sub_units = {

	amphibious_armor = {
		abbreviation = "ATK"
		sprite = amphibious_armor
		map_icon_category = armored
		priority = 2501
		ai_priority = 2000
		active = yes
		special_forces = yes
		marines = yes
		type = {
			armor
		}
		
		group = armor
		
		categories = {
			category_tanks
			category_front_line
			category_all_armor
			category_army
            category_special_forces
		}


		combat_width = 2

		need = {
			amphibious_tank_chassis = 40
		}
		manpower = 500
		max_organisation = 14
		default_morale = 0.2
		training_time = 180
		max_strength = 6
		weight = 1
		supply_consumption = 0.2
		suppression = 0.5
	
		hills = 	{
		    attack = -0.15
			movement = -0.15
			defence = -0.15
		}
		mountain = 	{
		    attack = -0.25
			movement = -0.15
			defence = -0.15
		}

		forest = {
		    attack = -0.15
			movement = -0.15
			defence = -0.15
		}
		jungle = {
		    attack = -0.25
			movement = -0.15
			defence = -0.15
		}
		
		urban = {
		    attack = -0.3
			movement = -0.15
			defence = -0.15
		}
		
		marsh = {
		    attack = -0.15
			movement = -0.1
			defence = -0.1
		}
	}
	
	amphibious_light_armor = {
		abbreviation = "LAM"
		sprite = amphibious_armor
		map_icon_category = armored
		priority = 2501
		ai_priority = 2000
		active = yes
		special_forces = yes
		marines = yes
		type = {
			armor
			amphibious
		}
		
		group = armor
		
		categories = {
			category_tanks
			category_front_line
			category_all_armor
			category_army
           category_special_forces
		}


		combat_width = 2

		need = {
			light_tank_amphibious_chassis = 42
		}
		manpower = 500
		max_organisation = 12
		default_morale = 0.2
		training_time = 180
		max_strength = 5
		weight = 1
		supply_consumption = 0.18

		hills = 	{
		    attack = -0.15
			movement = -0.15
			defence = -0.15
		}
		mountain = 	{
		    attack = -0.25
			movement = -0.15
			defence = -0.15
		}

		forest = {
		    attack = -0.15
			movement = -0.15
			defence = -0.15
		}
		jungle = {
		    attack = -0.25
			movement = -0.15
			defence = -0.15
		}
		
		urban = {
		    attack = -0.3
			movement = -0.15
			defence = -0.15
		}
		
		marsh = {
		    attack = -0.15
			movement = -0.1
			defence = -0.1
		}
	}

	amphibious_medium_armor = {
		abbreviation = "MAM"
		sprite = amphibious_armor
		map_icon_category = armored
		priority = 2501
		ai_priority = 2000
		active = yes
		special_forces = yes
		marines = yes
		type = {
			armor
			amphibious
		}
		
		group = armor
		
		categories = {
			category_tanks
			category_front_line
			category_all_armor
			category_army
			category_special_forces
		}


		combat_width = 2

		need = {
			medium_tank_amphibious_chassis = 38
		}
		manpower = 500
		max_organisation = 10
		default_morale = 0.2
		training_time = 180
		max_strength = 6
		weight = 1
		supply_consumption = 0.24

		hills = 	{
		    attack = -0.25
			movement = -0.1
			defence = -0.1
		}
		
		mountain = 	{
		    attack = -0.35
			movement = -0.15
			defence = -0.15
		}

		forest = {
		    attack = -0.25
			movement = -0.15
			defence = -0.15
		}
		
		jungle = {
		    attack = -0.4
			movement = -0.2
			defence = -0.2
		}
		
		urban = {
		    attack = -0.4
			movement = -0.2
			defence = -0.2
		}
		
		marsh = {
		    attack = -0.5
			movement = -0.3
			defence = -0.3
		}
		
		desert = { 
		    attack = -0.1
			movement = -0.1
			defence = -0.05
		}
	}

	amphibious_heavy_armor = {
		abbreviation = "HAM"
		sprite = amphibious_armor
		map_icon_category = armored
		priority = 2501
		ai_priority = 2000
		active = yes
		special_forces = yes
		marines = yes
		type = {
			armor
			amphibious
		}
		
		group = armor
		
		categories = {
			category_tanks
			category_front_line
			category_all_armor
			category_army
			category_special_forces
		}


		combat_width = 2

		need = {
			heavy_tank_amphibious_chassis = 32
		}
		manpower = 500
		max_organisation = 8
		default_morale = 0.2
		training_time = 180
		max_strength = 5
		weight = 1
		supply_consumption = 0.3

		hills = 	{
		    attack = -0.35
			movement = -0.15
			defence = -0.15
		}
		
		mountain = 	{
		    attack = -0.5
			movement = -0.25
			defence = -0.25
		}

		forest = {
		    attack = -0.4
			movement = -0.2
			defence = -0.2
		}
		
		jungle = {
		    attack = -0.5
			movement = -0.3
			defence = -0.3
		}
		
		urban = {
		    attack = -0.5
			movement = -0.3
			defence = -0.3
		}
		
		marsh = {
		    attack = -0.6
			movement = -0.4
			defence = -0.4
		}
		
		desert = { 
		    attack = -0.15
			movement = -0.15
			defence = -0.1
		}
		
	}
}
