sub_units = {

	anti_tank_brigade = {
		abbreviation = "ANT"			  
		sprite = anti_tank
		map_icon_category = infantry
		priority = 1197
		ai_priority = 100
		active = yes
		
		type = {
			infantry
			anti_tank
		}
		
		group = combat_support
		
		categories = {
			category_army
			category_line_artillery
			category_front_line
		}		
		
		combat_width = 1.5

		need = {
			anti_tank_equipment = 35
		}
		manpower = 700
		max_organisation = 20
		default_morale = 0.2
		max_strength = 2
		training_time = 120
		weight = 0.5

		supply_consumption = 0.11
		
		entrenchment  = 1.0

		forest = {
			attack = -0.05
			movement = -0.1
		}

		hills = {
			attack = -0.05
			movement = -0.05
		}

		mountain = {
			attack = -0.05
			movement = -0.1
		}

		jungle = {
			attack = -0.05
			movement = -0.1
		}

		marsh = {
			attack = -0.05
			movement = -0.1
		}
		
		river = {
			attack = -0.15
			movement = -0.1
		}

		amphibious = {
			attack = -0.15
			movement = -0.1
		}
	}
	mot_anti_tank_brigade = {
		abbreviation = "MAT"		  
		sprite = anti_tank
		map_icon_category = infantry
		priority = 1197
		ai_priority = 100
		active = yes
		
		type = {
			motorized
			anti_tank
		}
		
		group = combat_support
		
		categories = {
			category_front_line
			category_army
			category_line_artillery
            category_mobile_and_mobile_combat_sup	
		}		
		
		combat_width = 1.5
		transport = motorized_equipment
		essential = {
			motorized_equipment
		}
		need = {
			anti_tank_equipment = 35
			motorized_equipment = 25
		}
		manpower = 600
		max_organisation = 20
		default_morale = 0.2
		max_strength = 3
		training_time = 120
		weight = 0.5

		supply_consumption = 0.12

		entrenchment  = 1.0
		
		forest = {
			attack = -0.05
			movement = -0.1
		}

		hills = {
			attack = -0.05
			movement = -0.05
		}

		mountain = {
			attack = -0.05
			movement = -0.1
		}

		jungle = {
			attack = -0.05
			movement = -0.1
		}

		marsh = {
			attack = -0.05
			movement = -0.1
		}
		
		river = {
			attack = -0.15
			movement = -0.1
		}

		amphibious = {
			attack = -0.15
			movement = -0.1
		}
	}
}
