# options for map_icon_category:
# For land units: infantry,armored,other
# For sea units: ship,transport,uboat

sub_units = {

	anti_air_brigade = {
		abbreviation = "ANA"		  
		sprite = infantry
		map_icon_category = infantry
		priority = 301
		ai_priority = 10
		active = yes

		type = {
			infantry
			anti_air
		}
		
		group = combat_support
		
		categories = {
			category_front_line
			category_army
			category_anti_air
		}		
		
		combat_width = 1
		
		#Size Definitions
		max_organisation = 20
		default_morale = 0.2
		max_strength = 2
		manpower = 700
		training_time = 120
		weight = 0.5
		
		supply_consumption = 0.1
		
        entrenchment  = 0.5

		need = {
			anti_air_equipment = 35
		}

		forest = {
			attack = -0.05
			movement = -0.1
		}

		hills = {
			attack = -0.05
			movement = -0.05
		}

		mountain = {
			attack = -0.05
			movement = -0.1
		}

		jungle = {
			attack = -0.05
			movement = -0.1
		}

		marsh = {
			attack = -0.05
			movement = -0.1
		}
		
		river = {
			attack = -0.15
			movement = -0.1
		}

		amphibious = {
			attack = -0.15
			movement = -0.1
		}
	}
	mot_anti_air_brigade = {
		abbreviation = "MAA"			  
		sprite = infantry
		map_icon_category = infantry
		priority = 301
		ai_priority = 10
		active = yes

		type = {
			motorized
			anti_air
		}
		
		group = combat_support
		
		categories = {
			category_army
			category_anti_air
			category_mobile_and_mobile_combat_sup						
		}		
		
		combat_width = 1
		
		entrenchment  = 0.5
		
		#Size Definitions
		max_organisation = 20
		default_morale = 0.2
		max_strength = 3
		manpower = 600
		training_time = 120
		weight = 0.5
		
		supply_consumption = 0.12
		
		
		transport = motorized_equipment
		need = {
			anti_air_equipment = 35
			motorized_equipment = 25
		}
		
		forest = {
			attack = -0.05
			movement = -0.1
		}

		hills = {
			attack = -0.05
			movement = -0.05
		}

		mountain = {
			attack = -0.05
			movement = -0.1
		}

		jungle = {
			attack = -0.05
			movement = -0.1
		}

		marsh = {
			attack = -0.05
			movement = -0.1
		}
		
		river = {
			attack = -0.15
			movement = -0.1
		}

		amphibious = {
			attack = -0.15
			movement = -0.1
		}
	}
}
