaigns
		allowed = { original_tag = RAJ }
		available = {
			NOT = {
				any_country = {
					original_tag = TIB
					has_government = communism
				}
			}
			custom_trigger_tooltip = {
			 	tooltip = RAJ_communist_coup_target_tt
			 	NOT = { has_event_target = RAJ_communist_coup_target }
			 }
			 
		}
		highlight_states = {
			highlight_states_trigger = {
				is_owned_by = TIB
			}
		}
		visible = {
			original_tag = RAJ

			any_country = {
				original_tag = TIB
				exists = yes
				NOT = {
					TIB = {
						has_government = communism
					}
				}
			}
			NOT = {
				any_country = {
					original_tag = TIB
					OR = {
						has_government = communism
						has_country_flag = banned_communism_flag
					}
				}
			}
		}
		cost = 25
		fire_only_once = yes
		complete_effect = {
			every_country = {
				limit = { original_tag = TIB }
				save_global_event_target_as = RAJ_communist_coup_target
				country_event = { id = GOE_RAJ.48 hours = 2 }
				event_option_tooltip = GOE_RAJ.48.a
			}
			
			hidden_effect = { set_country_flag = instigating_a_coup }
		}
		ai_will_do = { factor = 100 }
	}

	RAJ_instigate_in_brm = {
		icon = GFX_decision_eng_propaganda_campaigns
		allowed = { original_tag = RAJ }
		available = {
			NOT = {
				any_country = {
					original_tag = TIB
					has_government = communism
				}
			}
			custom_trigger_tooltip = {
			 	tooltip = RAJ_communist_coup_target_tt
			 	NOT = { has_event_target = RAJ_communist_coup_target }
			 }
			 
		}
		highlight_states = {
			highlight_states_trigger = {
				is_owned_by = BRM
			}
		}
		visible = {
			original_tag = RAJ

			any_country = {
				original_tag = BRM
				exists = yes
				NOT = {
					BRM = {
						has_government = communism
					}
				}
			}
			NOT = {
				any_country = {
					original_tag = BRM
					OR = {
						has_government = communism
						has_country_flag = banned_communism_flag
					}
				}
			}
		}
		cost = 25
		fire_only_once = yes
		complete_effect = {
			every_country = {
				limit = { original_tag = BRM }
				save_global_event_target_as = RAJ_communist_coup_target
				country_event = { id = GOE_RAJ.48 hours = 2 }
				event_option_tooltip = GOE_RAJ.48.a
			}
			
			hidden_effect = { set_country_flag = instigating_a_coup }
		}
		ai_will_do = { factor = 100 }
	}

	RAJ_instigate_in_afg = {
		icon = GFX_decision_eng_propaganda_campaigns
		allowed = { original_tag = RAJ }
		available = {
			NOT = {
				any_country = {
					original_tag = TIB
					has_government = communism
				}
			}
			custom_trigger_tooltip = {
			 	tooltip = RAJ_communist_coup_target_tt
			 	NOT = { has_event_target = RAJ_communist_coup_target }
			 }
			 
		}
		highlight_states = {
			highlight_states_trigger = {
				is_owned_by = AFG
			}
		}
		visible = {
			original_tag = RAJ

			any_country = {
				original_tag = AFG
				exists = yes
				NOT = {
					AFG = {
						has_government = communism
					}
				}
			}
			NOT = {
				any_country = {
					original_tag = AFG
					OR = {
						has_government = communism
						has_country_flag = banned_communism_flag
					}
				}
			}
		}
		cost = 25
		fire_only_once = yes
		complete_effect = {
			every_country = {
				limit = { original_tag = AFG }
				save_global_event_target_as = RAJ_communist_coup_target
				country_event = { id = GOE_RAJ.48 hours = 2 }
				event_option_tooltip = GOE_RAJ.48.a
			}
			
			hidden_effect = { set_country_flag = instigating_a_coup }
		}
		ai_will_do = { factor = 100 }
	}

	RAJ_instigate_in_per = {
		icon = GFX_decision_eng_propaganda_campaigns
		allowed = { original_tag = RAJ }
		available = {
			NOT = {
				any_country = {
					original_tag = PER
					has_government = communism
				}
			}
			custom_trigger_tooltip = {
			 	tooltip = RAJ_communist_coup_target_tt
			 	NOT = { has_event_target = RAJ_communist_coup_target }
			 }
			 
		}
		highlight_states = {
			highlight_states_trigger = {
				is_owned_by = PER
			}
		}
		visible = {
			original_tag = RAJ

			any_country = {
				original_tag = PER
				exists = yes
				NOT = {
					PER = {
						has_government = communism
					}
				}
			}
			NOT = {
				any_country = {
					original_tag = PER
					OR = {
						has_government = communism
						has_country_flag = banned_communism_flag
					}
				}
			}
		}
		cost = 25
		fire_only_once = yes
		complete_effect = {
			every_country = {
				limit = { original_tag = PER }
				save_global_event_target_as = RAJ_communist_coup_target
				country_event = { id = GOE_RAJ.48 hours = 2 }
				event_option_tooltip = GOE_RAJ.48.a
			}
			
			hidden_effect = { set_country_flag = instigating_a_coup }
		}
		ai_will_do = { factor = 100 }
	}

	RAJ_instigate_in_sia = {
		icon = GFX_decision_eng_propaganda_campaigns
		allowed = { original_tag = RAJ }
		available = {
			NOT = {
				any_country = {
					original_tag = SIA
					has_government = communism
				}
			}
			custom_trigger_tooltip = {
			 	tooltip = RAJ_communist_coup_target_tt
			 	NOT = { has_event_target = RAJ_communist_coup_target }
			 }
			 
		}
		highlight_states = {
			highlight_states_trigger = {
				is_owned_by = SIA
			}
		}
		visible = {
			original_tag = RAJ

			any_country = {
				original_tag = SIA
				exists = yes
				NOT = {
					SIA = {
						has_government = communism
					}
				}
			}
			NOT = {
				any_country = {
					original_tag = SIA
					OR = {
						has_government = communism
						has_country_flag = banned_communism_flag
					}
				}
			}
		}
		cost = 25
		fire_only_once = yes
		complete_effect = {
			every_country = {
				limit = { original_tag = SIA }
				save_global_event_target_as = RAJ_communist_coup_target
				country_event = { id = GOE_RAJ.48 hours = 2 }
				event_option_tooltip = GOE_RAJ.48.a
			}
			
			hidden_effect = { set_country_flag = instigating_a_coup }
		}
		ai_will_do = { factor = 100 }
	}

	RAJ_instigate_in_ins = {
		icon = GFX_decision_eng_propaganda_campaigns
		allowed = { original_tag = RAJ }
		available = {
			NOT = {
				any_country = {
					original_tag = INS
					has_government = communism
				}
			}
			custom_trigger_tooltip = {
			 	tooltip = RAJ_communist_coup_target_tt
			 	NOT = { has_event_target = RAJ_communist_coup_target }
			 }
			 
		}
		highlight_states = {
			highlight_states_trigger = {
				is_owned_by = INS
			}
		}
		visible = {
			original_tag = RAJ

			any_country = {
				original_tag = INS
				exists = yes
				NOT = {
					INS = {
						has_government = communism
					}
				}
			}
			NOT = {
				any_country = {
					original_tag = INS
					OR = {
						has_government = communism
						has_country_flag = banned_communism_flag
					}
				}
			}
		}
		cost = 25
		fire_only_once = yes
		complete_effect = {
			every_country = {
				limit = { original_tag = INS }
				save_global_event_target_as = RAJ_communist_coup_target
				country_event = { id = GOE_RAJ.48 hours = 2 }
				event_option_tooltip = GOE_RAJ.48.a
			}
			
			hidden_effect = { set_country_flag = instigating_a_coup }
		}
		ai_will_do = { factor = 100 }
	}

	RAJ_propaganda_in_target = {

		icon = GFX_decision_POL_organize_strike_two

		allowed = {
			original_tag = RAJ
		}
		priority = 12
		available = {
			hidden_trigger = {
				country_exists = event_target:RAJ_communist_coup_target
			}
			NOT = {
				event_target:RAJ_communist_coup_target = {
					OR = {
						has_government = communism
						has_idea = idea_RAJ_communist_propaganda
					}
				}
			}
		}
		
		visible = {
			original_tag = RAJ
			has_event_target = RAJ_communist_coup_target
			event_target:RAJ_communist_coup_target = {
				exists = yes
				NOT = {
					OR = {
						has_government = communism
						has_country_flag = banned_communism_flag
					}
				}
			}
		}
		
		cancel_trigger = {
			NOT = {
				has_country_flag = instigating_a_coup
			}
		}

		cost = 25

		modifier = {
			political_power_gain = -0.05
		}
		days_remove = 70
		
		remove_effect = {}

		complete_effect = {
			effect_tooltip = {
				event_target:RAJ_communist_coup_target = {
					add_timed_idea = {
						idea = idea_RAJ_communist_propaganda
						days = 70
					}
				}
			}

			event_target:RAJ_communist_coup_target = {
				country_event = { id = GOE_RAJ.47 }
			}
			
		}

		ai_will_do = {
			factor = 100
		}
	}


	RAJ_arm_communist_militants = {

		icon = GFX_decision_POL_looming_peasants_strike

		allowed = {
			original_tag = RAJ
		}
		priority = 10
		available = {
			hidden_trigger = {
				country_exists = event_target:RAJ_communist_coup_target
			}
			NOT = {
				event_target:RAJ_communist_coup_target = {
					OR = {
						has_government = communism
						has_idea = idea_RAJ_armed_communist_militants
					}
				}
			}
		}
		
		visible = {
			original_tag = RAJ
			has_event_target = RAJ_communist_coup_target
			country_exists = event_target:RAJ_communist_coup_target
			event_target:RAJ_communist_coup_target = {
				NOT = {
					OR = {
						has_government = communism
						has_country_flag = banned_communism_flag
					}
				}
			}
		}
		
		cancel_trigger = {
			NOT = {
				has_country_flag = instigating_a_coup
			}
		}

		cost = 25

		custom_cost_trigger = {
			has_equipment = { infantry_equipment > 499 }
		}
		custom_cost_text = decision_cost_ie_500

		modifier = {
			political_power_gain = -0.1
		}
		days_remove = 70
		
		remove_effect = {}

		complete_effect = {

			add_equipment_to_stockpile = {
				type = infantry_equipment
				amount = -500
			}

			event_target:RAJ_communist_coup_target = {
				add_timed_idea = {
					idea = idea_RAJ_armed_communist_militants
					days = 180
				}
			}
			
		}

		ai_will_do = {
			factor = 100
		}
	}

	RAJ_communist_coup = {

		icon = decision_generic_agriculture

		allowed = {
			original_tag = RAJ
		}
		priority = 14

		available = {
			country_exists = event_target:RAJ_communist_coup_target
			NOT = {
				event_target:RAJ_communist_coup_target = {
					has_government = communism
				}
			}
			event_target:RAJ_communist_coup_target = {
				communism > 0.3
				has_stability < 0.35
			}
		}
		
		visible = {
			original_tag = RAJ
			has_event_target = RAJ_communist_coup_target
			country_exists = event_target:RAJ_communist_coup_target
			event_target:RAJ_communist_coup_target = {
				NOT = {
					OR = {
						has_government = communism
						has_country_flag = banned_communism_flag
						has_country_flag = had_raj_civil_war_flag 
					}
				}
			}
		}

		cost = 50

		complete_effect = {
			custom_effect_tooltip = RAJ_uprising_strength_tt
			event_target:RAJ_communist_coup_target = {
				country_event = { id = GOE_RAJ.46 }
			}
			hidden_effect = {
				remove_decision_on_cooldown = RAJ_propaganda_in_target
				remove_decision_on_cooldown = RAJ_arm_communist_militants
				

				clr_country_flag = instigating_a_coup
				clear_global_event_target = RAJ_communist_coup_target
			}
		}

		ai_will_do = {
			factor = 100
			modifier = {
				event_target:RAJ_communist_coup_target = {
					communism < 0.4
				}
				factor = 0
			}
		}
	}

	RAJ_abandon_communist_effort = {

		icon = GFX_decision_BOL_reintegrate_litoral_department

		allowed = {
			original_tag = RAJ
		}
		priority = 5
		available = {

		}
		
		visible = {
			original_tag = RAJ
			has_event_target = RAJ_communist_coup_target
		}

		cost = 0

		complete_effect = {
			custom_effect_tooltip = RAJ_abandon_communist_effort_tt
			hidden_effect = {
				clear_global_event_target = RAJ_communist_coup_target
				clr_country_flag = instigating_a_coup
			}
		}

		ai_will_do = {
			factor = 100
			modifier = {
				NOT = {
					event_target:RAJ_communist_coup_target = {
						OR = {
							has_country_flag = banned_communism_flag
							has_government = communism
						}
					}
				}
				factor = 0
			}
		}
	}



}
 
political_actions = {
	RAJ_return_churchill = {
		priority = 100

		icon = GFX_decision_generic_political_address

		allowed = {
			original_tag = RAJ
		}

		visible = {
			has_character = ENG_winston_churchill
		}

		available = {
			ENG = { has_capitulated = no }
		}

		ai_will_do = {
			base = 0
		}

		complete_effect = {
			ENG_winston_churchill = { set_nationality = ENG } #Bon Voyage!

			#Return Churchill back to office if he was country leader
			hidden_effect = {
				if = {
					limit = {
						ENG = {
							has_country_flag = RAJ_churchill_was_leading_before_transfer_to_raj_flag
						}
					}
					if = {
						limit = {
							ENG = {
								is_ai = yes
								has_character = ENG_winston_churchill
							}
						}
						ENG_winston_churchill = { promote_character = yes }
					}
					else_if = {
						limit = {
							has_character = ENG_winston_churchill
						}
						country_event = { id = GOE_RAJ_loyalist.13 hours = 1 }
					}
				}
			}
		}
	}
}

prospect_for_resources = {
	RAJ_request_resource_rights_in_burma = {
		priority = 100

		icon = GFX_decision_eng_trade_unions_support

		allowed = {
			original_tag = RAJ
		}

		visible = {
			has_completed_focus = RAJ_exploit_the_frontier
			288 = {
				controller = {
					is_ally_with = ROOT
					OR = {
						is_subject_of = ENG
						is_subject = no
					}
				}
			}
		}

		available = {
			288 = {
				controller = {
					is_ally_with = ROOT
				}
			}
		}

		ai_will_do = {
			base = 0
		}

		fire_only_once = yes

		complete_effect = {
			#Send event to OVERLORD (if any), otherwise to controller
			if = {
				limit = {
					var:288.controller = {
						is_subject_of = ENG
					}
				}
				ENG = { country_event = { id = GOE_RAJ_loyalist.14 hours = 4 random_hours = 2 } }
			}
			else = {
				var:288.controller = { country_event = { id = GOE_RAJ_loyalist.14 hours = 4 random_hours = 2 } }
			}
		}
	}

	develop_southern_madras_rubber_plantations = { #423 - SOUTHERN MADRAS
		icon = rubber

		allowed = {
			has_dlc = "Graveyard of Empires"
			original_tag = RAJ
		}

		visible = {
			has_completed_focus = RAJ_exploit_the_frontier
			owns_state = 423
			controls_state = 423
			423 = {
				NOT = {
					has_state_flag = southern_madras_rubber_developed
				}
			}
		}

		available = {
			owns_state = 423
			controls_state = 423
			num_of_civilian_factories_available_for_projects > 2
		}

		highlight_states = {
			highlight_state_targets = {
				state = 423
			}
		}

		fire_only_once = yes

		cost = 25
		days_remove = 180

		modifier = {
			civilian_factory_use = 3
		}

		ai_will_do = {
			base = 0.3
			modifier = { #Too low MP we need to save PP for the laws
				factor = 0
				has_manpower < 10000
				NOT = { has_idea = scraping_the_barrel }
			}
			modifier = { # Too low PP
				factor = 0.5
					has_political_power < 80
			}
			modifier = { #We have plenty of PP, avanti!
				factor = 3
				has_political_power > 200
			}
			modifier = { #Running out of the stuff, need more!
				factor = 5
				has_resources_in_country = {
					resource = rubber
					amount < 1
				}
			}
		}

		remove_effect = {
			423 = {
				set_state_flag = southern_madras_rubber_developed
			}
			423 = {
				add_resource = {
					type = rubber
					amount = 8
				}
			}
		}
	}

	develop_arunachal_pradesh_tungsten_deposits = { #434 - ARUNACHAL PRADESH
		icon = tungsten

		allowed = {
			has_dlc = "Graveyard of Empires"
			original_tag = RAJ
		}

		visible = {
			has_completed_focus = RAJ_exploit_the_frontier
			owns_state = 434
			controls_state = 434
			434 = {
				NOT = {
					has_state_flag = arunachal_pradesh_tungsten_developed
				}
			}
		}

		available = {
			owns_state = 434
			controls_state = 434
			has_tech = excavation3
			num_of_civilian_factories_available_for_projects > 2
		}

		highlight_states = {
			highlight_state_targets = {
				state = 434
			}
		}

		fire_only_once = yes

		cost = 25
		days_remove = 180

		modifier = {
			civilian_factory_use = 3
		}

		ai_will_do = {
			base = 0.3
			modifier = { #Too low MP we need to save PP for the laws
				factor = 0
				has_manpower < 10000
				NOT = { has_idea = scraping_the_barrel }
			}
			modifier = { # Too low PP
				factor = 0.5
					has_political_power < 80
			}
			modifier = { #We have plenty of PP, avanti!
				factor = 3
				has_political_power > 200
			}
			modifier = { #Running out of the stuff, need more!
				factor = 5
				has_resources_in_country = {
					resource = tungsten
					amount < 1
				}
			}
		}

		remove_effect = {
			434 = {
				set_state_flag = arunachal_pradesh_tungsten_developed
			}
			434 = {
				add_resource = {
					type = tungsten
					amount = 8
				}
			}
		}
	}

	develop_bombay_tungsten_deposits = { #429 - BOMBAY
		icon = tungsten

		allowed = {
			has_dlc = "Graveyard of Empires"
			original_tag = RAJ
		}

		visible = {
			has_completed_focus = RAJ_exploit_the_frontier
			owns_state = 429
			controls_state = 429
			429 = {
				NOT = {
					has_state_flag = bombay_tungsten_developed
				}
			}
		}

		available = {
			owns_state = 429
			controls_state = 429
			has_tech = excavation3
			num_of_civilian_factories_available_for_projects > 2
		}

		highlight_states = {
			highlight_state_targets = {
				state = 429
			}
		}

		fire_only_once = yes

		cost = 25
		days_remove = 180

		modifier = {
			civilian_factory_use = 3
		}

		ai_will_do = {
			base = 0.3
			modifier = { #Too low MP we need to save PP for the laws
				factor = 0
				has_manpower < 10000
				NOT = { has_idea = scraping_the_barrel }
			}
			modifier = { # Too low PP
				factor = 0.5
					has_political_power < 80
			}
			modifier = { #We have plenty of PP, avanti!
				factor = 3
				has_political_power > 200
			}
			modifier = { #Running out of the stuff, need more!
				factor = 5
				has_resources_in_country = {
					resource = tungsten
					amount < 1
				}
			}
		}

		remove_effect = {
			429 = {
				set_state_flag = bombay_tungsten_developed
			}
			429 = {
				add_resource = {
					type = tungsten
					amount = 8
				}
			}
		}
	}

	develop_west_bengal_iron_mines = { #431 - WEST BENGAL
		icon = steel

		allowed = {
			has_dlc = "Graveyard of Empires"
			original_tag = RAJ
		}

		visible = {
			has_completed_focus = RAJ_exploit_the_frontier
			owns_state = 431
			controls_state = 431
			431 = {
				NOT = {
					has_state_flag = west_bengal_steel_developed
				}
			}
		}

		available = {
			owns_state = 431
			controls_state = 431
			has_tech = excavation3
			num_of_civilian_factories_available_for_projects > 2
		}

		highlight_states = {
			highlight_state_targets = {
				state = 431
			}
		}

		fire_only_once = yes

		cost = 25
		days_remove = 180

		modifier = {
			civilian_factory_use = 3
		}

		ai_will_do = {
			base = 0.3
			modifier = { #Too low MP we need to save PP for the laws
				factor = 0
				has_manpower < 10000
				NOT = { has_idea = scraping_the_barrel }
			}
			modifier = { # Too low PP
				factor = 0.5
					has_political_power < 80
			}
			modifier = { #We have plenty of PP, avanti!
				factor = 3
				has_political_power > 200
			}
			modifier = { #Running out of the stuff, need more!
				factor = 5
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			431 = {
				set_state_flag = west_bengal_steel_developed
			}
			431 = {
				add_resource = {
					type = steel
					amount = 8
				}
			}
		}
	}

	expand_the_mines_in_orissa = { #426 - ORISSA
		icon = steel

		allowed = {
			has_dlc = "Graveyard of Empires"
			original_tag = RAJ
		}

		visible = {
			has_completed_focus = RAJ_exploit_the_frontier
			owns_state = 426
			controls_state = 426
			426 = {
				NOT = {
					has_state_flag = orissa_mines_developed
				}
			}
		}

		available = {
			owns_state = 426
			controls_state = 426
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 3
		}

		highlight_states = {
			highlight_state_targets = {
				state = 426
			}
		}

		fire_only_once = yes

		cost = 35
		days_remove = 210

		modifier = {
			civilian_factory_use = 4
		}

		ai_will_do = {
			base = 0.3
			modifier = { #Too low MP we need to save PP for the laws
				factor = 0
				has_manpower < 10000
				NOT = { has_idea = scraping_the_barrel }
			}
			modifier = { # Too low PP
				factor = 0.5
					has_political_power < 80
			}
			modifier = { #We have plenty of PP, avanti!
				factor = 3
				has_political_power > 200
			}
			modifier = { #Running out of the stuff, need more!
				factor = 5
				OR = {
					has_resources_in_country = {
						resource = steel
						amount < 1
					}
					has_resources_in_country = {
						resource = chromium
						amount < 1
					}
				}
			}
		}

		remove_effect = {
			426 = {
				set_state_flag = orissa_mines_developed
			}
			426 = {
				add_resource = {
					type = steel
					amount = 12
				}
				add_resource = {
					type = chromium
					amount = 8
				}
				add_resource = {
					type = aluminium
					amount = 4
				}
			}
		}
	}

	expand_the_mines_in_hyderabad = { #427 - HYDERABAD
		icon = chromium

		allowed = {
			has_dlc = "Graveyard of Empires"
			original_tag = RAJ
		}

		visible = {
			has_completed_focus = RAJ_exploit_the_frontier
			owns_state = 427
			controls_state = 427
			427 = {
				NOT = {
					has_state_flag = hyderabad_mines_developed
				}
			}
		}

		available = {
			owns_state = 427
			controls_state = 427
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 3
		}

		highlight_states = {
			highlight_state_targets = {
				state = 427
			}
		}

		fire_only_once = yes

		cost = 35
		days_remove = 210

		modifier = {
			civilian_factory_use = 4
		}

		ai_will_do = {
			base = 0.3
			modifier = { #Too low MP we need to save PP for the laws
				factor = 0
				has_manpower < 10000
				NOT = { has_idea = scraping_the_barrel }
			}
			modifier = { # Too low PP
				factor = 0.5
					has_political_power < 80
			}
			modifier = { #We have plenty of PP, avanti!
				factor = 3
				has_political_power > 200
			}
			modifier = { #Running out of the stuff, need more!
				factor = 5
				OR = {
					has_resources_in_country = {
						resource = steel
						amount < 1
					}
					has_resources_in_country = {
						resource = chromium
						amount < 1
					}
				}
			}
		}

		remove_effect = {
			427 = {
				set_state_flag = hyderabad_mines_developed
			}
			427 = {
				add_resource = {
					type = chromium
					amount = 12
				}
				add_resource = {
					type = steel
					amount = 8
				}
			}
		}
	}
}

RAJ_work_with_local_leaders_cat = {
	RAJ_investments_from_local_leaders = {
		icon = GFX_decision_generic_construction
		allowed = {
			original_tag = RAJ
		}
		visible = {
			always = yes
		}
		is_good = yes
		available = { hidden_trigger = { always = no } }

		activation = {
			has_completed_focus = RAJ_work_with_local_leaders 
		}
		days_mission_timeout = 270
		timeout_effect = {

			custom_effect_tooltip = RAJ_investments_from_local_leaders_tt

			hidden_effect = {
				#Pick Reward
				random_list = {
					seed = random 
					1 = { #INFRA + SLOT (Basic)
						modifier = { #Completing these focuses disables the basic reward in exchange for better ones
							factor = 0
							OR = {
								has_completed_focus = RAJ_concessions_to_the_industrialists
								has_completed_focus = RAJ_empower_provincial_authorities
							}
						}
						
						if = {
							limit = {
								any_owned_state = {
									is_fully_controlled_by = ROOT
									is_in_array = {
										array = ROOT.owned_states_at_game_start
										value = THIS
									}
									infrastructure < 5
								}
							}
							log = "IF"
							random_owned_state = {
								limit = {
									is_fully_controlled_by = ROOT
									is_in_array = {
										array = ROOT.owned_states_at_game_start
										value = THIS
									}
									infrastructure < 5
								}
								add_building_construction = {
									type = infrastructure
									level = 1
									instant_build = yes
								}
								if = {
									limit = {
										free_building_slots = {
											building = industrial_complex
											size > 0
											include_locked = yes
										}
									}
									add_extra_state_shared_building_slots = 1
								}
								log = "Shit built in [THIS.GetName]"
							}
						}
						else_if = {
							limit = {
								any_owned_state = {
									is_fully_controlled_by = ROOT
									is_in_array = {
										array = ROOT.owned_states_at_game_start
										value = THIS
									}
									free_building_slots = {
										building = industrial_complex
										size > 0
										include_locked = yes
									}
								}
							}
							log = "ELSE IF"
							random_owned_state = {
								limit = {
									is_fully_controlled_by = ROOT
									is_in_array = {
										array = ROOT.owned_states_at_game_start
										value = THIS
									}
									free_building_slots = {
										building = industrial_complex
										size > 0
										include_locked = yes
									}
								}
								add_extra_state_shared_building_slots = 1
							}
						}
						else = {
							log = "ELSE"
							random_owned_state = {
								limit = {
									is_fully_controlled_by = ROOT
									free_building_slots = {
										building = industrial_complex
										size > 0
										include_locked = yes
									}
								}
								add_extra_state_shared_building_slots = 1
							}
						}

						#Manage vars for tooltips
						add_to_variable = { RAJ_local_leaders_infra = 1 }
					}
					1 = { #INFRA + CIV
						modifier = {
							factor = 0
							NOT = { has_completed_focus = RAJ_concessions_to_the_industrialists }
							NOT = { has_completed_focus = RAJ_empower_provincial_authorities }
						}
						modifier = {
							factor = 6
							has_completed_focus = RAJ_concessions_to_the_industrialists
						}
						modifier = {
							factor = 3.3
							has_completed_focus = RAJ_empower_provincial_authorities
						}

						if = {
							limit = {
								any_owned_state = {
									is_fully_controlled_by = ROOT
									is_in_array = {
										array = ROOT.owned_states_at_game_start
										value = THIS
									}
									free_building_slots = {
										building = industrial_complex
										size > 0
										include_locked = yes
									}
									infrastructure < 5
								}
							}
							random_owned_state = {
								limit = {
									is_fully_controlled_by = ROOT
									is_in_array = {
										array = ROOT.owned_states_at_game_start
										value = THIS
									}
									free_building_slots = {
										building = industrial_complex
										size > 1
										include_locked = yes
									}
									infrastructure < 5
								}
								add_building_construction = {
									type = infrastructure
									level = 1
									instant_build = yes
								}
								add_extra_state_shared_building_slots = 2
								add_building_construction = {
									type = industrial_complex
									level = 1
									instant_build = yes
								}
							}
						}
						else_if = {
							limit = {
								any_owned_state = {
									is_fully_controlled_by = ROOT
									is_in_array = {
										array = ROOT.owned_states_at_game_start
										value = THIS
									}
									free_building_slots = {
										building = industrial_complex
										size > 1
										include_locked = yes
									}
								}
							}
							random_owned_state = {
								limit = {
									is_fully_controlled_by = ROOT
									is_in_array = {
										array = ROOT.owned_states_at_game_start
										value = THIS
									}
									free_building_slots = {
										building = industrial_complex
										size > 1
										include_locked = yes
									}
								}
								add_extra_state_shared_building_slots = 2
								add_building_construction = {
									type = industrial_complex
									level = 1
									instant_build = yes
								}
							}
						}
						else_if = {
							limit = {
								any_owned_state = {
									is_fully_controlled_by = ROOT
									free_building_slots = {
										building = industrial_complex
										size > 1
										include_locked = yes
									}
								}
							}
							random_owned_state = {
								limit = {
									is_fully_controlled_by = ROOT
									free_building_slots = {
										building = industrial_complex
										size > 1
										include_locked = yes
									}
								}
								add_extra_state_shared_building_slots = 2
								add_building_construction = {
									type = industrial_complex
									level = 1
									instant_build = yes
								}
							}
						}
						else = {
							random_owned_state = {
								limit = {
									is_fully_controlled_by = ROOT
									free_building_slots = {
										building = industrial_complex
										size > 0
										include_locked = yes
									}
								}
								add_extra_state_shared_building_slots = 1
								add_building_construction = {
									type = industrial_complex
									level = 1
									instant_build = yes
								}
							}
						}

						#Manage vars for tooltips
						add_to_variable = { RAJ_local_leaders_civs = 1 }
					}
					1 = { #INFRA + MIL
						modifier = {
							factor = 0
							NOT = { has_completed_focus = RAJ_concessions_to_the_industrialists }
							NOT = { has_completed_focus = RAJ_empower_provincial_authorities }
						}
						modifier = {
							factor = 4
							has_completed_focus = RAJ_concessions_to_the_industrialists
						}
						modifier = {
							factor = 3.3
							has_completed_focus = RAJ_empower_provincial_authorities
						}

						if = {
							limit = {
								any_owned_state = {
									is_fully_controlled_by = ROOT
									is_in_array = {
										array = ROOT.owned_states_at_game_start
										value = THIS
									}
									free_building_slots = {
										building = arms_factory
										size > 0
										include_locked = yes
									}
									infrastructure < 5
								}
							}
							random_owned_state = {
								limit = {
									is_fully_controlled_by = ROOT
									is_in_array = {
										array = ROOT.owned_states_at_game_start
										value = THIS
									}
									free_building_slots = {
										building = arms_factory
										size > 1
										include_locked = yes
									}
									infrastructure < 5
								}
								add_building_construction = {
									type = infrastructure
									level = 1
									instant_build = yes
								}
								add_extra_state_shared_building_slots = 2
								add_building_construction = {
									type = arms_factory
									level = 1
									instant_build = yes
								}
							}
						}
						else_if = {
							limit = {
								any_owned_state = {
									is_fully_controlled_by = ROOT
									is_in_array = {
										array = ROOT.owned_states_at_game_start
										value = THIS
									}
									free_building_slots = {
										building = arms_factory
										size > 1
										include_locked = yes
									}
								}
							}
							random_owned_state = {
								limit = {
									is_fully_controlled_by = ROOT
									is_in_array = {
										array = ROOT.owned_states_at_game_start
										value = THIS
									}
									free_building_slots = {
										building = arms_factory
										size > 1
										include_locked = yes
									}
								}
								add_extra_state_shared_building_slots = 2
								add_building_construction = {
									type = arms_factory
									level = 1
									instant_build = yes
								}
							}
						}
						else_if = {
							limit = {
								any_owned_state = {
									is_fully_controlled_by = ROOT
									free_building_slots = {
										building = arms_factory
										size > 1
										include_locked = yes
									}
								}
							}
							random_owned_state = {
								limit = {
									is_fully_controlled_by = ROOT
									free_building_slots = {
										building = arms_factory
										size > 1
										include_locked = yes
									}
								}
								add_extra_state_shared_building_slots = 2
								add_building_construction = {
									type = arms_factory
									level = 1
									instant_build = yes
								}
							}
						}
						else = {
							random_owned_state = {
								limit = {
									is_fully_controlled_by = ROOT
									free_building_slots = {
										building = arms_factory
										size > 0
										include_locked = yes
									}
								}
								add_extra_state_shared_building_slots = 1
								add_building_construction = {
									type = arms_factory
									level = 1
									instant_build = yes
								}
							}
						}

						#Manage vars for tooltips
						add_to_variable = { RAJ_local_leaders_mils = 1 }
					}
					1 = { #DEFENSES: AIR BASE + AA + RADAR
						modifier = {
							factor = 0
							NOT = { has_completed_focus = RAJ_empower_provincial_authorities }
						}
						modifier = {
							factor = 3.3
							has_completed_focus = RAJ_empower_provincial_authorities
						}

						if = {
							limit = {
								any_owned_state = {
									is_fully_controlled_by = ROOT
									is_in_array = {
										array = ROOT.owned_states_at_game_start
										value = THIS
									}
									free_building_slots = { #AA is not granted and you can have 1 supply Hub per province so this is the only reliable limiting factor
										building = air_base
										size > 0
									}
								}
							}
							random_owned_state = {
								limit = {	
									is_fully_controlled_by = ROOT
									is_in_array = {
										array = ROOT.owned_states_at_game_start
										value = THIS
									}
									free_building_slots = { #AA is not granted and you can have 1 supply Hub per province so this is the only reliable limiting factor
										building = air_base
										size > 0
									}
								}
								# AIR BASE
								add_building_construction = {
									type = air_base
									level = 2
									instant_build = yes
								}
								
								# AA
								if = {
									limit = {
										ROOT = { has_tech = interwar_antiair }
										anti_air_building < 5
									}
									add_building_construction = {
										type = anti_air_building
										level = 1
										instant_build = yes
									}
								}

								# RADAR
								if = {
									limit = {
										ROOT = { is_special_project_completed = sp:sp_air_radar }
										OR = {
											radar_station < 1
											AND = {
												ROOT = { has_tech = cavity_magnatron }
												radar_station < 2
											}
											AND = {
												ROOT = { has_tech = centimetric_radar }
												radar_station < 4
											}
											AND = {
												ROOT = { has_tech = monopulse_radar }
												radar_station < 6
											}
										}
									}
									add_building_construction = {
										type = radar_station
										level = 1
										instant_build = yes
									}
								}
							}
						}
						else = {
							random_owned_state = {
								limit = {	
									is_fully_controlled_by = ROOT
									free_building_slots = { #AA is not granted and you can have 1 supply Hub per province so this is the only reliable limiting factor
										building = air_base
										size > 0
									}
								}
								# AIR BASE
								add_building_construction = {
									type = air_base
									level = 2
									instant_build = yes
								}
								
								# AA
								if = {
									limit = {
										ROOT = { has_tech = interwar_antiair }
										anti_air_building < 5
									}
									add_building_construction = {
										type = anti_air_building
										level = 1
										instant_build = yes
									}
								}

								# RADAR
								if = {
									limit = {
										ROOT = { is_special_project_completed = sp:sp_air_radar }
										OR = {
											radar_station < 1
											AND = {
												ROOT = { has_tech = cavity_magnatron }
												radar_station < 2
											}
											AND = {
												ROOT = { has_tech = centimetric_radar }
												radar_station < 4
											}
											AND = {
												ROOT = { has_tech = monopulse_radar }
												radar_station < 6
											}
										}
									}
									add_building_construction = {
										type = radar_station
										level = 1
										instant_build = yes
									}
								}
							}
						}

						#Manage vars for tooltips
						add_to_variable = { RAJ_local_leaders_defenses = 1 }
					}
				}
			}

			custom_effect_tooltip = generic_skip_one_line_tt
			activate_mission = RAJ_investments_from_local_leaders
		}
	}
}

RAJ_concessions_to_the_congress_cat = {
	####################
	### DEFAULT DECS ###
	####################

	RAJ_congress_productivity_effort = {
		priority = 100
		icon = generic_factory

		available = {
			NOT = { has_idea = RAJ_congress_productivity_effort_ns }
		}

		cost = RAJ_congress_decision_cost

		fire_only_once = no

		ai_will_do = {
			base = 0
		}

		complete_effect = {
			add_timed_idea = { idea = RAJ_congress_productivity_effort_ns days = 180 }

			RAJ_congress_demands_increase_decision_cost = yes
		}
	}

	RAJ_congress_shipbuilding_effort = {
		priority = 100
		icon = generic_naval

		available = {
			NOT = { has_idea = RAJ_congress_shipbuilding_effort_ns }
		}

		cost = RAJ_congress_decision_cost

		fire_only_once = no

		ai_will_do = {
			base = 0
		}

		complete_effect = {
			add_timed_idea = { idea = RAJ_congress_shipbuilding_effort_ns days = 180 }

			RAJ_congress_demands_increase_decision_cost = yes
		}
	}

	RAJ_congress_construction_effort = {
		priority = 100
		icon = generic_construction

		available = {
			NOT = { has_idea = RAJ_congress_construction_effort_ns }
		}

		cost = RAJ_congress_decision_cost

		fire_only_once = no

		ai_will_do = {
			base = 1
			modifier = {
				has_political_power > 180
				factor = 2
			}
			modifier = {
				has_political_power > 280
				factor = 2
			}
		}

		complete_effect = {
			add_timed_idea = { idea = RAJ_congress_construction_effort_ns days = 180 }

			RAJ_congress_demands_increase_decision_cost = yes
		}
	}

	RAJ_congress_war_propaganda = {
		priority = 100
		icon = eng_propaganda_campaigns

		available = {
			NOT = { has_idea = RAJ_congress_war_propaganda_ns }
			OR = {
				has_war = yes
				AND = {
					is_subject = yes
					OVERLORD = {
						has_war = yes
					}
				}
			}
		}

		cost = RAJ_congress_decision_cost

		fire_only_once = no

		ai_will_do = {
			base = 0.1
		}

		complete_effect = {
			add_stability = -0.05
			add_timed_idea = { idea = RAJ_congress_war_propaganda_ns days = 180 }

			RAJ_congress_demands_increase_decision_cost = yes
		}
	}
}